message SSPlayerOnlineNtf{ //project social|fruit
message SSPlayerOfflineNtf{ //project social|battleboss|fruit
buildproto.bat
877 lines
38 KiB
Protocol Buffer
877 lines
38 KiB
Protocol Buffer
syntax = "proto3";
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package serverproto;
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import "common.proto";
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import "user.proto";
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//////////////////////////webgm
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message WebRoleInfo {
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RoleBase base = 1;
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RoleHero role_hero = 2; //玩家伙伴信息
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}
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message WebUpdateMailItem {
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int32 id = 1;
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repeated uint64 uid_list = 2;
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string title = 3;
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string content = 4;
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repeated KeyValueType reward_list = 5;
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uint64 send_date = 6;
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int32 mail_type = 7;
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}
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message SSWebGMChatMsgNtf { //project db
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uint64 uid = 1;
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uint64 target_uid = 2;
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ChatMessageInfo content = 3;
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int32 msg_type = 4;
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}
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message SSWebGMAddMailNtf { //project social|game|db
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WebUpdateMailItem mail_info = 1;
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}
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message SSWebGMBanNtf { //project social|game
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uint64 ban_uid = 1;
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bool is_ban = 2;
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uint64 ban_time = 3; //封号间隔时间
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int32 ban_type = 4; //1封号,2禁言
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}
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message SSWebGMNoticeNtf { //project social|game
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GMNoticeInfo notice_info = 1;
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uint64 notice_time = 2;
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}
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//服务器维护状态
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message SSWEBGMServerMaintainNtf { //project social|game
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int32 state = 1;
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}
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//GM封停公会战
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message SSWebGMGuildBattle { //project social|guild
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}
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//删除背包内道具(可以根据道具类型做处理)
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message SSWebGMDelItemNtf { //project social|game
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uint64 uid = 1;
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repeated KeyValueType del_item_list = 2;
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}
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//////////////////////////webgm
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//通知social服务器玩家上线
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message SSPlayerOnlineNtf{ //project social|fruit
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string service_node = 1; //当前所在的服务器节点
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PlayerBriefInfo brief_info = 2; //简介信息
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}
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message SSPlayerOfflineNtf{ //project social|battleboss|fruit
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uint64 uid = 1;//玩家唯一ID
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}
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//social通知game当前在线的玩家数量
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message SSPlayerOnlineNumNtf { //project game
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int32 online_num = 1;
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}
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//消息发送不成功,存到玩家的离线库中
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message SSChatMessageAck{ //project game
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int32 error = 1; //错误码
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uint64 target_id = 2; //目标玩家
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ChatMessageInfo message = 3;//消息内容
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int32 type = 4;
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}
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message SSChatMessageNtf{ //project game
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int32 type = 1;//消息类型1私人聊天,2世界频道聊天
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ChatMessageInfo message = 2;//消息内容
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uint64 target_id = 3;//私人聊天,好友聊天时发送的目标玩家
