2026.3.2 试炼之塔自动战斗
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Load Diff
@ -48,6 +48,7 @@ function LuaBattleMgr:ctor()
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self.IsOverTime = false
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self.isAutochallenge = false
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self.isAutochallengeTower = false
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--初始化 资源效率 默认取第一个关卡的效率
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local levelData = ManagerContainer.CfgMgr:GetLevelDataById(firstLevelId)
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@ -643,6 +644,9 @@ function LuaBattleMgr:OnRefreshRewardTime()
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end
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_REWARD_TIME);
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end
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--region 自动战斗
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function LuaBattleMgr:StartAutoChallenge()
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if not self.isAutochallenge then
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return
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@ -694,6 +698,41 @@ end
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function LuaBattleMgr:SetAutoChallengeState(value)
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self.isAutochallenge = value
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end
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--endregion 自动战斗
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--region 自动战斗 塔
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function LuaBattleMgr:GetAutoChallengeTowerState()
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return self.isAutochallengeTower
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end
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function LuaBattleMgr:SetAutoChallengeTowerState(value)
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self.isAutochallengeTower = value
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end
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--endregion 自动战斗 塔
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-- UIBattleDeployView: 显示游戏战斗前部署界面
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function LuaBattleMgr:ShowUIBattleDeploy()
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@ -192,9 +192,13 @@ end
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--点击加速按钮
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function BattleStatisticsPart:OnClickBtnSpeed()
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LogWarning("SpeedUpLock加速按钮点击")
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LogWarning("SpeedUpLock "..tostring(ManagerContainer.DataMgr.RuneShopDataMgr:CheckMonthData()).." "..tostring(self:CheckVipData()))
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if not ManagerContainer.DataMgr.RuneShopDataMgr:CheckMonthData() and not self:CheckVipData() then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("SpeedUpLock")
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ManagerContainer.LuaGameMgr:LuaSaveGameSpeed(1)
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self.viewLua.btnSpeed.speed2:SetActive(false)
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self.viewLua.btnSpeed.speed1:SetActive(true)
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return
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end
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if ManagerContainer.LuaGameMgr:GetGameSpeed() == 2 then
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@ -64,6 +64,7 @@ function UIBattleSuccessView:Init()
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)
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]]
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local canEnterAutoMode = self:CanCurrLevelEnterAutoMode()
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LogWarning("自动战斗 "..tostring(canEnterAutoMode))
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self.flag = 3
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if canEnterAutoMode then
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self.currAutoMode = ManagerContainer.LuaBattleMgr:GetAutoChallengeState()
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@ -75,36 +76,7 @@ function UIBattleSuccessView:Init()
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end
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self.uiBase:AddButtonUniqueEventListener(self.btn_autofight.button, self, function()
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if self.timerId ~= nil then
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self.flag = 3
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ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
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self.timerId = nil
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end
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if self.currAutoMode then
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ManagerContainer.LuaBattleMgr:StopAutoChallenge()
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ManagerContainer.LuaBattleMgr:SetAutoChallengeState(false)
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self.currAutoMode = false
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self:AutoBatlle(false)
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else
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if not ManagerContainer.DataMgr.RuneShopDataMgr:CheckSuperMonth() then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("nomonthcard")
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ManagerContainer.LuaBattleMgr:StopAutoChallenge()
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return
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end
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if canEnterAutoMode == false then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("CannotAutoBattle")
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return
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end
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if ManagerContainer.LuaBattleMgr:GetAutoChallengeState() then
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ManagerContainer.LuaBattleMgr:StopAutoChallenge()
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else
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ManagerContainer.LuaBattleMgr:SetAutoChallengeState(true)
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self.currAutoMode = true
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self:AutoBatlle(true)
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end
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end
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end)
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end
