Merge branch 'game' of http://127.0.0.1:3000/fatiao/ro-webgl into game
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f4ea1f0c11
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@ -1,3 +1,32 @@
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---@class LiveRoomItem__Generate_floatingHeart_item5
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---@field public gameObject UnityEngine.GameObject
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---@field public canvasGroup UnityEngine.CanvasGroup
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---@class LiveRoomItem__Generate_floatingHeart_item4
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---@field public gameObject UnityEngine.GameObject
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---@field public canvasGroup UnityEngine.CanvasGroup
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---@class LiveRoomItem__Generate_floatingHeart_item3
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---@field public gameObject UnityEngine.GameObject
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---@field public canvasGroup UnityEngine.CanvasGroup
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---@class LiveRoomItem__Generate_floatingHeart_item2
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---@field public gameObject UnityEngine.GameObject
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---@field public canvasGroup UnityEngine.CanvasGroup
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---@class LiveRoomItem__Generate_floatingHeart_item1
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---@field public gameObject UnityEngine.GameObject
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---@field public canvasGroup UnityEngine.CanvasGroup
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---@class LiveRoomItem__Generate_floatingHeart
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---@field public gameObject UnityEngine.GameObject
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---@field public rectTransform UnityEngine.RectTransform
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---@field public item1 LiveRoomItem__Generate_floatingHeart_item1
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---@field public item2 LiveRoomItem__Generate_floatingHeart_item2
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---@field public item3 LiveRoomItem__Generate_floatingHeart_item3
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---@field public item4 LiveRoomItem__Generate_floatingHeart_item4
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---@field public item5 LiveRoomItem__Generate_floatingHeart_item5
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---@class LiveRoomItem__Generate_timer_text_time
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---@field public gameObject UnityEngine.GameObject
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---@field public text TMPro.TextMeshProUGUI
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@ -1447,6 +1476,7 @@
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---@field private items UnityEngine.GameObject
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---@field private idlePad UnityEngine.GameObject
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---@field private timer LiveRoomItem__Generate_timer
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---@field private floatingHeart LiveRoomItem__Generate_floatingHeart
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local LiveRoomItemView = class("LiveRoomItemView")
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function LiveRoomItemView:ctor()
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@ -1808,6 +1838,12 @@ function LiveRoomItemView:InitGenerate(Root, data)
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self:InitGenerate__343(Root,data)
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self:InitGenerate__344(Root,data)
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self:InitGenerate__345(Root,data)
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self:InitGenerate__346(Root,data)
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self:InitGenerate__347(Root,data)
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self:InitGenerate__348(Root,data)
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self:InitGenerate__349(Root,data)
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self:InitGenerate__350(Root,data)
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self:InitGenerate__351(Root,data)
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end
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@ -6408,8 +6444,107 @@ function LiveRoomItemView:InitGenerate__345(Root, data)
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tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
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end
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---@private
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function LiveRoomItemView:InitGenerate__346(Root, data)
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--[[
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FloatingHeart
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--]]
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local tmp = Root:Find("FloatingHeart").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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self.floatingHeart = tmp
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tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
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end
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---@private
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function LiveRoomItemView:InitGenerate__347(Root, data)
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--[[
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FloatingHeart/item1
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--]]
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local tmp = Root:Find("FloatingHeart/item1").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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self.floatingHeart.item1 = tmp
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tmp.canvasGroup = tmp:GetComponent(Enum.TypeInfo.CanvasGroup)
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end
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---@private
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function LiveRoomItemView:InitGenerate__348(Root, data)
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--[[
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FloatingHeart/item2
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--]]
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local tmp = Root:Find("FloatingHeart/item2").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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self.floatingHeart.item2 = tmp
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tmp.canvasGroup = tmp:GetComponent(Enum.TypeInfo.CanvasGroup)
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end
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---@private
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function LiveRoomItemView:InitGenerate__349(Root, data)
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--[[
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FloatingHeart/item3
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--]]
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local tmp = Root:Find("FloatingHeart/item3").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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self.floatingHeart.item3 = tmp
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tmp.canvasGroup = tmp:GetComponent(Enum.TypeInfo.CanvasGroup)
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end
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---@private
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function LiveRoomItemView:InitGenerate__350(Root, data)
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--[[
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FloatingHeart/item4
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--]]
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local tmp = Root:Find("FloatingHeart/item4").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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self.floatingHeart.item4 = tmp
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tmp.canvasGroup = tmp:GetComponent(Enum.TypeInfo.CanvasGroup)
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end
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---@private
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function LiveRoomItemView:InitGenerate__351(Root, data)
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--[[
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FloatingHeart/item5
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--]]
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local tmp = Root:Find("FloatingHeart/item5").gameObject
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if tolua.getpeer(tmp) == nil then
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tolua.setpeer(tmp, {})
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end
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self.floatingHeart.item5 = tmp
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tmp.canvasGroup = tmp:GetComponent(Enum.TypeInfo.CanvasGroup)
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end
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---@private
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function LiveRoomItemView:GenerateDestroy()
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if tolua.getpeer(self.floatingHeart.item5) ~= nil then
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tolua.setpeer(self.floatingHeart.item5, nil)
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end
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if tolua.getpeer(self.floatingHeart.item4) ~= nil then
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tolua.setpeer(self.floatingHeart.item4, nil)
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end
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if tolua.getpeer(self.floatingHeart.item3) ~= nil then
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tolua.setpeer(self.floatingHeart.item3, nil)
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end
