using UnityEngine; using System.Collections; public class UIData { private int mPageId; public int PageID { get { return mPageId; } } private string mUIName; public string UIName { get { return mUIName; } } private string mLuaScriptName; public string LuaScriptName { get { return mLuaScriptName; } } private string[] mUIAssetsName; public string[] UIAssetsName { get { return mUIAssetsName; } } }