460 lines
17 KiB
Go
460 lines
17 KiB
Go
package msg
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import (
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"rocommon"
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"rocommon/util"
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"roserver/baseserver/model"
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model2 "roserver/game/model"
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"roserver/serverproto"
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"strconv"
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)
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func init() {
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serverproto.Handle_GAME_SSGameRoleAddItemListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SSGameRoleAddItemListReq)
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util.InfoF("receive SSGameRoleAddItemListNtf msg=%v", msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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role = model2.RoleMag.GetRoleFromOffline(msg.Uid)
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}
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if role != nil {
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addItems := make(map[int32]int32, 0)
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for _, v := range msg.ItemList {
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addItems[v.Key] = v.Value
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}
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if errCode := role.(*model2.Role).CanAddItemList(addItems); errCode != serverproto.ErrorCode_ERROR_OK {
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util.ErrorF("SSGameRoleAddItemListNtf: AddItemList Fail, errCode=%d", errCode)
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return
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}
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role.(*model2.Role).AddItemList(addItems, model2.AddFromType(msg.From), msg.Notify)
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newItemList := make([]*serverproto.KeyValueType, 0)
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for _, v := range msg.ItemList {
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newItemList = append(newItemList, &serverproto.KeyValueType{
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Key: v.Key,
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Value: int32(role.(*model2.Role).GetResNum(v.Key)),
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})
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}
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ackMsg := &serverproto.SSGameRoleAddItemListAck{
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Uid: msg.Uid,
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ItemList: newItemList,
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}
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role.(*model2.Role).SendAllFruit(ackMsg)
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}
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})
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serverproto.Handle_GAME_SSGameRoleDeleteItemListReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SSGameRoleDeleteItemListReq)
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util.InfoF("receive SSGameRoleDeleteItemListNtf msg=%v", msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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role = model2.RoleMag.GetRoleFromOffline(msg.Uid)
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}
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if role != nil {
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addItems := make(map[int32]int32, 0)
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for _, v := range msg.ItemList {
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addItems[v.Key] = v.Value
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}
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role.(*model2.Role).DelItemList(addItems, model2.AddItemST{AddFrom: model2.AddFromType(msg.From), Notify: msg.Notify})
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newItemList := make([]*serverproto.KeyValueType, 0)
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for _, v := range msg.ItemList {
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newItemList = append(newItemList, &serverproto.KeyValueType{
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Key: v.Key,
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Value: int32(role.(*model2.Role).GetResNum(v.Key)),
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})
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}
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ackMsg := &serverproto.SSGameRoleDeleteItemListAck{
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Uid: msg.Uid,
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ItemList: newItemList,
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}
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role.(*model2.Role).SendAllFruit(ackMsg)
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}
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})
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serverproto.Handle_GAME_CSFruitJoinReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSFruitJoinReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSFruitJoinReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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headId := role.(*model2.Role).GetHeadId()
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msg.HeadId = strconv.Itoa(int(headId))
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msg.Level = role.(*model2.Role).GetRoleLevel()
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msg.Nickname = role.(*model2.Role).GetNickName()
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msg.ChipNum = int32(role.(*model2.Role).GetRmb())
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCFruitJoinAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitJoinAck)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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util.InfoF("uid=%v receive SCFruitJoinAck msg=%v", role.GetUUid(), msg)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSFruitChatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSFruitChatReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSFruitJoinReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCFruitChatNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitChatNtf)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSFruitLeaveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSFruitLeaveReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSFruitLeaveReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCFruitLeaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitLeaveAck)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive SCFruitLeaveAck msg=%v", role.GetUUid(), msg)
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSFruitBetReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSFruitBetReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSFruitBetReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCFruitBetAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitBetAck)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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if msg.Error == int32(serverproto.ErrorCode_ERROR_OK) {
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subRmb := int32(role.(*model2.Role).GetRoleBase().GetRmb()) - msg.MyChipNum
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//role.(*model2.Role).AddRmb(model2.AddItemST{ItemCount: subRmb}, false)
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role.(*model2.Role).DelItem(int32(serverproto.ResType_Res_Rmb), subRmb, model2.AddItemST{AddFrom: model2.AddFrom_Fruit})
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}
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util.InfoF("uid=%v receive SCFruitBetAck msg=%v", role.GetUUid(), msg)
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_SCFruitStartBetNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitStartBetNtf)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_SCFruitSettleNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitSettleNtf)
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util.InfoF("uid=%v receive SCFruitSettleNtf msg=%v", msg.Uid, msg)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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if msg.AwardChipNum > 0 {
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addRmb := msg.AwardChipNum
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role.(*model2.Role).AddItem(int32(serverproto.ResType_Res_Rmb), addRmb, model2.AddFrom_Fruit)
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rewardPoint := uint32(addRmb / 4)
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role.(*model2.Role).GetRoleBattle().AddFruitIncomeRewardPoint(rewardPoint)
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msg.AddRewardPoint = rewardPoint
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_SCFruitSecTickNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitSecTickNtf)
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//util.InfoF("uid=%v receive SCFruitSecTickNtf msg=%v", msg.Uid, msg)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_SCFruitPlayerAwardRankNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCFruitPlayerAwardRankNtf)
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util.InfoF("uid=%v receive SCFruitPlayerAwardRankNtf msg=%v", msg.Uid, msg)
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newCliId := &model.ClientID{SessID: msg.Uid}
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role := model2.RoleMag.GetRole(*newCliId)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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/********************************************** LiveRoom **************************************************/
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serverproto.Handle_GAME_CSLiveRoomJoinReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomJoinReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomJoinReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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headId := role.(*model2.Role).GetHeadId()
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msg.PlayerInfo = &serverproto.LiveRoomPlayerInfo{
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HeadId: strconv.Itoa(int(headId)),
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Level: uint32(role.(*model2.Role).GetRoleLevel()),
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VipLevel: uint32(role.(*model2.Role).GetVipLevel()),
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Nickname: role.(*model2.Role).GetNickName(),
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HeadTitle: 1,
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Data: "",
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}
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msg.CoinNum = role.(*model2.Role).GetRmb()
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msg.GameChipNum = uint32(role.(*model2.Role).GetResNum(int32(serverproto.ResType_Res_Game_Chip)))
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomJoinAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomJoinAck)
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util.InfoF("uid=%v receive SCLiveRoomJoinAck msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomLeaveReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomLeaveReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomLeaveReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomLeaveAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomLeaveAck)
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util.InfoF("uid=%v receive SCLiveRoomLeaveAck msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomChatReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomChatReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomChatReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomChatNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomChatNtf)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive SCLiveRoomChatNtf msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomSendGiftReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomSendGiftReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomSendGiftReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomSendGiftAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomSendGiftAck)
