聊天头像
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@ -188,7 +188,7 @@ function ChatContentItemCtr:SetData(wnd, itemLua, itemData, enterType, onClickOw
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contentNodes["L"..itemData.message.subType]:SetActive(true)
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contentNodes["R"..itemData.message.subType]:SetActive(true)
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local headIconPath = itemData.fromData.imgId
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local headIconPath = "PlayerHeads/player_head_"..itemData.fromData.imgId
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local currHeadImage
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if isLeft then
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currHeadImage = itemLua.leftNode.headIconNode.headIcon.image
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@ -790,7 +790,8 @@ function UIChatView:RefreshMessageTab()
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local worldHeadIcons = {}
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for k, v in pairs(worldChats) do
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if v.type == Enum.ChatSystemType.Hero then
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table.insert(worldHeadIcons, v.fromData.imgId)
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local headIconPath = "PlayerHeads/player_head_"..v.fromData.imgId
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table.insert(worldHeadIcons, headIconPath)
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end
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if #worldHeadIcons >= 9 then break end
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end
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@ -870,11 +871,12 @@ function UIChatView:RefreshMessageTab()
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local privateChat = v
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local newestIdx = #privateChat.chats
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if newestIdx > 0 then
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local headIconPath = privateChat.fromData.imgId
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local chatTabData = {
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chatType = ChatType.Private,
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channelId = privateChat.fromData.uid,
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title = privateChat.fromData.nickname,
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headIcons = { privateChat.fromData.imgId },
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headIcons = { headIconPath },
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subTitle = privateChat.chats[newestIdx].message.message,
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}
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table.insert(chatTabDataList, chatTabData)
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@ -1261,6 +1263,7 @@ function UIChatView:RefreshChatLayer2(channelId, storyData)
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if self.currChatData.fromData then
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self.chatLayer2.titleBarText.text.text = self.currChatData.fromData.nickname
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end
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PrintJson("TAG-World", self.currChatData.chats)
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-- guild chat
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elseif channelId == CONST_CHANNEL_GUILD then
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