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function UIBattleSuccessView:CanCurrLevelEnterAutoMode()
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@ -267,6 +239,7 @@ end
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function UIBattleSuccessView:AddEventListener()
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ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
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ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.EID_DANMU_INPUT_NTF, self, self.OnDanmuInputNtf)
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end
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@ -277,7 +250,38 @@ end
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function UIBattleSuccessView:AddUIEventListener()
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self.uiBase:AddButtonEventListener(self.backBtn.button,self, self.OnBackBtn)
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self.uiBase:AddButtonEventListener(self.btnSendDanmu.button,self, self.OnBtnSendDanmu)
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ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.EID_DANMU_INPUT_NTF, self, self.OnDanmuInputNtf)
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self.uiBase:AddButtonUniqueEventListener(self.btn_autofight.button, self, function()
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if self.timerId ~= nil then
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self.flag = 3
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ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
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self.timerId = nil
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end
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LogWarning("自动战斗c "..tostring(self.currAutoMode))
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if self.currAutoMode then
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ManagerContainer.LuaBattleMgr:StopAutoChallenge()
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ManagerContainer.LuaBattleMgr:SetAutoChallengeState(false)
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self.currAutoMode = false
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self:AutoBatlle(false)
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else
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if not ManagerContainer.DataMgr.RuneShopDataMgr:CheckSuperMonth() then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("nomonthcard")
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ManagerContainer.LuaBattleMgr:StopAutoChallenge()
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return
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end
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if canEnterAutoMode == false then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("CannotAutoBattle")
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return
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end
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if ManagerContainer.LuaBattleMgr:GetAutoChallengeState() then
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ManagerContainer.LuaBattleMgr:StopAutoChallenge()
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else
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ManagerContainer.LuaBattleMgr:SetAutoChallengeState(true)
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self.currAutoMode = true
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self:AutoBatlle(true)
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end
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end
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end)
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end
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function UIBattleSuccessView:OnHide()
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@ -1024,7 +1024,8 @@ function UIBattleView:OnClickChallengeBtn(btn)
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local jobStage = ManagerContainer.DataMgr.UserData:GetJobStage()
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if jobStage < 3 and jobLv >= maxJobLv then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("JobLimit"))
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return
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--关闭满级转职限制
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--return
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end
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--self.challengeAnimName = "BtnBoss2"
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@ -1,5 +1,7 @@
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local UIClimbingTowerBattleWinView = require("UIClimbingTower/UIClimbingTowerBattleWinView_Generate")
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--region 生命周期
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function UIClimbingTowerBattleWinView:OnAwake(data)
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self.controller = require("UIClimbingTower/UIClimbingTowerBattleWinCtr"):new()
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self.controller:Init(self)
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@ -7,7 +9,6 @@ function UIClimbingTowerBattleWinView:OnAwake(data)
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end
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function UIClimbingTowerBattleWinView:AddEventListener()
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end
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function UIClimbingTowerBattleWinView:FillContent(data, uiBase)
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@ -18,7 +19,6 @@ function UIClimbingTowerBattleWinView:FillContent(data, uiBase)
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self.transform = gameObject.transform
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end
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self:InitGenerate(self.transform, data)
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self:Init()
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end
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@ -26,7 +26,7 @@ function UIClimbingTowerBattleWinView:Init()
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self:SetRewardInfo(self.controller:GetLevelRewards())
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local type = self.controller:GetLastUITowerType()
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self.btnNextTower:SetActive(type == Enum.UnlimitTowerType.ClimbingTower)
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--self.btn_autofight:SetActive(type == Enum.UnlimitTowerType.ClimbingTower)
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for i = 1, 4 do
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self["role"..i]:SetActive(false)
