using UnityEngine; using System.Collections; [AddComponentMenu("Trigger/Trigger_Dialogue")] public class AreaEventTriggerDialogue : AreaEventTrigger { [FriendlyName("剧情对话组ID")] public int DialogueGroupId; [FriendlyName("离开时剧情对话组ID")] public int DialogueGroupIdLeaving; protected override void BuildTriggerWrapper() { PresetActWrapper = new TriggerActionWrapper(EGlobalTriggerAct.TriggerDialogue); PresetActWrapper.EnterUniqueId = DialogueGroupId; PresetActWrapper.Init(ID); } }