UIBattleSuccess/UIBattleFailed: 弹幕支持
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@ -394,7 +394,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_speed: 2
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_danmuSpacing: 150
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_danmuSpacing: 100
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_trackSpacing: 30
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_wordWidth: 40
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--- !u!1 &7849903800921837072
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@ -35,6 +35,7 @@ function UIBattleFailedView:Init()
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"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
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"AAAAAAAAAAA111", "VVVVVVVVVV222", "DDDDDDDDDDD333", "FFFFFFFFF444", "EEEEEEEEE555",
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}
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self.danmuPlayerComp:ResetPlayer()
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self.danmuPlayerComp:Play(
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danmuList, 10,
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function()
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@ -217,15 +218,7 @@ function UIBattleFailedView:OpenGoPage(parentPageId,pageID,params)
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end
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function UIBattleFailedView:GetTipsGo(idx)
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if idx == 1 then
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return self.tips1
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elseif idx == 2 then
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return self.tips2
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elseif idx == 3 then
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return self.tips3
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end
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return nil
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return self["gotoIncreaseItem1"..idx]
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end
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return UIBattleFailedView
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@ -14,7 +14,7 @@ public class DanmuItemData
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public class MyDanmuPlayer : MonoBehaviour
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{
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[SerializeField] private float _speed = 2.0f;
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[SerializeField] private float _danmuSpacing = 150.0f;
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[SerializeField] private float _danmuSpacing = 100.0f;
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[SerializeField] private float _trackSpacing = 30.0f;
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[SerializeField] private float _wordWidth = 40.0f;
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@ -167,9 +167,10 @@ public class MyDanmuPlayer : MonoBehaviour
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var screenHeight = _danmuScreen.GetComponent<RectTransform>().rect.height;
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var screenRectTransform = _danmuScreen.GetComponent<RectTransform>();
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int trackCount = (int)(screenHeight/(danmuHeight+_trackSpacing));
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int offset = (int)screenHeight % (int)(danmuHeight+_trackSpacing);
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for (int i = trackCount-1; i >= 0; i--)
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{
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var danmuPosY = danmuHeight/2 + i * (danmuHeight + _trackSpacing) - screenRectTransform.rect.height/2;
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var danmuPosY = -offset/2 + (i+1) * (danmuHeight + _trackSpacing) - screenRectTransform.rect.height/2;
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var startPos = new Vector2(screenRectTransform.rect.width, danmuPosY);
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var endPos = new Vector2(0, danmuPosY);
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Debug.Log("[MyDanmuPlayer] Start Track " + startPos.ToString());
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