98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
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using UnityEngine;
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using System.Collections;
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public class MonoBase : MonoBehaviour
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{
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}
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public class SingletonMono<T> : MonoBase where T : MonoBase
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{
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private static T instance;
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public static T Instance
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{
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get
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{
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if (instance != null)
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{
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#if UNITY_EDITOR
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if (applicationIsQuitting)
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{
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DebugHelper.Log("[Singleton] Instance [ {0} ] already destroyed on application quit. Won't create again - returning null.", typeof(T));
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return null;
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}
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#endif
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return instance;
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}
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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{
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GameObject singleton = GameObject.Find("Editor");
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if (singleton == null)
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singleton = new GameObject("Editor");
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instance = singleton.transform.GetOrAddComponent<T>();
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return instance;
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}
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else
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{
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if (applicationIsQuitting)
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{
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DebugHelper.Log("[Singleton] Instance [ {0} ] already destroyed on application quit. Won't create again - returning null.", typeof(T));
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return null;
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}
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GameObject go = new GameObject(typeof(T).Name);
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instance = go.AddComponent<T>();
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DontDestroyOnLoad(go);
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return instance;
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}
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#else
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if (GameMgr.Instance != null)
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{
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if (typeof(T).Equals(typeof(UIMgr)))
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{
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GameObject singleton = new GameObject(typeof(T).ToString());
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singleton.transform.parent = GameMgr.Instance.transform;
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instance = singleton.AddComponent<T>();
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}
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else
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instance = GameMgr.Instance.GetOrAddComponent<T>();
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}
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else if (GameMgr.Instance == null)
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{
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GameObject singleton = new GameObject(typeof(T).ToString());
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instance = singleton.AddComponent<T>();
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}
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return instance;
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#endif
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}
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}
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private static bool applicationIsQuitting = false;
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protected void OnDestroy()
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{
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Dispose();
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}
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public virtual void InitMgr()
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{
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}
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protected virtual void Dispose()
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{
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instance = null;
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}
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protected virtual void OnApplicationQuit()
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{
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applicationIsQuitting = true;
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instance = null;
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}
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public static bool HasInstance()
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{
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return (instance != null);
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}
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}
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