ro-webgl/Assets/ArtScript/AutoHide.cs

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2021-12-21 09:40:39 +08:00
using UnityEngine;
using System.Collections;
public class AutoHide : MonoBehaviour
{
public float delayTime = 1;
float leftTime = 0;
// Use this for initialization
void Start()
{
leftTime = delayTime;
}
private void OnEnable()
{
leftTime = delayTime;
}
// Update is called once per frame
void Update()
{
leftTime -= Time.unscaledDeltaTime;
if(leftTime<=0)
{
this.gameObject.SetActive(false);
}
}
}