ro-webgl-server/server/roserver/fruit/model/live_answer_room.go

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package model
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import (
model2 "roserver/baseserver/model"
gameModel "roserver/game/model"
"roserver/serverproto"
)
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type LiveAnswerRoom struct {
LiveRoom
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questions []*QuestionInfo
userAnswers map[uint64]*AnswerInfo
}
type QuestionInfo struct {
questionCfg *serverproto.LiveRoomQuestionCfg
options []int32
answer int32
}
type AnswerInfo struct {
uid uint64
answers map[uint64]int32
rewardItems []*serverproto.KeyValueType
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}
func newLiveAnswerRoom(roomId uint32, tickInterval uint32) *LiveAnswerRoom {
room := &LiveAnswerRoom{
LiveRoom: newLiveRoom(roomId, LIVEROOM_TYPE_ANSWER, tickInterval),
}
return room
}
func (self *LiveAnswerRoom) GetMaxReadyNum(roomType uint32) int {
return LIVEROOM_ANSWER_MAX_READY_NUM
}
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func (self *LiveAnswerRoom) ShowStart() {
self.userAnswers = make(map[uint64]*AnswerInfo)
self.questions = make([]*QuestionInfo, 0)
liveRoomQuestionCfg := serverproto.LiveRoomQuestionCfgLoader
keys := RandomKeys(liveRoomQuestionCfg, 1)
for _, key := range keys {
cfg := liveRoomQuestionCfg[key]
options := []int32{1, 2, 3, 4}
answerIdx := cfg.Answer
ShuffleInPlace(options)
for i := 0; i < len(options); i++ {
if options[i] == answerIdx {
answerIdx = int32(i + 1)
break
}
}
self.questions = append(self.questions, &QuestionInfo{
questionCfg: cfg,
options: options,
answer: answerIdx,
})
}
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}
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func (self *LiveAnswerRoom) CheckAnswer(questionId int32, answer int32) bool {
for _, v := range self.questions {
if v.questionCfg.Id == questionId && v.answer == answer {
return true
}
}
return false
}
// 对游戏进行结算
func (self *LiveAnswerRoom) ShowEnd() {
for _, v := range self.userAnswers {
score := 0
for questionId, answer := range v.answers {
if self.CheckAnswer(int32(questionId), answer) {
score += 1
}
}
if score > 0 {
for _, str := range self.LiveRoom.roomCfg.RewardS {
itemId, itemNum := model2.Str2Res(str)
v.rewardItems = append(v.rewardItems, &serverproto.KeyValueType{Key: itemId, Value: itemNum})
}
}
self.LiveRoom.AddItemList(v.uid, v.rewardItems, int32(gameModel.AddFrom_LiveRoom_Answer), false)
}
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}
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// Play命令用于给客户端发送命令显示题目这里返回客户端显示题目相关数据
func (self *LiveAnswerRoom) GetPlayDataList(readyUidList []uint64, uid uint64, cfg *serverproto.LiveRoomTalkCfg) []*serverproto.KeyValueType64Str {
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return nil
}
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// 返回玩家分数排名
func (self *LiveAnswerRoom) GetShowResultList(readyUidList []uint64, uid uint64) []*serverproto.LiveRoomPlayerInfo {
playerResults := make([]*serverproto.LiveRoomPlayerInfo, 0)
maxResultNum := 10
if userAnswerInfo, exist := self.userAnswers[uid]; exist {
playerInfo := MakeLiveRoomPlayerInfo(uid)
playerInfo.Data = "0"
for k, v := range userAnswerInfo.answers {
questionId := k
answer := v
if self.CheckAnswer(int32(questionId), answer) {
playerInfo.Data = "1"
break
}
}
playerResults = append(playerResults, playerInfo)
}
for _, userAnswerInfo := range self.userAnswers {
if len(playerResults) < maxResultNum && userAnswerInfo.uid != uid {
playerInfo := MakeLiveRoomPlayerInfo(userAnswerInfo.uid)
playerInfo.Data = "0"
for k, v := range userAnswerInfo.answers {
questionId := k
answer := v
if self.CheckAnswer(int32(questionId), answer) {
playerInfo.Data = "1"
break
}
}
playerResults = append(playerResults, playerInfo)
}
}
return playerResults
}
// 返回玩家玩游戏得到的奖励
func (self *LiveAnswerRoom) GetShowRewardList(readyUidList []uint64, uid uint64) []*serverproto.KeyValueType64Str {
rewardList := make([]*serverproto.KeyValueType64Str, 0)
if userAnswerInfo, exist := self.userAnswers[uid]; exist {
for _, v := range userAnswerInfo.rewardItems {
rewardList = append(rewardList, &serverproto.KeyValueType64Str{
Key: uint64(v.Key),
StrVal: string(v.Value),
})
}
}
return rewardList
}
func (self *LiveAnswerRoom) HasShowData() bool {
return false
}
// 返回游戏过程中的状态数据
func (self *LiveAnswerRoom) GetShowData(readyUidList []uint64, uid uint64) []*serverproto.KeyValueType64 {
submitResult := make([]*serverproto.KeyValueType64, 0)
return submitResult
}
// 处理玩家在游戏过程中提交的输入,玩家提交选择
func (self *LiveAnswerRoom) HandleShowSubmit(uid uint64, data []*serverproto.KeyValueType64) []*serverproto.KeyValueType64 {
submitResult := make([]*serverproto.KeyValueType64, 0)
if _, exist := self.userAnswers[uid]; exist == false {
self.userAnswers[uid] = &AnswerInfo{
uid: uid,
answers: map[uint64]int32{},
rewardItems: make([]*serverproto.KeyValueType, 0),
}
}
for _, v := range data {
questionId := v.Key
answer := v.Value
self.userAnswers[uid].answers[questionId] = answer
}
return submitResult
}
// 返回进入游戏阶段的一些初始化配置数据,下发题库
func (self *LiveAnswerRoom) GetStageEnterParams(stage uint32) string {
stageEnterParams := ""
switch stage {
case LIVEROOM_STAGE_SHOW:
stageEnterParams = ""
}
return stageEnterParams
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}