WebGL重连

This commit is contained in:
fatiao 2025-03-15 12:06:16 +08:00
parent 9dcbacca61
commit c83dea2f63

View File

@ -161,10 +161,12 @@ public class SocketConn
string address = "";
if (CommonUtil.IsValidIPv4(host))
{
port = 6412;
address = string.Format("ws://{0}:{1}", host, 6412);
}
else
{
port = 4430;
address = string.Format("wss://{0}:{1}", host, 4430);
}
m_address = address;
@ -230,8 +232,8 @@ public class SocketConn
try
{
#if UNITY_WEBGL && !UNITY_EDITOR
m_address = string.Format("ws://{0}:{1}", mLastIP, mLastPort);
Debug.LogWarning("Begin connect to Socket Address :" + m_address);
//m_address = string.Format("ws://{0}:{1}", mLastIP, mLastPort);
Debug.LogWarning("Begin reconnect to Socket Address :" + m_address);
m_iSocket = new WebSocket(m_address);
m_iSocket.OnOpen += Socket_OnOpen;
m_iSocket.OnMessage += Socket_OnMessage;