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ChatPlayerBriefInfo from_id = 4;//私人聊天,好友聊天时发送的目标玩家
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}
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message SSGuildChatMessageNtf{ //project guild|social
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int32 type = 1;//消息类型1私人聊天,2世界频道聊天
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ChatMessageInfo message = 2;//消息内容
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ChatPlayerBriefInfo from_id = 3;//私人聊天,好友聊天时发送的目标玩家
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repeated uint64 uid_list = 4;//需要推送的UID列表
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uint64 guild_id = 5;//公会ID
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}
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message SSGuildNoticeMessageNtf{ //project social
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repeated SystemMessage sys_msg = 1;//
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uint64 guild_id = 2;//公会ID
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repeated uint64 uid_list = 3;//需要推送的UID列表
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}
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message SSGuildNoticeToRoleNtf{ //project game
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repeated SystemMessage sys_msg = 1;//
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uint64 guild_id = 2;//公会ID
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uint64 uid = 3;//通知的玩家
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}
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//选择合适的AOI服务器节点
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message SSPlayerEnterMapReq{ //project aoi
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int32 map_type = 1; //进入地图类型
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uint64 client_id = 2; //客户端对的sessionid
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string service_node = 3; //当前player所在的gate节点
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PlayerShowInfo show_info = 4; //玩家地图显示显示信息
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uint64 guild_id = 5; //公会ID
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Position pos = 6; //
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}
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//角色离开地图通知
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message SSPlayerLeaveMapNtf{ //project aoi
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uint64 uid = 1;
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}
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//断线重连后重新绑定,gate节点信息
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message SSPlayerAoiReconnect{ //project aoi
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}
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//离线后获取最终位置
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message SSPlayerLeaveMapReqAck{ //project game
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}
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//创建流程中名字判断
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message SSNameReq { //project db
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string name = 1;
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int32 zone = 2;//区服[zone]
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int32 type = 3;//取名类型 0:创号,1:改名
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string old_name = 4;//旧名字
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}
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message SSNameNtf { //project game
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int32 error = 1; //错误码
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string name = 2;
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int32 type = 3;//取名类型 0:创号,1:改名
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}
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//玩家显示变更通知
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message SSPlayerShowChangeReq{ //project aoi
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PlayerShowInfo show_info = 1;
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}
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//进入boss场景
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message SSPlayerEnterChallengeNtf { //project game
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uint64 enter_uid = 1;
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repeated uint64 notify_list = 2; //通知列表
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repeated FightRoleInfo fight_list = 3; //其他玩家列表
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uint64 boss_uid = 4;
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int32 self_change_play_id = 5;
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int32 summon_boss_type = 6;
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}
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//离开boss场景
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message SSPlayerLeaveChallengeNtf { //project game
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uint64 leave_uid = 1; //离开的挑战玩家uid
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repeated uint64 notify_list = 2; //通知列表
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}
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//bossHP通知
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message SSPlayerChallengeHpNtf { //project game
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int32 cur_boss_hp = 1; //当前boss血量
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repeated uint64 notify_list = 2; //通知列表
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}
