diff --git a/server/roserver/config/csv/LiveRoomTalkCfg.csv b/server/roserver/config/csv/LiveRoomTalkCfg.csv index 5bd5bd7..c83ad28 100644 --- a/server/roserver/config/csv/LiveRoomTalkCfg.csv +++ b/server/roserver/config/csv/LiveRoomTalkCfg.csv @@ -6,13 +6,13 @@ int,int,int,int,int,list,list,list 3,1,2,5,1,1,我看看有哪些哥哥准备好了呢?, 4,1,2,5,1,1,抓紧时间哦!, 5,1,2,2,1,1,好,我们开始抽卡了!, -6,1,3,5,1,1,第一组抽卡, -7,1,3,5,1,1,然后是第二组抽卡, -8,1,3,5,1,1,第三组抽卡, -9,1,3,5,1,1,接着是第四组, -10,1,3,5,1,1,最后一组抽卡, -11,1,4,5,1,1,好啦,让我看看哥哥们都抽到了什么呢~,result_top1_player -12,1,4,2,1,1,本轮抽卡结束了哦!没参与到抽卡的哥哥不要灰心,妹妹还会带来更多的福利!, +6,1,3,0,1,1,第一组抽卡, +7,1,3,0,1,1,然后是第二组抽卡, +8,1,3,0,1,1,第三组抽卡, +9,1,3,0,1,1,接着是第四组, +10,1,4,5,1,1,好,我们开始抽卡了!, +11,1,4,30,1,1,让我看看哥哥们都抽到了什么呢~,result_top1_player +12,1,4,5,1,1,本轮抽卡结束了哦!没参与到抽卡的哥哥不要灰心,妹妹还会带来更多的福利!, 13,2,1,5,1,1;1,欢迎新进直播间的宝子们,点关注不迷路,直播福利不停!爱你们哟~;我又来给宝子们带来福利啦,动动你们的小手点下关注,直播间优惠多多哦~, 14,2,1,5,1,1,咱们这个秒杀直播间经常有好物出没,想要淘些好东西的宝子们千万不要走开哦~, 15,2,2,5,1,1;1,好了,咱们的秒杀环节要开始了,宝子们想要什么商品参与这次秒杀呢?;咱们马上有一件商品要参与秒杀啦,看看是不是宝子们想要的呢?, diff --git a/server/roserver/fruit/model/live_room.go b/server/roserver/fruit/model/live_room.go index ddb9d64..bdbe181 100644 --- a/server/roserver/fruit/model/live_room.go +++ b/server/roserver/fruit/model/live_room.go @@ -249,6 +249,7 @@ func (self *LiveRoom) CalcTimelineSec(timeline map[int32]*TimelineFrame) int32 { } func (self *LiveRoom) Update(deltaMS uint32) { + self.stageTick += 1 self.updateCount += 1 if self.updateCount*uint64(deltaMS) > math.MaxUint64-10000 { self.updateCount = 1 @@ -264,7 +265,6 @@ func (self *LiveRoom) Update(deltaMS uint32) { case LIVEROOM_STAGE_RESULT: self.LIVEROOM_STAGE_RESULT_Update(self.tickIntervalMS) } - self.stageTick += 1 } if model.IsDailyResetHour5(self.giftRankResetTime) { self.giftRank = make([]*serverproto.LiveRoomPlayerInfo, 0) @@ -280,7 +280,6 @@ func (self *LiveRoom) Update(deltaMS uint32) { } func (self *LiveRoom) ChangeStage(newStage uint32) { - self.stageTick = 0 // 1. Current Stage Exit switch self.stage { case LIVEROOM_STAGE_IDLE: @@ -314,6 +313,7 @@ func (self *LiveRoom) ChangeStage(newStage uint32) { }) // 3. Update Current Stage self.stage = newStage + self.stageTick = -1 } func (self *LiveRoom) makeTalkParams(cfg *serverproto.LiveRoomTalkCfg, player string, gift int32, item int32) string { @@ -323,6 +323,10 @@ func (self *LiveRoom) makeTalkParams(cfg *serverproto.LiveRoomTalkCfg, player st } func (self *LiveRoom) HandleCMD(sn int32, cfg *serverproto.LiveRoomTalkCfg) { + if self.roomId == 1 { + util.InfoF("LIVEROOM_CMD_TALK: roomId=%d, stage=%d, sn=%d, talkId=%d", self.roomId, self.stage, sn, cfg.Id) + } + switch cfg.CMD { case LIVEROOM_CMD_TALK: self.SendAllPlayers(func(uid uint64) interface{} { @@ -347,7 +351,7 @@ func (self *LiveRoom) HandleCMD(sn int32, cfg *serverproto.LiveRoomTalkCfg) { /*----------------------------------- Stage: IDLE -----------------------------------*/ func (self *LiveRoom) LIVEROOM_STAGE_IDLE_Enter() { - util.InfoF("LIVEROOM_STAGE_IDLE_Enter") + //util.InfoF("LIVEROOM_STAGE_IDLE_Enter") self.readyUidList = make([]uint64, 0) self.submitDataList = make([]*LiveRoomSubmitData, 0) self.roomStateData = make(map[string]string) @@ -355,6 +359,9 @@ func (self *LiveRoom) LIVEROOM_STAGE_IDLE_Enter() { } func (self *LiveRoom) LIVEROOM_STAGE_IDLE_Update(deltaMS uint32) { + if self.roomId == 1 { + util.InfoF("LIVEROOM_STAGE_IDLE_Update: roomId=%d, stageTick=%d", self.roomId, uint32(self.stageTick)) + } if self.stageTick >= self.CalcTimelineSec(self.idleTimeline) { if self.sumGiftPoint >= serverproto.LiveRoomCfgLoader[int32(self.roomType)].MaxGiftPoint { self.ChangeStage(LIVEROOM_STAGE_READY) @@ -363,7 +370,7 @@ func (self *LiveRoom) LIVEROOM_STAGE_IDLE_Update(deltaMS uint32) { } return } - //util.InfoF("LIVEROOM_STAGE_IDLE_Update: Tick %d", uint32(self.stageTick)) + if frame, exist := self.idleTimeline[self.stageTick]; exist { for i := 0; i < len(frame.talkCfgList); i++ { cfg := frame.talkCfgList[i] @@ -376,7 +383,7 @@ func (self *LiveRoom) LIVEROOM_STAGE_IDLE_Exit() {} /*----------------------------------- Stage: READY -----------------------------------*/ func (self *LiveRoom) LIVEROOM_STAGE_READY_Enter() { - util.InfoF("LIVEROOM_STAGE_READY_Enter") + //util.InfoF("LIVEROOM_STAGE_READY_Enter") self.VF_ReadyStart() } @@ -402,7 +409,7 @@ func (self *LiveRoom) LIVEROOM_STAGE_READY_Exit() {} /*----------------------------------- Stage: SHOW -----------------------------------*/ func (self *LiveRoom) LIVEROOM_STAGE_SHOW_Enter() { - util.InfoF("LIVEROOM_STAGE_SHOW_Enter") + //util.InfoF("LIVEROOM_STAGE_SHOW_Enter") self.VF_ShowStart() } @@ -485,6 +492,7 @@ func (self *LiveRoom) Join(uid uint64) { player := RoomMgr.GetPlayer(uid) player.LeaveRoom = false player.WaitLeaveRoom = false + //self.SendChat(1000, fmt.Sprintf("玩家【%s】进入了直播间", player.Name)) } func (self *LiveRoom) Leave(uid uint64) { @@ -705,6 +713,7 @@ func (self *LiveRoom) SendChat(senderId uint64, chatContent string) { chatData := &serverproto.LiveRoomChatData{ SN: self.chatSN, PlayerInfo: &serverproto.LiveRoomPlayerInfo{ + Uid: senderId, Nickname: senderPlayer.Name, Level: senderPlayer.Level, VipLevel: senderPlayer.VipLevel, @@ -773,6 +782,7 @@ func (self *LiveRoom) SendGift(uid uint64, giftId uint32) int32 { Nickname: player.Name, HeadId: player.HeadId, Level: player.Level, + VipLevel: player.VipLevel, Data: fmt.Sprintf("gift:%d;status:%d", giftId, giftRewardStatus), } self.giftRecords = append(self.giftRecords, sendGiftInfo) @@ -821,6 +831,8 @@ func (self *LiveRoom) SendGift(uid uint64, giftId uint32) int32 { SendGiftInfo: sendGiftInfo, } }) + + self.SendChat(1000, fmt.Sprintf("玩家【%s】向主播打赏了【%s】", player.Name, giftCfg.Name)) return 0 } diff --git a/server/roserver/fruit/model/room_manager.go b/server/roserver/fruit/model/room_manager.go index 196363a..02ed202 100644 --- a/server/roserver/fruit/model/room_manager.go +++ b/server/roserver/fruit/model/room_manager.go @@ -12,7 +12,7 @@ const ( LIVE_ANSWER_ROOM_NUM = 1 LIVE_GAME_ROOM_NUM = 1 LIVE_BID_ROOM_NUM = 1 - LIVEROOM_UPDATE_DELTA_MS = 100 + LIVEROOM_UPDATE_DELTA_MS = 1000 ) type RoomManager struct { @@ -60,6 +60,8 @@ func (self *RoomManager) Init() { for i := 0; i < LIVE_BID_ROOM_NUM; i++ { self.AllocBidGameRoom() } + + self.AddPlayer(1000, "系统") } func (self *RoomManager) AllocRoomId() uint32 {