去掉UIRoleInfo里面的3D模型
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@ -152,10 +152,10 @@ function UIRoleInfoView:OnHide()
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-- end
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-- self.previewSystem = nil
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for i = 1, 6 do
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self.roleViewSystems[i]:Dispose()
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end
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self.roleViewSystems = nil
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-- for i = 1, 6 do
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-- self.roleViewSystems[i]:Dispose()
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-- end
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-- self.roleViewSystems = nil
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end
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function UIRoleInfoView:OnShow(data)
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@ -190,12 +190,12 @@ function UIRoleInfoView:OnClose()
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-- end
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-- self.previewSystem = nil
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if self.roleViewSystems then
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for i = 1, 6 do
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self.roleViewSystems[i]:Dispose()
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end
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self.roleViewSystems = nil
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end
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-- if self.roleViewSystems then
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-- for i = 1, 6 do
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-- self.roleViewSystems[i]:Dispose()
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-- end
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-- self.roleViewSystems = nil
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-- end
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if self.delayTimer then
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self.delayTimer:Stop()
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@ -560,11 +560,11 @@ function UIRoleInfoView:Refresh()
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-- self.previewSystem:SetView(Vector3(-0.116, 1.649, 2.5), Quaternion.Euler(12.174, -182.628, 0.085))
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-- end
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for i = 1, 6 do
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self.roleViewSystems[i]:CancelCreate()
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end
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-- for i = 1, 6 do
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-- self.roleViewSystems[i]:CancelCreate()
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-- end
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self:RemoveCurModel();
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-- self:RemoveCurModel();
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local cfgData
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isLeader = self.controller:GetIsLeader()
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@ -2101,15 +2101,15 @@ end
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--初始化模型加载
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function UIRoleInfoView:InitRoleSystems()
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if not self.roleViewSystems then
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self.roleViewSystems = {}
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end
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for i = 1, 6 do
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if not self.roleViewSystems[i] then
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local roleViewSystem = RoleViewSystem:new()
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self.roleViewSystems[i] = roleViewSystem
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end
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end
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-- if not self.roleViewSystems then
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-- self.roleViewSystems = {}
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-- end
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-- for i = 1, 6 do
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-- if not self.roleViewSystems[i] then
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-- local roleViewSystem = RoleViewSystem:new()
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-- self.roleViewSystems[i] = roleViewSystem
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-- end
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-- end
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end
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--移除当前的model
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@ -2133,15 +2133,15 @@ end
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--加载主角模型
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function UIRoleInfoView:RefreshRoleView(roleId, viewData, extGoesShowData)
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self.roleViewSystems[1]:RefreshView(Enum.RoleInEnvType.RoleMainView, roleId, viewData, extGoesShowData, self,
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self.LoadModelCB)
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-- self.roleViewSystems[1]:RefreshView(Enum.RoleInEnvType.RoleMainView, roleId, viewData, extGoesShowData, self,
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-- self.LoadModelCB)
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end
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--加载伙伴模型
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function UIRoleInfoView:RefreshPartnerView(uid, partnerCfgId, heroData)
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local extGoesShowData = heroData.extGoesShowData
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return self.roleViewSystems[uid]:RefreshView(Enum.RoleInEnvType.RoleMainView, partnerCfgId, nil, extGoesShowData,
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self, self.LoadModelCB)
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-- local extGoesShowData = heroData.extGoesShowData
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-- return self.roleViewSystems[uid]:RefreshView(Enum.RoleInEnvType.RoleMainView, partnerCfgId, nil, extGoesShowData,
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-- self, self.LoadModelCB)
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end
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--加载模型回调
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@ -2396,10 +2396,10 @@ end
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--招募成功
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function UIRoleInfoView:RecruitSucceed()
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self:RemoveCurModel()
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local logicData = self.controller:GetHeroLogicData()
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local data = { 1, self.previewSystem, false, self.roleViewSystems[logicData.id], nil, logicData.configId }
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ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UITransPerform, data)
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-- self:RemoveCurModel()
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-- local logicData = self.controller:GetHeroLogicData()
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-- local data = { 1, self.previewSystem, false, self.roleViewSystems[logicData.id], nil, logicData.configId }
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-- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UITransPerform, data)
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end
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--endregion 其他:战力、时装、角色称号、pvpSuppress、pveBless、转职、???、naturdsc属性信息、cardbless卡片祝福、recruit招募
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