syntax = "proto3"; package serverproto; enum protoMsgId{ MSG_BEGIN = 0; SERVICE_IDENTIFY_ACK = 1; // 连接成功后服务器节点回复验证信息 **ServiceIdentifyACK **framework.proto ** [ServiceIdentifyACK] GATE_TRANSMIT_ACK = 2; // GateTransmitAck **GateTransmitAck **framework.proto ** [GateTransmitAck] SERVICE_TRANSMIT_ACK = 3; // 处理消息转发 **ServiceTransmitAck **framework.proto ** [ServiceTransmitAck] CLIENT_CLOSED_ACK = 4; // 客户端断开连接,通知后端服务器做断开处理操作 **ClientClosedACK **framework.proto ** [ClientClosedACK] SS_USER_KICK_NTF = 5; // 服务器主动踢掉玩家(通知gate踢人) **SSUserKickNtf **framework.proto **gate [SSUserKickNtf] SS_LOGIN_NTF = 6; // auth验证后的通知 **SSLoginNtf **framework.proto **gate [SSLoginNtf] SS_SAVE_USER_CONNECT_INFO = 7; // 保存连接信息 **SSSaveUserConnectInfo **framework.proto **auth,db [SSSaveUserConnectInfo] SS_SYSTEM_MESSAGE_NTF = 8; // 系统消息通知 **SSSystemMessageNtf **framework.proto **social,game [SSSystemMessageNtf] SS_RECONNECT_REQ = 9; // SSReconnectReq **SSReconnectReq **framework.proto **auth [SSReconnectReq] SS_RECONNECT_ACK = 10; // SSReconnectAck **SSReconnectAck **framework.proto **game [SSReconnectAck] SS_GET_VIEWED_TARGET_INFO_REQ = 11; // 请求目标信息 **SSGetViewedTargetInfoReq **framework.proto **social,game [SSGetViewedTargetInfoReq] SS_GET_VIEWED_TARGET_INFO_ACK = 12; // SSGetViewedTargetInfoAck **SSGetViewedTargetInfoAck **framework.proto **social,game [SSGetViewedTargetInfoAck] SS_GET_SOCIAL_INIT_DATA_REQ = 13; // SSGetSocialInitDataReq **SSGetSocialInitDataReq **framework.proto **social [SSGetSocialInitDataReq] SS_GET_SOCIAL_INIT_DATA_ACK = 14; // SSGetSocialInitDataAck **SSGetSocialInitDataAck **framework.proto **social [SSGetSocialInitDataAck] PING_REQ = 15; // 服务器heartbeat **PingReq **framework.proto ** [PingReq] SS_GET_SERVER_COMPETITION_REQ = 16; // SSGetServerCompetitionReq **SSGetServerCompetitionReq **framework.proto **db [SSGetServerCompetitionReq] SS_GET_SERVER_COMPETITION_ACK = 17; // SSGetServerCompetitionAck **SSGetServerCompetitionAck **framework.proto **game [SSGetServerCompetitionAck] SS_SERVER_COMPETITION_INFO_SAVE_NTF = 18; // 服务器保存赛季信息 **SSServerCompetitionInfoSaveNtf **framework.proto **db [SSServerCompetitionInfoSaveNtf] SS_SERVER_CONFIG_RELOAD_NTF = 19; // 配置文件热加载 **SSServerConfigReloadNtf **framework.proto **social,game [SSServerConfigReloadNtf] SERVICE_TRANSMIT_ROUTER_NTF = 20; // ServiceTransmitRouterNtf **ServiceTransmitRouterNtf **framework.proto ** [ServiceTransmitRouterNtf] SS_GET_G_SERVER_STATE_REQ = 21; // 例如通过gcrossrouter获取gcrossmap的服务器状态(例如aoi人数) **SSGetGServerStateReq **framework.proto **social,gcrossrouter [SSGetGServerStateReq] SS_GET_G_SERVER_STATE_ACK = 22; // SSGetGServerStateAck **SSGetGServerStateAck **framework.proto **social,game [SSGetGServerStateAck] CS_PING_REQ = 1000; // project Service:"gate|game" RouteRule:"pass" **CSPingReq **login.proto ** [CSPingReq] SC_PING_ACK = 1001; // SCPingAck **SCPingAck **login.proto ** [SCPingAck] CS_LOGIN_REQ = 1002; // 游戏登陆操作project Service:"gate" RouteRule:"pass" **CSLoginReq **login.proto **game,auth [CSLoginReq] SC_LOGIN_ACK = 1003; // SCLoginAck **SCLoginAck **login.proto **gate [SCLoginAck] CS_RECONNECT_REQ = 1004; // 断线重连 **CSReconnectReq **login.proto **game [CSReconnectReq] SC_RECONNECT_ACK = 1005; // SCReconnectAck **SCReconnectAck **login.proto ** [SCReconnectAck] SC_HAND_SHAKE_NTF = 1006; // SCHandShakeNtf **SCHandShakeNtf **login.proto ** [SCHandShakeNtf] CS_CREATE_ROLE_REQ = 1007; // 客户端发起创建角色请求 **CSCreateRoleReq **login.proto **game [CSCreateRoleReq] SC_CREATE_ROLE_ACK = 1008; // SCCreateRoleAck **SCCreateRoleAck **login.proto ** [SCCreateRoleAck] CS_NAME_REQ = 1009; // 创建流程中发送昵称 **CSNameReq **login.proto **game [CSNameReq] SC_NAME_ACK = 1010; // SCNameAck **SCNameAck **login.proto ** [SCNameAck] SC_STARTUP_INFO_NTF = 1011; // 玩家启动时需要的基础信息 (后续根据需求来请求数据,暂时做成都发) **SCStartupInfoNtf **login.proto ** [SCStartupInfoNtf] SC_STARTUP_INFO_PET_NTF = 1012; // 数据为空客户端不能直接拿空数据覆盖 **SCStartupInfoPetNtf **login.proto ** [SCStartupInfoPetNtf] SC_STARTUP_INFO_EQUIP_NTF = 1013; // SCStartupInfoEquipNtf **SCStartupInfoEquipNtf **login.proto ** [SCStartupInfoEquipNtf] SC_STARTUP_INFO_CARD_NTF = 1014; // SCStartupInfoCardNtf **SCStartupInfoCardNtf **login.proto ** [SCStartupInfoCardNtf] SC_STARTUP_INFO_END_NTF = 1015; // SCStartupInfoEndNtf **SCStartupInfoEndNtf **login.proto ** [SCStartupInfoEndNtf] CS_GET_SERVER_TIME_REQ = 1016; // 获取服务器时间ms **CSGetServerTimeReq **login.proto **game [CSGetServerTimeReq] SC_GET_SERVER_TIME_ACK = 1017; // SCGetServerTimeAck **SCGetServerTimeAck **login.proto ** [SCGetServerTimeAck] SC_LOGOUT_NTF = 1018; // 退出登录 **SCLogoutNtf **login.proto ** [SCLogoutNtf] SC_KICK_OUT_NTF = 1019; // 服务器踢人 **SCKickOutNtf **login.proto ** [SCKickOutNtf] CS_ADD_ATTR_POINT_REQ = 1020; // 消耗属性点 **CSAddAttrPointReq **login.proto **game [CSAddAttrPointReq] SC_ADD_ATTR_POINT_ACK = 1021; // SCAddAttrPointAck **SCAddAttrPointAck **login.proto ** [SCAddAttrPointAck] CS_RESET_ATTR_POINT_REQ = 1022; // 重置属性点 **CSResetAttrPointReq **login.proto **game [CSResetAttrPointReq] SC_RESET_ATTR_POINT_ACK = 1023; // SCResetAttrPointAck **SCResetAttrPointAck **login.proto ** [SCResetAttrPointAck] SC_FIGHT_POWER_CHAGNE_NTF = 1024; // 战斗力变化通知客户端 **SCFightPowerChagneNtf **login.proto ** [SCFightPowerChagneNtf] CS_ACTIVE_HEAD_REQ = 1025; // 请求激活头像 **CSActiveHeadReq **login.proto **game [CSActiveHeadReq] SC_ACTIVE_HEAD_ACK = 1026; // SCActiveHeadAck **SCActiveHeadAck **login.proto ** [SCActiveHeadAck] CS_HEAD_INFO_REQ = 1027; // 请求头像信息 **CSHeadInfoReq **login.proto **game [CSHeadInfoReq] SC_HEAD_INFO_ACK = 1028; // SCHeadInfoAck **SCHeadInfoAck **login.proto ** [SCHeadInfoAck] CS_SET_HEAD_ID_REQ = 1029; // 设置头像ID **CSSetHeadIdReq **login.proto **game [CSSetHeadIdReq] SC_SET_HEAD_ID_ACK = 1030; // SCSetHeadIdAck **SCSetHeadIdAck **login.proto ** [SCSetHeadIdAck] CS_RENAME_REQ = 1031; // 改名 **CSRenameReq **login.proto **game [CSRenameReq][confirm] SC_RENAME_ACK = 1032; // SCRenameAck **SCRenameAck **login.proto ** [SCRenameAck] CS_CHANGE_HEAD_FRAME_REQ = 1033; // CSChangeHeadFrameReq **CSChangeHeadFrameReq **login.proto **game [CSChangeHeadFrameReq] SC_CHANGE_HEAD_FRAME_ACK = 1034; // SCChangeHeadFrameAck **SCChangeHeadFrameAck **login.proto ** [SCChangeHeadFrameAck] CS_HEAD_FRAME_INFO_REQ = 1035; // CSHeadFrameInfoReq **CSHeadFrameInfoReq **login.proto **game [CSHeadFrameInfoReq] SC_HEAD_FRAME_INFO_ACK = 1036; // SCHeadFrameInfoAck **SCHeadFrameInfoAck **login.proto ** [SCHeadFrameInfoAck] SC_HEAD_FRAME_CHANGE_NTF = 1037; // SCHeadFrameChangeNtf **SCHeadFrameChangeNtf **login.proto ** [SCHeadFrameChangeNtf] CS_USE_HEAD_FRAME_ITEM_REQ = 1038; // CSUseHeadFrameItemReq **CSUseHeadFrameItemReq **login.proto **game [CSUseHeadFrameItemReq] SC_USE_HEAD_FRAME_ITEM_ACK = 1039; // SCUseHeadFrameItemAck **SCUseHeadFrameItemAck **login.proto ** [SCUseHeadFrameItemAck] CS_HERO_LEVEL_UP_REQ = 1040; // 伙伴培养 **CSHeroLevelUpReq **login.proto **game [CSHeroLevelUpReq] SC_HERO_LEVEL_UP_ACK = 1041; // SCHeroLevelUpAck **SCHeroLevelUpAck **login.proto ** [SCHeroLevelUpAck] CS_HERO_ADVANCE_REQ = 1042; // 伙伴进阶 **CSHeroAdvanceReq **login.proto **game [CSHeroAdvanceReq] SC_HERO_ADVANCE_ACK = 1043; // SCHeroAdvanceAck **SCHeroAdvanceAck **login.proto ** [SCHeroAdvanceAck] CS_HERO_BATTLE_REQ = 1044; // 伙伴上阵处理 **CSHeroBattleReq **login.proto **game [CSHeroBattleReq] SC_HERO_BATTLE_ACK = 1045; // SCHeroBattleAck **SCHeroBattleAck **login.proto ** [SCHeroBattleAck] SC_BASE_LEVEL_UP_NTF = 1046; // 角色等级提升通知 **SCBaseLevelUpNtf **login.proto ** [SCBaseLevelUpNtf] SC_JOB_LEVEL_UP_NTF = 1047; // 角色职业等级提升通知 **SCJobLevelUpNtf **login.proto ** [SCJobLevelUpNtf] SC_ROLE_BASE_INFO_NTF = 1048; // 用户基础数据变更通知 **SCRoleBaseInfoNtf **login.proto ** [SCRoleBaseInfoNtf] SC_ROLE_HERO_INFO_NTF = 1049; // 伙伴信息变更通知 **SCRoleHeroInfoNtf **login.proto ** [SCRoleHeroInfoNtf] CS_HERO_CHIP_DECOMPOSE_REQ = 1050; // 英雄碎片 **CSHeroChipDecomposeReq **login.proto **game [CSHeroChipDecomposeReq] SC_HERO_CHIP_DECOMPOSE_ACK = 1051; // SCHeroChipDecomposeAck **SCHeroChipDecomposeAck **login.proto ** [SCHeroChipDecomposeAck] CS_HERO_STRENGTH_REQ = 1052; // 伙伴突破(前面的突破是策划的进阶概念,这个里是突破) **CSHeroStrengthReq **login.proto **game [CSHeroStrengthReq] SC_HERO_STRENGTH_ACK = 1053; // SCHeroStrengthAck **SCHeroStrengthAck **login.proto ** [SCHeroStrengthAck] CS_HERO_CHANGE_JOB_REQ = 1054; // 主角转职 **CSHeroChangeJobReq **login.proto **game [CSHeroChangeJobReq] SC_HERO_CHANGE_JOB_ACK = 1055; // SCHeroChangeJobAck **SCHeroChangeJobAck **login.proto ** [SCHeroChangeJobAck] SC_HERO_CONDITIN_DATA_NTF = 1056; // SCHeroConditinDataNtf **SCHeroConditinDataNtf **login.proto ** [SCHeroConditinDataNtf] CS_HERO_FIGH_POWER_REQ = 1057; // 请求伙伴战力 **CSHeroFighPowerReq **login.proto **game [CSHeroFighPowerReq] SC_HERO_FIGH_POWER_ACK = 1058; // SCHeroFighPowerAck **SCHeroFighPowerAck **login.proto ** [SCHeroFighPowerAck] CS_HERO_RESET_SKILL_POINT_REQ = 1059; // 洗点 **CSHeroResetSkillPointReq **login.proto **game [CSHeroResetSkillPointReq] SC_HERO_RESET_SKILL_POINT_ACK = 1060; // SCHeroResetSkillPointAck **SCHeroResetSkillPointAck **login.proto ** [SCHeroResetSkillPointAck] CS_HERO_ACTIVE_REQ = 1061; // 激活 **CSHeroActiveReq **login.proto **game [CSHeroActiveReq] SC_HERO_ACTIVE_ACK = 1062; // SCHeroActiveAck **SCHeroActiveAck **login.proto ** [SCHeroActiveAck] CS_EQUIP_FORGE_REQ = 1063; // 装备锻造(已经装备的不参加锻造) **CSEquipForgeReq **login.proto **game [CSEquipForgeReq] SC_EQUIP_FORGE_ACK = 1064; // SCEquipForgeAck **SCEquipForgeAck **login.proto ** [SCEquipForgeAck] SC_EQUIP_CHANGE_NTF = 1065; // 部分装备变化信息 **SCEquipChangeNtf **login.proto ** [SCEquipChangeNtf] CS_EQUIP_UP_REQ = 1066; // 坑位装备(一键装备替换所有最高级装备) **CSEquipUpReq **login.proto **game [CSEquipUpReq] SC_EQUIP_UP_ACK = 1067; // SCEquipUpAck **SCEquipUpAck **login.proto ** [SCEquipUpAck] SC_SLOT_DATA_NTF = 1068; // SCSlotDataNtf **SCSlotDataNtf **login.proto ** [SCSlotDataNtf] CS_EQUIP_DOWN_REQ = 1069; // 一键卸下装备 **CSEquipDownReq **login.proto **game [CSEquipDownReq] CS_EQUIP_LEVEL_UP_ALL_REQ = 1070; // 一键升级(升级位置上能升级的所有装备) **CSEquipLevelUpAllReq **login.proto **game [CSEquipLevelUpAllReq] SC_EQUIP_LEVEL_UP_ALL_ACK = 1071; // SCEquipLevelUpAllAck **SCEquipLevelUpAllAck **login.proto ** [SCEquipLevelUpAllAck] CS_EQUIP_SLOT_LEVEL_UP_REQ = 1072; // 装备对应槽位升级 **CSEquipSlotLevelUpReq **login.proto **game [CSEquipSlotLevelUpReq] SC_EQUIP_SLOT_LEVEL_UP_ACK = 1073; // SCEquipSlotLevelUpAck **SCEquipSlotLevelUpAck **login.proto ** [SCEquipSlotLevelUpAck] CS_CARD_MOUNT_REQ = 1074; // 装备对应槽位镶嵌卡片 **CSCardMountReq **login.proto **game [CSCardMountReq] SC_CARD_MOUNT_ACK = 1075; // SCCardMountAck **SCCardMountAck **login.proto ** [SCCardMountAck] CS_CARD_DOWN_REQ = 1076; // 装备对应槽位卸下卡片 **CSCardDownReq **login.proto **game [CSCardDownReq] SC_CARD_DOWN_ACK = 1077; // SCCardDownAck **SCCardDownAck **login.proto ** [SCCardDownAck] CS_CARD_COMPOSE_REQ = 1078; // 卡片重置 **CSCardComposeReq **login.proto **game [CSCardComposeReq] SC_CARD_COMPOSE_ACK = 1079; // SCCardComposeAck **SCCardComposeAck **login.proto ** [SCCardComposeAck] CS_CARD_DECOMPOSE_REQ = 1080; // 卡片分解 **CSCardDecomposeReq **login.proto **game [CSCardDecomposeReq] SC_CARD_DECOMPOSE_ACK = 1081; // SCCardDecomposeAck **SCCardDecomposeAck **login.proto ** [SCCardDecomposeAck] SC_CARD_CHANGE_NTF = 1082; // 卡牌数据变更通知 **SCCardChangeNtf **login.proto ** [SCCardChangeNtf] SC_CARD_SLOT_CHANGE_NTF = 1083; // 卡牌卡槽解锁通知 **SCCardSlotChangeNtf **login.proto ** [SCCardSlotChangeNtf] SC_ITEM_CHANGE_NTF = 1084; // Bag背包相关 **SCItemChangeNtf **login.proto ** [SCItemChangeNtf] CS_USE_ITEM_REQ = 1085; // 使用道具(例如开宝箱等) **CSUseItemReq **login.proto **game [CSUseItemReq] SC_USE_ITEM_ACK = 1086; // SCUseItemAck **SCUseItemAck **login.proto ** [SCUseItemAck] CS_DEL_ITEM_REQ = 1087; // 背包道具销毁 **CSDelItemReq **login.proto **game [CSDelItemReq] SC_DEL_ITEM_ACK = 1088; // SCDelItemAck **SCDelItemAck **login.proto ** [SCDelItemAck] CS_CHIP_COMPOSE_REQ = 1089; // 英雄碎片合成 **CSChipComposeReq **login.proto **game [CSChipComposeReq] SC_CHIP_COMPOSE_ACK = 1090; // SCChipComposeAck **SCChipComposeAck **login.proto ** [SCChipComposeAck] SC_CHIP_CHANGE_NTF = 1091; // SCChipChangeNtf **SCChipChangeNtf **login.proto ** [SCChipChangeNtf] CS_CARD_UP_GRADE_REQ = 1092; // CSCardUpGradeReq **CSCardUpGradeReq **login.proto **game [CSCardUpGradeReq] SC_CARD_UP_GRADE_ACK = 1093; // SCCardUpGradeAck **SCCardUpGradeAck **login.proto ** [SCCardUpGradeAck] CS_CARD_EQUIP_ALL_REQ = 1094; // CSCardEquipAllReq **CSCardEquipAllReq **login.proto **game [CSCardEquipAllReq] SC_CARD_EQUIP_ALL_ACK = 1095; // SCCardEquipAllAck **SCCardEquipAllAck **login.proto ** [SCCardEquipAllAck] CS_CARD_EQUIP_DOWN_REQ = 1096; // CSCardEquipDownReq **CSCardEquipDownReq **login.proto **game [CSCardEquipDownReq] SC_CARD_EQUIP_DOWN_ACK = 1097; // SCCardEquipDownAck **SCCardEquipDownAck **login.proto ** [SCCardEquipDownAck] CS_CARD_UP_GRADE_ALL_REQ = 1098; // CSCardUpGradeAllReq **CSCardUpGradeAllReq **login.proto **game [CSCardUpGradeAllReq] SC_CARD_UP_GRADE_ALL_ACK = 1099; // SCCardUpGradeAllAck **SCCardUpGradeAllAck **login.proto ** [SCCardUpGradeAllAck] CS_CARD_COLLECT_INFO_REQ = 1100; // CSCardCollectInfoReq **CSCardCollectInfoReq **login.proto **game [CSCardCollectInfoReq] SC_CARD_COLLECT_INFO_ACK = 1101; // SCCardCollectInfoAck **SCCardCollectInfoAck **login.proto ** [SCCardCollectInfoAck] CS_CARD_COLLECT_REWARD_REQ = 1102; // CSCardCollectRewardReq **CSCardCollectRewardReq **login.proto **game [CSCardCollectRewardReq] SC_CARD_COLLECT_REWARD_ACK = 1103; // SCCardCollectRewardAck **SCCardCollectRewardAck **login.proto ** [SCCardCollectRewardAck] SC_CARD_COLLECT_CHANGE_NTF = 1104; // SCCardCollectChangeNtf **SCCardCollectChangeNtf **login.proto ** [SCCardCollectChangeNtf] CS_CARD_COLLECTION_RANK_REQ = 1105; // CSCardCollectionRankReq **CSCardCollectionRankReq **login.proto **game,rank [CSCardCollectionRankReq] SC_CARD_COLLECTION_RANK_ACK = 1106; // SCCardCollectionRankAck **SCCardCollectionRankAck **login.proto **game [SCCardCollectionRankAck] SC_SKILL_SLOT_DATA_NTF = 1107; // 技能槽位数据变更通知 **SCSkillSlotDataNtf **login.proto ** [SCSkillSlotDataNtf] SC_JOB_SKILL_DATA_NTF = 1108; // 职业对应技能信息变更通知 **SCJobSkillDataNtf **login.proto ** [SCJobSkillDataNtf] CS_SKILL_SLOT_LEVEL_UP_REQ = 1109; // 技能槽位(栏位)升级 **CSSkillSlotLevelUpReq **login.proto **game [CSSkillSlotLevelUpReq] SC_SKILL_SLOT_LEVEL_UP_ACK = 1110; // SCSkillSlotLevelUpAck **SCSkillSlotLevelUpAck **login.proto ** [SCSkillSlotLevelUpAck] CS_REPLACE_SKILL_REQ = 1111; // 替换技能 **CSReplaceSkillReq **login.proto **game [CSReplaceSkillReq] SC_REPLACE_SKILL_ACK = 1112; // SCReplaceSkillAck **SCReplaceSkillAck **login.proto ** [SCReplaceSkillAck] CS_ACTIVE_SKILL_REQ = 1113; // 激活技能树中的技能 **CSActiveSkillReq **login.proto **game [CSActiveSkillReq] SC_ACTIVE_SKILL_ACK = 1114; // SCActiveSkillAck **SCActiveSkillAck **login.proto ** [SCActiveSkillAck] CS_SWAP_SKILL_REQ = 1115; // 交换栏位中的技能 **CSSwapSkillReq **login.proto **game [CSSwapSkillReq] SC_SWAP_SKILL_ACK = 1116; // SCSwapSkillAck **SCSwapSkillAck **login.proto ** [SCSwapSkillAck] CS_SET_SKILL_LIST_REQ = 1117; // 设置技能列表 **CSSetSkillListReq **login.proto **game [CSSetSkillListReq] SC_SET_SKILL_LIST_ACK = 1118; // SCSetSkillListAck **SCSetSkillListAck **login.proto ** [SCSetSkillListAck] CS_SKILL_LEVEL_UP_REQ = 1119; // 技能升级请求 **CSSkillLevelUpReq **login.proto **game [CSSkillLevelUpReq] SC_SKILL_LEVEL_UP_ACK = 1120; // SCSkillLevelUpAck **SCSkillLevelUpAck **login.proto ** [SCSkillLevelUpAck] CS_RESET_SKILL_LEVEL_REQ = 1121; // CSResetSkillLevelReq **CSResetSkillLevelReq **login.proto **game [CSResetSkillLevelReq] SC_RESET_SKILL_LEVEL_ACK = 1122; // SCResetSkillLevelAck **SCResetSkillLevelAck **login.proto ** [SCResetSkillLevelAck] SC_SKILL_RESET_COUNT_NTF = 1123; // SCSkillResetCountNtf **SCSkillResetCountNtf **login.proto ** [SCSkillResetCountNtf] SC_FASHION_DATA_NTF = 1124; // 时装数据变更通知 **SCFashionDataNtf **login.proto ** [SCFashionDataNtf] CS_FASHION_UP_REQ = 1125; // 穿戴时装(替换) **CSFashionUpReq **login.proto **game [CSFashionUpReq] SC_FASHION_UP_ACK = 1126; // SCFashionUpAck **SCFashionUpAck **login.proto ** [SCFashionUpAck] CS_FASHION_DOWN_REQ = 1127; // 卸下时装 **CSFashionDownReq **login.proto **game [CSFashionDownReq] SC_FASHION_DOWN_ACK = 1128; // SCFashionDownAck **SCFashionDownAck **login.proto ** [SCFashionDownAck] CS_FASHION_COMPOSE_REQ = 1129; // 时装合成 **CSFashionComposeReq **login.proto **game [CSFashionComposeReq] SC_FASHION_COMPOSE_ACK = 1130; // SCFashionComposeAck **SCFashionComposeAck **login.proto ** [SCFashionComposeAck] CS_FASHION_PAPER_DECOMPOSE_REQ = 1131; // 时装图纸分解 **CSFashionPaperDecomposeReq **login.proto **game [CSFashionPaperDecomposeReq] CS_GET_OTHER_PLAYER_DETAIL_INFO_REQ = 1143; // 获取详细信息(用来显示详细面板使用),例如,隶属公会,个性签名,战斗力等详细信息 **CSGetOtherPlayerDetailInfoReq **login.proto **game,social [CSGetOtherPlayerDetailInfoReq] SC_GET_OTHER_PLAYER_DETAIL_INFO_ACK = 1144; // SCGetOtherPlayerDetailInfoAck **SCGetOtherPlayerDetailInfoAck **login.proto **game [SCGetOtherPlayerDetailInfoAck] CS_GET_OTHER_PLAYER_BRIEF_INFO_REQ = 1145; // 获取玩家简介信息,显示头像名称相关,不包括详细信息(本服玩家) **CSGetOtherPlayerBriefInfoReq **login.proto **game [CSGetOtherPlayerBriefInfoReq] SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK = 1146; // SCGetOtherPlayerBriefInfoAck **SCGetOtherPlayerBriefInfoAck **login.proto ** [SCGetOtherPlayerBriefInfoAck] CS_PLAYER_CHALLENGE_SUMMON_REQ = 1150; // 挑战召唤物 **CSPlayerChallengeSummonReq **login.proto **game,battleboss [CSPlayerChallengeSummonReq] SC_PLAYER_CHALLENGE_SUMMON_ACK = 1151; // SCPlayerChallengeSummonAck **SCPlayerChallengeSummonAck **login.proto **game [SCPlayerChallengeSummonAck] SC_PLAYER_CHALLENGE_SUMMON_NTF = 1152; // SCPlayerChallengeSummonNtf **SCPlayerChallengeSummonNtf **login.proto ** [SCPlayerChallengeSummonNtf] CS_PLAYER_CHALLENGE_HP_REQ = 1153; // 血量上报 **CSPlayerChallengeHpReq **login.proto **game,battleboss [CSPlayerChallengeHpReq] SC_PLAYER_CHALLENGE_HP_NTF = 1154; // boss血量变更通知 **SCPlayerChallengeHpNtf **login.proto ** [SCPlayerChallengeHpNtf] CS_PLAYER_LEAVE_CHALLENGE_REQ = 1155; // 离开boss场景 **CSPlayerLeaveChallengeReq **login.proto **game,battleboss [CSPlayerLeaveChallengeReq] SC_PLAYER_LEAVE_CHALLENGE_NTF = 1156; // 离开boss场景通知 **SCPlayerLeaveChallengeNtf **login.proto **game [SCPlayerLeaveChallengeNtf] SC_PLAYER_CHALLENGE_RESULT_NTF = 1157; // SCPlayerChallengeResultNtf **SCPlayerChallengeResultNtf **login.proto ** [SCPlayerChallengeResultNtf] CS_PLAYER_WORLD_BOSS_LIST_REQ = 1158; // 获取WorldBoss列表 **CSPlayerWorldBossListReq **login.proto **game,battleboss [CSPlayerWorldBossListReq] SC_PLAYER_WORLD_BOSS_LIST_ACK = 1159; // SCPlayerWorldBossListAck **SCPlayerWorldBossListAck **login.proto **game [SCPlayerWorldBossListAck] SC_PLAYER_WORLD_BOSS_RAND_NTF = 1160; // SCPlayerWorldBossRandNtf **SCPlayerWorldBossRandNtf **login.proto **game [SCPlayerWorldBossRandNtf] SC_ROLE_MAP_CHANGE_NTF = 1161; // SCRoleMapChangeNtf **SCRoleMapChangeNtf **login.proto ** [SCRoleMapChangeNtf] CS_CHAT_MESSAGE_REQ = 1162; // ///////////////////////////////////////////////////////chat相关 **CSChatMessageReq **login.proto **game,social,guild [CSChatMessageReq] SC_CHAT_MESSAGE_ACK = 1163; // SCChatMessageAck **SCChatMessageAck **login.proto ** [SCChatMessageAck] SC_CHAT_MESSAGE_NTF = 1164; // SCChatMessageNtf **SCChatMessageNtf **login.proto ** [SCChatMessageNtf] CS_CHAT_PLAYER_STATE_REQ = 1165; // 私聊玩家在线状态刷新 **CSChatPlayerStateReq **login.proto **game,social [CSChatPlayerStateReq] SC_CHAT_PLAYER_STATE_ACK = 1166; // SCChatPlayerStateAck **SCChatPlayerStateAck **login.proto **game [SCChatPlayerStateAck] CS_CHAT_OFFLINE_MSG_REQ = 1167; // 获取某个玩家的离线信息 **CSChatOfflineMsgReq **login.proto **game,db [CSChatOfflineMsgReq] SC_CHAT_OFFLINE_MSG_ACK = 1168; // SCChatOfflineMsgAck **SCChatOfflineMsgAck **login.proto **game [SCChatOfflineMsgAck] SC_CHAT_OFFLINE_PLAYER_NTF = 1169; // 玩家上线时获取离线玩家列表 **SCChatOfflinePlayerNtf **login.proto ** [SCChatOfflinePlayerNtf] SC_SYSTEM_MESSAGE_NTF = 1170; // SCSystemMessageNtf **SCSystemMessageNtf **login.proto **game [SCSystemMessageNtf] CS_PLAYER_INCOME_REQ = 1171; // 收益相关处理(online/offline) **CSPlayerIncomeReq **login.proto **game [CSPlayerIncomeReq][confirm] SC_PLAYER_INCOME_ACK = 1172; // SCPlayerIncomeAck **SCPlayerIncomeAck **login.proto ** [SCPlayerIncomeAck] CS_PLAYER_BOSS_REWARD_REQ = 1173; // 挑战boss奖励 **CSPlayerBossRewardReq **login.proto **game [CSPlayerBossRewardReq][confirm] SC_PLAYER_BOSS_REWARD_ACK = 1174; // SCPlayerBossRewardAck **SCPlayerBossRewardAck **login.proto ** [SCPlayerBossRewardAck] SC_PLAYER_BATTLE_RECORD_DETAIL_SAVE_NTF = 1175; // 通知客户端需要保存战斗过程记录 **SCPlayerBattleRecordDetailSaveNtf **login.proto ** [SCPlayerBattleRecordDetailSaveNtf] CS_PLAYER_BATTLE_RECORD_DETAIL_SAVE_REQ = 1176; // 保存战报详细信息 **CSPlayerBattleRecordDetailSaveReq **login.proto **battlerecord [CSPlayerBattleRecordDetailSaveReq] SC_PLAYER_BATTLE_RECORD_DETAIL_SAVE_ACK = 1177; // SCPlayerBattleRecordDetailSaveAck **SCPlayerBattleRecordDetailSaveAck **login.proto ** [SCPlayerBattleRecordDetailSaveAck] CS_PLAYER_BATTLE_RECORD_DETAIL_REQ = 1178; // 获取战报详细信息 **CSPlayerBattleRecordDetailReq **login.proto **battlerecord [CSPlayerBattleRecordDetailReq] SC_PLAYER_BATTLE_RECORD_DETAIL_ACK = 1179; // SCPlayerBattleRecordDetailAck **SCPlayerBattleRecordDetailAck **login.proto ** [SCPlayerBattleRecordDetailAck] CS_PLAYER_BATTLE_RECORD_REQ = 1180; // 获取战报信息 **CSPlayerBattleRecordReq **login.proto **game,rank [CSPlayerBattleRecordReq] SC_PLAYER_BATTLE_RECORD_ACK = 1181; // SCPlayerBattleRecordAck **SCPlayerBattleRecordAck **login.proto **game [SCPlayerBattleRecordAck] SC_PLAYER_BATTLE_DATA_CHANGE_NTF = 1182; // SCPlayerBattleDataChangeNtf **SCPlayerBattleDataChangeNtf **login.proto ** [SCPlayerBattleDataChangeNtf] CS_GET_MAP_RANK_REQ = 1183; // 获取小地图排名 **CSGetMapRankReq **login.proto **game [CSGetMapRankReq] SC_GET_MAP_RANK_ACK = 1184; // SCGetMapRankAck **SCGetMapRankAck **login.proto ** [SCGetMapRankAck] CS_BATTLE_RESULT_REQ = 1185; // 获取本局战斗状态(胜利/失败) **CSBattleResultReq **login.proto ** [CSBattleResultReq] SC_BATTLE_RESULT_ACK = 1186; // SCBattleResultAck **SCBattleResultAck **login.proto ** [SCBattleResultAck] CS_QUICK_BATTLE_INCOME_REQ = 1187; // CSQuickBattleIncomeReq **CSQuickBattleIncomeReq **login.proto **game [CSQuickBattleIncomeReq] SC_QUICK_BATTLE_INCOME_ACK = 1188; // SCQuickBattleIncomeAck **SCQuickBattleIncomeAck **login.proto ** [SCQuickBattleIncomeAck] CS_BATTLE_BOSS_FIGHT_REQ = 1189; // boss战斗开始 **CSBattleBossFightReq **login.proto **game [CSBattleBossFightReq] SC_BATTLE_BOSS_FIGHT_ACK = 1190; // SCBattleBossFightAck **SCBattleBossFightAck **login.proto ** [SCBattleBossFightAck] CS_EVIL_REFRESH_REQ = 1191; // 恶魔刷新(会根据当前的时间做刷新消耗,客户端需要判断是否进行刷新,进行确认) **CSEvilRefreshReq **login.proto **game [CSEvilRefreshReq] SC_EVIL_REFRESH_ACK = 1192; // SCEvilRefreshAck **SCEvilRefreshAck **login.proto ** [SCEvilRefreshAck] SC_EVIL_CHANGE_NTF = 1193; // SCEvilChangeNtf **SCEvilChangeNtf **login.proto ** [SCEvilChangeNtf] CS_EVIL_CHALLENGE_REQ = 1194; // 恶魔挑战(该位置上有boss则挑战,如果已经死亡的boss表示花费道具消除CD) **CSEvilChallengeReq **login.proto **game [CSEvilChallengeReq] SC_EVIL_CHALLENGE_ACK = 1195; // SCEvilChallengeAck **SCEvilChallengeAck **login.proto ** [SCEvilChallengeAck] CS_GET_TASK_REWARD_REQ = 1196; // ///////////////////////////////////////////////////////task相关 **CSGetTaskRewardReq **login.proto **game [CSGetTaskRewardReq] SC_GET_TASK_REWARD_ACK = 1197; // SCGetTaskRewardAck **SCGetTaskRewardAck **login.proto ** [SCGetTaskRewardAck] SC_TASK_CHANGE_NTF = 1198; // SCTaskChangeNtf **SCTaskChangeNtf **login.proto ** [SCTaskChangeNtf] CS_GET_TASK_SCORE_REWARD_REQ = 1199; // CSGetTaskScoreRewardReq **CSGetTaskScoreRewardReq **login.proto **game [CSGetTaskScoreRewardReq] SC_GET_TASK_SCORE_REWARD_ACK = 1200; // SCGetTaskScoreRewardAck **SCGetTaskScoreRewardAck **login.proto ** [SCGetTaskScoreRewardAck] SC_ARENA_NTF = 1201; // ///////////////////////////////////////////////////////道场 **SCArenaNtf **login.proto ** [SCArenaNtf] SC_ARENA_CHANGE_NTF = 1202; // SCArenaChangeNtf **SCArenaChangeNtf **login.proto ** [SCArenaChangeNtf] CS_ARENA_REQ = 1203; // 获取道场数据 **CSArenaReq **login.proto **game [CSArenaReq] CS_ARENA_MATCH_REQ = 1204; // 挑战(获得对手) **CSArenaMatchReq **login.proto **game [CSArenaMatchReq] SC_ARENA_MATCH_ACK = 1205; // SCArenaMatchAck **SCArenaMatchAck **login.proto ** [SCArenaMatchAck] CS_ARENA_RESULT_REQ = 1206; // 挑战结果(失败/成功) **CSArenaResultReq **login.proto **game [CSArenaResultReq][confirm] SC_ARENA_RESULT_ACK = 1207; // SCArenaResultAck **SCArenaResultAck **login.proto ** [SCArenaResultAck] CS_ARENA_BUY_COUNT_REQ = 1208; // 购买挑战次数 **CSArenaBuyCountReq **login.proto **game [CSArenaBuyCountReq] SC_ARENA_BUY_COUNT_ACK = 1209; // SCArenaBuyCountAck **SCArenaBuyCountAck **login.proto ** [SCArenaBuyCountAck] CS_ARENA_RANK_LIST_REQ = 1210; // 获取赛季排行榜 **CSArenaRankListReq **login.proto **game [CSArenaRankListReq] SC_ARENA_RANK_LIST_ACK = 1211; // SCArenaRankListAck **SCArenaRankListAck **login.proto ** [SCArenaRankListAck] CS_ARENA_ACTIVITY_REQ = 1212; // 请求英灵殿冲榜活动数据 **CSArenaActivityReq **login.proto **game [CSArenaActivityReq] SC_ARENA_ACTIVITY_ACK = 1213; // SCArenaActivityAck **SCArenaActivityAck **login.proto ** [SCArenaActivityAck] CS_MAIL_LIST_REQ = 1216; // 获取邮件数据 **CSMailListReq **login.proto **game [CSMailListReq] SC_MAIL_LIST_ACK = 1217; // SCMailListAck **SCMailListAck **login.proto ** [SCMailListAck] CS_MAIL_READ_REQ = 1218; // 邮件读取 **CSMailReadReq **login.proto **game [CSMailReadReq] SC_MAIL_READ_ACK = 1219; // SCMailReadAck **SCMailReadAck **login.proto ** [SCMailReadAck] CS_MAIL_REWARD_REQ = 1220; // 获取邮件附件 **CSMailRewardReq **login.proto **game [CSMailRewardReq] SC_MAIL_REWARD_ACK = 1221; // SCMailRewardAck **SCMailRewardAck **login.proto ** [SCMailRewardAck] CS_MAIL_DEL_READ_REQ = 1222; // 删除已读邮件 **CSMailDelReadReq **login.proto **game [CSMailDelReadReq] SC_MAIL_DEL_READ_ACK = 1223; // SCMailDelReadAck **SCMailDelReadAck **login.proto ** [SCMailDelReadAck] SC_MAIL_CHANGE_NTF = 1224; // 邮件信息变更通知 **SCMailChangeNtf **login.proto ** [SCMailChangeNtf] CS_COMPETITION_REQ = 1225; // 赛季玩法信息获取(根据赛季不同类型获取对应信息) **CSCompetitionReq **login.proto **game [CSCompetitionReq] SC_COMPETITION_NTF = 1226; // SCCompetitionNtf **SCCompetitionNtf **login.proto ** [SCCompetitionNtf] SC_COMPETITION_ACK = 1227; // SCCompetitionAck **SCCompetitionAck **login.proto ** [SCCompetitionAck] CS_COMPETITION_SCORE_REQ = 1228; // 第二赛季上交道具获取积分 **CSCompetitionScoreReq **login.proto **game [CSCompetitionScoreReq] SC_COMPETITION_SCORE_ACK = 1229; // SCCompetitionScoreAck **SCCompetitionScoreAck **login.proto ** [SCCompetitionScoreAck] CS_SHOP_BUY_ITEM_REQ = 1230; // ///////////////////////////////////////////////////////Shop操作 //紧急需求,迁移版署版本,商店功能后续废弃重做 **CSShopBuyItemReq **login.proto **game [CSShopBuyItemReq] SC_SHOP_BUY_ITEM_ACK = 1231; // SCShopBuyItemAck **SCShopBuyItemAck **login.proto ** [SCShopBuyItemAck] CS_SHOP_INFO_REQ = 1232; // CSShopInfoReq **CSShopInfoReq **login.proto **game [CSShopInfoReq] SC_SHOP_INFO_ACK = 1233; // SCShopInfoAck **SCShopInfoAck **login.proto ** [SCShopInfoAck] CS_SHOP_REFRESH_REQ = 1234; // CSShopRefreshReq **CSShopRefreshReq **login.proto **game [CSShopRefreshReq] SC_SHOP_REFRESH_ACK = 1235; // SCShopRefreshAck **SCShopRefreshAck **login.proto ** [SCShopRefreshAck] CS_FRIEND_REQ = 1236; // ///////////////////////////////////////////////////////social好友 **CSFriendReq **login.proto **game [CSFriendReq] SC_FRIEND_ACK = 1237; // SCFriendAck **SCFriendAck **login.proto ** [SCFriendAck] CS_FRIEND_ADD_REQ = 1238; // 添加关注(添加好友,这边添加好友是单向的) **CSFriendAddReq **login.proto **game [CSFriendAddReq] SC_FRIEND_ADD_ACK = 1239; // 成功关注玩家后,会有添加关注玩家的简介信息 **SCFriendAddAck **login.proto ** [SCFriendAddAck] SC_FRIEND_ADD_NTF = 1240; // 其他玩家关注自己时,添加到自己的粉丝列表中 **SCFriendAddNtf **login.proto ** [SCFriendAddNtf] CS_FRIEND_DEL_REQ = 1241; // 取消关注 **CSFriendDelReq **login.proto **game [CSFriendDelReq] SC_FRIEND_DEL_ACK = 1242; // SCFriendDelAck **SCFriendDelAck **login.proto ** [SCFriendDelAck] SC_FRIEND_DEL_NTF = 1243; // 其他玩家取消关注该玩家时,从自己的粉丝列表中移除 **SCFriendDelNtf **login.proto ** [SCFriendDelNtf] CS_FRIEND_BLACK_REQ = 1244; // 添加/删除屏蔽名单(添加和删除同一条协议,不在黑名单中加入黑名单,在黑名单中移除黑名单) **CSFriendBlackReq **login.proto **game [CSFriendBlackReq] SC_FRIEND_BLACK_ACK = 1245; // SCFriendBlackAck **SCFriendBlackAck **login.proto ** [SCFriendBlackAck] CS_FRIEND_RECOMMEND_REQ = 1246; // 获取推荐好友列表 **CSFriendRecommendReq **login.proto **game [CSFriendRecommendReq] SC_FRIEND_RECOMMEND_ACK = 1247; // SCFriendRecommendAck **SCFriendRecommendAck **login.proto ** [SCFriendRecommendAck] SC_FRIEND_RECOMMEND_NTF = 1248; // SCFriendRecommendNtf **SCFriendRecommendNtf **login.proto ** [SCFriendRecommendNtf] CS_FRIEND_SEARCH_REQ = 1249; // 搜索玩家 **CSFriendSearchReq **login.proto **game [CSFriendSearchReq] SC_FRIEND_SEARCH_ACK = 1250; // SCFriendSearchAck **SCFriendSearchAck **login.proto ** [SCFriendSearchAck] SC_ROLE_RED_NTF = 1251; // 小红点消息通知 **SCRoleRedNtf **login.proto ** [SCRoleRedNtf] CS_ROLE_GUIDE_NTF = 1252; // 设置新手引导 **CSRoleGuideNtf **login.proto **game [CSRoleGuideNtf] SC_ROLE_STORY_NTF = 1253; // 剧情上线通知 **SCRoleStoryNtf **login.proto ** [SCRoleStoryNtf] CS_ROLE_STORY_REQ = 1254; // 剧情 **CSRoleStoryReq **login.proto **game [CSRoleStoryReq] SC_ROLE_STORY_ACK = 1255; // SCRoleStoryAck **SCRoleStoryAck **login.proto ** [SCRoleStoryAck] CS_NEW_MAP_CARTOON_REQ = 1256; // 大地图动画 **CSNewMapCartoonReq **login.proto **game [CSNewMapCartoonReq][confirm] SC_NEW_MAP_CARTOON_ACK = 1257; // SCNewMapCartoonAck **SCNewMapCartoonAck **login.proto ** [SCNewMapCartoonAck] CS_COMPULSORY_GUIDANCE_REQ = 1258; // 强制引导 **CSCompulsoryGuidanceReq **login.proto **game [CSCompulsoryGuidanceReq] SC_COMPULSORY_GUIDANCE_ACK = 1259; // SCCompulsoryGuidanceAck **SCCompulsoryGuidanceAck **login.proto ** [SCCompulsoryGuidanceAck] CS_SIGN_UP_INFO_REQ = 1260; // 签到信息请求 **CSSignUpInfoReq **login.proto **game [CSSignUpInfoReq] SC_SIGN_UP_INFO_ACK = 1261; // SCSignUpInfoAck **SCSignUpInfoAck **login.proto ** [SCSignUpInfoAck] CS_SIGN_UP_REQ = 1262; // 请求签到 **CSSignUpReq **login.proto **game [CSSignUpReq] SC_SIGN_UP_ACK = 1263; // SCSignUpAck **SCSignUpAck **login.proto ** [SCSignUpAck] CS_CLIMBING_TOWER_INFO_REQ = 1264; // ///////////////////////////////////////////////////////爬塔功能 **CSClimbingTowerInfoReq **login.proto **game [CSClimbingTowerInfoReq] SC_CLIMBING_TOWER_INFO_ACK = 1265; // SCClimbingTowerInfoAck **SCClimbingTowerInfoAck **login.proto ** [SCClimbingTowerInfoAck] CS_FRIEND_PASS_TOWER_INFO_REQ = 1266; // CSFriendPassTowerInfoReq **CSFriendPassTowerInfoReq **login.proto **game [CSFriendPassTowerInfoReq] SC_FRIEND_PASS_TOWER_INFO_ACK = 1267; // SCFriendPassTowerInfoAck **SCFriendPassTowerInfoAck **login.proto ** [SCFriendPassTowerInfoAck] SC_TOWER_LEVEL_MIN_FIGHT_POWER_NTF = 1268; // SCTowerLevelMinFightPowerNtf **SCTowerLevelMinFightPowerNtf **login.proto ** [SCTowerLevelMinFightPowerNtf] CS_CLIMBING_TOWER_BEGIN_REQ = 1269; // CSClimbingTowerBeginReq **CSClimbingTowerBeginReq **login.proto **game [CSClimbingTowerBeginReq] SC_CLIMBING_TOWER_BEGIN_ACK = 1270; // SCClimbingTowerBeginAck **SCClimbingTowerBeginAck **login.proto ** [SCClimbingTowerBeginAck] CS_CLIMBING_TOWER_END_REQ = 1271; // CSClimbingTowerEndReq **CSClimbingTowerEndReq **login.proto **game [CSClimbingTowerEndReq][confirm] SC_CLIMBING_TOWER_END_ACK = 1272; // SCClimbingTowerEndAck **SCClimbingTowerEndAck **login.proto ** [SCClimbingTowerEndAck] CS_CLIMBING_TOWER_RANK_REQ = 1273; // CSClimbingTowerRankReq **CSClimbingTowerRankReq **login.proto **game [CSClimbingTowerRankReq] SC_CLIMBING_TOWER_RANK_ACK = 1274; // SCClimbingTowerRankAck **SCClimbingTowerRankAck **login.proto ** [SCClimbingTowerRankAck] CS_ONLINE_RUSH_INFO_REQ = 1275; // 上线爬塔冲榜数据请求 **CSOnlineRushInfoReq **login.proto **game [CSOnlineRushInfoReq] SC_ONLINE_RUSH_INFO_ACK = 1276; // SCOnlineRushInfoAck **SCOnlineRushInfoAck **login.proto ** [SCOnlineRushInfoAck] CS_TOWER_ACTIVITY_REQ = 1277; // 请求爬塔冲榜活动数据 **CSTowerActivityReq **login.proto **game [CSTowerActivityReq] SC_TOWER_ACTIVITY_ACK = 1278; // SCTowerActivityAck **SCTowerActivityAck **login.proto ** [SCTowerActivityAck] CS_BUILD_GUILD_REQ = 1281; // 创建公会请求 **CSBuildGuildReq **login.proto **game,guild [CSBuildGuildReq] SC_BUILD_GUILD_ACK = 1282; // 创建公会返回 **SCBuildGuildAck **login.proto **game [SCBuildGuildAck] CS_DISBAND_GUILD_REQ = 1283; // 解散公会请求 **CSDisbandGuildReq **login.proto **game,guild [CSDisbandGuildReq] SC_DISBAND_GUILD_ACK = 1284; // 解散公会返回 **SCDisbandGuildAck **login.proto **game [SCDisbandGuildAck] CS_APPLY_GUILD_REQ = 1285; // 申请加入公会请求 **CSApplyGuildReq **login.proto **game,guild [CSApplyGuildReq] SC_APPLY_GUILD_ACK = 1286; // 申请加入公会返回给请求人 **SCApplyGuildAck **login.proto **game [SCApplyGuildAck] CS_QUIT_GUILD_REQ = 1287; // 退出公会请求 **CSQuitGuildReq **login.proto **game,guild [CSQuitGuildReq] SC_QUIT_GUILD_ACK = 1288; // 退出公会返回 **SCQuitGuildAck **login.proto **game [SCQuitGuildAck] CS_KICK_GUILD_MEMBER_REQ = 1289; // 请求踢除公会成员请求 **CSKickGuildMemberReq **login.proto **game,guild [CSKickGuildMemberReq] SC_KICK_GUILD_MEMBER_ACK = 1290; // 请求踢除公会成员返回 **SCKickGuildMemberAck **login.proto **game [SCKickGuildMemberAck] SC_KICK_GUILD_MEMBER_NTF = 1291; // SCKickGuildMemberNtf **SCKickGuildMemberNtf **login.proto **game,social [SCKickGuildMemberNtf] CS_CHANGE_MEMBER_TITLE_REQ = 1292; // 提降玩家官职请求 **CSChangeMemberTitleReq **login.proto **game,guild [CSChangeMemberTitleReq] SC_CHANGE_MEMBER_TITLE_ACK = 1293; // 提降玩家官职返回 **SCChangeMemberTitleAck **login.proto **game [SCChangeMemberTitleAck] SC_CHANGE_MEMBER_TITLE_NTF = 1294; // SCChangeMemberTitleNtf **SCChangeMemberTitleNtf **login.proto **game,social [SCChangeMemberTitleNtf] CS_GUILD_RENAME_REQ = 1295; // 公会改名 **CSGuildRenameReq **login.proto **game,guild [CSGuildRenameReq] SC_GUILD_RENAME_ACK = 1296; // SCGuildRenameAck **SCGuildRenameAck **login.proto **game [SCGuildRenameAck] CS_GUILD_RE_NOTICE_REQ = 1297; // 公会公告修改 **CSGuildReNoticeReq **login.proto **game,guild [CSGuildReNoticeReq] SC_GUILD_RE_NOTICE_ACK = 1298; // SCGuildReNoticeAck **SCGuildReNoticeAck **login.proto **game [SCGuildReNoticeAck] CS_SET_GUILD_INFO_REQ = 1299; // 设置公会招募信息 **CSSetGuildInfoReq **login.proto **game,guild [CSSetGuildInfoReq] SC_SET_GUILD_INFO_ACK = 1300; // SCSetGuildInfoAck **SCSetGuildInfoAck **login.proto **game [SCSetGuildInfoAck] CS_GUILD_LOG_INFO_REQ = 1301; // 公会日志请求 **CSGuildLogInfoReq **login.proto **game,guild [CSGuildLogInfoReq] SC_GUILD_LOG_INFO_ACK = 1302; // SCGuildLogInfoAck **SCGuildLogInfoAck **login.proto **game [SCGuildLogInfoAck] CS_GUILD_APPLY_DATA_REQ = 1303; // 公会申请列表请求 **CSGuildApplyDataReq **login.proto **game,guild [CSGuildApplyDataReq] SC_GUILD_APPLY_DATA_ACK = 1304; // 公会申请列表返回 **SCGuildApplyDataAck **login.proto **game [SCGuildApplyDataAck] CS_APPLY_INFO_HANDLE_REQ = 1305; // 处理入会申请 **CSApplyInfoHandleReq **login.proto **game,guild [CSApplyInfoHandleReq] SC_APPLY_INFO_HANDLE_ACK = 1306; // 处理入会申请返回 **SCApplyInfoHandleAck **login.proto **game [SCApplyInfoHandleAck] SC_APPLY_INFO_HANDLE_NTF = 1307; // SCApplyInfoHandleNtf **SCApplyInfoHandleNtf **login.proto **social,game [SCApplyInfoHandleNtf] CS_GUILD_INFO_REQ = 1308; // 查看其他公会信息 **CSGuildInfoReq **login.proto **game,guild [CSGuildInfoReq] SC_GUILD_INFO_ACK = 1309; // 返回其他公会信息 **SCGuildInfoAck **login.proto **game [SCGuildInfoAck] CS_GET_SELF_GUILD_INFO_REQ = 1310; // 查看自己公会信息 **CSGetSelfGuildInfoReq **login.proto **game,guild [CSGetSelfGuildInfoReq] SC_GET_SELF_GUILD_INFO_ACK = 1311; // 返回自己公会信息 **SCGetSelfGuildInfoAck **login.proto **game [SCGetSelfGuildInfoAck] CS_GUILD_MEMBER_INFO_REQ = 1312; // 公会成员信息请求 **CSGuildMemberInfoReq **login.proto **game,guild [CSGuildMemberInfoReq] SC_GUILD_MEMBER_INFO_ACK = 1313; // SCGuildMemberInfoAck **SCGuildMemberInfoAck **login.proto **game [SCGuildMemberInfoAck] CS_RECOMMEND_GUILD_INFO_REQ = 1314; // 请求推荐公会 **CSRecommendGuildInfoReq **login.proto **game,guild [CSRecommendGuildInfoReq] SC_RECOMMEND_GUILD_INFO_ACK = 1315; // 返回推荐的公会 **SCRecommendGuildInfoAck **login.proto **game [SCRecommendGuildInfoAck] CS_ONLINE_PLAYER_GUILD_REQ = 1316; // CSOnlinePlayerGuildReq **CSOnlinePlayerGuildReq **login.proto **game,guild [CSOnlinePlayerGuildReq] SC_ONLINE_PLAYER_GUILD_ACK = 1317; // 玩家上线时,公会服务器返回数据 **SCOnlinePlayerGuildAck **login.proto **game [SCOnlinePlayerGuildAck] CS_SEARCH_GUILD_REQ = 1318; // CSSearchGuildReq **CSSearchGuildReq **login.proto **game,guild [CSSearchGuildReq] SC_SEARCH_GUILD_ACK = 1319; // SCSearchGuildAck **SCSearchGuildAck **login.proto **game [SCSearchGuildAck] SC_QUIT_GUILD_CD_NTF = 1320; // SCQuitGuildCDNtf **SCQuitGuildCDNtf **login.proto ** [SCQuitGuildCDNtf] CS_GUILD_BOSS_INFO_REQ = 1321; // 公会boss数据请求 **CSGuildBossInfoReq **login.proto **game,guild [CSGuildBossInfoReq] SC_GUILD_BOSS_INFO_ACK = 1322; // SCGuildBossInfoAck **SCGuildBossInfoAck **login.proto **game [SCGuildBossInfoAck] CS_GUILD_BOSS_LOG_REQ = 1323; // 公会boss战斗日志请求 **CSGuildBossLogReq **login.proto **game,guild [CSGuildBossLogReq] SC_GUILD_BOSS_LOG_ACK = 1324; // SCGuildBossLogAck **SCGuildBossLogAck **login.proto **game [SCGuildBossLogAck] CS_GUILD_BOSS_CHALLENGE_REQ = 1325; // 挑战boss **CSGuildBossChallengeReq **login.proto **game,guild [CSGuildBossChallengeReq][confirm] SC_GUILD_BOSS_CHALLENGE_ACK = 1326; // SCGuildBossChallengeAck **SCGuildBossChallengeAck **login.proto **game [SCGuildBossChallengeAck] CS_GUILD_BOSS_SUMMON_REQ = 1327; // 召唤boss **CSGuildBossSummonReq **login.proto **game,guild [CSGuildBossSummonReq] SC_GUILD_BOSS_SUMMON_ACK = 1328; // SCGuildBossSummonAck **SCGuildBossSummonAck **login.proto **game [SCGuildBossSummonAck] CS_GUILD_BOSS_EXTRA_REWARD_REQ = 1329; // 大事馈赠奖励查看 **CSGuildBossExtraRewardReq **login.proto **game,guild [CSGuildBossExtraRewardReq] SC_GUILD_BOSS_EXTRA_REWARD_ACK = 1330; // SCGuildBossExtraRewardAck **SCGuildBossExtraRewardAck **login.proto **game [SCGuildBossExtraRewardAck] SC_GUILD_NAME_CHANGE_NTF = 1331; // 公会改名NTF **SCGuildNameChangeNtf **login.proto **game [SCGuildNameChangeNtf] SC_GUILD_BOSS_CHANGE_NTF = 1332; // 公会boss刷新 **SCGuildBossChangeNtf **login.proto **game [SCGuildBossChangeNtf] SC_PET_CHANGE_NTF = 1333; // 宠物数据变更(客户端需要判断数据库不为空时才处理) **SCPetChangeNtf **login.proto ** [SCPetChangeNtf] CS_PET_LEVEL_UP_REQ = 1334; // 宠物升级 **CSPetLevelUpReq **login.proto **game [CSPetLevelUpReq] SC_PET_LEVEL_UP_ACK = 1335; // SCPetLevelUpAck **SCPetLevelUpAck **login.proto ** [SCPetLevelUpAck] CS_PET_ADVANCE_REQ = 1336; // 宠物进阶 **CSPetAdvanceReq **login.proto **game [CSPetAdvanceReq] SC_PET_ADVANCE_ACK = 1337; // SCPetAdvanceAck **SCPetAdvanceAck **login.proto ** [SCPetAdvanceAck] CS_PET_SKILL_LEVEL_UP_REQ = 1338; // 宠物领悟 **CSPetSkillLevelUpReq **login.proto **game [CSPetSkillLevelUpReq] SC_PET_SKILL_LEVEL_UP_ACK = 1339; // SCPetSkillLevelUpAck **SCPetSkillLevelUpAck **login.proto ** [SCPetSkillLevelUpAck] CS_PET_DECOMPOSE_REQ = 1340; // 宠物分解 **CSPetDecomposeReq **login.proto **game [CSPetDecomposeReq] SC_PET_DECOMPOSE_ACK = 1341; // SCPetDecomposeAck **SCPetDecomposeAck **login.proto ** [SCPetDecomposeAck] CS_PET_BOND_LIST_REQ = 1342; // 获取羁绊列表数据 **CSPetBondListReq **login.proto **game [CSPetBondListReq] SC_PET_BOND_LIST_ACK = 1343; // SCPetBondListAck **SCPetBondListAck **login.proto ** [SCPetBondListAck] SC_PET_BOND_LIST_NTF = 1344; // 玩家主动操作导致的羁绊数据变更(进阶,分解) **SCPetBondListNtf **login.proto ** [SCPetBondListNtf] CS_PET_BOND_ASSIST_LIST_REQ = 1345; // 获取激活羁绊所需的宠物列表(援助列表,好友/公会) **CSPetBondAssistListReq **login.proto **game [CSPetBondAssistListReq] SC_PET_BOND_ASSIST_LIST_ACK = 1346; // SCPetBondAssistListAck **SCPetBondAssistListAck **login.proto ** [SCPetBondAssistListAck] CS_PET_BOND_ACTIVE_REQ = 1347; // 宠物羁绊激活 **CSPetBondActiveReq **login.proto **game [CSPetBondActiveReq] SC_PET_BOND_ACTIVE_ACK = 1348; // SCPetBondActiveAck **SCPetBondActiveAck **login.proto ** [SCPetBondActiveAck] CS_PET_ASSIST_REQ = 1349; // 宠物援助 **CSPetAssistReq **login.proto **game [CSPetAssistReq] SC_PET_ASSIST_ACK = 1350; // SCPetAssistAck **SCPetAssistAck **login.proto ** [SCPetAssistAck] CS_PET_BATTLE_REQ = 1351; // 上阵/下阵 **CSPetBattleReq **login.proto **game [CSPetBattleReq] SC_PET_BATTLE_ACK = 1352; // SCPetBattleAck **SCPetBattleAck **login.proto ** [SCPetBattleAck] CS_PET_MANUAL_REWARD_REQ = 1353; // 图鉴奖励获取 **CSPetManualRewardReq **login.proto **game [CSPetManualRewardReq] SC_PET_MANUAL_REWARD_ACK = 1354; // SCPetManualRewardAck **SCPetManualRewardAck **login.proto ** [SCPetManualRewardAck] CS_PET_ADV_ACHIEVEMENT_REQ = 1355; // 最早收集到宠物最高进阶等级获取 **CSPetAdvAchievementReq **login.proto **game [CSPetAdvAchievementReq] SC_PET_ADV_ACHIEVEMENT_ACK = 1356; // SCPetAdvAchievementAck **SCPetAdvAchievementAck **login.proto ** [SCPetAdvAchievementAck] SC_EXPEDITION_CHANGE_NTF = 1357; // ///////////////////////////////////////////////////////远征之门 **SCExpeditionChangeNtf **login.proto ** [SCExpeditionChangeNtf] CS_EXPEDITION_CHALLENGE_PRE_REQ = 1358; // 点击挑战按钮 **CSExpeditionChallengePreReq **login.proto **game [CSExpeditionChallengePreReq] SC_EXPEDITION_CHALLENGE_PRE_ACK = 1359; // SCExpeditionChallengePreAck **SCExpeditionChallengePreAck **login.proto ** [SCExpeditionChallengePreAck] CS_EXPEDITION_CHALLENGE_REQ = 1360; // 客户端上报hp,sp,并获取奖励(buff) **CSExpeditionChallengeReq **login.proto **game [CSExpeditionChallengeReq] SC_EXPEDITION_CHALLENGE_ACK = 1361; // SCExpeditionChallengeAck **SCExpeditionChallengeAck **login.proto ** [SCExpeditionChallengeAck] CS_EXPEDITION_SELECT_BUFF_REQ = 1362; // 战斗结束后选择buff id **CSExpeditionSelectBuffReq **login.proto **game [CSExpeditionSelectBuffReq] SC_EXPEDITION_SELECT_BUFF_ACK = 1363; // SCExpeditionSelectBuffAck **SCExpeditionSelectBuffAck **login.proto ** [SCExpeditionSelectBuffAck] CS_EXPEDITION_REWARD_REQ = 1364; // 领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件) **CSExpeditionRewardReq **login.proto **game [CSExpeditionRewardReq] SC_EXPEDITION_REWARD_ACK = 1365; // SCExpeditionRewardAck **SCExpeditionRewardAck **login.proto ** [SCExpeditionRewardAck] CS_EXPEDITION_BATTLE_HERO_REQ = 1366; // 设置上阵玩家 **CSExpeditionBattleHeroReq **login.proto **game [CSExpeditionBattleHeroReq] SC_EXPEDITION_BATTLE_HERO_ACK = 1367; // SCExpeditionBattleHeroAck **SCExpeditionBattleHeroAck **login.proto ** [SCExpeditionBattleHeroAck] CS_EXPEDITION_CALL_FOR_HELP_REQ = 1368; // 求助其他玩家(自己英雄死亡发送求助操作) **CSExpeditionCallForHelpReq **login.proto **game [CSExpeditionCallForHelpReq] SC_EXPEDITION_CALL_FOR_HELP_ACK = 1369; // SCExpeditionCallForHelpAck **SCExpeditionCallForHelpAck **login.proto ** [SCExpeditionCallForHelpAck] SC_EXPEDITION_CALL_FOR_HELP_NTF = 1370; // 对方回应求助操作,通知给求助玩家 **SCExpeditionCallForHelpNtf **login.proto ** [SCExpeditionCallForHelpNtf] CS_EXPEDITION_HELP_REQ = 1371; // 救助 求助的玩家 **CSExpeditionHelpReq **login.proto **game [CSExpeditionHelpReq] SC_EXPEDITION_HELP_ACK = 1372; // SCExpeditionHelpAck **SCExpeditionHelpAck **login.proto ** [SCExpeditionHelpAck] SC_ACTIVITIES_STARTUP_NTF = 1373; // ///////////////////////////////////////////////////////精彩活动 **SCActivitiesStartupNtf **login.proto ** [SCActivitiesStartupNtf] SC_ACTIVITIES_OPEN_LIST_NTF = 1374; // 开启的活动通知 **SCActivitiesOpenListNtf **login.proto ** [SCActivitiesOpenListNtf] SC_ACTIVITIES_CHANGE_NTF = 1375; // 活动数据变更通知 **SCActivitiesChangeNtf **login.proto ** [SCActivitiesChangeNtf] CS_ACTIVITIES_REWARD_REQ = 1376; // 每日累计充值 **CSActivitiesRewardReq **login.proto **game [CSActivitiesRewardReq] SC_ACTIVITIES_REWARD_ACK = 1377; // SCActivitiesRewardAck **SCActivitiesRewardAck **login.proto ** [SCActivitiesRewardAck] CS_ACTIVITIES_SCORE_REWARD_REQ = 1378; // 积分奖励获取 **CSActivitiesScoreRewardReq **login.proto **game [CSActivitiesScoreRewardReq] SC_ACTIVITIES_SCORE_REWARD_ACK = 1379; // SCActivitiesScoreRewardAck **SCActivitiesScoreRewardAck **login.proto ** [SCActivitiesScoreRewardAck] SC_ACTIVITIES_DISCOUNTS_NTF = 1380; // 开启超值礼包通知 **SCActivitiesDiscountsNtf **login.proto ** [SCActivitiesDiscountsNtf] CS_ACTIVITIES_FIRST_CHARGE_REWARD_REQ = 1381; // 获取首充奖励 **CSActivitiesFirstChargeRewardReq **login.proto **game [CSActivitiesFirstChargeRewardReq] SC_ACTIVITIES_FIRST_CHARGE_REWARD_ACK = 1382; // SCActivitiesFirstChargeRewardAck **SCActivitiesFirstChargeRewardAck **login.proto ** [SCActivitiesFirstChargeRewardAck] SC_ACTIVITIES_FIRST_CHARGE_CHANGE_NTF = 1383; // SCActivitiesFirstChargeChangeNtf **SCActivitiesFirstChargeChangeNtf **login.proto ** [SCActivitiesFirstChargeChangeNtf] SC_INVITATION_STARTUP_NTF = 1384; // ///////////////////////////////////////////////////////拉新(好友邀请功能) **SCInvitationStartupNtf **login.proto ** [SCInvitationStartupNtf] SC_INVITATION_CHANG_NTF = 1385; // SCInvitationChangNtf **SCInvitationChangNtf **login.proto ** [SCInvitationChangNtf] CS_INVITATION_NUMBER_REQ = 1386; // 获取邀请码功能信息(无自身邀请码则生成) **CSInvitationNumberReq **login.proto **game [CSInvitationNumberReq] SC_INVITATION_NUMBER_ACK = 1387; // SCInvitationNumberAck **SCInvitationNumberAck **login.proto ** [SCInvitationNumberAck] CS_INVITATION_NUMBER_USER_INFO_REQ = 1388; // 获取邀请码对应玩家信息 **CSInvitationNumberUserInfoReq **login.proto **game [CSInvitationNumberUserInfoReq] SC_INVITATION_NUMBER_USER_INFO_ACK = 1389; // SCInvitationNumberUserInfoAck **SCInvitationNumberUserInfoAck **login.proto ** [SCInvitationNumberUserInfoAck] CS_INVITATION_BE_TO_MEMBER_REQ = 1390; // 填写其他玩家邀请码成为学员 **CSInvitationBeToMemberReq **login.proto **game [CSInvitationBeToMemberReq] SC_INVITATION_BE_TO_MEMBER_ACK = 1391; // SCInvitationBeToMemberAck **SCInvitationBeToMemberAck **login.proto ** [SCInvitationBeToMemberAck] CS_INVITATION_CLICK_REQ = 1392; // 拍一拍 **CSInvitationClickReq **login.proto **game [CSInvitationClickReq] SC_INVITATION_CLICK_ACK = 1393; // SCInvitationClickAck **SCInvitationClickAck **login.proto ** [SCInvitationClickAck] CS_INVITATION_CLICK_REPLAY_REQ = 1394; // 拍一拍回应 **CSInvitationClickReplayReq **login.proto **game [CSInvitationClickReplayReq] SC_INVITATION_CLICK_REPLAY_ACK = 1395; // SCInvitationClickReplayAck **SCInvitationClickReplayAck **login.proto ** [SCInvitationClickReplayAck] CS_INVITATION_DEL_MEMBER_REQ = 1396; // 导师删除学员 **CSInvitationDelMemberReq **login.proto **game [CSInvitationDelMemberReq] SC_INVITATION_DEL_MEMBER_ACK = 1397; // SCInvitationDelMemberAck **SCInvitationDelMemberAck **login.proto ** [SCInvitationDelMemberAck] CS_INVITATION_TASK_REWARD_REQ = 1398; // 获取任务奖励 **CSInvitationTaskRewardReq **login.proto **game [CSInvitationTaskRewardReq] SC_INVITATION_TASK_REWARD_ACK = 1399; // SCInvitationTaskRewardAck **SCInvitationTaskRewardAck **login.proto ** [SCInvitationTaskRewardAck] CS_PAY_INFO_GET_REQ = 1400; // 获取充值信息(订单信息,商品信息) **CSPayInfoGetReq **login.proto **game [CSPayInfoGetReq] SC_PAY_INFO_NTF = 1402; // 充值信息变更通知 **SCPayInfoNtf **login.proto ** [SCPayInfoNtf] CS_PAY_INFO_ORDER_OK_LIST_GET_REQ = 1403; // 上线获取成功成但是没有获取奖励的订单数据 **CSPayInfoOrderOKListGetReq **login.proto **game [CSPayInfoOrderOKListGetReq] SC_PAY_INFO_ORDER_OK_LIST_GET_ACK = 1404; // SCPayInfoOrderOKListGetAck **SCPayInfoOrderOKListGetAck **login.proto ** [SCPayInfoOrderOKListGetAck] SC_DAO_CHANG100_DATA_CHANG_NTF = 1405; // 基础收益 / 占领收益 / 剩余挑战次数 变更通知 **SCDaoChang100DataChangNtf **login.proto ** [SCDaoChang100DataChangNtf] CS_DAO_CHANG100_PLAYER_INFO_REQ = 1406; // 获取玩家(玩家自身和其他玩家)占位信息 **CSDaoChang100PlayerInfoReq **login.proto **game,rank [CSDaoChang100PlayerInfoReq] SC_DAO_CHANG100_PLAYER_INFO_ACK = 1407; // SCDaoChang100PlayerInfoAck **SCDaoChang100PlayerInfoAck **login.proto **game [SCDaoChang100PlayerInfoAck] CS_DAO_CHANG100_REQ = 1408; // 列表上限20 **CSDaoChang100Req **login.proto **game [CSDaoChang100Req] SC_DAO_CHANG100_ACK = 1409; // SCDaoChang100Ack **SCDaoChang100Ack **login.proto ** [SCDaoChang100Ack] CS_DAO_CHANG100_LOG_REQ = 1410; // 获取占领记录 **CSDaoChang100LogReq **login.proto **game [CSDaoChang100LogReq] SC_DAO_CHANG100_LOG_ACK = 1411; // SCDaoChang100LogAck **SCDaoChang100LogAck **login.proto ** [SCDaoChang100LogAck] CS_DAO_CHANG100_CHALLENGE_REQ = 1412; // 挑战占位(挑战成功后发送通知消息SCDaoChang100DataChangNtf) **CSDaoChang100ChallengeReq **login.proto **game [CSDaoChang100ChallengeReq] SC_DAO_CHANG100_CHALLENGE_ACK = 1413; // SCDaoChang100ChallengeAck **SCDaoChang100ChallengeAck **login.proto ** [SCDaoChang100ChallengeAck] CS_DAO_CHANG100_CHALLENGE_RESULT_REQ = 1414; // CSDaoChang100ChallengeResultReq **CSDaoChang100ChallengeResultReq **login.proto **game [CSDaoChang100ChallengeResultReq] CS_DAO_CHANG100_TIME_REWARD_REQ = 1415; // 获取收益奖励 **CSDaoChang100TimeRewardReq **login.proto **game [CSDaoChang100TimeRewardReq] SC_DAO_CHANG100_TIME_REWARD_ACK = 1416; // SCDaoChang100TimeRewardAck **SCDaoChang100TimeRewardAck **login.proto ** [SCDaoChang100TimeRewardAck] CS_DAO_CHANG100_BUY_CHALLENGE_COUNT_REQ = 1417; // 购买挑战次数 **CSDaoChang100BuyChallengeCountReq **login.proto **game [CSDaoChang100BuyChallengeCountReq] SC_DAO_CHANG100_BUY_CHALLENGE_COUNT_ACK = 