直播间UI优化
This commit is contained in:
parent
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commit
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@ -10778,7 +10778,7 @@ RectTransform:
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@ -410,8 +410,8 @@ RectTransform:
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@ -664,7 +664,7 @@ MonoBehaviour:
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Load Diff
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@ -368,9 +443,9 @@ RectTransform:
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@ -1093,11 +1168,12 @@ RectTransform:
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@ -1174,9 +1250,9 @@ RectTransform:
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@ -34,7 +34,7 @@ RectTransform:
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m_Maskable: 1
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||||||
@ -1127,7 +1128,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &1403160699553475078
|
--- !u!224 &1403160699553475078
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1135,16 +1136,16 @@ RectTransform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 3406766526348488254}
|
m_GameObject: {fileID: 3406766526348488254}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 6168636553316943363}
|
m_Father: {fileID: 9081103886450487307}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 0, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 4, y: 2}
|
m_AnchoredPosition: {x: 2.199997, y: 2}
|
||||||
m_SizeDelta: {x: 28, y: 28}
|
m_SizeDelta: {x: 28, y: 28}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!222 &5070644114145336735
|
--- !u!222 &5070644114145336735
|
||||||
@ -1168,7 +1169,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 0.95686275, b: 0.84313726, a: 1}
|
||||||
m_RaycastTarget: 0
|
m_RaycastTarget: 0
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
@ -1220,7 +1221,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 0}
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 300}
|
m_SizeDelta: {x: 0, y: 260}
|
||||||
m_Pivot: {x: 0.5, y: 0}
|
m_Pivot: {x: 0.5, y: 0}
|
||||||
--- !u!222 &3302903602958081708
|
--- !u!222 &3302903602958081708
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -1473,8 +1474,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 60}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 820, y: 1460}
|
m_SizeDelta: {x: 820, y: 1185}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &5185679509561687913
|
--- !u!1 &5185679509561687913
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -1510,8 +1511,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0}
|
m_AnchorMin: {x: 0.5, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 1}
|
m_AnchorMax: {x: 0.5, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 175}
|
m_AnchoredPosition: {x: 0, y: 135.0025}
|
||||||
m_SizeDelta: {x: 660, y: -550}
|
m_SizeDelta: {x: 660, y: -469.995}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &6229914577733863978
|
--- !u!1 &6229914577733863978
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -1610,7 +1611,7 @@ MonoBehaviour:
|
|||||||
m_Right: 0
|
m_Right: 0
|
||||||
m_Top: 10
|
m_Top: 10
|
||||||
m_Bottom: 10
|
m_Bottom: 10
|
||||||
mItemPadding: {x: 0, y: 40}
|
mItemPadding: {x: 0, y: 30}
|
||||||
mItemSize: {x: 0, y: 0}
|
mItemSize: {x: 0, y: 0}
|
||||||
mItemRecycleDistance: {x: 50, y: 50}
|
mItemRecycleDistance: {x: 50, y: 50}
|
||||||
mItemSnapEnable: 0
|
mItemSnapEnable: 0
|
||||||
@ -1893,7 +1894,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 0}
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 180}
|
m_AnchoredPosition: {x: 0, y: 139}
|
||||||
m_SizeDelta: {x: -100, y: 180}
|
m_SizeDelta: {x: -100, y: 180}
|
||||||
m_Pivot: {x: 0.5, y: 0}
|
m_Pivot: {x: 0.5, y: 0}
|
||||||
--- !u!1 &7731012351666373171
|
--- !u!1 &7731012351666373171
|
||||||
@ -2024,7 +2025,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -239.99998, y: 46.5}
|
m_AnchoredPosition: {x: -224, y: 46.5}
|
||||||
m_SizeDelta: {x: 292, y: 313}
|
m_SizeDelta: {x: 292, y: 313}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &7898906961414257080
|
--- !u!222 &7898906961414257080
|
||||||
@ -2208,8 +2209,7 @@ RectTransform:
|
|||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children: []
|
||||||
- {fileID: 1403160699553475078}
|
|
||||||
m_Father: {fileID: 9081103886450487307}
|
m_Father: {fileID: 9081103886450487307}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
@ -2784,7 +2784,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 7891311113810187545, guid: 07c9ccf10793c9a489ed28006a744844,
|
- target: {fileID: 7891311113810187545, guid: 07c9ccf10793c9a489ed28006a744844,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: -44
|
value: -43.999756
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7891311113810187545, guid: 07c9ccf10793c9a489ed28006a744844,
|
- target: {fileID: 7891311113810187545, guid: 07c9ccf10793c9a489ed28006a744844,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
|||||||
@ -49,7 +49,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 68, y: 42, z: 68, w: 42}
|
spriteBorder: {x: 37, y: 43, z: 37, w: 43}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
|
|||||||
@ -647,8 +647,11 @@ end
|
|||||||
|
|
||||||
--工具 LoadIcon
|
--工具 LoadIcon
|
||||||
function UILiveRoomView:LoadIcon_SetSprite(go, path)
|
function UILiveRoomView:LoadIcon_SetSprite(go, path)
|
||||||
|
if go == nil then
|
||||||
|
LogError("LoadIcon_SetSprite: path="..path.." go is nil")
|
||||||
|
LogError(debug.traceback())
|
||||||
|
end
|
||||||
CommonUtil.LoadIcon(self, path, function(sprite)
|
CommonUtil.LoadIcon(self, path, function(sprite)
|
||||||
--LogError("LoadIcon_SetSprite: path="..path.." go.name"..go.name)
|
|
||||||
go.image.sprite = sprite
|
go.image.sprite = sprite
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@ -1514,7 +1517,7 @@ function UILiveRoomView:Gen_Bid_Rank_Item(loopview, index)
|
|||||||
local headpath = "PlayerHeads/player_head_" .. info.head_id
|
local headpath = "PlayerHeads/player_head_" .. info.head_id
|
||||||
self:LoadIcon_SetSprite(itemlua.head_img, headpath)
|
self:LoadIcon_SetSprite(itemlua.head_img, headpath)
|
||||||
itemlua.text_name.text.text = info.name
|
itemlua.text_name.text.text = info.name
|
||||||
itemlua.text_coin.text.text = "<size=35><color=#FF594F>" .. info.price .. "</color></size>金币"
|
itemlua.text_coin.text.text = "<size=26><color=#FF594F>" .. info.price .. "</color></size>金币"
|
||||||
return item
|
return item
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user