无限循环地图和转圈圈兼容
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@ -45,6 +45,12 @@ public class BattleMgr : SingletonMono<BattleMgr>
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get { return mLuaBattleMgr; }
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}
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private bool _mIsLoopMapMode = true;
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public bool IsLoopMapMode
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{
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set { _mIsLoopMapMode = value; }
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get { return _mIsLoopMapMode; }
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}
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private LuaTable mLuaVersusMgr;
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public LuaTable LuaTowerMgr
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@ -17,7 +17,6 @@ public class LogicBattleFieldStateSearch : LogicBattleFieldState
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bool hasSpawnedBoss = false;
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bool bMoveTo = false;
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float changeCamDist = 20;
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private bool m_autoRotateCamera = true;
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public LogicBattleFieldStateSearch(LogicBattleField field)
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: base(field, LogicBattleFieldStateType.Search)
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@ -45,7 +44,7 @@ public class LogicBattleFieldStateSearch : LogicBattleFieldState
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mField.RecordSpawnCfg();
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}
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if (m_autoRotateCamera == false)
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if (BattleMgr.Instance.IsLoopMapMode == false)
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{
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var mainRoleFighter = mField.Battle.FighterMgr.GetMainRole();
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BattleCamera.Instance.SetAFKCameraTarget(mainRoleFighter);
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@ -90,7 +89,7 @@ public class LogicBattleFieldStateSearch : LogicBattleFieldState
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{
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if(!bMoveTo)
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{
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mField.Battle.MoveToNextBattleField(false, m_autoRotateCamera==true);
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mField.Battle.MoveToNextBattleField(false, BattleMgr.Instance.IsLoopMapMode==true);
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bMoveTo = true;
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}
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@ -89,7 +89,7 @@ public class LogicBattleField : BattleField
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private void Init(LogicBattle battle, LevelItem bi)
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{
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Debug.Log("TAG-LogicBattleField: Create");
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//Debug.Log("TAG-LogicBattleField: Create");
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mBattle = battle;
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mBattleInfo = bi;
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mHalfHeight = Size.y * 0.5f;
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@ -194,32 +194,38 @@ public class LogicBattleScene : BaseBattleScene
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{
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if (mMonsterSpawnPointList == null) return;
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// int idx = pathList[mCurMonsterSpawnPointIdx++];
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// if (mCurMonsterSpawnPointIdx >= pathList.Length)
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// mCurMonsterSpawnPointIdx = 0;
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//
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// if(idx < 0)
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// {
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// DebugHelper.LogError("mCurMonsterSpawnPointIdx 从pathList中获取的下表小于0"+ mCurMonsterSpawnPointIdx);
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// idx = 0;
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// }
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Debug.Log($"_SelectSpawnPointCount: {_SelectMonsterSpawnPointCount}");
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var idx = _SelectMonsterSpawnPointCount;
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idx = idx % mMonsterSpawnPointList.Count;
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mCurrentMonsterSpawnPoint = mMonsterSpawnPointList[idx];
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if (BattleMgr.Instance.IsLoopMapMode == true)
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{
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int idx = pathList[mCurMonsterSpawnPointIdx++];
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if (mCurMonsterSpawnPointIdx >= pathList.Length)
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mCurMonsterSpawnPointIdx = 0;
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if(idx < 0)
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{
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DebugHelper.LogError("mCurMonsterSpawnPointIdx 从pathList中获取的下表小于0"+ mCurMonsterSpawnPointIdx);
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idx = 0;
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}
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mCurrentMonsterSpawnPoint = mMonsterSpawnPointList[idx];
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}
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else
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{
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Debug.Log($"_SelectSpawnPointCount: {_SelectMonsterSpawnPointCount}");
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var idx = _SelectMonsterSpawnPointCount;
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idx = idx % mMonsterSpawnPointList.Count;
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mCurrentMonsterSpawnPoint = mMonsterSpawnPointList[idx];
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var offset = new Vector3(0, 0, 0);
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if ((int)(_SelectMonsterSpawnPointCount/5) > 0)
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{
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offset = new Vector3(0, 0, 100);
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var offset = new Vector3(0, 0, 0);
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if ((int)(_SelectMonsterSpawnPointCount/5) > 0)
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{
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offset = new Vector3(0, 0, 100);
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}
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mCurrentMonsterSpawnPoint.Pos += offset;
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foreach (var spawnPos in mCurrentMonsterSpawnPoint.PointList)
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{
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spawnPos.pos += offset;
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}
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_SelectMonsterSpawnPointCount++;
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EventMgr.DispatchEvent(new CoreEvent<int>(ECoreEventType.EID_SELECT_MONSTER_SPAWN_POINT_COUNT_NTF, _SelectMonsterSpawnPointCount));
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}
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mCurrentMonsterSpawnPoint.Pos += offset;
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foreach (var spawnPos in mCurrentMonsterSpawnPoint.PointList)
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{
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spawnPos.pos += offset;
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}
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_SelectMonsterSpawnPointCount++;
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EventMgr.DispatchEvent(new CoreEvent<int>(ECoreEventType.EID_SELECT_MONSTER_SPAWN_POINT_COUNT_NTF, _SelectMonsterSpawnPointCount));
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}
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public void SetEffectVisible(bool bossBattle)
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@ -234,8 +234,8 @@ public class GameMgr : SingletonMono<GameMgr>
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{
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#if UNITY_EDITOR
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// test weixin minigame openid:
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onComplete.Invoke("{\n\"openid\":\"oUEz364FbD3Qtus574MJ_KA7vCaA\",\n\"session_key\":\"xxxxx\",\n\"unionid\":\"xxxxx\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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//onComplete.Invoke("{\n\"openid\":\"pc-100002\",\n\"session_key\":\"xxxxx\",\n\"unionid\":\"xxxxx\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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//onComplete.Invoke("{\n\"openid\":\"oUEz364FbD3Qtus574MJ_KA7vCaA\",\n\"session_key\":\"xxxxx\",\n\"unionid\":\"xxxxx\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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onComplete.Invoke("{\n\"openid\":\"pc-100004\",\n\"session_key\":\"xxxxx\",\n\"unionid\":\"xxxxx\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
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yield break;
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#else
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#if PLATFORM_WEIXINMINIGAME
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