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//挑战结果通知
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message SSPlayerChallengeResultNtf { //project game
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int32 result = 1;
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repeated uint64 notify_list = 2; //通知列表
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}
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//////////////////////////mail
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//(4/5)和8选其一,根据邮件类型
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message SSAddMailNtf { //project social|game|db
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int32 mail_config_id = 1; //邮件描述id 当类型是gm时,这边的是全局ID需要做特殊处理
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int32 mail_type = 2; //邮件类型(来源)
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repeated KeyValueType reward_list = 3; //奖励列表
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repeated uint64 notify_list = 4; //奖励的玩家列表
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repeated int32 mail_param_list = 5; //邮件显示的参数列表,例如关卡id,名次等
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string title = 6;
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string content = 7;
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}
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//////////////////////////rank
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//////////////////////////competition
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//获取对应赛季信息
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//上线时加入选拔季排行列表
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message SSGetCompetitionDataReq { //project rank
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int32 competition_id = 1; //
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int32 competition_type = 2; //表示当前赛季类型
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bool is_now_competition = 3; //是否是当前正在进行的赛季
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int32 sub_id_num = 4; //结算周期次数
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}
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message SSGetCompetitionDataAck { //project game
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int32 error = 1;
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CompetitionInfo competition_data = 2; //对应赛季信息
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IdolSeasonData idol_data = 3; //偶像季数据
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}
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//赛季结算奖励
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message SSCompetitionRewardReq { //project rank
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int32 competition_id = 1; //
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int32 competition_type = 2; //赛季类型
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int32 competition_sub_id = 3; //周期结算子序号
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bool end_sub_id = 4; //是否是最后一个结算子周期
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repeated KeyValueType64 reward_uid_list = 5; //在线玩家处理
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}
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message SSCompetitionRewardAck { //project game
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int32 competition_id = 1; //
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int32 competition_sub_id = 2; //周期结算子序号
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repeated KeyValueType64 reward_uid_list = 3; //玩家对应奖励
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int32 total_rank_count = 4; //赛季结束时总排名玩家
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}
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//上线时一次性获取历史赛季奖励
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message SSCompetitionRewardHistoryReq { //project rank
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int32 s_competition_id = 1;//起始历史赛季ID
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int32 e_competition_id = 2;
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int32 s_competition_sub_id = 3;
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int32 e_competition_sub_id = 4;
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}
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message SSCompetitionRewardHistoryAck { //project game
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repeated KeyValueTypeList reward_uid_list = 1; //玩家对应奖励 val:赛季id val2:对应周期 val3:宝箱档位奖励
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int32 e_competition_id = 2;
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int32 e_competition_sub_id = 3;
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}
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//更新积分赛季排名
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message SSCompetitionUpdateScoreReq { //project rank
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uint64 uid = 1;
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int32 competition_id = 2;
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int32 score = 3;
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//一下偶像季专用
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uint64 fans_uid = 4;
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int32 cur_vote_score = 5;
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}
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message SSCompetitionUpdateScoreAck { //project game
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int32 competition_id = 1;
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int32 next_com_score = 2; //下一档最小积分(玩家积分)
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int32 self_rank = 3; //当前排名
