2026.3.6 自选宝箱
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@ -49,7 +49,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 23, y: 26, z: 23, w: 20}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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@ -139,7 +139,7 @@ TextureImporter:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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@ -6,6 +6,10 @@
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---@field public gameObject UnityEngine.GameObject
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---@field public uILocalizeScript UILocalizeScript
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---@class UIOptionalGift__Generate_giftListItem
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---@field public gameObject UnityEngine.GameObject
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---@field public button UnityEngine.UI.Button
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---@class UIOptionalGift__Generate_scrollView
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---@field public gameObject UnityEngine.GameObject
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---@field public loopGridView SuperScrollView.LoopGridView
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@ -36,7 +40,7 @@
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---@field private btnClose UIOptionalGift__Generate_btnClose
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---@field private textTitle UIOptionalGift__Generate_textTitle
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---@field private scrollView UIOptionalGift__Generate_scrollView
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---@field private giftListItem UnityEngine.GameObject
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---@field private giftListItem UIOptionalGift__Generate_giftListItem
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---@field private decomposeDsc UIOptionalGift__Generate_decomposeDsc
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---@field private btn_OK UIOptionalGift__Generate_btn_OK
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local UIOptionalGiftView = class("UIOptionalGiftView", require("UIViewBase"))
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@ -139,9 +143,9 @@ end
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---@private
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function UIOptionalGiftView:InitGenerate__6(Root, data)
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--[[
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UIAnimator/Window/Bg/TextTitle
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UIAnimator/Window/Bg/bg_title/TextTitle
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--]]
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local tmp = Root:Find("UIAnimator/Window/Bg/TextTitle").gameObject
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local tmp = Root:Find("UIAnimator/Window/Bg/bg_title/TextTitle").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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@ -175,6 +179,8 @@ function UIOptionalGiftView:InitGenerate__8(Root, data)
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end
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self.giftListItem = CommonUtil.BindGridViewItem2LuaStatic("GiftListItem", tmp)
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self.giftListItem.prefabName = "GiftListItem"
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tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
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end
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---@private
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