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util.InfoF("uid=%v receive SCLiveRoomSendGiftAck msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_SCLiveRoomSendGiftNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomSendGiftNtf)
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util.InfoF("uid=%v receive SCLiveRoomSendGiftNtf msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomAddHeartReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomAddHeartReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomAddHeartReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomAddHeartAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomAddHeartAck)
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util.InfoF("uid=%v receive SCLiveRoomAddHeartAck msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomGiftRankReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomGiftRankReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomGiftRankReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomGiftRankAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomGiftRankAck)
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util.InfoF("uid=%v receive SCLiveRoomGiftRankAck msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomGetReadyReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomGetReadyReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomGetReadyReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
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})
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serverproto.Handle_GAME_SCLiveRoomGetReadyAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomGetReadyAck)
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util.InfoF("uid=%v receive SCLiveRoomGetReadyAck msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_SCLiveRoomGetReadyNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.SCLiveRoomGetReadyNtf)
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util.InfoF("uid=%v receive SCLiveRoomGetReadyNtf msg=%v", msg.Uid, msg)
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role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
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if role == nil {
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return
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}
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role.ReplayGate(msg, true)
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})
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serverproto.Handle_GAME_CSLiveRoomShowSubmitReq = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
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msg := ev.Msg().(*serverproto.CSLiveRoomShowSubmitReq)
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role := model2.RoleMag.GetRoleOrKick(cliId, ev)
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if role == nil {
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return
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}
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util.InfoF("uid=%v receive CSLiveRoomShowSubmitReq msg=%v", role.GetUUid(), msg)
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msg.Uid = role.GetUUid()
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role.(*model2.Role).SendAllFruit(msg)
|
|
})
|
|
serverproto.Handle_GAME_SCLiveRoomShowSubmitAck = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
|
|
msg := ev.Msg().(*serverproto.SCLiveRoomShowSubmitAck)
|
|
util.InfoF("uid=%v receive SCLiveRoomShowSubmitAck msg=%v", msg.Uid, msg)
|
|
role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
|
|
if role == nil {
|
|
return
|
|
}
|
|
role.ReplayGate(msg, true)
|
|
})
|
|
serverproto.Handle_GAME_SCLiveRoomShowDataNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
|
|
msg := ev.Msg().(*serverproto.SCLiveRoomShowDataNtf)
|
|
util.InfoF("uid=%v receive SCLiveRoomShowDataNtf msg=%v", msg.Uid, msg)
|
|
role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
|
|
if role == nil {
|
|
return
|
|
}
|
|
role.ReplayGate(msg, true)
|
|
})
|
|
|
|
serverproto.Handle_GAME_SCLiveRoomCMDTalkNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
|
|
msg := ev.Msg().(*serverproto.SCLiveRoomCMDTalkNtf)
|
|
util.InfoF("uid=%v receive SCLiveRoomCMDTalkNtf msg=%v", msg.Uid, msg)
|
|
role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
|
|
if role == nil {
|
|
return
|
|
}
|
|
role.ReplayGate(msg, true)
|
|
})
|
|
serverproto.Handle_GAME_SCLiveRoomCMDPlayNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
|
|
msg := ev.Msg().(*serverproto.SCLiveRoomCMDPlayNtf)
|
|
util.InfoF("uid=%v receive SCLiveRoomCMDPlayNtf msg=%v", msg.Uid, msg)
|
|
role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
|
|
if role == nil {
|
|
return
|
|
}
|
|
role.ReplayGate(msg, true)
|
|
})
|
|
serverproto.Handle_GAME_SCLiveRoomStageNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
|
|
msg := ev.Msg().(*serverproto.SCLiveRoomStageNtf)
|
|
role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
|
|
if role == nil {
|
|
return
|
|
}
|
|
util.InfoF("uid=%v receive SCLiveRoomStageNtf msg=%v", msg.Uid, msg)
|
|
role.ReplayGate(msg, true)
|
|
})
|
|
serverproto.Handle_GAME_SCLiveRoomResultNtf = model.HandleBackendMessage(func(ev rocommon.ProcEvent, cliId model.ClientID) {
|
|
msg := ev.Msg().(*serverproto.SCLiveRoomResultNtf)
|
|
util.InfoF("uid=%v receive SCLiveRoomResultNtf msg=%v", msg.Uid, msg)
|
|
role := model2.RoleMag.GetRoleFromUUid(msg.Uid)
|
|
if role == nil {
|
|
return
|
|
}
|
|
// 给当前玩家发放奖励
|
|
//if msg.RewardList != nil {
|
|
// for _, rewards := range msg.RewardList {
|
|
// if rewards.Key == role.GetUUid() {
|
|
// role.(model2.RoleLogicOuter).AddLiveRoomRewards(rewards.StrVal)
|
|
// break
|
|
// }
|
|
// }
|
|
//}
|
|
role.ReplayGate(msg, true)
|
|
})
|
|
}
|