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int32 total_rank = 4; //总人数
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int32 section_id = 5; //预计获得宝箱奖励
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int32 last_com_score = 6; //低一档最大积分(玩家积分)
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}
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message SSCompetitionOnVoteNtf { //project game
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int32 error = 1; //错误码
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uint64 uid = 2; //投票目标
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int32 total_count = 3; //uid总票数
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//前三名的票数
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repeated FansRankData vote_list = 4; //前三名数据
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repeated PlayerShowData detail = 5; //详细信息
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FansRankData vote_target = 6; //投票目标
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int32 ticket_count = 7; //本次投票数量
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repeated KeyValueType64 reward_data = 8; //key uid, value 分数 value2表示领奖数据(value2按位取值)
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}
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//获取我的粉丝列表
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message SSCompetitionSelfFansInfoReq { //project rank
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uint64 uid = 1; //玩家UID
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int32 competition_id = 2; //赛季ID
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}
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message SSCompetitionSelfFansInfoAck { //project game
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int32 error = 1; //错误码
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uint64 uid = 2; //玩家UID
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repeated FansVoteData fan_list = 3; //粉丝投我的数据(Key 粉丝ID, value 票数)(策划只需要,固定前十名)
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}
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//获取偶像排行版
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message SSCompetitionVoteRankReq { //project rank
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uint64 uid = 1; //玩家UID
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int32 page = 2; //页签
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int32 competition_id = 3; //赛季ID
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}
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message SSCompetitionVoteRankAck { //project game
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int32 error = 1;
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uint64 uid = 2; //玩家UID
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int32 page = 3; //页签
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repeated FansRankData rank_data = 4; //偶像排行版
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bool is_end = 5; //是否结束
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}
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//点亮宝箱排行榜
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message SSCompetitionFansRewardRankReq { //project rank
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uint64 uid = 1; //玩家UID
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int32 page = 2;
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int32 competition_id = 4; //赛季ID
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}
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message SSCompetitionFansRewardRankAck { //project game
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int32 error = 1;
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uint64 uid = 2; //玩家UID
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int32 page = 3;
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repeated FansBoxData data_list = 4; //个人宝箱点亮排名
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bool is_end = 5; //是否结束
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}
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//粉丝领取点亮宝箱奖励
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message SSCompetitionFansGetRewardReq { //project rank
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uint64 uid = 1; //玩家UID
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uint64 idol_uid = 2; //对应的爱豆UID
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int32 reward_level = 3; //奖励等级
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int32 competition_id = 4; //赛季ID
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}
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message SSCompetitionFansGetRewardAck { //project game
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int32 error = 1;
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uint64 uid = 2; //玩家UID
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uint64 idol_uid = 3; //对应的爱豆UID
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int32 reward_level = 4; //奖励等级
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int32 idol_box_count = 5; //爱豆的箱子数量
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}
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//购买完宝箱,通知rank增加宝箱积分
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message SSCompetitionAddIdolBoxScoreNtf { //project rank
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uint64 uid = 1; //uid
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int32 score = 2; //宝箱积分
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int32 competition_id = 3; //赛季ID
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}
