头像默认解锁
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be0d78c43e
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@ -368,8 +368,7 @@ func (this *RoleBase) AddRMB(st AddItemST, add bool) bool {
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return true
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}
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func (this *RoleBase)WriteMiaojuGoldLog() {
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func (this *RoleBase) WriteMiaojuGoldLog() {
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goldLog := &MiaojuLogGold{
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Properties: Gold{
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Coin: int(this.roleBase.Rmb),
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@ -563,13 +562,13 @@ func (this *RoleBase) AddCommonRes(resType int32, st AddItemST, add bool) bool {
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return true
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}
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//写妙聚日志
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func (this *RoleBase)WriteMiaojuPayLog(amount, oldVal float32) {
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// 写妙聚日志
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func (this *RoleBase) WriteMiaojuPayLog(amount, oldVal float32) {
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if oldVal == 0 {
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//首冲只写一次
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firstPayLog := &MiaojuLogFirstPay{
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Properties: FirstPay{
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FirstPayTime:time.Unix(int64(util.GetTimeSeconds()), 0).Format(util.DATE_FORMAT),
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FirstPayTime: time.Unix(int64(util.GetTimeSeconds()), 0).Format(util.DATE_FORMAT),
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},
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}
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firstPayLog.OpenId = this.role.GetLunaAccount()
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@ -583,7 +582,7 @@ func (this *RoleBase)WriteMiaojuPayLog(amount, oldVal float32) {
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//累计充值日志
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totalPayLog := &MiaojuLogTotalPay{
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Properties: TotalPay{
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TotalCharge:this.roleBase.TotalRecharge,
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TotalCharge: this.roleBase.TotalRecharge,
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},
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}
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totalPayLog.OpenId = this.role.GetLunaAccount()
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@ -638,7 +637,7 @@ func (this *RoleBase) AddPayRecharge(payRewardInfo *serverproto.PayOrderSaveInfo
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this.role.GetRoleActivity().TaskCheck(serverproto.TaskType_Recharge_Num_Accu, int32(amount+0.5))
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//超值礼包开启
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this.role.GetRoleActivity().SuperChargeUnlockCheck(serverproto.UnlockChargeType_UChargeType_PayAmount,
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&SuperChargeUnlockST{oldValue: int32(payRewardInfo.KrCur*100)})
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&SuperChargeUnlockST{oldValue: int32(payRewardInfo.KrCur * 100)})
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}
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//gm方式充值 不写入数据库
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@ -983,7 +982,7 @@ func (this *RoleBase) AddBaseExp(st AddItemST) int32 {
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return changLevel
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}
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func (this *RoleBase)WriteMiaojuLevelUpLog(roleLevel int32) {
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func (this *RoleBase) WriteMiaojuLevelUpLog(roleLevel int32) {
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levelUpLog := &MiaojuLogLevelUp{
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Properties: LevelUp{
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RoleLevel: int(roleLevel),
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@ -1828,12 +1827,13 @@ func (this *RoleBase) HeadFrameChangeNtf(headFrame []*serverproto.HeadFrameData)
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// 检查头像任务是否激活
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func (this *RoleBase) CheckHeadUnlock(headId int32) bool {
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for _, data := range this.roleBase.Head_Info.HeadList {
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if data == headId {
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return true
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}
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}
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return false
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//for _, data := range this.roleBase.Head_Info.HeadList {
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// if data == headId {
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// return true
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// }
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//}
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//return false
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return true
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}
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func (this *RoleBase) ChangeNameItemEnough(name string, remove bool) serverproto.ErrorCode {
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@ -2024,7 +2024,7 @@ func (this *RoleBase) CheckVipLevelUp() {
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this.WriteMiaojuVipLevelLog()
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}
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}
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func (this *RoleBase)WriteMiaojuVipLevelLog() {
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func (this *RoleBase) WriteMiaojuVipLevelLog() {
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levelUpLog := &MiaojuLogVipLevel{
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Properties: VipLevel{
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VipLevel: int(this.role.GetRoleVipLevel()),
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