1418; // SCDaoChang100BuyChallengeCountAck **SCDaoChang100BuyChallengeCountAck **login.proto ** [SCDaoChang100BuyChallengeCountAck] CS_GIFT_REWARD_REQ = 1419; // 礼包码获取奖励 **CSGiftRewardReq **login.proto **game,social,gmweb [CSGiftRewardReq] SC_GIFT_REWARD_ACK = 1420; // SCGiftRewardAck **SCGiftRewardAck **login.proto **social,game [SCGiftRewardAck] CS_GM_COMMAND_REQ = 1421; // ///////////////////////////////////////////////////////GM操作 **CSGMCommandReq **login.proto **game [CSGMCommandReq] SC_GM_COMMAND_ACK = 1422; // SCGMCommandAck **SCGMCommandAck **login.proto ** [SCGMCommandAck] SC_VIP_CHANGE_NTF = 1423; // vip变动通知 **SCVipChangeNtf **login.proto ** [SCVipChangeNtf] CS_DRAW_CARD_REQ = 1424; // 抽卡 **CSDrawCardReq **login.proto **game [CSDrawCardReq] SC_DRAW_CARD_ACK = 1425; // SCDrawCardAck **SCDrawCardAck **login.proto ** [SCDrawCardAck] CS_RUNE_SHOP_INFO_REQ = 1426; // 卢恩商店信息请求 **CSRuneShopInfoReq **login.proto **game [CSRuneShopInfoReq] SC_RUNE_SHOP_INFO_ACK = 1427; // SCRuneShopInfoAck **SCRuneShopInfoAck **login.proto ** [SCRuneShopInfoAck] SC_RUNE_SHOP_BUY_ITEM_NTF = 1428; // 购买完成后,通知客户端购买后的商品信息 **SCRuneShopBuyItemNtf **login.proto ** [SCRuneShopBuyItemNtf] SC_RUNE_FREE_RED_CHANGE_INFO_NTF = 1429; // 卢恩商店红点信息 **SCRuneFreeRedChangeInfoNtf **login.proto ** [SCRuneFreeRedChangeInfoNtf] SC_PAY_FOR_GOODS_NTF = 1430; // /////////////////////////////////////////////////////// **SCPayForGoodsNtf **login.proto ** [SCPayForGoodsNtf] SC_GM_SYNC_ALL_PLAYER_NTF = 1431; // 测试发送所有玩家位置信息AOI **SCGMSyncAllPlayerNtf **login.proto ** [SCGMSyncAllPlayerNtf] SC_WEB_GM_NOTICE_NTF = 1432; // SCWebGMNoticeNtf **SCWebGMNoticeNtf **login.proto ** [SCWebGMNoticeNtf] CS_ANTI_CHEAT_REQ = 1433; // 客户端加速外挂 **CSAntiCheatReq **login.proto **game [CSAntiCheatReq] SC_ANTI_CHEAT_ACK = 1434; // SCAntiCheatAck **SCAntiCheatAck **login.proto ** [SCAntiCheatAck] CS_QUESTION_REWARD_REQ = 1435; // 问卷奖励获取 **CSQuestionRewardReq **login.proto **game [CSQuestionRewardReq] SC_QUESTION_REWARD_ACK = 1436; // 问卷奖励获取 ack回应 **SCQuestionRewardAck **login.proto ** [SCQuestionRewardAck] CS_CLIENT_PARAM_NTF = 1437; // CSClientParamNtf **CSClientParamNtf **login.proto **game [CSClientParamNtf] CS_MAP_ACTIVITY_REQ = 1438; // 请求地图冲榜活动数据 **CSMapActivityReq **login.proto **game [CSMapActivityReq] SC_MAP_ACTIVITY_ACK = 1439; // SCMapActivityAck **SCMapActivityAck **login.proto ** [SCMapActivityAck] CS_HERO_REPLACE_JOB_REQ = 1442; // 职业更换 **CSHeroReplaceJobReq **login.proto **game [CSHeroReplaceJobReq] SC_HERO_REPLACE_JOB_ACK = 1443; // SCHeroReplaceJobAck **SCHeroReplaceJobAck **login.proto ** [SCHeroReplaceJobAck] CS_DAO_CHANG100_SET_TIPS_REQ = 1444; // 道场口号设置 **CSDaoChang100SetTipsReq **login.proto **game [CSDaoChang100SetTipsReq] SC_DAO_CHANG100_SET_TIPS_ACK = 1445; // SCDaoChang100SetTipsAck **SCDaoChang100SetTipsAck **login.proto ** [SCDaoChang100SetTipsAck] CS_ONLINE_GET_KEEP_SAKE_REQ = 1446; // /////////////////////信物相关/////////////////////// **CSOnlineGetKeepSakeReq **login.proto **game [CSOnlineGetKeepSakeReq] SC_ONLINE_GET_KEEP_SAKE_ACK = 1447; // SCOnlineGetKeepSakeAck **SCOnlineGetKeepSakeAck **login.proto ** [SCOnlineGetKeepSakeAck] CS_KEEP_SAKE_RANK_REQ = 1448; // CSKeepSakeRankReq **CSKeepSakeRankReq **login.proto **game,rank [CSKeepSakeRankReq] SC_KEEP_SAKE_RANK_ACK = 1449; // SCKeepSakeRankAck **SCKeepSakeRankAck **login.proto **game [SCKeepSakeRankAck] CS_KEEP_SAKE_LEVEL_UP_REQ = 1450; // CSKeepSakeLevelUpReq **CSKeepSakeLevelUpReq **login.proto **game [CSKeepSakeLevelUpReq] SC_KEEP_SAKE_LEVEL_UP_ACK = 1451; // SCKeepSakeLevelUpAck **SCKeepSakeLevelUpAck **login.proto ** [SCKeepSakeLevelUpAck] SC_KEEP_SAKE_CHANGE_NTF = 1452; // SCKeepSakeChangeNtf **SCKeepSakeChangeNtf **login.proto ** [SCKeepSakeChangeNtf] CS_TOWER_LEVEL_MIN_FIGHT_POWER_REQ = 1453; // CSTowerLevelMinFightPowerReq **CSTowerLevelMinFightPowerReq **login.proto **game [CSTowerLevelMinFightPowerReq] SC_TOWER_LEVEL_MIN_FIGHT_POWER_ACK = 1454; // SCTowerLevelMinFightPowerAck **SCTowerLevelMinFightPowerAck **login.proto ** [SCTowerLevelMinFightPowerAck] CS_ACTIVITIES_COLLECTION_SERVER_DATA_REQ = 1455; // 获取全局服务器数据 **CSActivitiesCollectionServerDataReq **login.proto **game [CSActivitiesCollectionServerDataReq] SC_ACTIVITIES_COLLECTION_SERVER_DATA_ACK = 1456; // SCActivitiesCollectionServerDataAck **SCActivitiesCollectionServerDataAck **login.proto ** [SCActivitiesCollectionServerDataAck] CS_GUILD_BATTLE_INFO_REQ = 1457; // 获取对阵双方信息(打开界面时的信息) **CSGuildBattleInfoReq **login.proto **game,guild [CSGuildBattleInfoReq] SC_GUILD_BATTLE_INFO_ACK = 1458; // SCGuildBattleInfoAck **SCGuildBattleInfoAck **login.proto **game [SCGuildBattleInfoAck] CS_GUILD_BATTLE_SETTING_REQ = 1460; // 设置自动购买,复活CD(数据变更通过SCGuildBattleInfoNtf) **CSGuildBattleSettingReq **login.proto **game,guild [CSGuildBattleSettingReq] SC_GUILD_BATTLE_SETTING_ACK = 1461; // SCGuildBattleSettingAck **SCGuildBattleSettingAck **login.proto **game [SCGuildBattleSettingAck] CS_GUILD_BATTLE_BUY_CHALLENGE_REQ = 1462; // 挑战次数手动购买 **CSGuildBattleBuyChallengeReq **login.proto **game,guild [CSGuildBattleBuyChallengeReq] CS_GUILD_BATTLE_REBORN_REQ = 1464; // 手动重置复活CD **CSGuildBattleRebornReq **login.proto **game,guild [CSGuildBattleRebornReq] CS_GUILD_BATTLE_RANK_LIST_REQ = 1466; // 战斗排行(1积分排行/2击杀排行) **CSGuildBattleRankListReq **login.proto **game,guild [CSGuildBattleRankListReq] SC_GUILD_BATTLE_RANK_LIST_ACK = 1467; // SCGuildBattleRankListAck **SCGuildBattleRankListAck **login.proto **game [SCGuildBattleRankListAck] CS_GUILD_BATTLE_POS_IDX_LIST_REQ = 1468; // 获取位置信息,上限20 **CSGuildBattlePosIdxListReq **login.proto **game,guild [CSGuildBattlePosIdxListReq] SC_GUILD_BATTLE_POS_IDX_LIST_ACK = 1469; // SCGuildBattlePosIdxListAck **SCGuildBattlePosIdxListAck **login.proto **game [SCGuildBattlePosIdxListAck] CS_GUILD_BATTLE_LOG_REQ = 1470; // 占领记录 **CSGuildBattleLogReq **login.proto **game,guild [CSGuildBattleLogReq] SC_GUILD_BATTLE_LOG_ACK = 1471; // SCGuildBattleLogAck **SCGuildBattleLogAck **login.proto **game [SCGuildBattleLogAck] CS_GUILD_BATTLE_CHALLENGE_REQ = 1472; // 挑战占位 **CSGuildBattleChallengeReq **login.proto **game [CSGuildBattleChallengeReq] SC_GUILD_BATTLE_CHALLENGE_ACK = 1473; // SCGuildBattleChallengeAck **SCGuildBattleChallengeAck **login.proto ** [SCGuildBattleChallengeAck] CS_GUILD_BATTLE_CHALLENGE_RESULT_REQ = 1474; // CSGuildBattleChallengeResultReq **CSGuildBattleChallengeResultReq **login.proto **game,guild [CSGuildBattleChallengeResultReq] CS_GUILD_BATTLE_CHALLENGE_PING_REQ = 1475; // 保持战斗状态消息通知(60s内未收到消息判定为失败) **CSGuildBattleChallengePingReq **login.proto **game,guild [CSGuildBattleChallengePingReq] SC_GUILD_BATTLE_DATA_CHANGE_NTF = 1476; // 数据变更通知 **SCGuildBattleDataChangeNtf **login.proto **game,social [SCGuildBattleDataChangeNtf] CS_GUILD_BATTLE_PK_DATA_REQ = 1477; // 客户端刷新最新pk数据(道场数量/积分数量) **CSGuildBattlePKDataReq **login.proto **game,guild [CSGuildBattlePKDataReq] SC_GUILD_BATTLE_PK_DATA_ACK = 1478; // SCGuildBattlePKDataAck **SCGuildBattlePKDataAck **login.proto **game [SCGuildBattlePKDataAck] SC_GUILD_BATTLE_BUY_CHALLENGE_ACK = 1479; // SCGuildBattleBuyChallengeAck **SCGuildBattleBuyChallengeAck **login.proto **game [SCGuildBattleBuyChallengeAck] SC_GUILD_BATTLE_REBORN_ACK = 1480; // SCGuildBattleRebornAck **SCGuildBattleRebornAck **login.proto **game [SCGuildBattleRebornAck] SC_GUILD_BATTLE_CHALLENGE_RESULT_ACK = 1481; // SCGuildBattleChallengeResultAck **SCGuildBattleChallengeResultAck **login.proto **game [SCGuildBattleChallengeResultAck] SC_GUILD_BATTLE_CHALLENGE_PING_ACK = 1482; // SCGuildBattleChallengePingAck **SCGuildBattleChallengePingAck **login.proto **game [SCGuildBattleChallengePingAck] CS_GUILD_BATTLE_BUY_BUFF_REQ = 1483; // 购买战斗buff **CSGuildBattleBuyBuffReq **login.proto **game,guild [CSGuildBattleBuyBuffReq] SC_GUILD_BATTLE_BUY_BUFF_ACK = 1484; // SCGuildBattleBuyBuffAck **SCGuildBattleBuyBuffAck **login.proto **game [SCGuildBattleBuyBuffAck] SC_GUILD_BATTLE_CHALLENGE_NTF = 1485; // SCGuildBattleChallengeNtf **SCGuildBattleChallengeNtf **login.proto ** [SCGuildBattleChallengeNtf] SC_GUILD_BATTLE_STAGE_NTF = 1486; // 公会战开始/结束时刻通知 **SCGuildBattleStageNtf **login.proto ** [SCGuildBattleStageNtf] CS_GUILD_BATTLE_CP_RANK_REQ = 1487; // 公会战贡献点Req **CSGuildBattleCPRankReq **login.proto **game [CSGuildBattleCPRankReq] SC_GUILD_BATTLE_CP_RANK_ACK = 1488; // SCGuildBattleCPRankAck **SCGuildBattleCPRankAck **login.proto ** [SCGuildBattleCPRankAck] CS_GUILD_BATTLE_COUNT_PART_REQ = 1489; // 公会战对阵表 **CSGuildBattleCountPartReq **login.proto **game [CSGuildBattleCountPartReq] SC_GUILD_BATTLE_COUNT_PART_ACK = 1490; // SCGuildBattleCountPartAck **SCGuildBattleCountPartAck **login.proto ** [SCGuildBattleCountPartAck] CS_GUILD_BATTLE_MVP_INFO_REQ = 1491; // mvp 数据请求 **CSGuildBattleMvpInfoReq **login.proto **game [CSGuildBattleMvpInfoReq] CS_GUILD_BATTLE_MVP_DETAIL_REQ = 1492; // CSGuildBattleMvpDetailReq **CSGuildBattleMvpDetailReq **login.proto **game [CSGuildBattleMvpDetailReq] SC_GUILD_BATTLE_MVP_DETAIL_ACK = 1493; // SCGuildBattleMvpDetailAck **SCGuildBattleMvpDetailAck **login.proto ** [SCGuildBattleMvpDetailAck] SC_GUILD_BATTLE_MVP_INFO_ACK = 1494; // SCGuildBattleMvpInfoAck **SCGuildBattleMvpInfoAck **login.proto ** [SCGuildBattleMvpInfoAck] CS_EXPEDITION_SCORE_RANK_LIST_REQ = 1495; // 勇士积分排行 **CSExpeditionScoreRankListReq **login.proto **game [CSExpeditionScoreRankListReq] SC_EXPEDITION_SCORE_RANK_LIST_ACK = 1496; // SCExpeditionScoreRankListAck **SCExpeditionScoreRankListAck **login.proto ** [SCExpeditionScoreRankListAck] CS_DAO_CHANG100_WHEEL_REQ = 1497; // 打开界面是获取信息(第三赛季未到时无数据,后续打开生成奖励物品) **CSDaoChang100WheelReq **login.proto **game [CSDaoChang100WheelReq] SC_DAO_CHANG100_WHEEL_ACK = 1498; // SCDaoChang100WheelAck **SCDaoChang100WheelAck **login.proto ** [SCDaoChang100WheelAck] CS_DAO_CHANG100_WHEEL_REFRESH_REQ = 1499; // 刷新转盘道具(未开启本轮时操作) **CSDaoChang100WheelRefreshReq **login.proto **game [CSDaoChang100WheelRefreshReq] SC_DAO_CHANG100_WHEEL_REFRESH_ACK = 1500; // SCDaoChang100WheelRefreshAck **SCDaoChang100WheelRefreshAck **login.proto ** [SCDaoChang100WheelRefreshAck] CS_DAO_CHANG100_WHEEL_OPEN_REWARD_REQ = 1501; // 开启本轮转盘(开始获取奖励) **CSDaoChang100WheelOpenRewardReq **login.proto **game [CSDaoChang100WheelOpenRewardReq] SC_DAO_CHANG100_WHEEL_OPEN_REWARD_ACK = 1502; // SCDaoChang100WheelOpenRewardAck **SCDaoChang100WheelOpenRewardAck **login.proto ** [SCDaoChang100WheelOpenRewardAck] CS_DAO_CHANG100_WHEEL_REWARD_REQ = 1503; // 转一次/转本轮(获取所有奖励) **CSDaoChang100WheelRewardReq **login.proto **game [CSDaoChang100WheelRewardReq] SC_DAO_CHANG100_WHEEL_REWARD_ACK = 1504; // SCDaoChang100WheelRewardAck **SCDaoChang100WheelRewardAck **login.proto ** [SCDaoChang100WheelRewardAck] CS_DAO_CHANG100_WHEEL_CLOSE_REWARD_REQ = 1505; // 关闭本轮转盘 **CSDaoChang100WheelCloseRewardReq **login.proto **game [CSDaoChang100WheelCloseRewardReq] SC_DAO_CHANG100_WHEEL_CLOSE_REWARD_ACK = 1506; // SCDaoChang100WheelCloseRewardAck **SCDaoChang100WheelCloseRewardAck **login.proto ** [SCDaoChang100WheelCloseRewardAck] CS_FASHION_UP_LVL_REQ = 1507; // 时装升级 **CSFashionUpLvlReq **login.proto **game [CSFashionUpLvlReq] SC_FASHION_UP_LVL_ACK = 1508; // 时装升级 返回 **SCFashionUpLvlAck **login.proto ** [SCFashionUpLvlAck] SC_FASHION_NTF = 1509; // 时装变更 (時裝升級 時裝洗練) **SCFashionNtf **login.proto ** [SCFashionNtf] CS_FASHION_RESET_ATTR_REQ = 1510; // 时装洗练 **CSFashionResetAttrReq **login.proto **game [CSFashionResetAttrReq] SC_FASHION_RESET_ATTR_ACK = 1511; // 时装洗练 返回 **SCFashionResetAttrAck **login.proto ** [SCFashionResetAttrAck] SC_EXPLORE_EXP_CHANGE_NTF = 1512; // 经验变化推送客户端 **SCExploreExpChangeNtf **login.proto ** [SCExploreExpChangeNtf] CS_EXPLORE_INFO_REQ = 1513; // 请求探索功能数据 **CSExploreInfoReq **login.proto **game [CSExploreInfoReq] SC_EXPLORE_INFO_ACK = 1514; // SCExploreInfoAck **SCExploreInfoAck **login.proto ** [SCExploreInfoAck] CS_EXPLORE_EXTRA_REWARD_REQ = 1515; // 满级之后奖励领取 **CSExploreExtraRewardReq **login.proto **game [CSExploreExtraRewardReq] SC_EXPLORE_EXTRA_REWARD_ACK = 1516; // SCExploreExtraRewardAck **SCExploreExtraRewardAck **login.proto ** [SCExploreExtraRewardAck] CS_EXPLORE_REWARD_REQ = 1517; // 普通等级奖励领取 **CSExploreRewardReq **login.proto **game [CSExploreRewardReq] SC_EXPLORE_REWARD_ACK = 1518; // SCExploreRewardAck **SCExploreRewardAck **login.proto ** [SCExploreRewardAck] CS_DAO_CHANG100_WHEEL_LOG_REQ = 1519; // 获取转盘日志 **CSDaoChang100WheelLogReq **login.proto **game,db [CSDaoChang100WheelLogReq] SC_DAO_CHANG100_WHEEL_LOG_ACK = 1520; // SCDaoChang100WheelLogAck **SCDaoChang100WheelLogAck **login.proto **game [SCDaoChang100WheelLogAck] SC_DAO_CHANG100_WHEEL_LOG_NTF = 1521; // SCDaoChang100WheelLogNtf **SCDaoChang100WheelLogNtf **login.proto **game [SCDaoChang100WheelLogNtf] SC_DAO_CHANG100_WHEEL_CHANG_NTF = 1522; // 道场转盘 **SCDaoChang100WheelChangNtf **login.proto ** [SCDaoChang100WheelChangNtf] CS_ACC_ONLINE_REWARD_REQ = 1523; // 累计在线奖励获取 **CSAccOnlineRewardReq **login.proto **game,db [CSAccOnlineRewardReq] SC_ACC_ONLINE_REWARD_ACK = 1524; // SCAccOnlineRewardAck **SCAccOnlineRewardAck **login.proto ** [SCAccOnlineRewardAck] CS_ONLINE_TIME_REWARD_REQ = 1525; // 当前累计在线奖励获取 **CSOnlineTimeRewardReq **login.proto **game [CSOnlineTimeRewardReq] SC_ONLINE_TIME_REWARD_ACK = 1526; // SCOnlineTimeRewardAck **SCOnlineTimeRewardAck **login.proto ** [SCOnlineTimeRewardAck] SC_ONLINE_TIME_REWARD_NTF = 1527; // SCOnlineTimeRewardNtf **SCOnlineTimeRewardNtf **login.proto ** [SCOnlineTimeRewardNtf] CS_RED_BAG_EXCHANGE_REQ = 1528; // 红包兑换请求 **CSRedBagExchangeReq **login.proto **game [CSRedBagExchangeReq] SC_RED_BAG_EXCHANGE_ACK = 1529; // SCRedBagExchangeAck **SCRedBagExchangeAck **login.proto ** [SCRedBagExchangeAck] CS_PET_ACTIVITY_REQ = 1530; // 请求宠物冲榜活动数据 **CSPetActivityReq **login.proto **game [CSPetActivityReq] SC_PET_ACTIVITY_ACK = 1531; // SCPetActivityAck **SCPetActivityAck **login.proto ** [SCPetActivityAck] CS_PET_ACTIVITY_RANK_REQ = 1532; // CSPetActivityRankReq **CSPetActivityRankReq **login.proto **game,rank [CSPetActivityRankReq] SC_PET_ACTIVITY_RANK_ACK = 1533; // SCPetActivityRankAck **SCPetActivityRankAck **login.proto **game [SCPetActivityRankAck] CS_ADD_QUALITY_POINT_REQ = 1536; // 增加素质点 **CSAddQualityPointReq **login.proto **game [CSAddQualityPointReq] SC_ADD_QUALITY_POINT_ACK = 1537; // 增加素质点返回 **SCAddQualityPointAck **login.proto ** [SCAddQualityPointAck] CS_EXPEDITION_PASS_REWARD_REQ = 1538; // 远征之门通关地图奖励获取 **CSExpeditionPassRewardReq **login.proto **game [CSExpeditionPassRewardReq] SC_EXPEDITION_PASS_REWARD_ACK = 1539; // SCExpeditionPassRewardAck **SCExpeditionPassRewardAck **login.proto ** [SCExpeditionPassRewardAck] CS_ACTIVITIES_LIKABILITY_REWARD_REQ = 1540; // 消耗道具获得好感度(3.8活动) **CSActivitiesLikabilityRewardReq **login.proto **game [CSActivitiesLikabilityRewardReq] SC_ACTIVITIES_LIKABILITY_REWARD_ACK = 1541; // SCActivitiesLikabilityRewardAck **SCActivitiesLikabilityRewardAck **login.proto ** [SCActivitiesLikabilityRewardAck] CS_ACTOR_ATTR_GET_REQ = 1542; // CSActorAttrGetReq **CSActorAttrGetReq **login.proto **game [CSActorAttrGetReq] SC_ACTOR_ATTR_GET_ACK = 1543; // SCActorAttrGetAck **SCActorAttrGetAck **login.proto ** [SCActorAttrGetAck] SC_ACTOR_ATTR_GET_NTF = 1544; // SCActorAttrGetNtf **SCActorAttrGetNtf **login.proto ** [SCActorAttrGetNtf] SC_PET_EQUIP_DATA_NTF = 1545; // 印记数据变更 **SCPetEquipDataNtf **login.proto ** [SCPetEquipDataNtf] CS_PET_EQUIP_LEVEL_UP_REQ = 1546; // 印记升级/进阶 **CSPetEquipLevelUpReq **login.proto **game [CSPetEquipLevelUpReq] SC_PET_EQUIP_LEVEL_UP_ACK = 1547; // SCPetEquipLevelUpAck **SCPetEquipLevelUpAck **login.proto ** [SCPetEquipLevelUpAck] CS_PET_EQUIP_UP_REQ = 1548; // 印记启用 **CSPetEquipUpReq **login.proto **game [CSPetEquipUpReq] SC_PET_EQUIP_UP_ACK = 1549; // SCPetEquipUPAck **SCPetEquipUPAck **login.proto ** [SCPetEquipUPAck] CS_PET_EQUIP_DOWN_REQ = 1550; // 印记卸下 **CSPetEquipDownReq **login.proto **game [CSPetEquipDownReq] SC_PET_EQUIP_DOWN_ACK = 1551; // SCPetEquipDownAck **SCPetEquipDownAck **login.proto ** [SCPetEquipDownAck] CS_COMPETITION_STAR_INFO_REQ = 1552; // CSCompetitionStarInfoReq **CSCompetitionStarInfoReq **login.proto **game [CSCompetitionStarInfoReq] SC_COMPETITION_STAR_INFO_ACK = 1553; // SCCompetitionStarInfoAck **SCCompetitionStarInfoAck **login.proto ** [SCCompetitionStarInfoAck] CS_COMPETITION_STAR_CLOSE_REWARD_REQ = 1556; // 领奖/关闭本轮占卜 **CSCompetitionStarCloseRewardReq **login.proto **game [CSCompetitionStarCloseRewardReq] SC_COMPETITION_STAR_CLOSE_REWARD_ACK = 1557; // SCCompetitionStarCloseRewardAck **SCCompetitionStarCloseRewardAck **login.proto ** [SCCompetitionStarCloseRewardAck] SC_COMPETITION_STAR_INFO_NTF = 1558; // SCCompetitionStarInfoNtf **SCCompetitionStarInfoNtf **login.proto ** [SCCompetitionStarInfoNtf] CS_COMPETITION_STAR_DIVINE_REQ = 1559; // 占卜一次 **CSCompetitionStarDivineReq **login.proto **game [CSCompetitionStarDivineReq] SC_COMPETITION_STAR_DIVINE_ACK = 1560; // SCCompetitionStarDivineAck **SCCompetitionStarDivineAck **login.proto ** [SCCompetitionStarDivineAck] CS_CONVER_SKILL_EXP_REQ = 1561; // 高级技能经验兑换 **CSConverSkillExpReq **login.proto **game [CSConverSkillExpReq] SC_CONVER_SKILL_EXP_ACK = 1562; // SCConverSkillExpAck **SCConverSkillExpAck **login.proto ** [SCConverSkillExpAck] SC_CROSS_YUAN_HANG_TRIAL_DATA_NTF = 1563; // ///////////////////////////////////////////////////////跨服远航试炼 **SCCrossYuanHangTrialDataNtf **login.proto ** [SCCrossYuanHangTrialDataNtf] CS_CROSS_YUAN_HANG_TRIAL_REFRESH_TRIAL_TYPE_REQ = 1564; // 刷新远航试炼品质 **CSCrossYuanHangTrialRefreshTrialTypeReq **login.proto **game [CSCrossYuanHangTrialRefreshTrialTypeReq] SC_CROSS_YUAN_HANG_TRIAL_REFRESH_TRIAL_TYPE_ACK = 1565; // SCCrossYuanHangTrialRefreshTrialTypeAck **SCCrossYuanHangTrialRefreshTrialTypeAck **login.proto ** [SCCrossYuanHangTrialRefreshTrialTypeAck] CS_CROSS_YUAN_HANG_TRIAL_REQ = 1566; // 发起远航试炼 **CSCrossYuanHangTrialReq **login.proto **game [CSCrossYuanHangTrialReq] SC_CROSS_YUAN_HANG_TRIAL_ACK = 1567; // SCCrossYuanHangTrialAck **SCCrossYuanHangTrialAck **login.proto ** [SCCrossYuanHangTrialAck] CS_CROSS_YUAN_HANG_TRIAL_REWARD_REQ = 1568; // 获取远航试炼奖励(试炼结束奖励) **CSCrossYuanHangTrialRewardReq **login.proto **game [CSCrossYuanHangTrialRewardReq] SC_CROSS_YUAN_HANG_TRIAL_REWARD_ACK = 1569; // SCCrossYuanHangTrialRewardAck **SCCrossYuanHangTrialRewardAck **login.proto ** [SCCrossYuanHangTrialRewardAck] CS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_REQ = 1570; // 远航试炼挑战 **CSCrossYuanHangTrialChallengeReq **login.proto **game [CSCrossYuanHangTrialChallengeReq] SC_CROSS_YUAN_HANG_TRIAL_CHALLENGE_ACK = 1571; // SCCrossYuanHangTrialChallengeAck **SCCrossYuanHangTrialChallengeAck **login.proto ** [SCCrossYuanHangTrialChallengeAck] CS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_RESULT_REQ = 1572; // 挑战结果通知 **CSCrossYuanHangTrialChallengeResultReq **login.proto **game [CSCrossYuanHangTrialChallengeResultReq] SC_CROSS_YUAN_HANG_TRIAL_CHALLENGE_RESULT_ACK = 1573; // SCCrossYuanHangTrialChallengeResultAck **SCCrossYuanHangTrialChallengeResultAck **login.proto ** [SCCrossYuanHangTrialChallengeResultAck] CS_CROSS_YUAN_HANG_TRIAL_RANK_LIST_REQ = 1574; // 获取远航试炼排行榜 **CSCrossYuanHangTrialRankListReq **login.proto **game [CSCrossYuanHangTrialRankListReq] SC_CROSS_YUAN_HANG_TRIAL_RANK_LIST_ACK = 1575; // SCCrossYuanHangTrialRankListAck **SCCrossYuanHangTrialRankListAck **login.proto ** [SCCrossYuanHangTrialRankListAck] CS_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_REQ = 1576; // 每次打开界面,或者隔一段时间发送一次,服务器会返回这段时间内变化的数据 **CSCrossYuanHangTrialViewListReq **login.proto **game [CSCrossYuanHangTrialViewListReq] SC_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_ACK = 1577; // SCCrossYuanHangTrialViewListAck **SCCrossYuanHangTrialViewListAck **login.proto ** [SCCrossYuanHangTrialViewListAck] CS_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_OUT_REQ = 1578; // CSCrossYuanHangTrialViewListOutReq **CSCrossYuanHangTrialViewListOutReq **login.proto **game [CSCrossYuanHangTrialViewListOutReq] SC_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_NTF = 1579; // SCCrossYuanHangTrialViewListNtf **SCCrossYuanHangTrialViewListNtf **login.proto ** [SCCrossYuanHangTrialViewListNtf] CS_ACTIVITIES_EXCHANGE_REQ = 1580; // CSActivitiesExchangeReq **CSActivitiesExchangeReq **login.proto **game [CSActivitiesExchangeReq] SC_ACTIVITIES_EXCHANGE_ACK = 1581; // SCActivitiesExchangeAck **SCActivitiesExchangeAck **login.proto **game [SCActivitiesExchangeAck] SC_FASHION_PAPER_DECOMPOSE_ACK = 1588; // SCFashionPaperDecomposeAck **SCFashionPaperDecomposeAck **login.proto ** [SCFashionPaperDecomposeAck] CS_CROSS_YUAN_HANG_TRIAL_INFO_REQ = 1589; // 查询飞艇信息 **CSCrossYuanHangTrialInfoReq **login.proto **game [CSCrossYuanHangTrialInfoReq] SC_CROSS_YUAN_HANG_TRIAL_INFO_ACK = 1590; // SCCrossYuanHangTrialInfoAck **SCCrossYuanHangTrialInfoAck **login.proto ** [SCCrossYuanHangTrialInfoAck] CS_CROSS_YUAN_HANG_TRIAL_LOG_REQ = 1591; // 日志获取 **CSCrossYuanHangTrialLogReq **login.proto **game [CSCrossYuanHangTrialLogReq] SC_CROSS_YUAN_HANG_TRIAL_LOG_ACK = 1592; // SCCrossYuanHangTrialLogAck **SCCrossYuanHangTrialLogAck **login.proto ** [SCCrossYuanHangTrialLogAck] CS_RUSH_ACTIVITY_REQ = 1593; // 请求技能压制冲榜活动数据 **CSRushActivityReq **login.proto **game [CSRushActivityReq] SC_RUSH_ACTIVITY_ACK = 1594; // SCRushActivityAck **SCRushActivityAck **login.proto ** [SCRushActivityAck] CS_RUSH_ACTIVITY_REWARD_REQ = 1595; // 请求技能压制冲榜活动奖励 **CSRushActivityRewardReq **login.proto **game [CSRushActivityRewardReq] SC_RUSH_ACTIVITY_REWARD_ACK = 1596; // SCRushActivityRewardAck **SCRushActivityRewardAck **login.proto ** [SCRushActivityRewardAck] CS_RUSH_SKILL_ACTIVITY_RANK_REQ = 1597; // CSRushSkillActivityRankReq **CSRushSkillActivityRankReq **login.proto **game,rank [CSRushSkillActivityRankReq] SC_RUSH_SKILL_ACTIVITY_RANK_ACK = 1598; // SCRushSkillActivityRankAck **SCRushSkillActivityRankAck **login.proto **game [SCRushSkillActivityRankAck] CS_ACTIVITY_WHEEL_REFRESH_REQ = 1599; // 刷新转盘道具(未开启本轮时操作) **CSActivityWheelRefreshReq **login.proto **game [CSActivityWheelRefreshReq] SC_ACTIVITY_WHEEL_REFRESH_ACK = 1600; // SCActivityWheelRefreshAck **SCActivityWheelRefreshAck **login.proto ** [SCActivityWheelRefreshAck] CS_ACTIVITY_WHEEL_OPEN_REWARD_REQ = 1601; // 开启本轮转盘(开始获取奖励) **CSActivityWheelOpenRewardReq **login.proto **game [CSActivityWheelOpenRewardReq] SC_ACTIVITY_WHEEL_OPEN_REWARD_ACK = 1602; // SCActivityWheelOpenRewardAck **SCActivityWheelOpenRewardAck **login.proto ** [SCActivityWheelOpenRewardAck] CS_ACTIVITY_WHEEL_REWARD_REQ = 1603; // 转一次/转本轮(获取所有奖励) **CSActivityWheelRewardReq **login.proto **game [CSActivityWheelRewardReq] SC_ACTIVITY_WHEEL_REWARD_ACK = 1604; // SCActivityWheelRewardAck **SCActivityWheelRewardAck **login.proto ** [SCActivityWheelRewardAck] CS_ACTIVITY_WHEEL_CLOSE_REWARD_REQ = 1605; // 关闭本轮转盘 **CSActivityWheelCloseRewardReq **login.proto **game [CSActivityWheelCloseRewardReq] SC_ACTIVITY_WHEEL_CLOSE_REWARD_ACK = 1606; // SCActivityWheelCloseRewardAck **SCActivityWheelCloseRewardAck **login.proto ** [SCActivityWheelCloseRewardAck] SC_SKILL_EQUIP_CHANGE_NTF = 1607; // 神器变更通知 **SCSkillEquipChangeNtf **login.proto ** [SCSkillEquipChangeNtf] CS_SKILL_EQUIP_UP_REQ = 1608; // 神器佩戴 **CSSkillEquipUpReq **login.proto **game [CSSkillEquipUpReq] SC_SKILL_EQUIP_UP_ACK = 1609; // SCSkillEquipUpAck **SCSkillEquipUpAck **login.proto ** [SCSkillEquipUpAck] SC_SKILL_EQUIP_SLOT_DATA_NTF = 1610; // 神器槽位变更 **SCSkillEquipSlotDataNtf **login.proto ** [SCSkillEquipSlotDataNtf] CS_SKILL_EQUIP_DOWN_REQ = 1611; // 卸下神器 **CSSkillEquipDownReq **login.proto **game [CSSkillEquipDownReq] SC_SKILL_EQUIP_DOWN_ACK = 1612; // SCSkillEquipDownAck **SCSkillEquipDownAck **login.proto ** [SCSkillEquipDownAck] CS_SKILL_EQUIP_LEVEL_UP_REQ = 1613; // 神器升星 **CSSkillEquipLevelUpReq **login.proto **game [CSSkillEquipLevelUpReq] SC_SKILL_EQUIP_LEVEL_UP_ACK = 1614; // SCSkillEquipLevelUpAck **SCSkillEquipLevelUpAck **login.proto ** [SCSkillEquipLevelUpAck] CS_SKILL_EQUIP_SLOT_LEVEL_UP_REQ = 1615; // 神器槽位升级 **CSSkillEquipSlotLevelUpReq **login.proto **game [CSSkillEquipSlotLevelUpReq] SC_SKILL_EQUIP_SLOT_LEVEL_UP_ACK = 1616; // SCSkillEquipSlotLevelUpAck **SCSkillEquipSlotLevelUpAck **login.proto ** [SCSkillEquipSlotLevelUpAck] CS_SKILL_EQUIP_DECOMPOSE_REQ = 1617; // 神器分解 **CSSkillEquipDecomposeReq **login.proto **game [CSSkillEquipDecomposeReq] SC_SKILL_EQUIP_DECOMPOSE_ACK = 1618; // SCSkillEquipDecomposeAck **SCSkillEquipDecomposeAck **login.proto ** [SCSkillEquipDecomposeAck] CS_CROSS_TOP_TOWER_FIGHT_LIST_REQ = 1620; // 获取挑战列表 **CSCrossTopTowerFightListReq **login.proto **game [CSCrossTopTowerFightListReq] SC_CROSS_TOP_TOWER_FIGHT_LIST_ACK = 1621; // SCCrossTopTowerFightListAck **SCCrossTopTowerFightListAck **login.proto ** [SCCrossTopTowerFightListAck] CS_CROSS_TOP_TOWER_CHALLENGE_RESULT_REQ = 1622; // 战斗结果通知 **CSCrossTopTowerChallengeResultReq **login.proto **game [CSCrossTopTowerChallengeResultReq] SC_CROSS_TOP_TOWER_CHALLENGE_RESULT_ACK = 1623; // SCCrossTopTowerChallengeResultAck **SCCrossTopTowerChallengeResultAck **login.proto ** [SCCrossTopTowerChallengeResultAck] CS_CROSS_TOP_TOWER_FORCE_WIN_REQ = 1624; // 买路操作(直接胜利) **CSCrossTopTowerForceWinReq **login.proto **game [CSCrossTopTowerForceWinReq] SC_CROSS_TOP_TOWER_FORCE_WIN_ACK = 1625; // SCCrossTopTowerForceWinAck **SCCrossTopTowerForceWinAck **login.proto ** [SCCrossTopTowerForceWinAck] CS_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_REQ = 1626; // 获取买路排行榜 **CSCrossTopTowerForceWinRankListReq **login.proto **game [CSCrossTopTowerForceWinRankListReq] SC_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_ACK = 1627; // SCCrossTopTowerForceWinRankListAck **SCCrossTopTowerForceWinRankListAck **login.proto ** [SCCrossTopTowerForceWinRankListAck] CS_CROSS_TOP_TOWER_CHALLENGE_REQ = 1628; // 发起挑战,判断合法性 **CSCrossTopTowerChallengeReq **login.proto **game [CSCrossTopTowerChallengeReq] SC_CROSS_TOP_TOWER_CHALLENGE_ACK = 1629; // SCCrossTopTowerChallengeAck **SCCrossTopTowerChallengeAck **login.proto ** [SCCrossTopTowerChallengeAck] SC_HEAD_UPDATE_NTF = 1630; // 称号状态更新 **SCHeadUpdateNtf **login.proto ** [SCHeadUpdateNtf] CS_HEAD_OPERATE_REQ = 1631; // 称号操作 **CSHeadOperateReq **login.proto **game [CSHeadOperateReq] SC_HEAD_OPERATE_ACK = 1632; // SCHeadOperateAck **SCHeadOperateAck **login.proto ** [SCHeadOperateAck] CS_HEAD_DATA_REQ = 1633; // 请求称号 **CSHeadDataReq **login.proto **game [CSHeadDataReq] SC_HEAD_DATA_ACK = 1634; // SCHeadDataAck **SCHeadDataAck **login.proto ** [SCHeadDataAck] CS_G_CROSS_GET_SERVER_STATE_REQ = 1635; // server_type (31教堂地图) **CSGCrossGetServerStateReq **login.proto **game [CSGCrossGetServerStateReq] SC_G_CROSS_GET_SERVER_STATE_ACK = 1636; // SCGCrossGetServerStateAck **SCGCrossGetServerStateAck **login.proto ** [SCGCrossGetServerStateAck] CS_G_CROSS_PLAYER_ENTER_MAP_REQ = 1637; // 角色进入地图 **CSGCrossPlayerEnterMapReq **login.proto **game [CSGCrossPlayerEnterMapReq] SC_G_CROSS_PLAYER_ENTER_MAP_ACK = 1638; // SCGCrossPlayerEnterMapAck **SCGCrossPlayerEnterMapAck **login.proto ** [SCGCrossPlayerEnterMapAck] CS_G_CROSS_PLAYER_LEAVE_MAP_REQ = 1639; // 离开地图 **CSGCrossPlayerLeaveMapReq **login.proto **game [CSGCrossPlayerLeaveMapReq] CS_G_CROSS_PLAYER_MAP_SYNC_POS_REQ = 1640; // 客户端1s内发送的位置同步包(视野同步) **CSGCrossPlayerMapSyncPosReq **login.proto **game [CSGCrossPlayerMapSyncPosReq] SC_G_CROSS_PLAYER_MAP_SYNC_POS_NTF = 1641; // 位置同步消息(用来做视野同步) **SCGCrossPlayerMapSyncPosNtf **login.proto ** [SCGCrossPlayerMapSyncPosNtf] SC_G_CROSS_PLAYER_ENTER_NTF = 1646; // 通知玩家当前有其他玩家进入自己视野 **SCGCrossPlayerEnterNtf **login.proto ** [SCGCrossPlayerEnterNtf] SC_G_CROSS_PLAYER_LEAVE_NTF = 1647; // SCGCrossPlayerLeaveNtf **SCGCrossPlayerLeaveNtf **login.proto ** [SCGCrossPlayerLeaveNtf] CS_G_CROSS_PLAYER_SHOW_INFO_REQ = 1648; // 获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理) **CSGCrossPlayerShowInfoReq **login.proto **game [CSGCrossPlayerShowInfoReq] SC_G_CROSS_PLAYER_SHOW_INFO_NTF = 1649; // SCGCrossPlayerShowInfoNtf **SCGCrossPlayerShowInfoNtf **login.proto ** [SCGCrossPlayerShowInfoNtf] CS_SKILL_EQUIP_REMADE_REQ = 1650; // 神器重铸 **CSSkillEquipRemadeReq **login.proto **game [CSSkillEquipRemadeReq] SC_SKILL_EQUIP_REMADE_ACK = 1651; // SCSkillEquipRemadeAck **SCSkillEquipRemadeAck **login.proto ** [SCSkillEquipRemadeAck] CS_SKILL_EQUIP_POOL_REQ = 1652; // 神器重铸尺子 **CSSkillEquipPoolReq **login.proto **game [CSSkillEquipPoolReq] SC_SKILL_EQUIP_POOL_ACK = 1653; // SCSkillEquipPoolAck **SCSkillEquipPoolAck **login.proto ** [SCSkillEquipPoolAck] CS_GUILD_DEMON_INFO_REQ = 1654; // 公会魔王信息请求 **CSGuildDemonInfoReq **login.proto **game,guild [CSGuildDemonInfoReq] SC_GUILD_DEMON_INFO_ACK = 1655; // SCGuildDemonInfoAck **SCGuildDemonInfoAck **login.proto **game [SCGuildDemonInfoAck] CS_GUILD_DEMON_FIGHT_REQ = 1656; // 公会魔王战斗请求 **CSGuildDemonFightReq **login.proto **game,guild [CSGuildDemonFightReq] SC_GUILD_DEMON_FIGHT_ACK = 1657; // SCGuildDemonFightAck **SCGuildDemonFightAck **login.proto **game [SCGuildDemonFightAck] CS_GUILD_DEMON_GUILD_RANK_REQ = 1658; // 请求公会魔王公会排名 **CSGuildDemonGuildRankReq **login.proto **game,guild [CSGuildDemonGuildRankReq] SC_GUILD_DEMON_GUILD_RANK_ACK = 1659; // SCGuildDemonGuildRankAck **SCGuildDemonGuildRankAck **login.proto **game [SCGuildDemonGuildRankAck] CS_GUILD_DEMON_MVP_RANK_REQ = 1660; // 请求公会魔王最强公会个人排名 **CSGuildDemonMVPRankReq **login.proto **game,guild [CSGuildDemonMVPRankReq] SC_GUILD_DEMON_MVP_RANK_ACK = 1661; // SCGuildDemonMVPRankAck **SCGuildDemonMVPRankAck **login.proto **game [SCGuildDemonMVPRankAck] CS_GUILD_DEMON_BUY_FIGHT_COUNT_REQ = 1662; // 请求购买公会魔王战斗次数 **CSGuildDemonBuyFightCountReq **login.proto **game [CSGuildDemonBuyFightCountReq] SC_GUILD_DEMON_BUY_FIGHT_COUNT_ACK = 1663; // SCGuildDemonBuyFightCountAck **SCGuildDemonBuyFightCountAck **login.proto **game [SCGuildDemonBuyFightCountAck] CS_ACTIVITY_SUMMON_REQ = 1664; // 召唤 **CSActivitySummonReq **login.proto **game [CSActivitySummonReq] SC_ACTIVITY_SUMMON_ACK = 1665; // SCActivitySummonAck **SCActivitySummonAck **login.proto ** [SCActivitySummonAck] CS_ACTIVITY_SIGN_IN_REQ = 1666; // CSActivitySignInReq **CSActivitySignInReq **login.proto **game [CSActivitySignInReq] SC_ACTIVITY_SIGN_IN_ACK = 1667; // SCActivitySignInAck **SCActivitySignInAck **login.proto ** [SCActivitySignInAck] CS_SKILL_EQUIP_SHIFT_REQ = 1668; // 神器转移 **CSSkillEquipShiftReq **login.proto **game [CSSkillEquipShiftReq] SC_SKILL_EQUIP_SHIFT_ACK = 1669; // SCSkillEquipShiftAck **SCSkillEquipShiftAck **login.proto ** [SCSkillEquipShiftAck] CS_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_REQ = 1670; // 获取挑战者view信息 **CSCrossTopTowerChallengeViewInfoReq **login.proto **game [CSCrossTopTowerChallengeViewInfoReq] SC_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_ACK = 1671; // SCCrossTopTowerChallengeViewInfoAck **SCCrossTopTowerChallengeViewInfoAck **login.proto ** [SCCrossTopTowerChallengeViewInfoAck] CS_G_CROSS_PLAYER_MAP_SYNC_PARAM_REQ = 1672; // 客户端模拟使用 **CSGCrossPlayerMapSyncParamReq **login.proto **game [CSGCrossPlayerMapSyncParamReq] SC_G_CROSS_PLAYER_MAP_SYNC_PARAM_NTF = 1673; // SCGCrossPlayerMapSyncParamNtf **SCGCrossPlayerMapSyncParamNtf **login.proto ** [SCGCrossPlayerMapSyncParamNtf] CS_COMPETITION_ON_VOTE_REQ = 1674; // 偶像季 主动投票 **CSCompetitionOnVoteReq **login.proto **game [CSCompetitionOnVoteReq] SC_COMPETITION_ON_VOTE_ACK = 1675; // SCCompetitionOnVoteAck **SCCompetitionOnVoteAck **login.proto ** [SCCompetitionOnVoteAck] CS_COMPETITION_SELF_FANS_INFO_REQ = 1676; // 偶像季 请求自己的粉丝榜 **CSCompetitionSelfFansInfoReq **login.proto **game [CSCompetitionSelfFansInfoReq] SC_COMPETITION_SELF_FANS_INFO_ACK = 1677; // SCCompetitionSelfFansInfoAck **SCCompetitionSelfFansInfoAck **login.proto ** [SCCompetitionSelfFansInfoAck] CS_COMPETITION_VOTE_RANK_REQ = 1678; // 偶像季 得票排行榜单 **CSCompetitionVoteRankReq **login.proto **game [CSCompetitionVoteRankReq] SC_COMPETITION_VOTE_RANK_ACK = 1679; // SCCompetitionVoteRankAck **SCCompetitionVoteRankAck **login.proto ** [SCCompetitionVoteRankAck] CS_COMPETITION_FANS_REWARD_RANK_REQ = 1680; // 偶像季 粉丝奖励榜 **CSCompetitionFansRewardRankReq **login.proto **game [CSCompetitionFansRewardRankReq] SC_COMPETITION_FANS_REWARD_RANK_ACK = 1681; // SCCompetitionFansRewardRankAck **SCCompetitionFansRewardRankAck **login.proto ** [SCCompetitionFansRewardRankAck] CS_COMPETITION_FANS_GET_REWARD_REQ = 1682; // 偶像季 粉丝领奖 **CSCompetitionFansGetRewardReq **login.proto **game [CSCompetitionFansGetRewardReq] SC_COMPETITION_FANS_GET_REWARD_ACK = 1683; // SCCompetitionFansGetRewardAck **SCCompetitionFansGetRewardAck **login.proto ** [SCCompetitionFansGetRewardAck] CS_COMPETITION_FANS_DAY_REWARD_REQ = 1684; // 偶像季 请求每日奖励 **CSCompetitionFansDayRewardReq **login.proto **game [CSCompetitionFansDayRewardReq] SC_COMPETITION_FANS_DAY_REWARD_ACK = 1685; // SCCompetitionFansDayRewardAck **SCCompetitionFansDayRewardAck **login.proto ** [SCCompetitionFansDayRewardAck] CS_COMPETITION_GET_PLAYER_VOTE_RANK_REQ = 1686; // 偶像季 请求玩家票数排行榜 **CSCompetitionGetPlayerVoteRankReq **login.proto **game [CSCompetitionGetPlayerVoteRankReq] SC_COMPETITION_GET_PLAYER_VOTE_RANK_ACK = 1687; // SCCompetitionGetPlayerVoteRankAck **SCCompetitionGetPlayerVoteRankAck **login.proto ** [SCCompetitionGetPlayerVoteRankAck] CS_PET_DETAIL_INFO_REQ = 1688; // 背包界面只下发必要数据,后续通过打开宠物界面主动获取 **CSPetDetailInfoReq **login.proto **game [CSPetDetailInfoReq] SC_PET_DETAIL_INFO_ACK = 1689; // SCPetDetailInfoAck **SCPetDetailInfoAck **login.proto ** [SCPetDetailInfoAck] CS_WISH_BOX_USE_REQ = 1690; // 使用许愿宝箱 **CSWishBoxUseReq **login.proto **game [CSWishBoxUseReq] SC_WISH_BOX_USE_ACK = 1691; // SCWishBoxUseAck **SCWishBoxUseAck **login.proto ** [SCWishBoxUseAck] CS_WISH_UNLOCK_SLOT_REQ = 1692; // 解锁许愿宝箱槽位 **CSWishUnlockSlotReq **login.proto **game [CSWishUnlockSlotReq] SC_UPDATE_WISH_SLOT_NTF = 1694; // SCUpdateWishSlotNtf **SCUpdateWishSlotNtf **login.proto ** [SCUpdateWishSlotNtf] SC_WISH_UNLOCK_SLOT_ACK = 1695; // SCWishUnlockSlotAck **SCWishUnlockSlotAck **login.proto ** [SCWishUnlockSlotAck] CS_WISH_SLOT_REQ = 1696; // 许愿箱加速 + 领奖 **CSWishSlotReq **login.proto **game [CSWishSlotReq] SC_WISH_SLOT_REQ_ACK = 1697; // SCWishSlotReqAck **SCWishSlotReqAck **login.proto ** [SCWishSlotReqAck] CS_ACTIVITIES_WORD_NOTICE_SET_REQ = 1698; // 集字活动提醒设置 **CSActivitiesWordNoticeSetReq **login.proto **game [CSActivitiesWordNoticeSetReq] SC_ACTIVITIES_WORD_NOTICE_SET_ACK = 1699; // SCActivitiesWordNoticeSetAck **SCActivitiesWordNoticeSetAck **login.proto ** [SCActivitiesWordNoticeSetAck] SC_PET_QIYUE_DATA_NTF = 1700; // 契约槽位数据变更通知 **SCPetQiyueDataNtf **login.proto ** [SCPetQiyueDataNtf] CS_PET_QIYUE_SLOT_UNLOCK_REQ = 1701; // 契约槽位解锁 **CSPetQiyueSlotUnlockReq **login.proto **game [CSPetQiyueSlotUnlockReq] SC_PET_QIYUE_SLOT_UNLOCK_ACK = 1702; // SCPetQiyueSlotUnlockAck **SCPetQiyueSlotUnlockAck **login.proto ** [SCPetQiyueSlotUnlockAck] CS_PET_QIYUE_SLOT_IN_REQ = 1703; // 契约操作添加宠物(替换也使用该协议) **CSPetQiyueSlotInReq **login.proto **game [CSPetQiyueSlotInReq] SC_PET_QIYUE_SLOT_IN_ACK = 1704; // SCPetQiyueSlotInAck **SCPetQiyueSlotInAck **login.proto ** [SCPetQiyueSlotInAck] CS_PET_QIYUE_SLOT_OUT_REQ = 1705; // 卸载契约槽宠物 **CSPetQiyueSlotOutReq **login.proto **game [CSPetQiyueSlotOutReq] SC_PET_QIYUE_SLOT_OUT_ACK = 1706; // SCPetQiyueSlotOutAck **SCPetQiyueSlotOutAck **login.proto ** [SCPetQiyueSlotOutAck] CS_PET_QIYUE_BATTLE_PET_ATTR_REQ = 1707; // 契约总属性面板中出阵宠物契约属性 **CSPetQiyueBattlePetAttrReq **login.proto **game [CSPetQiyueBattlePetAttrReq] SC_PET_QIYUE_BATTLE_PET_ATTR_ACK = 1708; // SCPetQiyueBattlePetAttrAck **SCPetQiyueBattlePetAttrAck **login.proto ** [SCPetQiyueBattlePetAttrAck] CS_CARD_LEVEL_EXCHANGE_REQ = 1709; // 卡片互换 **CSCardLevelExchangeReq **login.proto **game [CSCardLevelExchangeReq] SC_CARD_LEVEL_EXCHANGE_ACK = 1710; // SCCardLevelExchangeAck **SCCardLevelExchangeAck **login.proto ** [SCCardLevelExchangeAck] SC_COMBINE_SERVER_ONLINE_NTF = 1711; // 上线合服通知 **SCCombineServerOnlineNtf **login.proto ** [SCCombineServerOnlineNtf] CS_COMBINE_SERVER_INFO_REQ = 1712; // 合服公告内容请求 **CSCombineServerInfoReq **login.proto **game [CSCombineServerInfoReq] SC_COMBINE_SERVER_INFO_ACK = 1713; // SCCombineServerInfoAck **SCCombineServerInfoAck **login.proto ** [SCCombineServerInfoAck] CS_PET_DATA_EXCHANGE_REQ = 1714; // 宠物传承 **CSPetDataExchangeReq **login.proto **game [CSPetDataExchangeReq] SC_PET_DATA_EXCHANGE_ACK = 1715; // SCPetDataExchangeAck **SCPetDataExchangeAck **login.proto ** [SCPetDataExchangeAck] SC_PAY_INFO_GET_ACK = 1716; // SCPayInfoGetAck **SCPayInfoGetAck **login.proto ** [SCPayInfoGetAck] CS_ADD_ROLE_CHALLENGE_COUNT_REQ = 1717; // 请求增加挑战次数 **CSAddRoleChallengeCountReq **login.proto **game [CSAddRoleChallengeCountReq] SC_ADD_ROLE_CHALLENGE_COUNT_ACK = 1718; // SCAddRoleChallengeCountAck **SCAddRoleChallengeCountAck **login.proto ** [SCAddRoleChallengeCountAck] SC_WATCH_AD_INFO_NTF = 1719; // SCWatchADInfoNtf **SCWatchADInfoNtf **login.proto ** [SCWatchADInfoNtf] SC_BT_FUNC_DISABLE_FLAG_NTF = 1723; // 功能开启 **SCBTFuncDisableFlagNtf **login.proto ** [SCBTFuncDisableFlagNtf] CS_GOOGLE_COMMENT_REQ = 1724; // CSGoogleCommentReq **CSGoogleCommentReq **login.proto **game [CSGoogleCommentReq] SC_GOOGLE_COMMENT_ACK = 1725; // SCGoogleCommentAck **SCGoogleCommentAck **login.proto ** [SCGoogleCommentAck] CS_MUJOY_LOGIN_AWARD_REQ = 1726; // 妙聚:请求领取每日登录奖励 **CSMujoyLoginAwardReq **login.proto **game [CSMujoyLoginAwardReq] SC_MUJOY_LOGIN_AWARD_ACK = 1727; // SCMujoyLoginAwardAck **SCMujoyLoginAwardAck **login.proto ** [SCMujoyLoginAwardAck] CS_MUJOY_GET_REQ = 1728; // 秒聚:请求信息 **CSMujoyGetReq **login.proto **game [CSMujoyGetReq] SC_MUJOY_GET_ACK = 1729; // SCMujoyGetAck **SCMujoyGetAck **login.proto ** [SCMujoyGetAck] CS_MUJOY_USE_DICE_REQ = 1730; // 妙聚:请求投掷骰子(默认会放弃当前暂存奖励) **CSMujoyUseDiceReq **login.proto **game [CSMujoyUseDiceReq] SC_MUJOY_USE_DICE_ACK = 1731; // SCMujoyUseDiceAck **SCMujoyUseDiceAck **login.proto ** [SCMujoyUseDiceAck] CS_MUJOY_DICE_AWARD_REQ = 1732; // 妙聚:看广告领取暂存奖励 **CSMujoyDiceAwardReq **login.proto **game [CSMujoyDiceAwardReq] SC_MUJOY_DICE_AWARD_ACK = 1733; // SCMujoyDiceAwardAck **SCMujoyDiceAwardAck **login.proto ** [SCMujoyDiceAwardAck] SC_MUJOY_NTF = 1734; // SCMujoyNtf **SCMujoyNtf **login.proto ** [SCMujoyNtf] CS_MUJOY_FLIP_REQ = 1735; // 妙聚:翻牌子 **CSMujoyFlipReq **login.proto **game [CSMujoyFlipReq] SC_MUJOY_FLIP_ACK = 1736; // SCMujoyFlipAck **SCMujoyFlipAck **login.proto ** [SCMujoyFlipAck] CS_EXPLORE_REWARD_ONEKEY_REQ = 1737; // 飞艇探索一键领取(含满级奖励) **CSExploreRewardOnekeyReq **login.proto **game [CSExploreRewardOnekeyReq] SC_EXPLORE_REWARD_ONEKEY_ACK = 1738; // SCExploreRewardOnekeyAck **SCExploreRewardOnekeyAck **login.proto ** [SCExploreRewardOnekeyAck] CS_COLLECTION_REWARD_GET_REQ = 1739; // CSCollectionRewardGetReq **CSCollectionRewardGetReq **login.proto **game [CSCollectionRewardGetReq] SC_COLLECTION_REWARD_GET_ACK = 1740; // SCCollectionRewardGetAck **SCCollectionRewardGetAck **login.proto ** [SCCollectionRewardGetAck] CS_GET_SERVER_TIME_INFO_REQ = 1741; // 获取服务器时间详细信息。包括:时间戳时区、时区名称、时区偏移量 **CSGetServerTimeInfoReq **login.proto **game [CSGetServerTimeInfoReq] SC_GET_SERVER_TIME_INFO_ACK = 1742; // SCGetServerTimeInfoAck **SCGetServerTimeInfoAck **login.proto ** [SCGetServerTimeInfoAck] CS_FUND_AWARD_ONEKEY_REQ = 1745; // CSFundAwardOnekeyReq **CSFundAwardOnekeyReq **login.proto **game [CSFundAwardOnekeyReq] SC_FUND_AWARD_ONEKEY_ACK = 1746; // SCFundAwardOnekeyAck **SCFundAwardOnekeyAck **login.proto ** [SCFundAwardOnekeyAck] CS_GET_COMMON_ACTIVITY_RANK_REQ = 1747; // 请求获取活动排行榜信息 **CSGetCommonActivityRankReq **login.proto **game,rank [CSGetCommonActivityRankReq] SC_GET_COMMON_ACTIVITY_RANK_ACK = 1748; // SCGetCommonActivityRankAck **SCGetCommonActivityRankAck **login.proto **game [SCGetCommonActivityRankAck] CS_GET_PET_RANK_AWARD_REQ = 1749; // 请求领取活动排行榜奖励 **CSGetPetRankAwardReq **login.proto **game,rank [CSGetPetRankAwardReq] SC_GET_PET_RANK_AWARD_ACK = 1750; // SCGetPetRankAwardAck **SCGetPetRankAwardAck **login.proto **game,rank [SCGetPetRankAwardAck] CS_LEVELUP_SUMMON_REQ = 1751; // CSLevelupSummonReq **CSLevelupSummonReq **login.proto **game [CSLevelupSummonReq] SC_LEVELUP_SUMMON_ACK = 1752; // SCLevelupSummonAck **SCLevelupSummonAck **login.proto ** [SCLevelupSummonAck] SC_LEVELUP_SUMMON_STARTUP_NTF = 1753; // SCLevelupSummonStartupNtf **SCLevelupSummonStartupNtf **login.proto ** [SCLevelupSummonStartupNtf] CS_FRUIT_JOIN_REQ = 1754; // CSFruitJoinReq **CSFruitJoinReq **login.proto **game,fruit [CSFruitJoinReq] SC_FRUIT_JOIN_ACK = 1755; // SCFruitJoinAck **SCFruitJoinAck **login.proto **game,fruit [SCFruitJoinAck] CS_FRUIT_LEAVE_REQ = 1756; // CSFruitLeaveReq **CSFruitLeaveReq **login.proto **game,fruit [CSFruitLeaveReq] SC_FRUIT_LEAVE_ACK = 1757; // SCFruitLeaveAck **SCFruitLeaveAck **login.proto **game,fruit [SCFruitLeaveAck] CS_FRUIT_BET_REQ = 1758; // CSFruitBetReq **CSFruitBetReq **login.proto **game,fruit [CSFruitBetReq] SC_FRUIT_BET_ACK = 1759; // SCFruitBetAck **SCFruitBetAck **login.proto **game,fruit [SCFruitBetAck] SC_FRUIT_SETTLE_NTF = 1760; // SCFruitSettleNtf **SCFruitSettleNtf **login.proto ** [SCFruitSettleNtf] SC_FRUIT_SEC_TICK_NTF = 1761; // SCFruitSecTickNtf **SCFruitSecTickNtf **login.proto ** [SCFruitSecTickNtf] SS_WEB_GM_CHAT_MSG_NTF = 3000; // SSWebGMChatMsgNtf **SSWebGMChatMsgNtf **logic.proto **db [SSWebGMChatMsgNtf] SS_WEB_GM_ADD_MAIL_NTF = 3001; // SSWebGMAddMailNtf **SSWebGMAddMailNtf **logic.proto **social,game,db [SSWebGMAddMailNtf] SS_WEB_GM_BAN_NTF = 3002; // SSWebGMBanNtf **SSWebGMBanNtf **logic.proto **social,game [SSWebGMBanNtf] SS_WEB_GM_NOTICE_NTF = 3003; // SSWebGMNoticeNtf **SSWebGMNoticeNtf **logic.proto **social,game [SSWebGMNoticeNtf] SS_PLAYER_ONLINE_NTF = 3004; // 通知social服务器玩家上线 **SSPlayerOnlineNtf **logic.proto **social,fruit [SSPlayerOnlineNtf] SS_PLAYER_OFFLINE_NTF = 3005; // SSPlayerOfflineNtf **SSPlayerOfflineNtf **logic.proto **social,battleboss,fruit [SSPlayerOfflineNtf] SS_CHAT_MESSAGE_ACK = 3006; // 消息发送不成功,存到玩家的离线库中 **SSChatMessageAck **logic.proto **game [SSChatMessageAck] SS_CHAT_MESSAGE_NTF = 3007; // SSChatMessageNtf **SSChatMessageNtf **logic.proto **game [SSChatMessageNtf] SS_GUILD_CHAT_MESSAGE_NTF = 3008; // SSGuildChatMessageNtf **SSGuildChatMessageNtf **logic.proto **guild,social [SSGuildChatMessageNtf] SS_GUILD_NOTICE_MESSAGE_NTF = 3009; // SSGuildNoticeMessageNtf **SSGuildNoticeMessageNtf **logic.proto **social [SSGuildNoticeMessageNtf] SS_GUILD_NOTICE_TO_ROLE_NTF = 3010; // SSGuildNoticeToRoleNtf **SSGuildNoticeToRoleNtf **logic.proto **game [SSGuildNoticeToRoleNtf] SS_PLAYER_ENTER_MAP_REQ = 3011; // 选择合适的AOI服务器节点 **SSPlayerEnterMapReq **logic.proto **aoi [SSPlayerEnterMapReq] SS_PLAYER_LEAVE_MAP_NTF = 3012; // 角色离开地图通知 **SSPlayerLeaveMapNtf **logic.proto **aoi [SSPlayerLeaveMapNtf] SS_PLAYER_AOI_RECONNECT = 3013; // 断线重连后重新绑定,gate节点信息 **SSPlayerAoiReconnect **logic.proto **aoi [SSPlayerAoiReconnect] SS_PLAYER_LEAVE_MAP_REQ_ACK = 3014; // 离线后获取最终位置 **SSPlayerLeaveMapReqAck **logic.proto **game [SSPlayerLeaveMapReqAck] SS_NAME_REQ = 3015; // 创建流程中名字判断 **SSNameReq **logic.proto **db [SSNameReq] SS_NAME_NTF = 3016; // SSNameNtf **SSNameNtf **logic.proto **game [SSNameNtf] SS_PLAYER_SHOW_CHANGE_REQ = 3017; // 玩家显示变更通知 **SSPlayerShowChangeReq **logic.proto **aoi [SSPlayerShowChangeReq] SS_PLAYER_ENTER_CHALLENGE_NTF = 3018; // 进入boss场景 **SSPlayerEnterChallengeNtf **logic.proto **game [SSPlayerEnterChallengeNtf] SS_PLAYER_LEAVE_CHALLENGE_NTF = 3019; // 离开boss场景 **SSPlayerLeaveChallengeNtf **logic.proto **game [SSPlayerLeaveChallengeNtf] SS_PLAYER_CHALLENGE_HP_NTF = 3020; // bossHP通知 **SSPlayerChallengeHpNtf **logic.proto **game [SSPlayerChallengeHpNtf] SS_PLAYER_CHALLENGE_RESULT_NTF = 3021; // 挑战结果通知 **SSPlayerChallengeResultNtf **logic.proto **game [SSPlayerChallengeResultNtf] SS_ADD_MAIL_NTF = 3022; // (4/5)和8选其一,根据邮件类型 **SSAddMailNtf **logic.proto **social,game,db [SSAddMailNtf] SS_GET_COMPETITION_DATA_REQ = 3023; // 上线时加入选拔季排行列表 **SSGetCompetitionDataReq **logic.proto **rank [SSGetCompetitionDataReq] SS_GET_COMPETITION_DATA_ACK = 3024; // SSGetCompetitionDataAck **SSGetCompetitionDataAck **logic.proto **game [SSGetCompetitionDataAck] SS_COMPETITION_REWARD_REQ = 3025; // 赛季结算奖励 **SSCompetitionRewardReq **logic.proto **rank [SSCompetitionRewardReq] SS_COMPETITION_REWARD_ACK = 3026; // SSCompetitionRewardAck **SSCompetitionRewardAck **logic.proto **game [SSCompetitionRewardAck] SS_COMPETITION_REWARD_HISTORY_REQ = 3027; // 上线时一次性获取历史赛季奖励 **SSCompetitionRewardHistoryReq **logic.proto **rank [SSCompetitionRewardHistoryReq] SS_COMPETITION_REWARD_HISTORY_ACK = 3028; // SSCompetitionRewardHistoryAck **SSCompetitionRewardHistoryAck **logic.proto **game [SSCompetitionRewardHistoryAck] SS_COMPETITION_UPDATE_SCORE_REQ = 3029; // 更新积分赛季排名 **SSCompetitionUpdateScoreReq **logic.proto **rank [SSCompetitionUpdateScoreReq] SS_COMPETITION_UPDATE_SCORE_ACK = 3030; // SSCompetitionUpdateScoreAck **SSCompetitionUpdateScoreAck **logic.proto **game [SSCompetitionUpdateScoreAck] SS_FRIEND_ADD_REQ = 3031; // friend **SSFriendAddReq **logic.proto **social,game [SSFriendAddReq] SS_FRIEND_ADD_ACK = 3032; // SSFriendAddAck **SSFriendAddAck **logic.proto **game,social [SSFriendAddAck] SS_FRIEND_DEL_REQ = 3033; // 通过social发送给其他game服务器后,如果为找到del角色信息,会发送给db做处理 **SSFriendDelReq **logic.proto **social,game [SSFriendDelReq] SS_FRIEND_DEL_ACK = 3034; // SSFriendDelAck **SSFriendDelAck **logic.proto **game [SSFriendDelAck] SS_FRIEND_BLACK_NTF = 3035; // SSFriendBlackNtf **SSFriendBlackNtf **logic.proto **social,game [SSFriendBlackNtf] SS_ONLINE_STATE_REQ = 3036; // 查询在线状态 **SSOnlineStateReq **logic.proto **social [SSOnlineStateReq] SS_ONLINE_STATE_ACK = 3037; // SSOnlineStateAck **SSOnlineStateAck **logic.proto **game [SSOnlineStateAck] SS_GUILD_ON_ADD_ACTIVITY_NTF = 3038; // 公会相关消息 **SSGuildOnAddActivityNtf **logic.proto **guild [SSGuildOnAddActivityNtf] SS_GUILD_BOSS_REFRESH_NTF = 3039; // SSGuildBossRefreshNtf **SSGuildBossRefreshNtf **logic.proto **game [SSGuildBossRefreshNtf] SS_GUILD_ONLINE_STATE_REQ = 3040; // 同步公会成员在线状态 **SSGuildOnlineStateReq **logic.proto **social [SSGuildOnlineStateReq] SS_GUILD_ONLINE_STATE_ACK = 3041; // SSGuildOnlineStateAck **SSGuildOnlineStateAck **logic.proto **guild [SSGuildOnlineStateAck] SS_GUILD_MEMBER_ONLINE_INFO_REQ = 3042; // 获取新加入公会成员的在线状态 **SSGuildMemberOnlineInfoReq **logic.proto **social [SSGuildMemberOnlineInfoReq] SS_GUILD_MEMBER_ONLINE_INFO_ACK = 3043; // SSGuildMemberOnlineInfoAck **SSGuildMemberOnlineInfoAck **logic.proto **guild [SSGuildMemberOnlineInfoAck] SS_GUILD_NAME_CHANGE_NTF = 3044; // 公会改名通知 **SSGuildNameChangeNtf **logic.proto **social [SSGuildNameChangeNtf] SS_ONLINE_GUILD_INFO_REQ = 3045; // 玩家上线请求公会信息 **SSOnlineGuildInfoReq **logic.proto **guild [SSOnlineGuildInfoReq] SS_ONLINE_GUILD_INFO_ACK = 3046; // SSOnlineGuildInfoAck **SSOnlineGuildInfoAck **logic.proto **game [SSOnlineGuildInfoAck] SS_EXPEDITION_HELP_REQ = 3047; // ////////////////////////expedition **SSExpeditionHelpReq **logic.proto **social,game [SSExpeditionHelpReq] SS_EXPEDITION_HELP_ACK = 3048; // SSExpeditionHelpAck **SSExpeditionHelpAck **logic.proto **game,social [SSExpeditionHelpAck] SS_INVITATION_BE_TO_MEMBER_REQ = 3049; // 填写邀请码成为导师成员 **SSInvitationBeToMemberReq **logic.proto **game,social [SSInvitationBeToMemberReq] SS_INVITATION_BE_TO_MEMBER_ACK = 3050; // SSInvitationBeToMemberAck **SSInvitationBeToMemberAck **logic.proto **game,social [SSInvitationBeToMemberAck] SS_INVITATION_BE_TO_MEMBER_DB_REQ = 3051; // master不在线操作数据库 **SSInvitationBeToMemberDBReq **logic.proto **db [SSInvitationBeToMemberDBReq] SS_INVITATION_BE_TO_MEMBER_DB_ACK = 3052; // SSInvitationBeToMemberDBAck **SSInvitationBeToMemberDBAck **logic.proto **game [SSInvitationBeToMemberDBAck] SS_INVITATION_DEL_MEMBER_NTF = 3053; // 解除关系 **SSInvitationDelMemberNtf **logic.proto **social,game [SSInvitationDelMemberNtf] SS_INVITATION_MEMBER_NOTICE_MASTER_REQ = 3054; // 等级,充值等数据变更时通知导师 **SSInvitationMemberNoticeMasterReq **logic.proto **social,game [SSInvitationMemberNoticeMasterReq] SS_INVITATION_MEMBER_NOTICE_MASTER_ACK = 3055; // SSInvitationMemberNoticeMasterAck **SSInvitationMemberNoticeMasterAck **logic.proto **social,game [SSInvitationMemberNoticeMasterAck] SS_PAY_INFO_SAVE_REQ = 3056; // 充值订单数据保存/状态变更 **SSPayInfoSaveReq **logic.proto **db [SSPayInfoSaveReq] SS_PAY_INFO_SAVE_ACK = 3057; // SSPayInfoSaveAck **SSPayInfoSaveAck **logic.proto **game [SSPayInfoSaveAck] SS_PAY_INFO_ORDER_OK_LIST_GET_REQ = 3058; // 上线获取成功成但是没有获取奖励的订单数据 **SSPayInfoOrderOKListGetReq **logic.proto **db [SSPayInfoOrderOKListGetReq] SS_PAY_INFO_ORDER_OK_LIST_GET_ACK = 3059; // SSPayInfoOrderOkListGetAck **SSPayInfoOrderOkListGetAck **logic.proto **game [SSPayInfoOrderOkListGetAck] SS_PAY_INFO_ORDER_NTF = 3060; // 充值成功后gmweb通知给game服务器 **SSPayInfoOrderNtf **logic.proto **social,game [SSPayInfoOrderNtf] SS_DAO_CHANG100_POS_INFO_LIST_REQ = 