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message SSCompetitionFansGetAllRewardReq { //project rank
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int32 competition_id = 1;
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int32 competition_sub_id = 2;
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int32 competition_type = 3;
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repeated FansVoteRewardData data = 4;
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bool is_finish = 5;
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}
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message SSCompetitionFansGetAllRewardAck { //project game
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int32 competition_id = 1; //
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int32 competition_sub_id = 2; //周期结算子序号
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repeated FansVoteRewardData data = 3;
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}
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message SSCompetitionGetPlayerVoteRankReq { //project rank
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uint64 uid = 1; //领取ID
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uint64 req_uid = 2; //请求的玩家UID
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int32 competition_id = 3; //赛季ID
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}
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message SSCompetitionGetPlayerVoteRankAck { //project game
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int32 error = 1; //错误码
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FansRankData idol_rank_data = 2; //排行榜
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uint64 req_uid = 3; //请求的玩家UID
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}
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//////////////////////////social
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//friend
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message SSFriendAddReq { //project social|game
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CommonPlayerBriefInfo from_uid = 1; //发起关注的玩家
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uint64 add_uid = 2; //被关注的玩家
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}
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message SSFriendAddAck { //project game|social
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int32 error = 1;
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uint64 from_uid = 2; //发起关注的玩家
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CommonPlayerBriefInfo add_uid = 3; //被关注的玩家
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}
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//通过social发送给其他game服务器后,如果为找到del角色信息,会发送给db做处理
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message SSFriendDelReq { //project social|game
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uint64 from_uid = 1;
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uint64 del_uid = 2;
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}
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message SSFriendDelAck { //project game
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int32 error = 1;
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uint64 from_uid = 2;
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uint64 del_uid = 3;
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}
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message SSFriendBlackNtf { //project social|game
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uint64 from_uid = 1;
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uint64 black_uid = 2;
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}
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//查询在线状态
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message SSOnlineStateReq { //project social
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int32 pro_type = 1; //操作类型 1表示搜索操作 2表示好友系统获取简介信息
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int32 list_type = 2; //显示的列表类型
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repeated CommonPlayerBriefInfo brief_info_list = 3; //玩家简介信息
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}
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message SSOnlineStateAck { //project game
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int32 pro_type = 1; //操作类型
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int32 list_type = 2; //显示的列表类型
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repeated CommonPlayerBriefInfo brief_info_list = 3; //玩家简介信息
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}
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//////////////////////////////guild
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//公会相关消息
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message SSGuildOnAddActivityNtf { //project guild
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uint64 uid = 1;
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uint64 guild_id = 2;
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int32 activity = 3; //活跃度
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}
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message SSGuildBossRefreshNtf { //project game
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uint64 uid = 1; //uid
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repeated GuildBossTickTime ref_time = 2;
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}
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//同步公会成员在线状态
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message SSGuildOnlineStateReq { //project social
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uint64 guild_id = 1; //公会ID