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@ -39,21 +39,10 @@ function UIClimbingTowerBattleWinView:Init()
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self["role"..i].image.sprite = sprite
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end)
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end
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end
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function UIClimbingTowerBattleWinView:SetRewardInfo(rewardData)
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if rewardData~= nil then
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self.ItemScrollView:SetActive(true)
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CommonUtil.LoopGridViewEleCreateNew(self,
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self.ItemScrollView.loopVerticalScrollRect,
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self.ItemContent.gridLayoutGroup,rewardData,0,self,self.OnUpdateItemData)
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else
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self.ItemScrollView:SetActive(false)
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end
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end
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self.flag = 3
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self:AutoBattle()
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function UIClimbingTowerBattleWinView:OnUpdateItemData(itemLua,idx,itemData)
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CommonUtil.SetRewardItemDataNew(self,itemData[1],itemLua,itemData[2],itemData[3], self.OnClickItem)
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end
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function UIClimbingTowerBattleWinView:RemoveEventListener()
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@ -63,7 +52,7 @@ end
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function UIClimbingTowerBattleWinView:AddUIEventListener()
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self.uiBase:AddButtonEventListener(self.backBtn.button,self, self.OnClickClose)
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self.uiBase:AddButtonEventListener(self.btnNextTower.button,self, self.OnClickNext)
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self.uiBase:AddButtonEventListener(self.btn_autofight.button,self, self.OnBtnAutoBattle)
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end
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function UIClimbingTowerBattleWinView:OnHide()
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@ -82,26 +71,135 @@ function UIClimbingTowerBattleWinView:OnDispose()
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self.controller:OnDispose()
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end
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--endregion 生命周期
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function UIClimbingTowerBattleWinView:OnClickClose()
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if self.timerId ~= nil then
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ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
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self.timerId = nil
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end
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if ManagerContainer.LuaBattleMgr:GetAutoChallengeTowerState() then
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ManagerContainer.LuaBattleMgr:SetAutoChallengeTowerState(false)
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end
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local type = self.controller:GetLastUITowerType()
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if type == Enum.UnlimitTowerType.PeakTower then
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_PVPCIMBINGBATTLE, self.controller:BackPageId())
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else
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE, self.controller:BackPageId())
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end
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ManagerContainer.LuaUIMgr:ClosePage(self.uiBase.PageId)
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end
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function UIClimbingTowerBattleWinView:SetRewardInfo(rewardData)
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if rewardData~= nil then
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self.ItemScrollView:SetActive(true)
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CommonUtil.LoopGridViewEleCreateNew(self,
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self.ItemScrollView.loopVerticalScrollRect,
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self.ItemContent.gridLayoutGroup,rewardData,0,self,self.OnUpdateItemData)
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else
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self.ItemScrollView:SetActive(false)
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end
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end
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function UIClimbingTowerBattleWinView:OnUpdateItemData(itemLua,idx,itemData)
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CommonUtil.SetRewardItemDataNew(self,itemData[1],itemLua,itemData[2],itemData[3], self.OnClickItem)
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end
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function UIClimbingTowerBattleWinView:OnClickNext()
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,self.controller:BackPageId())
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--ManagerContainer.LuaUIMgr:ClosePage(self.uiBase.PageId)
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self.controller:EnterNextBattle()
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end
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function UIClimbingTowerBattleWinView:OnClickClose()
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local type = self.controller:GetLastUITowerType()
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if type == Enum.UnlimitTowerType.PeakTower then
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_PVPCIMBINGBATTLE,self.controller:BackPageId())
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else
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,self.controller:BackPageId())
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end
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ManagerContainer.LuaUIMgr:ClosePage(self.uiBase.PageId)
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end
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function UIClimbingTowerBattleWinView:OnClickItem(btn,params)
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local logicData = params[0]
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ManagerContainer.LuaUIMgr:OpenTips(logicData)
