This commit is contained in:
fatiao 2026-02-03 21:05:22 +08:00
commit 009aec5a26
12 changed files with 7791 additions and 8737 deletions

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File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,9 @@
local BattleEnemyPart = class("BattleEnemyPart")
function BattleEnemyPart:ctor()
end
--#region 生命周期
function BattleEnemyPart:ctor()
function BattleEnemyPart:InitGo(host,uiGo)
self.host = host
self.viewLua = CommonUtil.BindGridViewItem2Lua(self.host, "BattleEnemy", uiGo)
end
function BattleEnemyPart:AddEventListener()
@ -21,6 +19,37 @@ end
function BattleEnemyPart:AddUIEventListener()
end
function BattleEnemyPart:Hide()
self:RemoveEventListener()
self.viewLua:SetActive(false)
self:HidePlayerNodes()
self:Clear()
end
function BattleEnemyPart:Clear()
self.enemyMembers = nil
self.actorHeadMapping = nil
self:DisposeLeftTimer()
end
function BattleEnemyPart:Dispose()
self:Clear()
self.host = nil
self.viewLua = nil
end
--#endregion 生命周期
function BattleEnemyPart:InitGo(host,uiGo)
self.host = host
self.viewLua = CommonUtil.BindGridViewItem2Lua(self.host, "BattleEnemy", uiGo)
end
function BattleEnemyPart:Show(enemyName,members, isLeftTime, totalTime)
self.enemyName = enemyName
self.enemyMembers = members
@ -29,8 +58,12 @@ function BattleEnemyPart:Show(enemyName,members, isLeftTime, totalTime)
self.actorHeadMapping = {}
for i =1, #self.enemyMembers do
local actor = self.enemyMembers[i]
LogWarning("tzy_enemyhead_ "..Inspect(actor))
local go = self:GetHeadGo(i)
go.gameObject:SetActive(true)
self.actorHeadMapping[tostring(actor.ID)] = go
self:SetPlayerData(actor.ID,go.headBoxItemNew,self.enemyMembers[i])
end
@ -57,17 +90,13 @@ end
function BattleEnemyPart:HidePlayerNodes()
for i =1, 4 do
local go = self:GetHeadGo(i)
go.gameObject:SetActive(false)
go.headBoxItemNew:SetActive(false)
go.headBoxItemNew.headItem.head.button.interactable = false
end
end
function BattleEnemyPart:Hide()
self:RemoveEventListener()
self.viewLua:SetActive(false)
self:HidePlayerNodes()
self:Clear()
end
function BattleEnemyPart:SetPlayerData(uid,playerNode,actorData)
CommonUtil.SetPlayerHeadAndFrame(self.host,playerNode.headItem,actorData,true,actorData.HeadFrameId)
@ -75,6 +104,33 @@ function BattleEnemyPart:SetPlayerData(uid,playerNode,actorData)
self:RefreshFighterSp(uid,actorData.Sp,actorData.Sp)
playerNode.deadNode:SetActive(false)
playerNode:SetActive(true)
--名称
playerNode.go_none_selected.text_name.text.text = actorData.Name
--头像
local idx = tonumber(tostring(actorData.ID))
LogWarning("tzy_enemy_actorData.ID = " .."uid "..tostring(uid).." id "..idx)
--region 设置Avatar
local headpath = "HeroDraw/Role_" .. idx
local go_none_selected = playerNode.go_none_selected.img_head
local go_selected = playerNode.go_selected.img_head
self:SetHeadsImg(go_none_selected, headpath, idx)
self:SetHeadsImg(go_selected, headpath, idx)
end
function BattleEnemyPart:SetHeadsImg(go, path, idx)
CommonUtil.LoadIcon(self, path, function(sprite)
go.image.sprite = sprite
go.image:SetNativeSize()
end)
local imgpos = go.gameObject:GetComponent(Enum.TypeInfo.RectTransform)
imgpos.anchoredPosition = CommonUtil.GetRole_Illustration_Info(idx)
end
function BattleEnemyPart:RefreshFighterLife(actorId,life,maxLife)
@ -156,16 +212,6 @@ function BattleEnemyPart:ShowLeftTime(time)
end
end
function BattleEnemyPart:Clear()
self.enemyMembers = nil
self.actorHeadMapping = nil
self:DisposeLeftTimer()
end
function BattleEnemyPart:Dispose()
self:Clear()
self.host = nil
self.viewLua = nil
end
return BattleEnemyPart