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uint64 uid = 2; //玩家ID
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}
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message SSGuildOnlineStateAck { //project guild
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uint64 guild_id = 1; //公会ID
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uint64 uid = 2; //玩家ID
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uint64 offline = 3; //下线时间
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}
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//获取新加入公会成员的在线状态
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message SSGuildMemberOnlineInfoReq{ //project social
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uint64 guild_id = 1;
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repeated uint64 uid_list = 2;
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}
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message SSGuildMemberOnlineInfoAck{ //project guild
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uint64 guild_id = 1; //公会ID
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repeated KeyValueType64 uid_list = 2; //公会成员在线状态
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}
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//公会改名通知
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message SSGuildNameChangeNtf{ //project social
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uint64 guild_id = 1; //公会ID
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repeated uint64 uid_list = 2; //公会成员在线状态
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string guild_name = 3; //公会名字
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}
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//玩家上线请求公会信息
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message SSOnlineGuildInfoReq{ //project guild
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uint64 uid = 1; //uid//服务器填写
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uint64 guild_id = 2; //公会ID//服务器填写
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bool is_relogin = 3; //是否重新登录
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uint64 demon_fight_time = 4;
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}
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message SSOnlineGuildInfoAck{ //project game
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GuildNotifyData data = 1; //公会简介
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int64 next_join = 2; //下次加入公会时间
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repeated uint32 boss = 3; //当前可挑战boss
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repeated MessageContentInfo msgRec = 4; // 公会聊天
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SystemMessage GuildSys = 5; // boss狩猎通知
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bool in_guild_battle = 6; //true公会战入口开启,false公会战入口关闭
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}
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//公会战挑战占位
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message SSGuildBattleChallengeReq { //project guild
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int32 guild_battle_idx = 1;
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int32 pos_idx = 2;
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CommonPlayerBriefInfo bf_info = 3; //服务器使用
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uint64 self_guild_id = 4; //服务器使用
|
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uint64 cur_rmb = 5; //当前服务器玩家拥有的金币
|
||
int32 buy_challenge_num = 6; //购买的战斗次数
|
||
}
|
||
message SSGuildBattleChallengeAck { //project game
|
||
int32 error = 1; //错误码
|
||
int32 guild_battle_idx = 2;
|
||
int32 pos_idx = 3;
|
||
FightRoleInfo fight_info = 4; //对方玩家信息
|
||
GuildPosIdxData challenge_pos_data = 5;
|
||
uint64 cost_rmb = 6; //需要花费rmb数量
|
||
repeated KeyValueType fight_buff_list = 7; //buff列表
|
||
repeated KeyValueType self_buff_list = 8; //自己的buff列表
|
||
GuildBattleSelfData self_data = 9; //个人信息
|
||
bool use_buy_num = 10; //使用购买次数
|
||
}
|
||
|
||
//贡献点请求
|
||
message SSGuildBattleCPRankReq { //project guild
|
||
uint64 uid = 1; //玩家的UID
|
||
uint64 guild_id = 2; //公会ID
|
||
}
|
||
message SSGuildBattleCPRankAck { //project game
|
||
repeated GuildBattleCP cp_list = 1; //贡献点列表
|
||
int32 self_guild_rank = 2; //自己公会贡献点名次
|
||
int32 self_guild_cp = 3; //自己公会贡献点
|
||
uint64 uid = 10; //玩家的UID
|
||
}
|
||
|
||
//对阵表请求
|
||
message SSGuildBattleCountPartReq { //project guild
|
||
uint64 uid = 1; //玩家的UID
|
||
}
|
||
message SSGuildBattleCountPartAck { //project game
|
||
int32 error = 1; //错误码
|
||
uint64 champion = 2; //冠军
|
||
int32 cur_stge = 3; //当前阶段
|
||
uint64 tournament_prepare = 4; //8-4准备时间
|
||
uint64 tournament_begin = 5; //8-4开始
|
||
uint64 tournament_end = 6; //8-4结束
|
||
uint64 semifinals_prepare = 7; //4-2准备时间
|
||
uint64 semifinals_begin = 8; //4-2开始
|
||
uint64 semifinals_end = 9; //4-2结束
|
||
uint64 finals_prepare = 10; //2-1准备时间
|
||
uint64 finals_begin = 11; //2-1开始
|
||
uint64 finals_end = 12; //2-1结束
|
||
GuildCountPartTable table = 13; //对阵表
|
||
}
|
||
|
||
//MVP信息请求
|
||
message SSGuildBattleMvpInfoReq { //project guild
|
||
uint64 uid = 1; //玩家的UID
|
||
int32 guild_battle_idx = 2; //公会战索引(1 / 2,3 / 4,5,6,7)
|
||
}
|
||
|
||
message SSGuildBattleMvpInfoAck { //project game
|
||
int32 error = 1;
|
||
int32 guild_battle_idx = 2; //公会战索引(1 / 2,3 / 4,5,6,7)
|
||
repeated GuildBattleDetail detail = 3; //公会战 公会的详细信息
|
||
CountTableData count_part = 4; //对阵信息
|
||
uint64 uid = 5; //玩家的UID
|
||
}
|
||
|
||
//Mvp详情请求
|
||
message SSGuildBattleMvpDetailReq { //project guild
|
||
uint64 uid = 1; //玩家的UID
|
||
int32 mvp_type = 2; //mvp类型(1:积分 2:击杀)
|
||
int32 req_rank = 3; //请求的起始排名
|
||
int32 guild_battle_idx = 4; //公会战索引(1 / 2,3 / 4,5,6,7)
