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2025-09-22 20:32:59 +08:00
# Changelog
## [0.19.2-preview] - 2023-09-07
* fix: ensure the initialization of the dictionary in BaseExtendedClipTrack
## [0.19.1-preview] - 2023-07-12
### Added
* internal: add LensDistortion shader include file
## [0.19.0-preview] - 2023-07-12
### Added
* internal-feat: add Loop() function for collection structure
* internal-feat: add List.SetCount() extension
### Changed
* opt: reduce GC allocation
* internal-opt: allow configuring SceneComponents to exclude inactive objects
## [0.18.4-preview] - 2023-03-27
### Fixed
* fix: disable Analytics on platforms that do not support Analytics
## [0.18.3-preview] - 2023-03-15
### Fixed
* internal-fix: turn ObjectUtility::Destroy to a generic function
## [0.18.2-preview] - 2023-03-15
### Added
* internal: add EnumUtility.ToInspectorNameDictionary()
* internal: add ObjectUtility.Destroy() with optional undo
### Fixed
* internal-fix: send actual package version for Analytics
## [0.18.1-preview] - 2023-03-03
### Changed
* internal: open internals to ToonShader package
## [0.18.0-preview] - 2023-03-02
### Added
* internal: add common classes for analytics
* internal: add ObjectUtility.DestroyImmediate() API
* internal: add SceneComponents.ForceUpdate() API
* internal: add UndoAndRefreshTimelineEditor() API for testing
### Changed
* opt: replace calls of FindObjectsOfType() with FindObjectsByType()
### Fixed
* fix: LayoutUtility errors on Unity 2023.x
### Removed
* remove: unused ObjectUtility code for Unity 2019 or earlier
## [0.17.0-preview] - 2022-12-21
### Added
* internal: add EnumerableExtensions
* internal: add TimelineUtility::DeleteInvalidMarkers() API
* internal: add TimelineClipExtensions::Contains() API
* internal: add EditorWindowExtensions.Resize() API
### Changed
* internal: change the access modifier of GetWindowSize() to internal
## [0.16.4-preview] - 2022-12-08
### Fixed
* fix: reset ClipData dictionary state when the playmode changed
## [0.16.3-preview] - 2022-12-08
### Added
* internal: add BaseTrackClipPopup class
* internal: add BitUtility.IsBitSet() function
* internal: add TimelineUtility.TimeToFrame() function
* internal: add EditorWindowExtensions
### Fixed
* fix: hide dummy track for testing in the Timeline menu
* fix: serialize ClipData based on order and use Dictionary for operational uses.
## [0.16.2-preview] - 2022-12-02
### Fixed
* fix: store the hash code of the PlayableAsset as the key for the ClipData
## [0.16.1-preview] - 2022-11-23
### Added
* internal-feat: SceneComponents for caching
### Fixed
* fix: ensure that ClipData corresponds to the correct TimelineClip during serialization/deserialization
## [0.16.0-preview] - 2022-09-27
### Added
* internal: add ExposedReferenceEditorUtility class
### Changed
* package: upgrade minimum required Unity version to 2020.3
* internal: make AssetEditorUtility.GetApplicationRootPath() as internal
### Fixed
* internal: make sure the directory exists when calling AssetEditorUtility.CreateSceneAsset()
## [0.15.2-preview] - 2022-07-13
### Fixed
* fix: MonoBehaviourSingleton errors when Configurable Enter Play Mode is turned on
## [0.15.1-preview] - 2022-05-17
### Fixed
* internal-fix: mark changed object as dirty in DrawUndoableGUI() and DrawScrollableTextAreaGUI()
## [0.15.0-preview] - 2022-04-26
### Added
* internal: open internal FilmInternalUtilities API to Storyboard package
### Changed
* change: make JsonAttribute to internal
* opt: optimize FindSceneComponents() for Unity 2020.3 and up
### Fixed
* fix: build error on Unity 2021.3.x due to RuntimeInitializeOnLoad being inapplicable to generic classes
### Removed
* internal-remove: remove obsolete code in AssetUtility
* internal-remove: remove BaseJsonSettings
## [0.14.2-preview] - 2022-04-14
### Changed
* internal: use Undo.DestroyObjectImmediate() if applicable inside ObjectUtility.Destroy()
### Fixed
* fix: null check of PlayableAsset when initializing clip data
## [0.14.1-preview] - 2022-04-04
### Added
* internal: add YieldUtility and YieldEditorUtility
### Fixed
* fix: init clips earlier for tracks derived from BaseExtendedClipTrack
* internal: make functions in GUILayoutUtility to internal