3061; // 获取占位信息 **SSDaoChang100PosInfoListReq **logic.proto **rank [SSDaoChang100PosInfoListReq] SS_DAO_CHANG100_POS_INFO_LIST_ACK = 3062; // SSDaoChang100PosInfoListAck **SSDaoChang100PosInfoListAck **logic.proto **game [SSDaoChang100PosInfoListAck] SS_DAO_CHANG100_LOG_REQ = 3063; // 占领日志信息 **SSDaoChang100LogReq **logic.proto **rank [SSDaoChang100LogReq] SS_DAO_CHANG100_LOG_ACK = 3064; // SSDaoChang100LogAck **SSDaoChang100LogAck **logic.proto **game [SSDaoChang100LogAck] SS_DAO_CHANG100_CHALLENGE_REQ = 3065; // 挑战占位 **SSDaoChang100ChallengeReq **logic.proto **rank [SSDaoChang100ChallengeReq] SS_DAO_CHANG100_CHALLENGE_ACK = 3066; // SSDaoChang100ChallengeAck **SSDaoChang100ChallengeAck **logic.proto **game [SSDaoChang100ChallengeAck] SS_DAO_CHANG100_CHALLENGE_RESULT_REQ = 3067; // 挑战占位战斗结果上报 **SSDaoChang100ChallengeResultReq **logic.proto **rank [SSDaoChang100ChallengeResultReq] SS_DAO_CHANG100_CHALLENGE_RESULT_ACK = 3068; // SSDaoChang100ChallengeResultAck **SSDaoChang100ChallengeResultAck **logic.proto **game [SSDaoChang100ChallengeResultAck] SS_DAO_CHANG100_CHALLENGE_RESULT_NTF = 3069; // SSDaoChang100ChallengeResultNtf **SSDaoChang100ChallengeResultNtf **logic.proto **game,social [SSDaoChang100ChallengeResultNtf] SS_DAO_CHANG100_TIME_REWARD_REQ = 3070; // 获取收益奖励 **SSDaoChang100TimeRewardReq **logic.proto **rank [SSDaoChang100TimeRewardReq] SS_DAO_CHANG100_TIME_REWARD_ACK = 3071; // SSDaoChang100TimeRewardAck **SSDaoChang100TimeRewardAck **logic.proto **game [SSDaoChang100TimeRewardAck] SS_WEBGM_SERVER_MAINTAIN_NTF = 3072; // 服务器维护状态 **SSWEBGMServerMaintainNtf **logic.proto **social,game [SSWEBGMServerMaintainNtf] SS_ACTIVITIES_COLLECTION_SERVER_DATA_REQ = 3073; // ////////////////////////精彩活动 **SSActivitiesCollectionServerDataReq **logic.proto **rank [SSActivitiesCollectionServerDataReq] SS_ACTIVITIES_COLLECTION_SERVER_DATA_ACK = 3074; // SSActivitiesCollectionServerDataAck **SSActivitiesCollectionServerDataAck **logic.proto **game [SSActivitiesCollectionServerDataAck] SS_ACTIVITIES_COLLECTION_SERVER_DATA_NTF = 3075; // SSActivitiesCollectionServerDataNtf **SSActivitiesCollectionServerDataNtf **logic.proto **social,game [SSActivitiesCollectionServerDataNtf] SS_DAO_CHANG100_GUILD_RANK_UPDATE_NTF = 3076; // 道场公会贡献点排行更新 **SSDaoChang100GuildRankUpdateNtf **logic.proto **guild [SSDaoChang100GuildRankUpdateNtf] SS_GUILD_BATTLE_CHALLENGE_REQ = 3077; // 公会战挑战占位 **SSGuildBattleChallengeReq **logic.proto **guild [SSGuildBattleChallengeReq] SS_GUILD_BATTLE_CHALLENGE_ACK = 3078; // SSGuildBattleChallengeAck **SSGuildBattleChallengeAck **logic.proto **game [SSGuildBattleChallengeAck] SS_GUILD_BATTLE_CP_RANK_REQ = 3079; // 贡献点请求 **SSGuildBattleCPRankReq **logic.proto **guild [SSGuildBattleCPRankReq] SS_GUILD_BATTLE_CP_RANK_ACK = 3080; // SSGuildBattleCPRankAck **SSGuildBattleCPRankAck **logic.proto **game [SSGuildBattleCPRankAck] SS_GUILD_BATTLE_COUNT_PART_REQ = 3081; // 对阵表请求 **SSGuildBattleCountPartReq **logic.proto **guild [SSGuildBattleCountPartReq] SS_GUILD_BATTLE_COUNT_PART_ACK = 3082; // SSGuildBattleCountPartAck **SSGuildBattleCountPartAck **logic.proto **game [SSGuildBattleCountPartAck] SS_GUILD_BATTLE_MVP_INFO_REQ = 3083; // MVP信息请求 **SSGuildBattleMvpInfoReq **logic.proto **guild [SSGuildBattleMvpInfoReq] SS_GUILD_BATTLE_MVP_INFO_ACK = 3084; // SSGuildBattleMvpInfoAck **SSGuildBattleMvpInfoAck **logic.proto **game [SSGuildBattleMvpInfoAck] SS_GUILD_BATTLE_MVP_DETAIL_REQ = 3085; // Mvp详情请求 **SSGuildBattleMvpDetailReq **logic.proto **guild [SSGuildBattleMvpDetailReq] SS_GUILD_BATTLE_MVP_DETAIL_ACK = 3086; // SSGuildBattleMvpDetailAck **SSGuildBattleMvpDetailAck **logic.proto **game [SSGuildBattleMvpDetailAck] SS_EXPEDITION_SCORE_RANK_LIST_REQ = 3087; // 勇士积分排行 **SSExpeditionScoreRankListReq **logic.proto **rank [SSExpeditionScoreRankListReq] SS_EXPEDITION_SCORE_RANK_LIST_ACK = 3088; // SSExpeditionScoreRankListAck **SSExpeditionScoreRankListAck **logic.proto **game [SSExpeditionScoreRankListAck] SS_EXPEDITION_UPDATE_SCORE_RANK_NTF = 3089; // 积分变动通知 **SSExpeditionUpdateScoreRankNtf **logic.proto **rank [SSExpeditionUpdateScoreRankNtf] SS_GUILD_BATTLE_STAGE_CHANGE_NTF = 3090; // SSGuildBattleStageChangeNtf **SSGuildBattleStageChangeNtf **logic.proto **game [SSGuildBattleStageChangeNtf] SS_GUILD_BATTLE_REWARD_NTF = 3091; // SSGuildBattleRewardNtf **SSGuildBattleRewardNtf **logic.proto **game [SSGuildBattleRewardNtf] SS_GUILD_BATTLE_ONLINE_GET_REWARD_REQ = 3092; // SSGuildBattleOnlineGetRewardReq **SSGuildBattleOnlineGetRewardReq **logic.proto **guild [SSGuildBattleOnlineGetRewardReq] SS_GUILD_BATTLE_ONLINE_GET_REWARD_ACK = 3093; // SSGuildBattleOnlineGetRewardAck **SSGuildBattleOnlineGetRewardAck **logic.proto **game [SSGuildBattleOnlineGetRewardAck] SS_GUILD_BATTLE_CP_CHANGE_NTF = 3094; // SSGuildBattleCPChangeNtf **SSGuildBattleCPChangeNtf **logic.proto **game [SSGuildBattleCPChangeNtf] SS_GUILD_BATTLE_GM_ADD_GUILD_CP_REQ = 3095; // SSGuildBattleGMAddGuildCPReq **SSGuildBattleGMAddGuildCPReq **logic.proto **guild [SSGuildBattleGMAddGuildCPReq] SS_GUILD_BATTLE_GM_ADD_GUILD_SCORE_REQ = 3096; // 添加战斗积分 **SSGuildBattleGMAddGuildScoreReq **logic.proto **guild [SSGuildBattleGMAddGuildScoreReq] SS_GUILD_BATTLE_BUY_BUFF_REQ = 3098; // 公会战购买buff请求 **SSGuildBattleBuyBuffReq **logic.proto **guild [SSGuildBattleBuyBuffReq] SS_GUILD_BATTLE_BUY_BUFF_ACK = 3099; // 公会战购买buff返回 **SSGuildBattleBuyBuffAck **logic.proto **game [SSGuildBattleBuyBuffAck] SS_GUILD_BATTLE_REWARD_REQ = 3100; // SSGuildBattleRewardReq **SSGuildBattleRewardReq **logic.proto **guild [SSGuildBattleRewardReq] SS_GUILD_BATTLE_GM_OPERATOR_REQ = 3101; // 取消公会战公会操作拦截 **SSGuildBattleGMOperatorReq **logic.proto **guild [SSGuildBattleGMOperatorReq] SS_WEB_GM_GUILD_BATTLE = 3102; // GM封停公会战 **SSWebGMGuildBattle **logic.proto **social,guild [SSWebGMGuildBattle] SS_PLAYER_ONLINE_NUM_NTF = 3103; // social通知game当前在线的玩家数量 **SSPlayerOnlineNumNtf **logic.proto **game [SSPlayerOnlineNumNtf] SS_GUILD_BATTLE_SEND_MVP_REWARD_REQ = 3104; // 公会战MVP奖励 **SSGuildBattleSendMvpRewardReq **logic.proto **game [SSGuildBattleSendMvpRewardReq] SS_GUILD_BATTLE_SEND_MVP_REWARD_ACK = 3105; // 公会战MVP奖励 **SSGuildBattleSendMvpRewardAck **logic.proto **guild [SSGuildBattleSendMvpRewardAck] SS_WEB_GM_HEAD_CHANGE = 3106; // SSWebGMHeadChange **SSWebGMHeadChange **logic.proto **social,game [SSWebGMHeadChange] SS_GUILD_DEMON_FIGHT_REQ = 3107; // SSGuildDemonFightReq **SSGuildDemonFightReq **logic.proto **guild [SSGuildDemonFightReq] SS_GUILD_DEMON_FIGHT_ACK = 3108; // SSGuildDemonFightAck **SSGuildDemonFightAck **logic.proto **game [SSGuildDemonFightAck] SS_GUILD_DEMON_ONLINE_GET_REWARD_NTF = 3109; // SSGuildDemonOnlineGetRewardNtf **SSGuildDemonOnlineGetRewardNtf **logic.proto **game [SSGuildDemonOnlineGetRewardNtf] SS_GUILD_DEMON_REWARD_NTF = 3110; // SSGuildDemonRewardNtf **SSGuildDemonRewardNtf **logic.proto **game [SSGuildDemonRewardNtf] SS_GUILD_BATTLE_GM_CHANGE_LEADER_REQ = 3111; // GM会长转让 **SSGuildBattleGMChangeLeaderReq **logic.proto **guild [SSGuildBattleGMChangeLeaderReq] SS_GUILD_BATTLE_GM_KICK_MEMBER_REQ = 3112; // GM会长转让 **SSGuildBattleGMKickMemberReq **logic.proto **guild [SSGuildBattleGMKickMemberReq] SS_GUILD_BATTLE_GM_DEMON_DAMAGE_REQ = 3113; // GM设置公会魔王伤害 **SSGuildBattleGMDemonDamageReq **logic.proto **guild [SSGuildBattleGMDemonDamageReq] SS_COMPETITION_ON_VOTE_NTF = 3114; // SSCompetitionOnVoteNtf **SSCompetitionOnVoteNtf **logic.proto **game [SSCompetitionOnVoteNtf] SS_COMPETITION_SELF_FANS_INFO_REQ = 3115; // 获取我的粉丝列表 **SSCompetitionSelfFansInfoReq **logic.proto **rank [SSCompetitionSelfFansInfoReq] SS_COMPETITION_SELF_FANS_INFO_ACK = 3116; // SSCompetitionSelfFansInfoAck **SSCompetitionSelfFansInfoAck **logic.proto **game [SSCompetitionSelfFansInfoAck] SS_COMPETITION_VOTE_RANK_REQ = 3117; // 获取偶像排行版 **SSCompetitionVoteRankReq **logic.proto **rank [SSCompetitionVoteRankReq] SS_COMPETITION_VOTE_RANK_ACK = 3118; // SSCompetitionVoteRankAck **SSCompetitionVoteRankAck **logic.proto **game [SSCompetitionVoteRankAck] SS_COMPETITION_FANS_REWARD_RANK_REQ = 3119; // 点亮宝箱排行榜 **SSCompetitionFansRewardRankReq **logic.proto **rank [SSCompetitionFansRewardRankReq] SS_COMPETITION_FANS_REWARD_RANK_ACK = 3120; // SSCompetitionFansRewardRankAck **SSCompetitionFansRewardRankAck **logic.proto **game [SSCompetitionFansRewardRankAck] SS_COMPETITION_FANS_GET_REWARD_REQ = 3121; // 粉丝领取点亮宝箱奖励 **SSCompetitionFansGetRewardReq **logic.proto **rank [SSCompetitionFansGetRewardReq] SS_COMPETITION_FANS_GET_REWARD_ACK = 3122; // SSCompetitionFansGetRewardAck **SSCompetitionFansGetRewardAck **logic.proto **game [SSCompetitionFansGetRewardAck] SS_COMPETITION_ADD_IDOL_BOX_SCORE_NTF = 3123; // 购买完宝箱,通知rank增加宝箱积分 **SSCompetitionAddIdolBoxScoreNtf **logic.proto **rank [SSCompetitionAddIdolBoxScoreNtf] SS_COMPETITION_FANS_GET_ALL_REWARD_REQ = 3124; // SSCompetitionFansGetAllRewardReq **SSCompetitionFansGetAllRewardReq **logic.proto **rank [SSCompetitionFansGetAllRewardReq] SS_COMPETITION_FANS_GET_ALL_REWARD_ACK = 3125; // SSCompetitionFansGetAllRewardAck **SSCompetitionFansGetAllRewardAck **logic.proto **game [SSCompetitionFansGetAllRewardAck] SS_COMPETITION_GET_PLAYER_VOTE_RANK_REQ = 3126; // SSCompetitionGetPlayerVoteRankReq **SSCompetitionGetPlayerVoteRankReq **logic.proto **rank [SSCompetitionGetPlayerVoteRankReq] SS_COMPETITION_GET_PLAYER_VOTE_RANK_ACK = 3127; // SSCompetitionGetPlayerVoteRankAck **SSCompetitionGetPlayerVoteRankAck **logic.proto **game [SSCompetitionGetPlayerVoteRankAck] SS_WEB_GM_DEL_ITEM_NTF = 3128; // 删除背包内道具(可以根据道具类型做处理) **SSWebGMDelItemNtf **logic.proto **social,game [SSWebGMDelItemNtf] SS_THIRD_PAY_ORDER = 3129; // 第三方充值,直接发货 **SSThirdPayOrder **logic.proto **social,game [SSThirdPayOrder] SS_ACCOUNT_GET_ROLE_LIST_REQ = 5000; // 获取用户角色信息列表(为以后做多角色列表做准备) **SSAccountGetRoleListReq **db.proto **db [SSAccountGetRoleListReq] SS_ACCOUNT_GET_ROLE_LIST_ACK = 5001; // 返回角色列表 **SSAccountGetRoleListAck **db.proto **game [SSAccountGetRoleListAck] SS_ADD_ROLE_BASE_REQ = 5002; // 数据库添加玩家信息 **SSAddRoleBaseReq **db.proto **db [SSAddRoleBaseReq] SS_ADD_ROLE_BASE_ACK = 5003; // SSAddRoleBaseAck **SSAddRoleBaseAck **db.proto **game [SSAddRoleBaseAck] SS_ACCOUNT_ADD_ROLE_NTF = 5004; // 添加用户角色信息 **SSAccountAddRoleNtf **db.proto **db [SSAccountAddRoleNtf] SS_GET_ROLE_REQ = 5005; // 获取玩家其他基础信息,例如背包,伙伴 **SSGetRoleReq **db.proto **db [SSGetRoleReq] SS_GET_ROLE_ACK = 5006; // SSGetRoleAck **SSGetRoleAck **db.proto **game [SSGetRoleAck] SS_GET_ROLE_FINISH_NTF = 5007; // 加载玩家数据结束,有多条系统数据 **SSGetRoleFinishNtf **db.proto **game [SSGetRoleFinishNtf] SS_ROLE_BASE_SAVE_REQ = 5008; // RoleBase保存 **SSRoleBaseSaveReq **db.proto **db [SSRoleBaseSaveReq] SS_HERO_DATA_SAVE_REQ = 5009; // 保存玩家伙伴信息 **SSHeroDataSaveReq **db.proto **db [SSHeroDataSaveReq] SS_EQUIP_DATA_SAVE_REQ = 5010; // 保存玩家装备信息 **SSEquipDataSaveReq **db.proto **db [SSEquipDataSaveReq] SS_BAG_DATA_SAVE_REQ = 5011; // 背包信息保存 **SSBagDataSaveReq **db.proto **db [SSBagDataSaveReq] SS_CHIP_DATA_SAVE_REQ = 5012; // 芯片信息保存 **SSChipDataSaveReq **db.proto **db [SSChipDataSaveReq] SS_MAP_DATA_SAVE_REQ = 5013; // 地图相关信息保存 **SSMapDataSaveReq **db.proto **db [SSMapDataSaveReq] SS_CARD_DATA_SAVE_REQ = 5014; // 卡片数据保存 **SSCardDataSaveReq **db.proto **db [SSCardDataSaveReq] SS_FASHION_DATA_SAVE_REQ = 5015; // 时装数据保存 **SSFashionDataSaveReq **db.proto **db [SSFashionDataSaveReq] SS_BATTLE_DATA_SAVE_REQ = 5016; // 战斗数据保存 **SSBattleDataSaveReq **db.proto **db [SSBattleDataSaveReq] SS_CHAT_MESSAGE_SAVE_REQ = 5017; // 私聊离线消息保存 **SSChatMessageSaveReq **db.proto **db [SSChatMessageSaveReq] SS_TASK_DATA_SAVE_REQ = 5018; // SSTaskDataSaveReq **SSTaskDataSaveReq **db.proto **db [SSTaskDataSaveReq] SS_ROLE_DRAW_DATA_SAVE_REQ = 5019; // SSRoleDrawDataSaveReq **SSRoleDrawDataSaveReq **db.proto **db [SSRoleDrawDataSaveReq] SS_CHAT_OFFLINE_PLAYER_REQ = 5020; // 上线时玩家获取离线消息列表 **SSChatOfflinePlayerReq **db.proto **db [SSChatOfflinePlayerReq] SS_CHAT_OFFLINE_PLAYER_ACK = 5021; // SSChatOfflinePlayerAck **SSChatOfflinePlayerAck **db.proto **game [SSChatOfflinePlayerAck] SS_ROLE_BRIEF_INFO_SAVE_REQ = 5022; // 设置玩家简介信息 **SSRoleBriefInfoSaveReq **db.proto **db [SSRoleBriefInfoSaveReq] SS_GET_ROLE_BRIEF_INFO_REQ = 5023; // SSGetRoleBriefInfoReq **SSGetRoleBriefInfoReq **db.proto **db [SSGetRoleBriefInfoReq] SS_GET_ROLE_BRIEF_INFO_ACK = 5024; // SSGetRoleBriefInfoAck **SSGetRoleBriefInfoAck **db.proto **game [SSGetRoleBriefInfoAck] SS_ARENA_DATA_SAVE_REQ = 5025; // 道场数据保存 **SSArenaDataSaveReq **db.proto **db [SSArenaDataSaveReq] SS_ROLE_RED_SAVE_REQ = 5026; // 小红点保存 **SSRoleRedSaveReq **db.proto **db [SSRoleRedSaveReq] SS_SHOP_DATA_SAVE_REQ = 5027; // 商店信息保存 **SSShopDataSaveReq **db.proto **db [SSShopDataSaveReq] SS_TOWER_DATA_SAVE_REQ = 5028; // 爬塔信息保存 **SSTowerDataSaveReq **db.proto **db [SSTowerDataSaveReq] SS_GUILD_DATA_SAVE_REQ = 5029; // 公会信息 **SSGuildDataSaveReq **db.proto **db [SSGuildDataSaveReq] SS_STATISTICS_DATA_SAVE_REQ = 5030; // SSStatisticsDataSaveReq **SSStatisticsDataSaveReq **db.proto **db [SSStatisticsDataSaveReq] SS_ACTIVITY_DATA_SAVE_REQ = 5031; // SSActivityDataSaveReq **SSActivityDataSaveReq **db.proto **db [SSActivityDataSaveReq] SS_PET_DATA_SAVE_REQ = 5032; // 宠物数据保存 **SSPetDataSaveReq **db.proto **db [SSPetDataSaveReq] SS_RUNE_DATA_SAVE_REQ = 5033; // 卢恩商会数据保存 **SSRuneDataSaveReq **db.proto **db [SSRuneDataSaveReq] SS_LOAD_ARENA_NTF = 5034; // 道场db数据加载通知,不走SSGetRoleAck协议 **SSLoadArenaNtf **db.proto **game [SSLoadArenaNtf] SS_ARENA_MATCH_REQ = 5035; // 匹配对手 **SSArenaMatchReq **db.proto **db [SSArenaMatchReq] SS_ARENA_MATCH_ACK = 5036; // SSArenaMatchAck **SSArenaMatchAck **db.proto **game [SSArenaMatchAck] SS_GET_OTHER_TARGET_INFO_REQ = 5037; // 获取目标玩家信息 **SSGetOtherTargetInfoReq **db.proto **db [SSGetOtherTargetInfoReq] SS_GET_OTHER_TARGET_INFO_ACK = 5038; // SSGetOtherTargetInfoAck **SSGetOtherTargetInfoAck **db.proto **social [SSGetOtherTargetInfoAck] SS_ARENA_SCORE_RANK_NTF = 5039; // 英灵殿匹配对象最低等级(加入排行榜) **SSArenaScoreRankNtf **db.proto **rank [SSArenaScoreRankNtf] SS_MAX_FIGHT_POWER_RANK_NTF = 5040; // 历史战力排行榜 **SSMaxFightPowerRankNtf **db.proto **rank [SSMaxFightPowerRankNtf] SS_MAP_LEVEL_CHANGE_REQ = 5041; // 地图挑战进度变更(大地图显示使用) **SSMapLevelChangeReq **db.proto **rank [SSMapLevelChangeReq] SS_MAP_LEVEL_CHANGE_ACK = 5042; // SSMapLevelChangeAck **SSMapLevelChangeAck **db.proto **game [SSMapLevelChangeAck] SS_ARENA_RANK_LIST_REQ = 5043; // 获取赛季排行榜 arena **SSArenaRankListReq **db.proto **rank [SSArenaRankListReq] SS_ARENA_RANK_LIST_ACK = 5044; // SSArenaRankListAck **SSArenaRankListAck **db.proto **game [SSArenaRankListAck] SS_ARENA_RANK_REWARD_REQ = 5045; // 获取赛季奖励 **SSArenaRankRewardReq **db.proto **rank [SSArenaRankRewardReq] SS_ARENA_RANK_REWARD_ACK = 5046; // SSArenaRankRewardAck **SSArenaRankRewardAck **db.proto **game [SSArenaRankRewardAck] SS_ARENA_RANK_UPDATE_REQ = 5047; // 更新赛季数据 **SSArenaRankUpdateReq **db.proto **rank [SSArenaRankUpdateReq] SS_ARENA_RANK_UPDATE_ACK = 5048; // SSArenaRankUpdateAck **SSArenaRankUpdateAck **db.proto **game [SSArenaRankUpdateAck] SS_TOWER_PASS_FIGHT_POWER_NTF = 5049; // 跟新爬塔通过时战力//更新爬塔通过时的排行榜 **SSTowerPassFightPowerNtf **db.proto **rank [SSTowerPassFightPowerNtf] SS_TOWER_MIN_FIGHT_POWER_REQ = 5050; // 请求最小通关战力 **SSTowerMinFightPowerReq **db.proto **rank [SSTowerMinFightPowerReq] SS_TOWER_MIN_FIGHT_POWER_ACK = 5051; // SSTowerMinFightPowerAck **SSTowerMinFightPowerAck **db.proto **game [SSTowerMinFightPowerAck] SS_PASS_TOWER_LEVEL_RANK_REQ = 5052; // 请求通关排行榜 **SSPassTowerLevelRankReq **db.proto **rank [SSPassTowerLevelRankReq] SS_PASS_TOWER_LEVEL_RANK_ACK = 5053; // 请求通关排行榜 **SSPassTowerLevelRankAck **db.proto **game [SSPassTowerLevelRankAck] SS_GET_FRIEND_TOWER_INFO_REQ = 5054; // SSGetFriendTowerInfoReq **SSGetFriendTowerInfoReq **db.proto **db [SSGetFriendTowerInfoReq] SS_GET_FRIEND_TOWER_INFO_ACK = 5055; // SSGetFriendTowerInfoAck **SSGetFriendTowerInfoAck **db.proto **game [SSGetFriendTowerInfoAck] SS_ONLINE_GET_RUSH_INFO_REQ = 5056; // 上线请求个人冲榜数据 **SSOnlineGetRushInfoReq **db.proto **rank [SSOnlineGetRushInfoReq] SS_ONLINE_GET_RUSH_INFO_ACK = 5057; // SSOnlineGetRushInfoAck **SSOnlineGetRushInfoAck **db.proto **game [SSOnlineGetRushInfoAck] SS_GET_RUSH_DATA_REQ = 5058; // 请求个人冲榜信息 **SSGetRushDataReq **db.proto **rank [SSGetRushDataReq] SS_GET_RUSH_REWARD_REQ = 5060; // 请求冲榜奖励 **SSGetRushRewardReq **db.proto **rank [SSGetRushRewardReq] SS_GET_RUSH_REWARD_ACK = 5061; // SSGetRushRewardAck **SSGetRushRewardAck **db.proto **game [SSGetRushRewardAck] SS_RUSH_ACTIVITY_RANK_REWARD_NTF = 5062; // SSRushActivityRankRewardNtf **SSRushActivityRankRewardNtf **db.proto **game [SSRushActivityRankRewardNtf] SS_TEST_RUSH_RANK_REWARD_NTF = 5065; // SSTestRushRankRewardNtf **SSTestRushRankRewardNtf **db.proto **rank [SSTestRushRankRewardNtf] SS_LOAD_MAIL_NTF = 5066; // 获取邮件数据通知 **SSLoadMailNtf **db.proto **game [SSLoadMailNtf] SS_MAIL_SAVE_NTF = 5067; // 邮件数据变更 **SSMailSaveNtf **db.proto **db [SSMailSaveNtf] SS_COMPETITION_SAVE_REQ = 5068; // 赛季结算 **SSCompetitionSaveReq **db.proto **db [SSCompetitionSaveReq] SS_GET_UID_BY_ROLE_NAME_REQ = 5069; // 根据名字获取玩家uid **SSGetUidByRoleNameReq **db.proto **db [SSGetUidByRoleNameReq] SS_GET_UID_BY_ROLE_NAME_ACK = 5070; // SSGetUidByRoleNameAck **SSGetUidByRoleNameAck **db.proto **game [SSGetUidByRoleNameAck] SS_DB_FRIEND_ADD_FANS_REQ = 5071; // DB添加粉丝(添加粉丝成功后才能进行添加关注) **SSDBFriendAddFansReq **db.proto **db [SSDBFriendAddFansReq] SS_DB_FRIEND_ADD_FANS_ACK = 5072; // SSDBFriendAddFansAck **SSDBFriendAddFansAck **db.proto **game [SSDBFriendAddFansAck] SS_DB_FRIEND_DEL_FANS_NTF = 5073; // DB删除粉丝列表数据 **SSDBFriendDelFansNtf **db.proto **db [SSDBFriendDelFansNtf] SS_FRIEND_DATA_SAVE_REQ = 5074; // SSFriendDataSaveReq **SSFriendDataSaveReq **db.proto **db [SSFriendDataSaveReq] SS_LOAD_FRIEND_DATA_NTF = 5075; // SSLoadFriendDataNtf **SSLoadFriendDataNtf **db.proto **game [SSLoadFriendDataNtf] SS_ROLE_LOG_NTF = 5076; // SSRoleLogNtf **SSRoleLogNtf **db.proto **db [SSRoleLogNtf] SS_ROLE_RES_MYSQL_NTF = 5077; // 保存当前资源信息到mysql **SSRoleResMysqlNtf **db.proto ** [SSRoleResMysqlNtf] SS_PLAYER_STATE_CHANGE_NTF = 5078; // ////////////////////////////////////////公会相关 **SSPlayerStateChangeNtf **db.proto **guild [SSPlayerStateChangeNtf] SS_CARD_COLLECTION_CHANGE_NTF = 5079; // SSCardCollectionChangeNtf **SSCardCollectionChangeNtf **db.proto **rank [SSCardCollectionChangeNtf] SS_LOAD_PET_NTF = 5080; // ////////////////////////pet **SSLoadPetNtf **db.proto **game [SSLoadPetNtf] SS_PET_QUERY_ASSIST_INFO_REQ = 5081; // 获取其他援助玩家的宠物信息(羁绊信息) **SSPetQueryAssistInfoReq **db.proto **db [SSPetQueryAssistInfoReq] SS_PET_QUERY_ASSIST_INFO_ACK = 5082; // SSPetQueryAssistInfoAck **SSPetQueryAssistInfoAck **db.proto **game [SSPetQueryAssistInfoAck] SS_PET_SET_ASSIST_NTF = 5083; // 设置玩家宠物援助信息 **SSPetSetAssistNtf **db.proto **db [SSPetSetAssistNtf] SS_PET_BOND_ASSIST_LIST_REQ = 5084; // 获取激活羁绊所需的宠物列表(援助列表) **SSPetBondAssistListReq **db.proto **db [SSPetBondAssistListReq] SS_PET_BOND_ASSIST_LIST_ACK = 5085; // SSPetBondAssistListAck **SSPetBondAssistListAck **db.proto **game [SSPetBondAssistListAck] SS_PET_ADV_ACHIEVEMENT_REQ = 5086; // SSPetAdvAchievementReq **SSPetAdvAchievementReq **db.proto **db [SSPetAdvAchievementReq] SS_PET_ADV_ACHIEVEMENT_ACK = 5087; // SSPetAdvAchievementAck **SSPetAdvAchievementAck **db.proto **game [SSPetAdvAchievementAck] SS_PET_ADV_ACHIEVEMENT_SET_NTF = 5088; // SSPetAdvAchievementSetNtf **SSPetAdvAchievementSetNtf **db.proto **db [SSPetAdvAchievementSetNtf] SS_EXPEDITION_DB_HELP_REQ = 5089; // ////////////////////////expedition **SSExpeditionDBHelpReq **db.proto **db [SSExpeditionDBHelpReq] SS_EXPEDITION_DB_HELP_ACK = 5090; // SSExpeditionDBHelpAck **SSExpeditionDBHelpAck **db.proto **game [SSExpeditionDBHelpAck] SS_LOAD_INVITATION_DATA_NTF = 5091; // ////////////////////////拉新活动invitation **SSLoadInvitationDataNtf **db.proto **game [SSLoadInvitationDataNtf] SS_INVITATION_SAVE_NTF = 5092; // SSInvitationSaveNtf **SSInvitationSaveNtf **db.proto **db [SSInvitationSaveNtf] SS_INVITATION_GEN_NUMBER_REQ = 5093; // 生成自己的邀请码 **SSInvitationGenNumberReq **db.proto **db [SSInvitationGenNumberReq] SS_INVITATION_GEN_NUMBER_ACK = 5094; // SSInvitationGenNumberAck **SSInvitationGenNumberAck **db.proto **game [SSInvitationGenNumberAck] SS_INVITATION_NUMBER_USER_INFO_REQ = 5095; // 根据邀请码获取玩家信息 **SSInvitationNumberUserInfoReq **db.proto **db [SSInvitationNumberUserInfoReq] SS_INVITATION_NUMBER_USER_INFO_ACK = 5096; // SSInvitationNumberUserInfoAck **SSInvitationNumberUserInfoAck **db.proto **game [SSInvitationNumberUserInfoAck] SS_INVITATION_MEMBER_NOTICE_MASTER_NTF = 5097; // 等级,充值等数据变更时通知导师 **SSInvitationMemberNoticeMasterNtf **db.proto **db [SSInvitationMemberNoticeMasterNtf] SS_DAO_CHANG100_SAVE_NTF = 5098; // ////////////////////////百人道场 **SSDaoChang100SaveNtf **db.proto **db [SSDaoChang100SaveNtf] SS_RUSH_MAP_SCORE_NTF = 5099; // SSRushMapScoreNtf **SSRushMapScoreNtf **db.proto **rank [SSRushMapScoreNtf] SS_KEEP_SAKE_SAVE_REQ = 5100; // 信物数据保存 **SSKeepSakeSaveReq **db.proto **db [SSKeepSakeSaveReq] SS_UPDATE_KEEP_SAKE_RANK_NTF = 5101; // SSUpdateKeepSakeRankNtf **SSUpdateKeepSakeRankNtf **db.proto **rank [SSUpdateKeepSakeRankNtf] SS_GAME_BAN_ROLE_NTF = 5102; // 作弊方式封号 **SSGameBanRoleNtf **db.proto **db [SSGameBanRoleNtf] SS_DAO_CHANG100_WHEEL_LOG_ADD_NTF = 5103; // 百人道场转盘大奖日志 **SSDaoChang100WheelLogAddNtf **db.proto **db,social,game [SSDaoChang100WheelLogAddNtf] SS_RUSH_PET_INFO_CHANGE_NTF = 5104; // 宠物冲榜数据变更 1 **SSRushPetInfoChangeNtf **db.proto **rank [SSRushPetInfoChangeNtf] SS_GET_RUSH_DATA_ACK = 5105; // SSGetRushDataAck **SSGetRushDataAck **db.proto **game [SSGetRushDataAck] SS_RUSH_DATA_CHANGE_REQ = 5106; // 冲榜分数变化 **SSRushDataChangeReq **db.proto **rank [SSRushDataChangeReq] SS_RUSH_DATA_CHANGE_ACK = 5107; // SSRushDataChangeAck **SSRushDataChangeAck **db.proto **game [SSRushDataChangeAck] SS_GET_RUSH_BASE_REWARD_REQ = 5108; // 冲榜保底奖励请求 **SSGetRushBaseRewardReq **db.proto **rank [SSGetRushBaseRewardReq] SS_GET_RUSH_BASE_REWARD_ACK = 5109; // SSGetRushBaseRewardAck **SSGetRushBaseRewardAck **db.proto **game [SSGetRushBaseRewardAck] SS_GET_RUSH_SHOP_INFO_REQ = 5110; // 冲榜商店信息请求 **SSGetRushShopInfoReq **db.proto **rank [SSGetRushShopInfoReq] SS_GET_RUSH_SHOP_INFO_ACK = 5111; // SSGetRushShopInfoAck **SSGetRushShopInfoAck **db.proto **game [SSGetRushShopInfoAck] SS_GET_RUSH_SHOP_BUY_REQ = 5112; // 冲榜商店购买请求 **SSGetRushShopBuyReq **db.proto **rank [SSGetRushShopBuyReq] SS_GET_RUSH_SHOP_BUY_ACK = 5113; // SSGetRushShopBuyAck **SSGetRushShopBuyAck **db.proto **game [SSGetRushShopBuyAck] SS_CROSS_DATA_SAVE_NTF = 5114; // ////////////////////////跨服个人数据 **SSCrossDataSaveNtf **db.proto **db [SSCrossDataSaveNtf] SS_ROLE_RUSH_DATA_SAVE_REQ = 5115; // SSRoleRushDataSaveReq **SSRoleRushDataSaveReq **db.proto **db [SSRoleRushDataSaveReq] SS_RUSH_SKILL_INFO_CHANGE_NTF = 5116; // 宠物冲榜数据变更 1 **SSRushSkillInfoChangeNtf **db.proto **rank [SSRushSkillInfoChangeNtf] SS_SKILL_EQUIP_DATA_SAVE_REQ = 5117; // 保存玩家神器信息 **SSSkillEquipDataSaveReq **db.proto **db [SSSkillEquipDataSaveReq] SS_LOAD_SKILL_EQUIP_NTF = 5118; // ////////////////////////Skill equip **SSLoadSkillEquipNtf **db.proto **game [SSLoadSkillEquipNtf] SS_HEAD_DATA_SAVE_REQ = 5119; // 称号数据保存 **SSHeadDataSaveReq **db.proto **db [SSHeadDataSaveReq] SS_UPDATE_HEAD_DATA_SAVE_REQ = 5120; // 称号数据保存 **SSUpdateHeadDataSaveReq **db.proto **db [SSUpdateHeadDataSaveReq] SS_LOAD_CROSS_DATA_NTF = 5121; // SSLoadCrossDataNtf **SSLoadCrossDataNtf **db.proto **game [SSLoadCrossDataNtf] SS_WISH_BOX_DATA_SAVE_REQ = 5122; // SSWishBoxDataSaveReq **SSWishBoxDataSaveReq **db.proto **db [SSWishBoxDataSaveReq] SS_GET_RUSH_RANK_REWARD_REQ = 5123; // SSGetRushRankRewardReq **SSGetRushRankRewardReq **db.proto **rank [SSGetRushRankRewardReq] SS_GET_RUSH_RANK_REWARD_ACK = 5124; // SSGetRushRankRewardAck **SSGetRushRankRewardAck **db.proto **game [SSGetRushRankRewardAck] SS_ROLE_U8_SERVER_LOG_NTF = 5125; // SSRoleU8ServerLogNtf **SSRoleU8ServerLogNtf **db.proto ** [SSRoleU8ServerLogNtf] SS_BT_FUNC_DISABLE_FLAG_REQ = 5126; // 功能开启枚举(位上非0表示不开启) **SSBTFuncDisableFlagReq **db.proto **db [SSBTFuncDisableFlagReq] SS_BT_FUNC_DISABLE_FLAG_ACK = 5127; // SSBTFuncDisableFlagAck **SSBTFuncDisableFlagAck **db.proto **game [SSBTFuncDisableFlagAck] SS_BT_FUNC_DISABLE_FLAG_NTF = 5128; // SSBTFuncDisableFlagNtf **SSBTFuncDisableFlagNtf **db.proto **game,social [SSBTFuncDisableFlagNtf] SS_MUJOY_DATA_SAVE_REQ = 5129; // SSMujoyDataSaveReq **SSMujoyDataSaveReq **db.proto **db [SSMujoyDataSaveReq] SS_PET_BOND_LIST_DELETE_NTF = 5130; // SSPetBondListDeleteNtf **SSPetBondListDeleteNtf **db.proto **db [SSPetBondListDeleteNtf] SS_SAVE_FORCE_OPEN_ACTIVITY = 5131; // SSSaveForceOpenActivity **SSSaveForceOpenActivity **db.proto **db [SSSaveForceOpenActivity] SS_COMMON_ACTIVITY_INSERT_RANK = 5132; // 同步排行榜数据 **SSCommonActivityInsertRank **db.proto **rank [SSCommonActivityInsertRank] SS_COMMON_ACTIVITY_DEL_RANK = 5133; // 从排行榜中删除 **SSCommonActivityDelRank **db.proto **rank [SSCommonActivityDelRank] SS_COMMON_ACTIVITY_RANK_AWARD = 5134; // SSCommonActivityRankAward **SSCommonActivityRankAward **db.proto **game [SSCommonActivityRankAward] SS_SYNC_COMMON_RANK_AWARD = 5135; // 同步宠物比拼领取排行榜uid信息 **SSSyncCommonRankAward **db.proto **game [SSSyncCommonRankAward] SS_COMMON_RANK_AWARD_SUC = 5136; // 同步领取成功标记 **SSCommonRankAwardSuc **db.proto **rank [SSCommonRankAwardSuc] SS_GLOBAL_LOAD_REQ = 5137; // 全局加载 **SSGlobalLoadReq **db.proto **db [SSGlobalLoadReq] SS_GLOBAL_LOAD_ACK = 5138; // SSGlobalLoadAck **SSGlobalLoadAck **db.proto **game [SSGlobalLoadAck] SS_LOAD_ROLE_FINISH = 5139; // SSLoadRoleFinish **SSLoadRoleFinish **db.proto **game [SSLoadRoleFinish] SS_ROLE_LEVELUP_SUMMON_DATA_SAVE_REQ = 5140; // SSRoleLevelupSummonDataSaveReq **SSRoleLevelupSummonDataSaveReq **db.proto **db [SSRoleLevelupSummonDataSaveReq] SS_GET_ROLE_PAY_REQ = 5141; // SSGetRolePayReq **SSGetRolePayReq **db.proto **db [SSGetRolePayReq] SS_GET_ROLE_PAY_ACK = 5142; // SSGetRolePayAck **SSGetRolePayAck **db.proto **game [SSGetRolePayAck] SS_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_REQ = 6002; // 远航试炼 **SSCrossYuanHangTrialViewListReq **crossserver.proto **crossserver [SSCrossYuanHangTrialViewListReq] SS_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_ACK = 6003; // SSCrossYuanHangTrialViewListAck **SSCrossYuanHangTrialViewListAck **crossserver.proto **game [SSCrossYuanHangTrialViewListAck] SS_CROSS_YUAN_HANG_TRIAL_REQ = 6004; // 发起远航试炼 **SSCrossYuanHangTrialReq **crossserver.proto **crossserver [SSCrossYuanHangTrialReq] SS_CROSS_YUAN_HANG_TRIAL_ACK = 6005; // SSCrossYuanHangTrialAck **SSCrossYuanHangTrialAck **crossserver.proto ** [SSCrossYuanHangTrialAck] SS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_REQ = 6006; // 远航试炼挑战 **SSCrossYuanHangTrialChallengeReq **crossserver.proto **crossserver [SSCrossYuanHangTrialChallengeReq] SS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_ACK = 6007; // SSCrossYuanHangTrialChallengeAck **SSCrossYuanHangTrialChallengeAck **crossserver.proto **game [SSCrossYuanHangTrialChallengeAck] SS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_RESULT_REQ = 6008; // 挑战结果通知 **SSCrossYuanHangTrialChallengeResultReq **crossserver.proto **crossserver [SSCrossYuanHangTrialChallengeResultReq] SS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_RESULT_ACK = 6009; // SSCrossYuanHangTrialChallengeResultAck **SSCrossYuanHangTrialChallengeResultAck **crossserver.proto **game [SSCrossYuanHangTrialChallengeResultAck] SS_CROSS_YUAN_HANG_TRIAL_VIEW_NTF = 6010; // 变更列表通知 **SSCrossYuanHangTrialViewNtf **crossserver.proto **social,game [SSCrossYuanHangTrialViewNtf] SS_CROSS_YUAN_HANG_TRIAL_UPDATE_RANK_SCORE_NTF = 6011; // 远航试炼排行榜积分更新 **SSCrossYuanHangTrialUpdateRankScoreNtf **crossserver.proto **crossserver [SSCrossYuanHangTrialUpdateRankScoreNtf] SS_CROSS_YUAN_HANG_TRIAL_RANK_LIST_REQ = 6012; // 获取远航试炼排行榜 **SSCrossYuanHangTrialRankListReq **crossserver.proto **crossserver [SSCrossYuanHangTrialRankListReq] SS_CROSS_YUAN_HANG_TRIAL_RANK_LIST_ACK = 6013; // SSCrossYuanHangTrialRankListAck **SSCrossYuanHangTrialRankListAck **crossserver.proto **game [SSCrossYuanHangTrialRankListAck] SS_CROSS_YUAN_HANG_TRIAL_LOG_NTF = 6015; // 被挑战日志通知 **SSCrossYuanHangTrialLogNtf **crossserver.proto **social,game,db [SSCrossYuanHangTrialLogNtf] SS_CROSS_YUAN_HANG_TRIAL_INFO_REQ = 6016; // 查询飞艇信息 **SSCrossYuanHangTrialInfoReq **crossserver.proto **crossserver [SSCrossYuanHangTrialInfoReq] SS_C_CROSS_YUAN_HANG_TRIAL_INFO_ACK = 6017; // SSCCrossYuanHangTrialInfoAck **SSCCrossYuanHangTrialInfoAck **crossserver.proto **game [SSCCrossYuanHangTrialInfoAck] SS_CROSS_YUAN_HANG_TRIAL_SELF_REQ = 6026; // SSCrossYuanHangTrialSelfReq **SSCrossYuanHangTrialSelfReq **crossserver.proto **crossserver [SSCrossYuanHangTrialSelfReq] SS_CROSS_YUAN_HANG_TRIAL_SELF_ACK = 6027; // SSCrossYuanHangTrialSelfAck **SSCrossYuanHangTrialSelfAck **crossserver.proto **game [SSCrossYuanHangTrialSelfAck] SS_CROSS_RANK_UPDATE_NTF = 6028; // 排行榜按照最大战力/阵容数据实时刷新(不是最大战力时的阵容) **SSCrossRankUpdateNtf **crossserver.proto **crossrank [SSCrossRankUpdateNtf] SS_CROSS_RANK_FIGHT_INFO_UPDATE_NTF = 6029; // 进入巅峰之塔玩家阵容信息更新 **SSCrossRankFightInfoUpdateNtf **crossserver.proto **crossrank [SSCrossRankFightInfoUpdateNtf] SS_CROSS_TOP_TOWER_MATCH_FIGHT_REQ = 6030; // 巅峰之塔匹配玩家 **SSCrossTopTowerMatchFightReq **crossserver.proto **crossrank [SSCrossTopTowerMatchFightReq] SS_CROSS_TOP_TOWER_MATCH_FIGHT_ACK = 6031; // SSCrossTopTowerMatchFightAck **SSCrossTopTowerMatchFightAck **crossserver.proto **game [SSCrossTopTowerMatchFightAck] SS_CROSS_TOP_TOWER_FORCE_WIN_RANK_UPDATE_NTF = 6032; // 买路排行榜通知 **SSCrossTopTowerForceWinRankUpdateNtf **crossserver.proto **crossrank [SSCrossTopTowerForceWinRankUpdateNtf] SS_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_REQ = 6033; // 获取买路排行榜 **SSCrossTopTowerForceWinRankListReq **crossserver.proto **crossrank [SSCrossTopTowerForceWinRankListReq] SS_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_ACK = 6034; // SSCrossTopTowerForceWinRankListAck **SSCrossTopTowerForceWinRankListAck **crossserver.proto **game [SSCrossTopTowerForceWinRankListAck] SS_G_CROSS_MAP_ENTER_REQ = 6035; // SSGCrossMapEnterReq **SSGCrossMapEnterReq **crossserver.proto **gcrossmap [SSGCrossMapEnterReq] SS_G_CROSS_MAP_ENTER_ACK = 6036; // SSGCrossMapEnterAck **SSGCrossMapEnterAck **crossserver.proto **game [SSGCrossMapEnterAck] SS_G_CROSS_MAP_LEAVE_REQ = 6037; // SSGCrossMapLeaveReq **SSGCrossMapLeaveReq **crossserver.proto **gcrossmap [SSGCrossMapLeaveReq] SS_G_CROSS_MAP_LEAVE_ACK = 6038; // SSGCrossMapLeaveAck **SSGCrossMapLeaveAck **crossserver.proto **game [SSGCrossMapLeaveAck] SS_G_CROSS_MAP_LEAVE_NTF = 6039; // SSGCrossMapLeaveNtf **SSGCrossMapLeaveNtf **crossserver.proto **game [SSGCrossMapLeaveNtf] SS_G_CROSS_MAP_SYNC_POS_REQ = 6040; // 客户端1s内发送的位置同步包 **SSGCrossMapSyncPosReq **crossserver.proto **gcrossmap [SSGCrossMapSyncPosReq] SS_G_CROSS_MAP_SYNC_POS_ACK = 6041; // 不合法的移动时返回错误码 **SSGCrossMapSyncPosAck **crossserver.proto ** [SSGCrossMapSyncPosAck] SS_G_CROSS_MAP_SYNC_POS_NTF = 6042; // SSGCrossMapSyncPosNtf **SSGCrossMapSyncPosNtf **crossserver.proto **game [SSGCrossMapSyncPosNtf] SS_G_CROSS_MAP_ENTER_NTF = 6044; // 通知其他玩家,有单位进入地图 **SSGCrossMapEnterNtf **crossserver.proto **game [SSGCrossMapEnterNtf] SS_G_CROSS_MAP_OTHER_UNIT_SHOW_INFO_REQ = 6045; // 获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理) **SSGCrossMapOtherUnitShowInfoReq **crossserver.proto **gcrossmap [SSGCrossMapOtherUnitShowInfoReq] SS_G_CROSS_MAP_OTHER_UNIT_SHOW_INFO_NTF = 6046; // SSGCrossMapOtherUnitShowInfoNtf **SSGCrossMapOtherUnitShowInfoNtf **crossserver.proto **game [SSGCrossMapOtherUnitShowInfoNtf] SS_G_CROSS_MAP_UNIT_SHOW_UPDATE_NTF = 6047; // avatar信息同步等数据相关消息(//玩家显示变更通知) 定时更新 **SSGCrossMapUnitShowUpdateNtf **crossserver.proto **gcrossmap [SSGCrossMapUnitShowUpdateNtf] SS_G_CROSS_CHAT_MESSAGE_REQ = 6048; // 跨服聊天(根据类型区分局部跨服还是整体跨服) **SSGCrossChatMessageReq **crossserver.proto **gcrossmap [SSGCrossChatMessageReq] SS_G_CROSS_CHAT_MESSAGE_ACK = 6049; // SSGCrossChatMessageAck **SSGCrossChatMessageAck **crossserver.proto **game [SSGCrossChatMessageAck] SS_G_CROSS_CHAT_MESSAGE_NTF = 6050; // SSGCrossChatMessageNtf **SSGCrossChatMessageNtf **crossserver.proto **game [SSGCrossChatMessageNtf] SS_G_CROSS_MAP_SYNC_PARAM_REQ = 6051; // 客户端模拟使用 **SSGCrossMapSyncParamReq **crossserver.proto **gcrossmap [SSGCrossMapSyncParamReq] SS_G_CROSS_MAP_SYNC_PARAM_NTF = 6052; // 参数信息同步广播 **SSGCrossMapSyncParamNtf **crossserver.proto **game [SSGCrossMapSyncParamNtf] }