|
||
}
|
||
message SSGuildBattleMvpDetailAck { //project game
|
||
uint64 uid = 1; //玩家的UID
|
||
int32 mvp_type = 2; //mvp类型(1:积分 2:击杀)
|
||
repeated GuildBattleMvp mvp = 3; //mvp列表(目前就2个)
|
||
int32 req_rank = 4; //请求的起始排名
|
||
int32 guild_battle_idx = 5; //公会战索引(1 / 2,3 / 4,5,6,7)
|
||
}
|
||
|
||
message SSGuildBattleStageChangeNtf { //project game
|
||
bool in_guild_battle = 1; //true公会战入口开启,false公会战入口关闭
|
||
}
|
||
|
||
message SSGuildBattleRewardNtf{ //project game
|
||
int32 reward_type = 1; //奖励类型
|
||
repeated uint64 uid_list = 2; //成员列表
|
||
uint64 guild_pre = 3; //会长
|
||
int32 guild_round = 4; //公会战轮次
|
||
}
|
||
|
||
message SSGuildBattleOnlineGetRewardReq { //project guild
|
||
uint64 uid = 1; //玩家ID
|
||
int32 cur_reward_id = 2; //当前公会排名领奖ID
|
||
int32 mvp_reward_id = 3; //公会战MVP排名领奖ID
|
||
}
|
||
|
||
message GuildBattleReward {
|
||
bool is_pre = 1;
|
||
int32 reward_type = 2; //奖励类型 (1:冠军,2:亚军 3:3-4名,4:4-8名)
|
||
}
|
||
message SSGuildBattleOnlineGetRewardAck { //project game
|
||
repeated GuildBattleReward round_reward = 1; //轮次奖励
|
||
int32 cur_battle_round = 2; //(领奖到此为止)
|
||
repeated MvpRewardInfo score_mvp = 3; //积分MVP
|
||
repeated MvpRewardInfo killer_mvp = 4; //击杀MVP
|
||
int32 cur_mvp_round =5; //mvp奖励
|
||
}
|
||
|
||
message SSGuildBattleCPChangeNtf { //project game
|
||
|
||
}
|
||
|
||
//公会战GM
|
||
//
|
||
message SSGuildBattleGMAddGuildCPReq { //project guild
|
||
uint64 guild_id = 1;
|
||
uint32 add_score = 2;
|
||
uint64 uid = 3;
|
||
}
|
||
|
||
//添加战斗积分
|
||
message SSGuildBattleGMAddGuildScoreReq { //project guild
|
||
int32 battle_index = 1;
|
||
int32 guild_index = 2;
|
||
int32 add_score = 3;
|
||
}
|
||
|
||
//GM会长转让
|
||
message SSGuildBattleGMChangeLeaderReq { //project guild
|
||
uint64 guild_id = 1;
|
||
}
|
||
|
||
//GM会长转让
|
||
message SSGuildBattleGMKickMemberReq { //project guild
|
||
uint64 guild_id = 1;
|
||
uint64 uid = 2;
|
||
}
|
||
|
||
//GM设置公会魔王伤害
|
||
message SSGuildBattleGMDemonDamageReq { //project guild
|
||
|
||
}
|
||
|
||
//取消公会战公会操作拦截
|
||
message SSGuildBattleGMOperatorReq { //project guild
|
||
int32 operator = 1; //0:正常, 1:取消拦截
|
||
}
|
||
|
||
message MvpRewardInfo {
|
||
uint64 uid = 1; //
|
||
int32 reward_type = 2; //战斗轮次奖励类型
|
||
int32 battle_index = 3; //战斗场次
|
||
}
|
||
//公会战MVP奖励
|
||
message SSGuildBattleSendMvpRewardReq { //project game
|
||
int32 guild_battle_round = 1;
|
||
repeated MvpRewardInfo score_mvp = 2; //积分MVP
|
||
repeated MvpRewardInfo killer_mvp = 3; //击杀
|
||
}
|
||
//公会战MVP奖励
|
||
message SSGuildBattleSendMvpRewardAck { //project guild
|
||
int32 guild_battle_round = 1;
|
||
repeated MvpRewardInfo score_mvp = 2; //积分MVP
|
||
repeated MvpRewardInfo killer_mvp = 3; //击杀
|
||
}
|
||
|
||
//公会战购买buff请求
|
||
message SSGuildBattleBuyBuffReq { //project guild
|
||
int32 guild_battle_idx = 1;
|
||
repeated int32 buff_id_list = 2;
|
||
uint64 uid = 3;
|
||
uint64 guild_id = 4; //
|
||
uint64 total_gold = 5; //总金币数量
|
||
}
|
||
//公会战购买buff返回
|
||
message SSGuildBattleBuyBuffAck { //project game
|
||
int32 error = 1; //错误码
|
||
uint64 uid = 2; //购买结果
|
||
repeated KeyValueType need_res = 3; //需要的资源
|
||
GuildBattleSelfData self_data = 4; //个人信息
|
||
int32 guild_battle_idx = 5;
|
||
}
|
||
|
||
message SSGuildBattleRewardReq { //project guild
|
||
|
||
}
|
||
|
||
message SSGuildDemonFightReq { //project guild
|
||
int32 demon_id = 1;
|
||
uint64 damage = 2; //总伤害
|
||
uint64 guild_id = 3;
|
||
uint64 uid = 4;
|
||
}
|
||
|
||
message SSGuildDemonFightAck { //project game
|
||
int32 error = 1;
|
||
int32 demon_id = 2; //bossid
|
||
int32 fight_count = 3; //剩余战斗次数
|
||
uint64 total_damage = 4; //boss总伤害
|
||
uint64 uid = 5; //唯一ID
|
||
uint64 refresh_time = 6; //
|
||
int32 free_fight_count = 7; //免费战斗次数
|
||
//系统播报数据
|
||
|
||
string guild_name = 9; //公会名称
|
||
int32 reward_level = 10; //奖励档位
|
||
uint64 req_uid = 11; //请求UID
|
||
}
|
||
|
||
message SSGuildDemonOnlineGetRewardNtf { //project game
|
||
int32 demon_id = 1;
|
||
repeated KeyValueType reward_list = 2;
|
||
}
|
||
|
||
message SSGuildDemonRewardNtf { //project game
|
||
int32 demon_id = 1;
|
||
int32 demon_level = 2;
|
||
uint64 total_damage = 3;
|
||
repeated uint64 uid_list = 4;
|
||
}
|
||
|
||
//////////////////////////expedition
|
||
message SSExpeditionHelpReq { //project social|game
|
||
uint64 be_helped_uid = 1; //被救助玩家uid
|
||
CommonPlayerBriefInfo from_uid = 2; //发起救助玩家uid
|
||
uint64 help_msg_send_time = 3; //求助消息发送时的时间
|
||
}
|
||
message SSExpeditionHelpAck { //project game|social
|
||
int32 error = 1;
|
||
uint64 be_helped_uid = 2; //被救助玩家uid
|
||
CommonPlayerBriefInfo from_uid = 3; //发起救助玩家uid
|
||
}
|
||
//勇士积分排行
|
||
message SSExpeditionScoreRankListReq { //project rank
|
||
int32 start_idx = 1;
|
||
}
|
||
message SSExpeditionScoreRankListAck { //project game
|
||
int32 error = 1; //错误码
|
||
repeated ExpeditionRankInfo rank_list = 2;
|
||
ExpeditionRankInfo self_rank_info = 3;
|
||
int32 start_idx = 4;
|
||
}
|
||
//积分变动通知
|
||
message SSExpeditionUpdateScoreRankNtf { //project rank
|
||
uint32 cur_score = 1; //玩家历史最高积分
|
||
}
|
||
//////////////////////////invitation
|
||
//填写邀请码成为导师成员
|
||
message SSInvitationBeToMemberReq { //project game|social
|
||
uint64 master_number = 1; //导师邀请码
|
||
uint64 master_uid = 2; //导师uid
|
||
InvitationMemberValData self_uid = 3; //自身uid
|
||
}
|
||
message SSInvitationBeToMemberAck { //project game|social
|
||
int32 error = 1;
|
||
uint64 master_number = 2; //导师邀请码
|
||
uint64 master_uid = 3; //导师uid
|
||
InvitationMemberValData self_uid = 4; //自身uid
|
||
}
|
||
//master不在线操作数据库
|
||
message SSInvitationBeToMemberDBReq { //project db
|
||
uint64 master_number = 1; //导师邀请码
|
||
uint64 master_uid = 2; //导师uid
|
||
InvitationMemberValData self_uid = 3; //自身uid
|
||
}
|
||
message SSInvitationBeToMemberDBAck { //project game
