动态设置任务面部大小
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@ -310,6 +310,7 @@ function UIBattleView:RefreshStoryTaskInfo()
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if loops > 10000 then
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LogError("ERR: UIBattle RefreshStoryTaskInfo loops > 10000")
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end
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for i = 1, 5 do
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if i <= #showDatas then
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local finishInfo = showDatas[i]
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@ -319,6 +320,7 @@ function UIBattleView:RefreshStoryTaskInfo()
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self.currentTask.taskFinishInfo["taskStep"..i].stepText.text.text = finishInfo.txt
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end
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end
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self.currentTask.rectTransform.sizeDelta = Vector2(350, 70+ #showDatas*50)
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self.nextTask1.taskName.text.text = string.format("第%s章: ", math.floor(next1StoryId/10))..I18N.T(next1TaskShowData.title)
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self.nextTask2.taskName.text.text = string.format("第%s章: ", math.floor(next2StoryId/10))..I18N.T(next2TaskShowData.title)
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if currTaskShowData.subTasksFinishInfo[firstUnfinishId] then
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@ -428,6 +428,7 @@
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---@class UIBattle__Generate_currentTask
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---@field public gameObject UnityEngine.GameObject
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---@field public rectTransform UnityEngine.RectTransform
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---@field public taskName UIBattle__Generate_currentTask_taskName
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---@field public taskFinishInfo UIBattle__Generate_currentTask_taskFinishInfo
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@ -1132,6 +1133,8 @@ function UIBattleView:InitGenerate__28(Root, data)
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tolua.setpeer(tmp, {})
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end
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self.currentTask = tmp
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tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
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end
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---@private
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