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@ -500,9 +500,9 @@ public class FighterManager
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public void OnFighterDie(Fighter fighter)
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{
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||||
Debug.Log("tzy_角色死亡_1");
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if (mBattle.IsNormalBattle) Debug.Log("tzy_角色死亡_2 " + fighter);
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if (mBattle.IsNormalBattle && fighter.IsNpc) Debug.Log("tzy_角色死亡_3 ");
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// Debug.Log("tzy_角色死亡_1");
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// if (mBattle.IsNormalBattle) Debug.Log("tzy_角色死亡_2 " + fighter);
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// if (mBattle.IsNormalBattle && fighter.IsNpc) Debug.Log("tzy_角色死亡_3 ");
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if (mBattle.IsNormalBattle && fighter.IsNpc)
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{
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Vector3 startpos, goldpos, emptypos;
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