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end
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--region 自动战斗
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function UIClimbingTowerBattleWinView:OnBtnAutoBattle()
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if self.timerId ~= nil then
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self.flag = 3
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ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
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self.timerId = nil
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end
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--月卡检查
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if not ManagerContainer.DataMgr.RuneShopDataMgr:CheckSuperMonth() then
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ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("nomonthcard")
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ManagerContainer.LuaBattleMgr:SetAutoChallengeTowerState(false)
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return
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end
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if ManagerContainer.LuaBattleMgr:GetAutoChallengeTowerState() then
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ManagerContainer.LuaBattleMgr:SetAutoChallengeTowerState(false)
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else
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ManagerContainer.LuaBattleMgr:SetAutoChallengeTowerState(true)
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self:AutoBattle()
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end
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end
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function UIClimbingTowerBattleWinView:AutoBattle()
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if self.timerId ~= nil then
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ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
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LogError("remove self.timerId: " .. tostring(self.timerId))
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self.timerId = nil
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end
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self.text_autofight:SetActive(false)
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self.text_autofight_time:SetActive(false)
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local isauto = ManagerContainer.LuaBattleMgr:GetAutoChallengeTowerState()
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if isauto then
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--按钮
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--self.btn_autofight.button.interactable=false
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self.btn_autofight.image.sprite = self.btn_autofight.switchSprite:GetSprite("img_result_btn_auto_fighting")
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--文字
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self.text_autofight_time.text.text = "(" .. self.flag .. "S)"
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self.text_autofight_time:SetActive(true)
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self.flag = 3
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self.timerId = ManagerContainer.LuaTimerMgr:AddTimer(1000, self.flag, self, self.TimerTick, nil)
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LogError("start self.timerId: " .. tostring(self.timerId))
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else
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--文字
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self.text_autofight:SetActive(true)
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--按钮
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self.btn_autofight.image.sprite = self.btn_autofight.switchSprite:GetSprite("img_result_btn_auto_fight")
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end
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end
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function UIClimbingTowerBattleWinView:TimerTick()
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self.flag = self.flag or 10
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self.flag = self.flag - 1
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if self.text_autofight_time then
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self.text_autofight_time.text.text = "(" .. self.flag .. "S)"
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end
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if self.flag == 0 then
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local type = self.controller:GetLastUITowerType()
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if type == Enum.UnlimitTowerType.PeakTower then
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_PVPCIMBINGBATTLE, self.controller:BackPageId())
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else
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ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE, self.controller:BackPageId())
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end
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ManagerContainer.LuaUIMgr:ClosePage(self.uiBase.PageId)
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LogError("333333333333333333333")
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local curlv = ManagerContainer.DataMgr.TowerDataMgr:GetCurChallengeLevel()
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ManagerContainer.DataMgr.TowerDataMgr:SendClimbingTowerBeginReq(curlv)
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end
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end
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--endregion 自动战斗
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return UIClimbingTowerBattleWinView
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@ -1,8 +1,22 @@
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---@class UIClimbingTowerBattleWin__Generate_backBtn
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---@class UIClimbingTowerBattleWin__Generate_btn_autofighting
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---@field public gameObject UnityEngine.GameObject
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---@field public button UnityEngine.UI.Button
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---@class UIClimbingTowerBattleWin__Generate_btnNextTower
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---@class UIClimbingTowerBattleWin__Generate_text_autofight_time
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---@field public gameObject UnityEngine.GameObject
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---@field public text TMPro.TextMeshProUGUI
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---@class UIClimbingTowerBattleWin__Generate_text_autofight
