2026.3.6 自选宝箱

This commit is contained in:
kongweiqiang 2026-03-06 14:17:27 +08:00
parent 8806a0d809
commit e4c60e700b
4 changed files with 4329 additions and 4039 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -49,7 +49,7 @@ TextureImporter:
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 23, y: 26, z: 23, w: 20}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
@ -139,7 +139,7 @@ TextureImporter:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
internalID: 0 internalID: 1537655665
vertices: [] vertices: []
indices: indices:
edges: [] edges: []

View File

@ -6,6 +6,10 @@
---@field public gameObject UnityEngine.GameObject ---@field public gameObject UnityEngine.GameObject
---@field public uILocalizeScript UILocalizeScript ---@field public uILocalizeScript UILocalizeScript
---@class UIOptionalGift__Generate_giftListItem
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
---@class UIOptionalGift__Generate_scrollView ---@class UIOptionalGift__Generate_scrollView
---@field public gameObject UnityEngine.GameObject ---@field public gameObject UnityEngine.GameObject
---@field public loopGridView SuperScrollView.LoopGridView ---@field public loopGridView SuperScrollView.LoopGridView
@ -36,7 +40,7 @@
---@field private btnClose UIOptionalGift__Generate_btnClose ---@field private btnClose UIOptionalGift__Generate_btnClose
---@field private textTitle UIOptionalGift__Generate_textTitle ---@field private textTitle UIOptionalGift__Generate_textTitle
---@field private scrollView UIOptionalGift__Generate_scrollView ---@field private scrollView UIOptionalGift__Generate_scrollView
---@field private giftListItem UnityEngine.GameObject ---@field private giftListItem UIOptionalGift__Generate_giftListItem
---@field private decomposeDsc UIOptionalGift__Generate_decomposeDsc ---@field private decomposeDsc UIOptionalGift__Generate_decomposeDsc
---@field private btn_OK UIOptionalGift__Generate_btn_OK ---@field private btn_OK UIOptionalGift__Generate_btn_OK
local UIOptionalGiftView = class("UIOptionalGiftView", require("UIViewBase")) local UIOptionalGiftView = class("UIOptionalGiftView", require("UIViewBase"))
@ -139,9 +143,9 @@ end
---@private ---@private
function UIOptionalGiftView:InitGenerate__6(Root, data) function UIOptionalGiftView:InitGenerate__6(Root, data)
--[[ --[[
UIAnimator/Window/Bg/TextTitle UIAnimator/Window/Bg/bg_title/TextTitle
--]] --]]
local tmp = Root:Find("UIAnimator/Window/Bg/TextTitle").gameObject local tmp = Root:Find("UIAnimator/Window/Bg/bg_title/TextTitle").gameObject
if tolua.getpeer(tmp) == nil then if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {}) tolua.setpeer(tmp, {})
end end
@ -175,6 +179,8 @@ function UIOptionalGiftView:InitGenerate__8(Root, data)
end end
self.giftListItem = CommonUtil.BindGridViewItem2LuaStatic("GiftListItem", tmp) self.giftListItem = CommonUtil.BindGridViewItem2LuaStatic("GiftListItem", tmp)
self.giftListItem.prefabName = "GiftListItem" self.giftListItem.prefabName = "GiftListItem"
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end end
---@private ---@private