## [0.14.0-preview] - 2022-03-31
### Added
* internal: add a function to get the active TimelineClip given a set of clips and time
* internal: add GUILayoutUtility
* internal: add a utility function to do operations on ExposedReference
* internal: add a function to get ClipData from TimelineClip
* internal: add a function to find all descendants of a GameObjec
### Changed
* deps: update dependency to com.unity.timeline@1.2.18
## [0.13.0-preview] - 2022-02-07
### Added
* internal: BaseJsonSingleton class
* internal: add API to convert paths relative to "Assets" and "Resources"
### Changed
* refactor: make the constructor of PackageVersion() to private
### Fixed
* fix: only try to create directory if applicable when serializing to json
## [0.12.5-preview] - 2022-01-28
### Added
* internal: add an internal API to create a scene asset
### Changed
* internal: open FilmInternalUtilities to GoQL
### Fixed
* fix: check if a callback has been set in fields added by UIElementsEditorUtility.AddField() before invoking
## [0.12.4-preview] - 2022-01-07
### Changed
* internal: add Move() extension to List
## [0.12.3-preview] - 2022-01-06
### Changed
* internal: add a new API to add UIElements field with a className argument
* internal: open the editor assembly of FilmInternalUtilities to SelectionGroups.Editor
### Fixed
* fix: check null or empty input string in IsPathNormalized()
## [0.12.2-preview] - 2021-11-05
### Added
* internal: add a utility function to load asset by GUID
* internal: add a utility function to find asset paths
### Changed
* considerpaths under "Library" to be normalized
* internal: move EditorUtility.WaitForFrames() to the Editor assembly
* internal: make GetDirectoryName() return a string using '/' as the directory separator
### Fixed
* fix: remove ITimelineClipAsset requirement from CreateTrackAndClip()
## [0.12.1-preview] - 2021-10-28
### Changed
* considerpaths under "Library" to be normalized
## [0.12.0-preview] - 2021-10-28
### Added
* internal: add GameObjectUtility to find/create GameObjects by path
* internal: add EnumUtility function to convert enum to a list of inspector names
* internal: add EnumUtility function to convert enum values to a list
* internal: add TransformExtensions and find/create child and set the parent of a Transform
* internal: add functions to add fields in UIElementsEditorUtility
* internal: add EditorTestUtility.WaitForFrames()
* internal: add BaseJsonSettings
* internal: add AnimationCurveExtension
* internal: add a TimelineEditor utility function to show TimelineClip in the inspector
* internal: add a TimelineEditorReflection function to create a TimelineClip on Track
* internal: add TimelineEditor utility functions to show/refresh TimelineWindow
* internal: add SerializedDictionary class
* internal: add MonoBehaviourSingleton class
### Changed
* consider files under "Packages" to be normalized as well
* make path functions in AssetUtility to be obsolete, and create their replacements in AssetEditorUtility
* let PackageVersion handle "x" token
* add default parameters to OneTimeLogger::Update()
* call CreateClipOnTrack() reflection code in TimelineEditorUtility.CreateTrackAndClip(), which will trigger ClipEditor.OnCreate()
* set IAnimationCurveOwner to internal
* open FilmInternalUtilities.Editor assembly to AnimeToolbox runtime code
* make CreateGameObjectWithComponent() obsolete
## [0.11.1-preview] - 2021-10-18
### Fixed
* fix: GetOrAddComponent() was not working properly
## [0.11.0-preview] - 2021-09-02
### Added
* feat: add utilities to create/delete Timeline assets
* feat: add a RenderTexture extension to write to a file
### Changed
* make EditorGUIDrawerUtility::DrawUndoableGUI return success or not (bool)
* deps: make FilmInternalUtilities directly depend on Timeline package
## [0.10.2-preview] - 2021-08-17
### Changed
* test against 2021.2 too
### Fixed
* ensure that FilmInternalUtilities works on all platforms
## [0.10.1-preview] - 2021-07-01
### Changed
* make TimelineClipExtensions to internal
### Fixed
* fix warnings when using Timeline 1.6.x
## [0.10.0-preview] - 2021-07-01
### Added
* internal: add ListExtensions class with RemoveNullMembers() function
* internal: add AssetUtility.IsAssetPath()
