2025-06-14 22:49:29 +08:00

34 lines
599 B
Go

package model
import "roserver/serverproto"
type FruitPlayer struct {
Uid uint64
Name string
Online bool
ChipNum int32
CurrBetInfo map[int32]int32
CurrAwardChipNum int32
CurrAwardChipInfo []*serverproto.FruitSlotInfo
}
func newFruitPlayer(uid uint64, name string) *FruitPlayer {
player := &FruitPlayer{
Uid: uid,
Name: name,
CurrBetInfo: make(map[int32]int32),
CurrAwardChipNum: 0,
}
player.ResetBetInfo()
return player
}
func (self *FruitPlayer) ResetBetInfo() {
var i int32
for i = 1; i <= 8; i++ {
self.CurrBetInfo[i] = 0
}
}