|
||
int32 error = 1;
|
||
uint64 master_number = 2; //导师邀请码
|
||
uint64 master_uid = 3; //导师uid
|
||
InvitationMemberValData self_uid = 4; //自身uid
|
||
}
|
||
//解除关系
|
||
message SSInvitationDelMemberNtf { //project social|game
|
||
uint64 master_uid = 1; //导师uid
|
||
repeated uint64 del_member_list = 2;
|
||
}
|
||
//等级,充值等数据变更时通知导师
|
||
message SSInvitationMemberNoticeMasterReq { //project social|game
|
||
uint64 self_uid = 1;
|
||
uint64 master_uid = 2; //master uid
|
||
KeyValueType param = 3; //key任务类型 val数值
|
||
}
|
||
message SSInvitationMemberNoticeMasterAck { //project social|game
|
||
int32 error = 1;
|
||
uint64 self_uid = 2;
|
||
uint64 master_uid = 3; //master uid
|
||
KeyValueType param = 4; //key任务类型 val数值
|
||
}
|
||
//////////////////////////pay
|
||
//订单对应的奖励信息
|
||
message PayOrderSaveInfo {
|
||
int32 goods_id = 1;
|
||
int32 goods_type = 2;
|
||
string goods_name = 3;
|
||
uint64 cp_order_id = 4; //产品订单号
|
||
float amount = 5; //支付总额
|
||
int32 count = 6; //购买数量
|
||
uint64 order_process_time = 7; //订单操作时间
|
||
int32 order_state = 8; //订单状态(枚举说明PayOrderState common.proto)
|
||
uint64 uid = 9; //玩家id
|
||
|
||
repeated KeyValueType reward_list = 10; //支付获得奖励
|
||
string sdk_order_id = 11; //SDK对应订单号
|
||
string pay_method = 12; //SDK对应的充值通道
|
||
string pay_currency = 13; //充值货币种类
|
||
uint64 pay_time = 14; //支付时间
|
||
string pay_channel = 15; //支付渠道
|
||
int32 s_id = 16; //当前服务器ID
|
||
int32 goods_pay_id = 17; // 对应paycfg中的唯一id
|
||
string server_region = 18; // 服务器所在大区(由配置文件指定)
|
||
float kr_cur = 19; //韩国货币
|
||
int32 activity_id = 20; //活动ID
|
||
}
|
||
//充值订单数据保存/状态变更
|
||
message SSPayInfoSaveReq { //project db
|
||
PayOrderSaveInfo pay_order_info = 1;
|
||
bool save_notify = 2; //表示十分是初次生成订单
|
||
}
|
||
message SSPayInfoSaveAck { //project game
|
||
int32 error = 1;
|
||
PayOrderSaveInfo pay_order_info = 2;
|
||
}
|
||
//上线获取成功成但是没有获取奖励的订单数据
|
||
message SSPayInfoOrderOKListGetReq { //project db
|
||
}
|
||
message SSPayInfoOrderOkListGetAck { //project game
|
||
repeated PayOrderSaveInfo pay_order_ok_list = 2;
|
||
}
|
||
//充值成功后gmweb通知给game服务器
|
||
message SSPayInfoOrderNtf { //project social|game
|
||
PayOrderSaveInfo pay_order_info = 1;
|
||
}
|
||
|
||
// 第三方充值,直接发货
|
||
message SSThirdPayOrder { //project social|game
|
||
PayOrderSaveInfo pay_order_info = 1;
|
||
}
|
||
|
||
//////////////////////////百人道场
|
||
//获取占位信息
|
||
message SSDaoChang100PosInfoListReq { //project rank
|
||
repeated int32 pos_idx_list = 1;
|
||
}
|
||
message SSDaoChang100PosInfoListAck { //project game
|
||
int32 error = 1;
|
||
repeated DaoChang100PosIdxData pos_data_list = 2; //占位信息
|
||
}
|
||
//占领日志信息
|
||
message SSDaoChang100LogReq { //project rank
|
||
uint64 begin_time = 1;
|
||
}
|
||
message SSDaoChang100LogAck { //project game
|
||
repeated DaoChang100Log log_list = 1;
|
||
bool is_end = 2;
|
||
}
|
||
//挑战占位
|
||
message SSDaoChang100ChallengeReq { //project rank
|
||
int32 pos_idx = 1;
|
||
bool has_challenge_count = 2; //当前是否有挑战次数
|
||
CommonPlayerBriefInfo owner_brief = 3; //发起挑战玩家
|
||
}
|
||
message SSDaoChang100ChallengeAck { //project game
|
||
int32 error = 1; //错误码
|
||
int32 pos_idx = 2;
|
||
FightRoleInfo fight_info = 3; //对方玩家信息
|
||
int32 robot_id = 4; //机器人id
|
||
uint64 reward_delta_time = 5; //占位奖励时间
|
||
DaoChang100PosIdxData self_pos_data = 6; //自身占位成功后的信息
|
||
DaoChang100PosIdxData challenge_pos_data = 7; //挑战位置占位信息
|
||
}
|
||
//挑战占位战斗结果上报
|
||
message SSDaoChang100ChallengeResultReq { //project rank
|
||
int32 pos_idx = 1;
|
||
uint64 pos_uid = 2; //挑战时位置上的玩家ID(机器人id)
|
||
CommonPlayerBriefInfo owner_brief = 3; //发起挑战玩家
|
||
bool battle_result = 4;
|
||
}
|
||
message SSDaoChang100ChallengeResultAck { //project game
|
||
int32 error = 1; //错误码
|
||
int32 pos_idx = 2;
|
||
bool battle_result = 3; //战斗结果
|
||
bool empty_pos_idx = 4; //结束时占领的是
|
||
DaoChang100PosIdxData self_pos_data = 5; //自身占位成功后的信息
|
||
}
|
||
message SSDaoChang100ChallengeResultNtf { //project game|social
|
||
uint64 ntf_uid = 1; //被动变化玩家uid
|
||
bool pos_idx_data_change = 2;
|
||
DaoChang100PosIdxData ntf_pos_data = 3; //被动变化玩家占位信息
|
||
bool from_other_game = 4;
|
||
uint64 challenge_uid = 5; //挑战该占位的玩家
|
||
int32 battle_result = 6; //1胜利 2失败
|
||
}
|
||
//获取收益奖励
|
||
message SSDaoChang100TimeRewardReq { //project rank
|
||
uint64 uid = 1;
|
||
uint64 base_reward_time = 2;
|
||
uint64 reward_interval_time = 3;
|
||
uint64 now_time = 4;
|
||
}
|
||
message SSDaoChang100TimeRewardAck { //project game
|
||
repeated KeyValueType pos_idx_reward_list = 1;//位置对应奖励次数
|
||
uint64 base_reward_time = 2;
|
||
uint64 reward_interval_time = 3;
|
||
uint64 now_time = 4;
|
||
}
|
||
//道场公会贡献点排行更新
|
||
message SSDaoChang100GuildRankUpdateNtf { //project guild
|
||
uint64 uid = 1;
|
||
uint64 guild_id = 2;
|
||
uint32 score = 3;
|
||
}
|
||
|
||
//////////////////////////精彩活动
|
||
message SSActivitiesCollectionServerDataReq { //project rank
|
||
int32 activity_id = 1;
|
||
int32 reward_idx = 2; //兑换奖励时使用(为0表示获取全部)
|
||
int32 server_limit_num = 3; //上限次数
|
||
repeated ExchangeInfo pet_data = 4; //兑换宠物
|
||
}
|
||
message SSActivitiesCollectionServerDataAck { //project game
|
||
int32 error = 1; //错误码
|
||
int32 activity_id = 2;
|
||
repeated KeyValueType data_list = 3; //全局相关数据
|
||
int32 reward_idx = 4;
|
||
repeated ExchangeInfo pet_data = 5; //兑换的宠物
|
||
}
|
||
message CollectionSaveData {
|
||
int32 activity_id = 2;
|
||
repeated KeyValueType data_list = 3; //全局相关数据
|
||
}
|
||
message SSActivitiesCollectionServerDataNtf { //project social|game
|
||
int32 activity_id = 1;
|
||
int32 reward_idx = 2;
|
||
int32 server_cur_num = 3; //当前服务器已经兑换次数
|
||
}
|
||
|
||
message SSWebGMHeadChange { //project social|game
|
||
uint64 uid = 1;
|
||
int32 head_id = 2; // 称号id
|
||
int32 state = 3; // 称号状态
|
||
} |