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---@field public gameObject UnityEngine.GameObject
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---@field public text TMPro.TextMeshProUGUI
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---@class UIClimbingTowerBattleWin__Generate_btn_autofight
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---@field public gameObject UnityEngine.GameObject
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---@field public image UnityEngine.UI.Image
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---@field public button UnityEngine.UI.Button
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---@field public switchSprite SwitchSprite
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---@class UIClimbingTowerBattleWin__Generate_backBtn
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---@field public gameObject UnityEngine.GameObject
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---@field public button UnityEngine.UI.Button
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@ -50,8 +64,11 @@
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---@field private rewardNode UnityEngine.GameObject
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---@field private ItemScrollView UIClimbingTowerBattleWin__Generate_ItemScrollView
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---@field private ItemContent UIClimbingTowerBattleWin__Generate_ItemContent
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---@field private btnNextTower UIClimbingTowerBattleWin__Generate_btnNextTower
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---@field private backBtn UIClimbingTowerBattleWin__Generate_backBtn
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---@field private btn_autofight UIClimbingTowerBattleWin__Generate_btn_autofight
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---@field private text_autofight UIClimbingTowerBattleWin__Generate_text_autofight
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---@field private text_autofight_time UIClimbingTowerBattleWin__Generate_text_autofight_time
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---@field private btn_autofighting UIClimbingTowerBattleWin__Generate_btn_autofighting
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local UIClimbingTowerBattleWinView = class("UIClimbingTowerBattleWinView", require("UIViewBase"))
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function UIClimbingTowerBattleWinView:ctor()
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@ -82,6 +99,9 @@ function UIClimbingTowerBattleWinView:InitGenerate(Root, data)
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self:InitGenerate__9(Root,data)
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self:InitGenerate__10(Root,data)
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self:InitGenerate__11(Root,data)
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||||
self:InitGenerate__12(Root,data)
|
||||
self:InitGenerate__13(Root,data)
|
||||
self:InitGenerate__14(Root,data)
|
||||
|
||||
|
||||
end
|
||||
@ -214,13 +234,13 @@ end
|
||||
---@private
|
||||
function UIClimbingTowerBattleWinView:InitGenerate__10(Root, data)
|
||||
--[[
|
||||
UIAnimator/BtnNextTower
|
||||
UIAnimator/Bottom/BackBtn
|
||||
--]]
|
||||
local tmp = Root:Find("UIAnimator/BtnNextTower").gameObject
|
||||
local tmp = Root:Find("UIAnimator/Bottom/BackBtn").gameObject
|
||||
if tolua.getpeer(tmp) == nil then
|
||||
tolua.setpeer(tmp, {})
|
||||
end
|
||||
self.btnNextTower = tmp
|
||||
self.backBtn = tmp
|
||||
|
||||
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
|
||||
end
|
||||
@ -228,13 +248,59 @@ end
|
||||
---@private
|
||||
function UIClimbingTowerBattleWinView:InitGenerate__11(Root, data)
|
||||
--[[
|
||||
UIAnimator/BackBtn
|
||||
UIAnimator/Bottom/btn_autofight
|
||||
--]]
|
||||
local tmp = Root:Find("UIAnimator/BackBtn").gameObject
|
||||
local tmp = Root:Find("UIAnimator/Bottom/btn_autofight").gameObject
|
||||
if tolua.getpeer(tmp) == nil then
|
||||
tolua.setpeer(tmp, {})
|
||||
end
|
||||
self.backBtn = tmp
|
||||
self.btn_autofight = tmp
|
||||
|
||||
tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
|
||||
|
||||
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
|
||||
|
||||
tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite)
|
||||
end
|
||||
|
||||
---@private
|
||||
function UIClimbingTowerBattleWinView:InitGenerate__12(Root, data)
|
||||
--[[
|
||||
UIAnimator/Bottom/btn_autofight/text_autofight
|
||||
--]]
|
||||
local tmp = Root:Find("UIAnimator/Bottom/btn_autofight/text_autofight").gameObject
|
||||
if tolua.getpeer(tmp) == nil then
|
||||
tolua.setpeer(tmp, {})
|
||||
end
|
||||
self.text_autofight = tmp
|
||||
|
||||
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
|
||||
end
|
||||
|
||||
---@private
|
||||
function UIClimbingTowerBattleWinView:InitGenerate__13(Root, data)
|
||||
--[[
|
||||
UIAnimator/Bottom/btn_autofight/text_autofight_time
|
||||
--]]
|
||||
local tmp = Root:Find("UIAnimator/Bottom/btn_autofight/text_autofight_time").gameObject
|
||||
if tolua.getpeer(tmp) == nil then
|
||||
tolua.setpeer(tmp, {})
|
||||
end
|
||||
self.text_autofight_time = tmp
|
||||
|
||||
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
|
||||
end
|
||||
|
||||
---@private
|
||||
function UIClimbingTowerBattleWinView:InitGenerate__14(Root, data)
|
||||
--[[
|
||||
UIAnimator/Bottom/btn_autofighting
|
||||
--]]
|
||||
local tmp = Root:Find("UIAnimator/Bottom/btn_autofighting").gameObject
|
||||
if tolua.getpeer(tmp) == nil then
|
||||
tolua.setpeer(tmp, {})
|
||||
end
|
||||
self.btn_autofighting = tmp
|
||||
|
||||
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
|
||||
end
|
||||
@ -277,14 +343,26 @@ function UIClimbingTowerBattleWinView:GenerateDestroy()
|
||||
tolua.setpeer(self.ItemContent, nil)
|
||||
end
|
||||
self.ItemContent = nil
|
||||
if tolua.getpeer(self.btnNextTower) ~= nil then
|
||||
tolua.setpeer(self.btnNextTower, nil)
|
||||
end
|
||||
self.btnNextTower = nil
|
||||
if tolua.getpeer(self.backBtn) ~= nil then
|
||||
tolua.setpeer(self.backBtn, nil)
|
||||
end
|
||||
self.backBtn = nil
|
||||
if tolua.getpeer(self.btn_autofight) ~= nil then
|
||||
tolua.setpeer(self.btn_autofight, nil)
|
||||
end
|
||||
self.btn_autofight = nil
|
||||
if tolua.getpeer(self.text_autofight) ~= nil then
|
||||
tolua.setpeer(self.text_autofight, nil)
|
||||
end
|
||||
self.text_autofight = nil
|
||||
if tolua.getpeer(self.text_autofight_time) ~= nil then
|
||||
tolua.setpeer(self.text_autofight_time, nil)
|
||||
end
|
||||
self.text_autofight_time = nil
|
||||
if tolua.getpeer(self.btn_autofighting) ~= nil then
|
||||
tolua.setpeer(self.btn_autofighting, nil)
|
||||
end
|
||||
self.btn_autofighting = nil
|
||||
self.transform = nil
|
||||
self.gameObject = nil
|
||||
self.inited = false
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user