diff --git a/Assets/Lua/Managers/LuaBattleMgr.lua b/Assets/Lua/Managers/LuaBattleMgr.lua index cba458c82..b43ea4875 100644 --- a/Assets/Lua/Managers/LuaBattleMgr.lua +++ b/Assets/Lua/Managers/LuaBattleMgr.lua @@ -472,12 +472,15 @@ function LuaBattleMgr:OnBossRewardAck(playerBossRewardAck) ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattle) self.rewardItemList = playerBossRewardAck.item_list - if self:IsNewMap() then - ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleBossBox) - else - --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleWin) - ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleSuccess, self.rewardItemList) - end + + -- TODO: 这里屏蔽打开大地图的UI,切换场景 + -- if self:IsNewMap() then + -- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleBossBox) + -- else + -- --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleWin) + -- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleSuccess, self.rewardItemList) + -- end + ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleSuccess, self.rewardItemList) else -- LogError("----------------OnBattleIncomeAck---- " .. playerBossRewardAck.error) self:ClearRageTimer()