15 lines
1.2 KiB
Markdown
15 lines
1.2 KiB
Markdown
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# Known Issues
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## When using AOV Image Sequence Recorder
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The **Unity Toon Shader** [Outline](Outline.md) isn't automatically disabled when recording with [AOV Image Sequence Recorder](https://docs.unity3d.com/Packages/com.unity.recorder@4.0/manual/RecorderAOV.html). Please disable [Outline](Outline.md#outline) in Material Inspectors when outputting AOV Images.
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## When using Universal Render Pipeline
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When using [Universal Render Pipeline](https://docs.unity3d.com/Manual/com.unity.render-pipelines.universal.html), you need to set [Depth Priming Mode](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/urp-universal-renderer.html#rendering) disabled to show [outline](Outline.md).
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<canvas class="image-comparison" role="img" aria-label="A chibi-style character model, and the Inspector window for the Univeral Renderer Data asset. On the left, Depth Priming is set to Auto and the model has no outline. When Depth Priming is set to Disabled, the model has an outline.">
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<img src="images/DepthPrimingModeAuto.png" title="Depth Priming Mode set to Auto">
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<img src="images/DepthPrimingModeDisabled.png" title="Depth Priming Mode set to Disabled">
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</canvas>
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<br />Drag the slider to compare the images.
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