View File

@ -54,6 +54,7 @@ function BattleHeadsBoxPart:Show()
self.actorHeadMapping[tostring(actor.ID)] = go
self.actorBuffs[tostring(actor.ID)] = {}
go.headPosItem:SetActive(false)
go.gameObject:SetActive(true)
self:SetPlayerData(actor.ID, go.headBoxItemNew, actor)
if i == 1 then
self:ShowCurrentSelectPlayerData(actor.ID)
@ -227,6 +228,7 @@ end
function BattleHeadsBoxPart:HidePlayerNodes()
for i = 1, 4 do
local go = self:GetHeadGo(i)
go.gameObject:SetActive(false)
go.headPosItem:SetActive(true)
go.headBoxItemNew:SetActive(false)
go.headBoxItemNew.headItem.head.button.interactable = false
@ -249,11 +251,22 @@ function BattleHeadsBoxPart:SetPlayerData(actorId, playerNode, actorData)
playerNode.headItem.head.button.interactable = true
self.host.uiBase:AddButtonUniqueEventListener(playerNode.headItem.head.button, self, self.OnClickPlayer, uid)
--新增
--名称
playerNode.go_none_selected.text_name.text.text = actorData.Name
--头像
local idx = tonumber(tostring(actorData.ID))
LogError("actorData.ID = " .. tonumber(tostring(actorData.ID)))
--region 设置Avatar
local headpath = "HeroDraw/Role_" .. idx
local go_none_selected = playerNode.go_none_selected.img_head
local go_selected = playerNode.go_selected.img_head
self:SetHeadsImg(go_none_selected, headpath, idx)
self:SetHeadsImg(go_selected, headpath, idx)
--[[
local cfgData = CommonUtil.GetHeroCfgDataByUid(tonumber(tostring(actorData.ID)))
CommonUtil.LoadIcon(self.host, cfgData.Avatar, function(sprite)
playerNode.go_none_selected.img_head.image.sprite = sprite
@ -261,6 +274,8 @@ function BattleHeadsBoxPart:SetPlayerData(actorId, playerNode, actorData)
playerNode.go_selected.img_head.image.sprite = sprite
playerNode.go_selected.img_head.image:SetNativeSize()
end)
]]
--[[
2
@ -287,6 +302,17 @@ function BattleHeadsBoxPart:SetPlayerData(actorId, playerNode, actorData)
--self.host.uiBase:AddButtonUniqueEventListener(playerNode.go_selected.btn_ChageState.button, self, self.OnClickPlayer, uid)
end
function BattleHeadsBoxPart:SetHeadsImg(go, path,idx)
CommonUtil.LoadIcon(self, path, function(sprite)
go.image.sprite = sprite
go.image:SetNativeSize()
end)
local imgpos = go.gameObject:GetComponent(Enum.TypeInfo.RectTransform)
imgpos.anchoredPosition=CommonUtil.GetRole_Illustration_Info(idx)
end
--更新hp
function BattleHeadsBoxPart:RefreshFighterLife(actorId, life, maxLife)
local headGo = self:GetActorHeadGo(actorId)
@ -494,7 +520,6 @@ function BattleHeadsBoxPart:OnRefreshCastSkill(skillParam)
-- 打印技能释放信息
--LogWarning(" 角色 " .. actorName .. " 释放了 技能: " .. skillName .. " 技能id" ..skillId2.. " str:"..skillName2)
else
LogWarning("收到技能释放事件,但参数为空")
end
@ -520,7 +545,7 @@ function BattleHeadsBoxPart:ShowSkillName(actorId, skillCfg)
-- 使用Sequence创建动画序列
local seq = DG.Tweening.DOTween.Sequence()
:Append(cg:DOFade(1, 0.3):SetEase(DG.Tweening.Ease.InOutSine)) -- 淡入
:AppendInterval(0.5) -- 保持显示1秒
:AppendInterval(0.5) -- 保持显示1秒
:Append(cg:DOFade(0, 0.3):SetEase(DG.Tweening.Ease.InOutSine)) -- 淡出
:OnComplete(function()
-- 动画完成后隐藏

View File

@ -341,12 +341,27 @@ function BattleStatisticsPart:ShowFighterStatistics(node,data)
node.progress.image.fillAmount = data.heroDamagePercent
node.percent.text.text = CommonUtil.GetPreciseDecimal(data.damagePercent*100,2) .. "%"
node.slider.slider.value = data.heroDamagePercent
CommonUtil.LoadIcon(self.host, data.headIcon, function(sprite)
node.head_image.image.sprite = sprite
end)
--设置头像
--LogWarning("tzy_id " .. Inspect(data.fighterId))
local idx = tonumber(tostring(data.fighterId))
local headpath = "HeroDraw/Role_" .. idx
self:SetHeadsImg(node.head_image,headpath,idx)
node:SetActive(true)
end
function BattleStatisticsPart:SetHeadsImg(go, path, idx)
CommonUtil.LoadIcon(self, path, function(sprite)
go.image.sprite = sprite
go.image:SetNativeSize()
end)
local imgpos = go.gameObject:GetComponent(Enum.TypeInfo.RectTransform)
imgpos.anchoredPosition = CommonUtil.GetRoleHeadInfo(idx)
end
--重置数据
function BattleStatisticsPart:ResetData()
if self.statisticsActorNodes ~= nil then

View File

@ -1893,6 +1893,7 @@ local streamer_act = {
local streamer_act_lock=false
function UIBattleView:Set_Streamer_Act()
if not self.ReceiveGo then return end
local streamer = self.ReceiveGo.treeHeart.skeletonGraphic
local act = streamer_act[math.random(#streamer_act)]
@ -1922,6 +1923,7 @@ end
function UIBattleView:Set_Streamer_Idle()
if not self.ReceiveGo then return end
local streamer = self.ReceiveGo.treeHeart.skeletonGraphic
local act = streamer_idle[math.random(#streamer_idle)]

View File

@ -26,7 +26,7 @@
---@field public gameObject UnityEngine.GameObject
---@field public text UnityEngine.UI.Text
---@class UIBuyTimes__Generate_closeBtn
---@class UIBuyTimes__Generate_btnClose
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
@ -44,7 +44,7 @@
---@field private uIAnimator UIBuyTimes__Generate_uIAnimator
---@field private AnyBtn UIBuyTimes__Generate_AnyBtn
---@field private window UnityEngine.GameObject
---@field private closeBtn UIBuyTimes__Generate_closeBtn
---@field private btnClose UIBuyTimes__Generate_btnClose
---@field private number UIBuyTimes__Generate_number
---@field private leftTimesText UIBuyTimes__Generate_leftTimesText
---@field private slider UIBuyTimes__Generate_slider
@ -138,13 +138,13 @@ end
---@private
function UIBuyTimesView:InitGenerate__5(Root, data)
--[[
UIAnimator/Window/Bg/CloseBox/BtnClose
UIAnimator/Window/Bg/BtnClose
--]]
local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject
local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.closeBtn = tmp
self.btnClose = tmp
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end
@ -261,10 +261,10 @@ function UIBuyTimesView:GenerateDestroy()
tolua.setpeer(self.window, nil)
end
self.window = nil
if tolua.getpeer(self.closeBtn) ~= nil then
tolua.setpeer(self.closeBtn, nil)
if tolua.getpeer(self.btnClose) ~= nil then
tolua.setpeer(self.btnClose, nil)
end
self.closeBtn = nil
self.btnClose = nil
if tolua.getpeer(self.number) ~= nil then
tolua.setpeer(self.number, nil)
end

View File

@ -10,7 +10,7 @@
---@field public gameObject UnityEngine.GameObject
---@field public text UnityEngine.UI.Text
---@class UIDojoBuyTimes__Generate_closeBtn
---@class UIDojoBuyTimes__Generate_btnClose
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
@ -28,7 +28,7 @@
---@field private uIAnimator UIDojoBuyTimes__Generate_uIAnimator
---@field private AnyBtn UIDojoBuyTimes__Generate_AnyBtn
---@field private window UnityEngine.GameObject
---@field private closeBtn UIDojoBuyTimes__Generate_closeBtn
---@field private btnClose UIDojoBuyTimes__Generate_btnClose
---@field private costText UIDojoBuyTimes__Generate_costText
---@field private title UnityEngine.GameObject
---@field private leftTimesText UIDojoBuyTimes__Generate_leftTimesText
@ -116,13 +116,13 @@ end
---@private
function UIDojoBuyTimesView:InitGenerate__5(Root, data)
--[[
UIAnimator/Window/Bg/CloseBox/BtnClose
UIAnimator/Window/Bg/BtnClose
--]]
local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject
local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.closeBtn = tmp
self.btnClose = tmp
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end
@ -195,10 +195,10 @@ function UIDojoBuyTimesView:GenerateDestroy()
tolua.setpeer(self.window, nil)
end
self.window = nil
if tolua.getpeer(self.closeBtn) ~= nil then
tolua.setpeer(self.closeBtn, nil)
if tolua.getpeer(self.btnClose) ~= nil then
tolua.setpeer(self.btnClose, nil)
end
self.closeBtn = nil
self.btnClose = nil
if tolua.getpeer(self.costText) ~= nil then
tolua.setpeer(self.costText, nil)
end

View File

@ -3076,6 +3076,7 @@ function ToNumber(num)
return tonumber(tostring(num))
end
--获得头像偏移位置和背景颜色
function GetRoleHeadInfo(uid)
if uid == 1 then
return Vector2(8, -183), Color(231/255,186/255,101/255, 1)
@ -3092,3 +3093,18 @@ function GetRoleHeadInfo(uid)
end
return Vector2(0, 0), Color(1,1,1,1)
end
function GetRole_Illustration_Info(idx)
local pos;
if idx == 1 then pos = Vector2(6, 2, 0) end
if idx == 2 then pos = Vector2(33, -7, 0) end
if idx == 3 then pos = Vector2(-50, -18, 0) end
if idx == 4 then pos = Vector2(-6, 45, 0) end
if idx == 5 then pos = Vector2(-8, 31, 0) end
if idx == 6 then pos = Vector2(-15, 11, 0) end
return pos
end