UnitySDK集成
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@ -79,7 +79,8 @@ public partial class SDKMgr : MonoBehaviour
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// sdk = new NTSDKAndroid();
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// sdk.Init(listener, "SDKUni");
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#elif (UNITY_ANDROID || UNITY_IOS)
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sdk = new UnitySDK();
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#else
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var types = Assembly.GetExecutingAssembly().GetTypes();
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3
Assets/Plugins/SDK/UnitySDK.meta
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3
Assets/Plugins/SDK/UnitySDK.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d71e253125c04ccd8b27cabd93a182b6
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timeCreated: 1769489907
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77
Assets/Plugins/SDK/UnitySDK/UnitySDK.cs
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77
Assets/Plugins/SDK/UnitySDK/UnitySDK.cs
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@ -0,0 +1,77 @@
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public class UnitySDK: SDKBase
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{
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public UnitySDKCBListener mListener;
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public UnitySDK()
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{
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mListener = SDKMgr.Instance.gameObject.AddComponent<UnitySDKCBListener>();
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SDKName = "Unity";
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}
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public override void Init()
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{
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base.Init();
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mListener.InitSuccessCB(null);
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}
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public override void Login()
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{
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mListener.LoginSucessCB(null);
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}
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public override void Logout()
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{
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throw new System.NotImplementedException();
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}
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public override void SwitchAccount()
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{
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}
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public override void Pay(int goodsId, string goodsName, string goodsDesc, int count, float amount, string cpOrderId,
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string extrasParams)
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{
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}
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public override void CreateRole()
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{
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}
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public override void EnterGame()
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{
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}
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public override void UpdateRoleLv()
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{
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}
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public override void ExitGame()
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{
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}
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public override bool Exit()
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{
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return true;
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}
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public override bool Quit()
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{
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return true;
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}
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public override void CallInitSuccessCB()
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{
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}
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public override void CallLoginSuccessCB()
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{
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}
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}
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3
Assets/Plugins/SDK/UnitySDK/UnitySDK.cs.meta
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3
Assets/Plugins/SDK/UnitySDK/UnitySDK.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7ff1d394698a46fbb3d41cf8b2fffe2c
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timeCreated: 1769489925
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54
Assets/Plugins/SDK/UnitySDK/UnitySDKCBListener.cs
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54
Assets/Plugins/SDK/UnitySDK/UnitySDKCBListener.cs
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@ -0,0 +1,54 @@
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using UnityEngine;
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public class UnitySDKCBListener:MonoBehaviour
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{
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public void ExitSuccessCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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public void InitFailedCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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public void InitSuccessCB(object arg)
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{
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SDKMgr.Instance.SetInited(true);
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Debug.Log("UnitySDK 控制器回调成功");
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//EventMgr.DispatchEvent<bool, string>(new CoreEvent<bool, string>(ECoreEventType.EID_SDK_INIT_RESULT, true, SDKMgr.Instance.GetSDKName()));
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SDKEventUtil.SendMessage(SDKCBEnum.INIT_SUCCESS_CB);
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}
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public void LoginFailedCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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public void LoginSucessCB(object arg)
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{
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SDKMgr.Instance.SetLogined(true);
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//EventMgr.DispatchEvent<bool, UserInfo>(new CoreEvent<bool, UserInfo>(ECoreEventType.EID_SDK_LOGIN_RESULT_NEW, true, null));
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//SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB, null);
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}
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public void LogoutSuccessCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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public void NTCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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public void PayFailedCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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public void PaySuccessCB(object arg)
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{
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throw new System.NotImplementedException();
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}
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}
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3
Assets/Plugins/SDK/UnitySDK/UnitySDKCBListener.cs.meta
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3
Assets/Plugins/SDK/UnitySDK/UnitySDKCBListener.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: abb925f5c8e94a3999deb0779d735366
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timeCreated: 1769490616
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@ -263,6 +263,7 @@ public class NetworkMgr : Singleton<NetworkMgr>
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//todo 处理心跳消息的发送
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if (gameSrv.CanSendPing()) SendPing();
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//DebugHelper.LogError("NetworkMgr mHeartAckWaitNum = " + mHeartAckWaitNum);
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}
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gameSrv.HandleSending();
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@ -278,6 +279,7 @@ public class NetworkMgr : Singleton<NetworkMgr>
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}
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if (mHeartAckWaitNum > 3)
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{
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//DebugHelper.LogError("NetworkMgr mHeartAckWaitNum > 3");
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mHeartAckWaitNum = 0;
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// 累计多次心跳未收到回包,说明链接到达不了服务器,断开链接, 并进入重连机制
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if (gameSrv != null) {
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@ -99,7 +99,7 @@ public class SocketConn
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iHandler.OnConnect();
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}
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}
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#if !(UNITY_WEBGL || UNITY_IOS || UNITY_ANDROID) || UNITY_EDITOR
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#if !(UNITY_WEBGL || UNITY_IOS || UNITY_ANDROID || UNITY_EDITOR)
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try
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{
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//检测网络是否出错
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@ -220,7 +220,7 @@ public class SocketConn
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String newServerIp = "";
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AddressFamily newAddressFamily = AddressFamily.InterNetwork;
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#if UNITY_WEBGL
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#if (UNITY_WEBGL || UNITY_IOS || UNITY_ANDROID)
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#else
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if (!IPv6SupportMidleware.GetValidServerIpInfo(mLastIP, out newServerIp, out newAddressFamily))
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{
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@ -581,13 +581,13 @@ public class AssetsMgr : SingletonMono<AssetsMgr>
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path = string.Format("{0}assetsmapping.bytes", FileSystem.LocalPackagePath);
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#endif
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}
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#if !UNITY_WEBGL
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#if !(UNITY_WEBGL || UNITY_IOS || UNITY_ANDROID)
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if (!path.Contains("file://"))
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{
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path = "file://" + path;
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}
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#else
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path = string.Format("{0}assetsmapping.bytes", FileSystem.RemotePackagePaht);
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//path = string.Format("{0}assetsmapping.bytes", FileSystem.RemotePackagePaht);
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#endif
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WWW www = new WWW(path);
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yield return www;
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@ -240,7 +240,11 @@ public class GameMgr : SingletonMono<GameMgr>
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#if UNITY_EDITOR
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// test weixin minigame openid:
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//onComplete.Invoke("{\n\"openid\":\"oUEz364FbD3Qtus574MJ_KA7vCaA\",\n\"session_key\":\"xxxxx\",\n\"unionid\":\"xxxxx\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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onComplete.Invoke("{\n\"openid\":\"pc-101018\",\n\"session_key\":\"xxxxx10\",\n\"unionid\":\"xxxxx10\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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onComplete.Invoke("{\n\"openid\":\"pc-101020\",\n\"session_key\":\"xxxxx10\",\n\"unionid\":\"xxxxx10\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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yield break;
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#elif (UNITY_IOS || UNITY_ANDROID)
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// call sdk here
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onComplete.Invoke("{\n\"openid\":\"android-102\",\n\"session_key\":\"xxxxx12\",\n\"unionid\":\"xxxxx12\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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yield break;
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#else
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#if PLATFORM_WEIXINMINIGAME
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