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if tolua.getpeer(self.floatingHeart.item2) ~= nil then
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tolua.setpeer(self.floatingHeart.item2, nil)
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end
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if tolua.getpeer(self.floatingHeart.item1) ~= nil then
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tolua.setpeer(self.floatingHeart.item1, nil)
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end
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if tolua.getpeer(self.timer.text_time) ~= nil then
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tolua.setpeer(self.timer.text_time, nil)
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end
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@ -7501,6 +7636,10 @@ function LiveRoomItemView:GenerateDestroy()
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tolua.setpeer(self.timer, nil)
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end
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self.timer = nil
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if tolua.getpeer(self.floatingHeart) ~= nil then
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tolua.setpeer(self.floatingHeart, nil)
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end
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self.floatingHeart = nil
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self.transform = nil
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self.gameObject = nil
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self.inited = false
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@ -758,13 +758,20 @@ function UILiveRoomView:InitChat(itemlua, room_id)
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end, nil)
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itemlua.inputBar.sv_gift.loopGridView:SetListItemCount(#giftCfg)
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--爱心
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self:Init_FloatingHeart(itemlua)
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self.uiBase:AddButtonUniqueEventListener(itemlua.inputBar.btn_send_emoji.button, self,
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function() self:Btn_Send_Emoji(itemlua) end)
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self.uiBase:AddButtonUniqueEventListener(itemlua.inputBar.btn_send_gift.button, self,
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function() self:Btn_Send_Gift(itemlua) end)
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self.uiBase:AddButtonUniqueEventListener(itemlua.inputBar.btn_send_like.button, self,
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function() ManagerContainer.DataMgr.LiveRoomData:AddHeart() end)
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function()
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ManagerContainer.DataMgr.LiveRoomData:AddHeart()
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--点击爱心
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self:Gen_FloatingHeart(itemlua)
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end)
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itemlua.inputBar.sv_emoji:SetActive(false)
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itemlua.inputBar.sv_gift:SetActive(false)
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end
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@ -2040,6 +2047,8 @@ end
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local istimerhide=false
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local timerhidetime=0.6
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function UILiveRoomView:ResetStageTimer(timerVal)
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self.currStageTimerVal = timerVal
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if self.currStageTimer then
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@ -2072,12 +2081,99 @@ function UILiveRoomView:RefreshStageTimer(timerVal)
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end
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itemLua.timer.text_name.text.text = name
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itemLua.timer.text_time.text.text = tostring(timerVal)
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if timerVal <= (timerhidetime + 1) then
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self:OnTimerHide()
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end
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if timerVal>(2+timerhidetime) and istimerhide then
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self:OnTimerShow()
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end
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end
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--endregion 计时器相关
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function UILiveRoomView:OnTimerHide()
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if istimerhide==true then return end
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local timer = self:GetCurrPageLua().timer
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local seq=DG.Tweening.DOTween.Sequence()
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seq:Append(timer.transform:DOAnchorPosX( 300, timerhidetime))
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seq:OnComplete(function()
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istimerhide = true
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end)
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end
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function UILiveRoomView:OnTimerShow()
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if istimerhide==false then return end
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local timer = self:GetCurrPageLua().timer
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local seq=DG.Tweening.DOTween.Sequence()
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seq:Append(timer.transform:DOAnchorPosX(0, timerhidetime))
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seq:OnComplete(function()
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istimerhide = false
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end)
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end
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function UILiveRoomView:Init_FloatingHeart(itemlua)
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self.FloatingHeart = {
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[1] = itemlua.floatingHeart.item1,
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[2] = itemlua.floatingHeart.item2,
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[3] = itemlua.floatingHeart.item3,
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[4] = itemlua.floatingHeart.item4,
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[5] = itemlua.floatingHeart.item5
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}
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for k, v in pairs(self.FloatingHeart) do
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v.active = false
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v.canvasGroup.alpha = 0
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end
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end
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function UILiveRoomView:Gen_FloatingHeart(itemlua)
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self.FloatingHeart = {
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[1] = itemlua.floatingHeart.item1,
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[2] = itemlua.floatingHeart.item2,
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[3] = itemlua.floatingHeart.item3,
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[4] = itemlua.floatingHeart.item4,
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[5] = itemlua.floatingHeart.item5
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}
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local id;
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for k, v in pairs(self.FloatingHeart) do
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if not v.active then
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id = k
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v.active = true
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break
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end
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end
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if id then
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local center = itemlua.floatingHeart.rectTransform.anchoredPosition
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LogWarning("center:"..center.x..","..center.y)
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--center.x = center.x + math.random(-30, 30)
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--center.y = center.y + math.random(-30, 30)
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local screenWidth = UnityEngine.Screen.width
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local screenHeight = UnityEngine.Screen.height
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local endPos = Vector2(-screenWidth+145-center.x, screenHeight-100-center.y)
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local item = self.FloatingHeart[id]
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item.transform.localPosition = Vector2(0,0)
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local time1 = 0.5
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local seq = DG.Tweening.DOTween.Sequence()
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seq:Append(item.transform:DOLocalMoveY(70, time1))
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seq:Join(item.canvasGroup:DOFade(1, time1 * 0.6))
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--seq:AppendInterval(0.3)
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seq:Append(item.transform:DOLocalMove(endPos,2))
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seq:Append(item.canvasGroup:DOFade(0, time1))
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seq:OnComplete(function()
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item.active = false
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end)
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end
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end
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