* internal: add TimelineUtility class
* internal: add forceImmediate parameter to ObjectUtility::Destroy()
### Changed
* internal: open internals to com.unity.selection-groups
* refactor: simplify DrawFolderSelectorGUI() and DrawFileSelectorGUI()
### Fixed
* fix: NormalizeAssetPath() to normalize paths under the project path
## [0.9.0-preview] - 2021-04-15
### Added
* internal: EditorGUIDrawerUtility::DrawScrollableTextAreaGUI()
* internal: OneTimeLogger class to do logging once
### Changed
* internal: Simplify EditorGUIDrawerUtility::DrawUndoableGUI()
## [0.8.4-preview] - 2021-03-22
### Changed
* internal: refactor virtual methods in timeline-related classes
## [0.8.3-preview] - 2021-03-22
### Added
* internal: add ObjectUtility utility script and its FindSceneComponents method
### Changed
* internal: change the functions names for serialization in BaseClipData
## [0.8.2-preview] - 2021-03-03
### Changed
* internal: open internals of FilmInternalUtilities to MaterialSwitch
## [0.8.1-preview] - 2021-03-01
### Added
* internal: add TimelineClipExtensions
## [0.8.0-preview] - 2021-02-24
### Added
* add ExtendedClipEditorUtility, containing utility functions to modify curves on ClipData or TimelineClip
### Changed
* simplify BaseExtendedClipTrack
## [0.7.1-preview] - 2021-02-18
### Changed
* change some functions in BaseClipData into abstract functions explicitly
## [0.7.0-preview] - 2021-02-10
### Added
* add DrawUndoableGUI() function to draw GUI which can be undoable
## [0.6.0-preview] - 2021-01-29
### Added
* add scripts for adding data to TimelineClip (only loaded when a project uses Timeline)
## [0.5.1-preview] - 2021-01-26
### Fixed
* fix license
* fix warning in changelogs
## [0.5.0-preview] - 2021-01-18
### Changed
* rename package name to FilmInternalUtilities
* change all public APIs to internal, and open them only to known film assemblies
## [0.4.0-preview] - 2021-01-08
### Added
* add a PackageVersion class to parse package version (semver)
### Changed
* change the class names of PackageRequest related classes
## [0.3.1-preview] - 2020-12-14
### Changed
* include UIElements as a dependency of AnimeToolbox
* cleanup internal functions
## [0.3.0-preview] - 2020-10-29
### Added
* add ObjectExtensions, RenderTextureExtensions, Texture2DExtensions classes
* add PathUtility::GenerateUniqueFolder() utility function
* add a notifier to notify users to restart Unity after script compilation
## [0.2.1-preview] - 2020-10-13
### Removed
* remove unsupported/unused window
## [0.2.0-preview] - 2020-10-01
### Added
* add utility functions from StreamingImageSequence
* add utility functions from MeshSync (AssetUtility, AssetEditorUtility, EditorGUIDrawerUtility)
* doc: add package badge in the top readme
### Changed
* test com.unity.anime-toolbox against Unity 2020 and 2021
* chore: use new Yamato conf template and reapply the existing settings
### Fixed
* fix package warnings
### Removed
* delete unused legacy functions
* remove dependency to recorder. No longer required.
## [0.1.6-preview] - 2020-08-26
### Changed
* update package info
### Fixed
* fix test code on Linux
* fix doc warnings
## [0.1.5-preview] - 2020-08-14
### Removed
* remove obsolete/unsupported tracks from the menu
## [0.1.4-preview] - 2020-07-27
### Changed
* make UIElementsUtility into a public class
## [0.1.3-preview] - 2020-07-27
### Added
* add UIElementsUtility which provides several utility UIElements-related utility functions
* add more error handling in FileUtility
### Fixed
* fix build error when building applications
## [0.1.2-preview] - 2020-05-20
### Added
* test: add PathUtilityTest for testing PathUtility
### Changed
* open UIElementsEditorUtility to public
* open PathUtility functions to public
* rename runtime assembly to Unity.AnimeToolbox without Runtime
## [0.1.1-preview] - 2020-05-20
### Changed
* change dependency of com.unity.recorder to version 2.1.0-preview.1
## [0.1.0-preview] - 2020-05-19
### Added
* add new utility scripts (FileUtility, PathUtility, UIElementsEditorUtility)
* add PackageRequest classes
### Changed
* rename editor namespace to Unity.AnimeToolbox.Editor
## [0.0.2-preview] - 2020-04-08
### Added
* The first release of *Anime Toolbox \<com.unity.anime-toolbox\>*.