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2 changed files with 11 additions and 7 deletions

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@ -472,12 +472,15 @@ function LuaBattleMgr:OnBossRewardAck(playerBossRewardAck)
ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattle) ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattle)
self.rewardItemList = playerBossRewardAck.item_list self.rewardItemList = playerBossRewardAck.item_list
if self:IsNewMap() then
ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleBossBox) -- TODO: 这里屏蔽打开大地图的UI切换场景
else -- if self:IsNewMap() then
--ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleWin) -- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleBossBox)
ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleSuccess, self.rewardItemList) -- else
end -- --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleWin)
-- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleSuccess, self.rewardItemList)
-- end
ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleSuccess, self.rewardItemList)
else else
-- LogError("----------------OnBattleIncomeAck---- " .. playerBossRewardAck.error) -- LogError("----------------OnBattleIncomeAck---- " .. playerBossRewardAck.error)
self:ClearRageTimer() self:ClearRageTimer()

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@ -66,7 +66,8 @@ public class LogicBattleStateBattle : LogicBattleState
} }
else else
{ {
ChangeState(LogicBattleStateType.BattleWin); //ChangeState(LogicBattleStateType.BattleWin);
mBattle.ContinueCurrentBattle();
} }
} }
else else