This commit is contained in:
fatiao 2026-03-05 12:21:00 +08:00
commit 102b43d009

View File

@ -2138,9 +2138,11 @@ function UILiveRoomView:Init_FloatingHeart(itemlua)
v.active = false
v.canvasGroup.alpha = 0
end
itemlua.floatingHeart:SetActive(true)
end
function UILiveRoomView:Gen_FloatingHeart(itemlua)
self.FloatingHeart = {
[1] = itemlua.floatingHeart.item1,
[2] = itemlua.floatingHeart.item2,
@ -2164,20 +2166,23 @@ function UILiveRoomView:Gen_FloatingHeart(itemlua)
local screenWidth = UnityEngine.Screen.width
local screenHeight = UnityEngine.Screen.height
local endPos = Vector2(-screenWidth+145-center.x, screenHeight-100-center.y)
local endPos = Vector2(-screenWidth+146-center.x, screenHeight-100-center.y)
local item = self.FloatingHeart[id]
item.transform.localPosition = Vector2(0,0)
item.transform.localScale = Vector3(1, 1, 1)
local time1 = 0.5
local seq = DG.Tweening.DOTween.Sequence()
seq:Append(item.transform:DOLocalMoveY(70, time1))
seq:Join(item.canvasGroup:DOFade(1, time1 * 0.6))
--seq:AppendInterval(0.3)
seq:Append(item.transform:DOLocalMove(endPos,2))
seq:Append(item.canvasGroup:DOFade(0, time1))
seq:Append(item.transform:DOLocalMove(endPos,1.5))
seq:Join(item.transform:DOScale(Vector3(0.65,0.65,0.65), 1.2))
seq:Append(item.canvasGroup:DOFade(0, time1*0.6))
seq:OnComplete(function()
self:RefreshHeart(itemlua)
item.active = false
end)
end