local ProtoMsgId = { CS_PING_REQ = 1000, -- project Service:"gate|game" RouteRule:"pass" **CSPingReq **login.proto ** [CSPingReq] SC_PING_ACK = 1001, -- SCPingAck **SCPingAck **login.proto ** [SCPingAck] CS_LOGIN_REQ = 1002, -- 游戏登陆操作project Service:"gate" RouteRule:"pass" **CSLoginReq **login.proto **game,auth [CSLoginReq] SC_LOGIN_ACK = 1003, -- SCLoginAck **SCLoginAck **login.proto **gate [SCLoginAck] CS_RECONNECT_REQ = 1004, -- 断线重连 **CSReconnectReq **login.proto **game [CSReconnectReq] SC_RECONNECT_ACK = 1005, -- SCReconnectAck **SCReconnectAck **login.proto ** [SCReconnectAck] SC_HAND_SHAKE_NTF = 1006, -- SCHandShakeNtf **SCHandShakeNtf **login.proto ** [SCHandShakeNtf] CS_CREATE_ROLE_REQ = 1007, -- 客户端发起创建角色请求 **CSCreateRoleReq **login.proto **game [CSCreateRoleReq] SC_CREATE_ROLE_ACK = 1008, -- SCCreateRoleAck **SCCreateRoleAck **login.proto ** [SCCreateRoleAck] CS_NAME_REQ = 1009, -- 创建流程中发送昵称 **CSNameReq **login.proto **game [CSNameReq] SC_NAME_ACK = 1010, -- SCNameAck **SCNameAck **login.proto ** [SCNameAck] SC_STARTUP_INFO_NTF = 1011, -- 玩家启动时需要的基础信息 (后续根据需求来请求数据,暂时做成都发) **SCStartupInfoNtf **login.proto ** [SCStartupInfoNtf] SC_STARTUP_INFO_PET_NTF = 1012, -- 数据为空客户端不能直接拿空数据覆盖 **SCStartupInfoPetNtf **login.proto ** [SCStartupInfoPetNtf] SC_STARTUP_INFO_EQUIP_NTF = 1013, -- SCStartupInfoEquipNtf **SCStartupInfoEquipNtf **login.proto ** [SCStartupInfoEquipNtf] SC_STARTUP_INFO_CARD_NTF = 1014, -- SCStartupInfoCardNtf **SCStartupInfoCardNtf **login.proto ** [SCStartupInfoCardNtf] SC_STARTUP_INFO_END_NTF = 1015, -- SCStartupInfoEndNtf **SCStartupInfoEndNtf **login.proto ** [SCStartupInfoEndNtf] CS_GET_SERVER_TIME_REQ = 1016, -- 获取服务器时间ms **CSGetServerTimeReq **login.proto **game [CSGetServerTimeReq] SC_GET_SERVER_TIME_ACK = 1017, -- SCGetServerTimeAck **SCGetServerTimeAck **login.proto ** [SCGetServerTimeAck] SC_LOGOUT_NTF = 1018, -- 退出登录 **SCLogoutNtf **login.proto ** [SCLogoutNtf] SC_KICK_OUT_NTF = 1019, -- 服务器踢人 **SCKickOutNtf **login.proto ** [SCKickOutNtf] CS_ADD_ATTR_POINT_REQ = 1020, -- 消耗属性点 **CSAddAttrPointReq **login.proto **game [CSAddAttrPointReq] SC_ADD_ATTR_POINT_ACK = 1021, -- SCAddAttrPointAck **SCAddAttrPointAck **login.proto ** [SCAddAttrPointAck] CS_RESET_ATTR_POINT_REQ = 1022, -- 重置属性点 **CSResetAttrPointReq **login.proto **game [CSResetAttrPointReq] SC_RESET_ATTR_POINT_ACK = 1023, -- SCResetAttrPointAck **SCResetAttrPointAck **login.proto ** [SCResetAttrPointAck] SC_FIGHT_POWER_CHAGNE_NTF = 1024, -- 战斗力变化通知客户端 **SCFightPowerChagneNtf **login.proto ** [SCFightPowerChagneNtf] CS_ACTIVE_HEAD_REQ = 1025, -- 请求激活头像 **CSActiveHeadReq **login.proto **game [CSActiveHeadReq] SC_ACTIVE_HEAD_ACK = 1026, -- SCActiveHeadAck **SCActiveHeadAck **login.proto ** [SCActiveHeadAck] CS_HEAD_INFO_REQ = 1027, -- 请求头像信息 **CSHeadInfoReq **login.proto **game [CSHeadInfoReq] SC_HEAD_INFO_ACK = 1028, -- SCHeadInfoAck **SCHeadInfoAck **login.proto ** [SCHeadInfoAck] CS_SET_HEAD_ID_REQ = 1029, -- 设置头像ID **CSSetHeadIdReq **login.proto **game [CSSetHeadIdReq] SC_SET_HEAD_ID_ACK = 1030, -- SCSetHeadIdAck **SCSetHeadIdAck **login.proto ** [SCSetHeadIdAck] CS_RENAME_REQ = 1031, -- 改名 **CSRenameReq **login.proto **game [CSRenameReq][confirm] SC_RENAME_ACK = 1032, -- SCRenameAck **SCRenameAck **login.proto ** [SCRenameAck] CS_CHANGE_HEAD_FRAME_REQ = 1033, -- CSChangeHeadFrameReq **CSChangeHeadFrameReq **login.proto **game [CSChangeHeadFrameReq] SC_CHANGE_HEAD_FRAME_ACK = 1034, -- SCChangeHeadFrameAck **SCChangeHeadFrameAck **login.proto ** [SCChangeHeadFrameAck] CS_HEAD_FRAME_INFO_REQ = 1035, -- CSHeadFrameInfoReq **CSHeadFrameInfoReq **login.proto **game [CSHeadFrameInfoReq] SC_HEAD_FRAME_INFO_ACK = 1036, -- SCHeadFrameInfoAck **SCHeadFrameInfoAck **login.proto ** [SCHeadFrameInfoAck] SC_HEAD_FRAME_CHANGE_NTF = 1037, -- SCHeadFrameChangeNtf **SCHeadFrameChangeNtf **login.proto ** [SCHeadFrameChangeNtf] CS_USE_HEAD_FRAME_ITEM_REQ = 1038, -- CSUseHeadFrameItemReq **CSUseHeadFrameItemReq **login.proto **game [CSUseHeadFrameItemReq] SC_USE_HEAD_FRAME_ITEM_ACK = 1039, -- SCUseHeadFrameItemAck **SCUseHeadFrameItemAck **login.proto ** [SCUseHeadFrameItemAck] CS_HERO_LEVEL_UP_REQ = 1040, -- 伙伴培养 **CSHeroLevelUpReq **login.proto **game [CSHeroLevelUpReq] SC_HERO_LEVEL_UP_ACK = 1041, -- SCHeroLevelUpAck **SCHeroLevelUpAck **login.proto ** [SCHeroLevelUpAck] CS_HERO_ADVANCE_REQ = 1042, -- 伙伴进阶 **CSHeroAdvanceReq **login.proto **game [CSHeroAdvanceReq] SC_HERO_ADVANCE_ACK = 1043, -- SCHeroAdvanceAck **SCHeroAdvanceAck **login.proto ** [SCHeroAdvanceAck] CS_HERO_BATTLE_REQ = 1044, -- 伙伴上阵处理 **CSHeroBattleReq **login.proto **game [CSHeroBattleReq] SC_HERO_BATTLE_ACK = 1045, -- SCHeroBattleAck **SCHeroBattleAck **login.proto ** [SCHeroBattleAck] SC_BASE_LEVEL_UP_NTF = 1046, -- 角色等级提升通知 **SCBaseLevelUpNtf **login.proto ** [SCBaseLevelUpNtf] SC_JOB_LEVEL_UP_NTF = 1047, -- 角色职业等级提升通知 **SCJobLevelUpNtf **login.proto ** [SCJobLevelUpNtf] SC_ROLE_BASE_INFO_NTF = 1048, -- 用户基础数据变更通知 **SCRoleBaseInfoNtf **login.proto ** [SCRoleBaseInfoNtf] SC_ROLE_HERO_INFO_NTF = 1049, -- 伙伴信息变更通知 **SCRoleHeroInfoNtf **login.proto ** [SCRoleHeroInfoNtf] CS_HERO_CHIP_DECOMPOSE_REQ = 1050, -- 英雄碎片 **CSHeroChipDecomposeReq **login.proto **game [CSHeroChipDecomposeReq] SC_HERO_CHIP_DECOMPOSE_ACK = 1051, -- SCHeroChipDecomposeAck **SCHeroChipDecomposeAck **login.proto ** [SCHeroChipDecomposeAck] CS_HERO_STRENGTH_REQ = 1052, -- 伙伴突破(前面的突破是策划的进阶概念,这个里是突破) **CSHeroStrengthReq **login.proto **game [CSHeroStrengthReq] SC_HERO_STRENGTH_ACK = 1053, -- SCHeroStrengthAck **SCHeroStrengthAck **login.proto ** [SCHeroStrengthAck] CS_HERO_CHANGE_JOB_REQ = 1054, -- 主角转职 **CSHeroChangeJobReq **login.proto **game [CSHeroChangeJobReq] SC_HERO_CHANGE_JOB_ACK = 1055, -- SCHeroChangeJobAck **SCHeroChangeJobAck **login.proto ** [SCHeroChangeJobAck] SC_HERO_CONDITIN_DATA_NTF = 1056, -- SCHeroConditinDataNtf **SCHeroConditinDataNtf **login.proto ** [SCHeroConditinDataNtf] CS_HERO_FIGH_POWER_REQ = 1057, -- 请求伙伴战力 **CSHeroFighPowerReq **login.proto **game [CSHeroFighPowerReq] SC_HERO_FIGH_POWER_ACK = 1058, -- SCHeroFighPowerAck **SCHeroFighPowerAck **login.proto ** [SCHeroFighPowerAck] CS_HERO_RESET_SKILL_POINT_REQ = 1059, -- 洗点 **CSHeroResetSkillPointReq **login.proto **game [CSHeroResetSkillPointReq] SC_HERO_RESET_SKILL_POINT_ACK = 1060, -- SCHeroResetSkillPointAck **SCHeroResetSkillPointAck **login.proto ** [SCHeroResetSkillPointAck] CS_HERO_ACTIVE_REQ = 1061, -- 激活 **CSHeroActiveReq **login.proto **game [CSHeroActiveReq] SC_HERO_ACTIVE_ACK = 1062, -- SCHeroActiveAck **SCHeroActiveAck **login.proto ** [SCHeroActiveAck] CS_EQUIP_FORGE_REQ = 1063, -- 装备锻造(已经装备的不参加锻造) **CSEquipForgeReq **login.proto **game [CSEquipForgeReq] SC_EQUIP_FORGE_ACK = 1064, -- SCEquipForgeAck **SCEquipForgeAck **login.proto ** [SCEquipForgeAck] SC_EQUIP_CHANGE_NTF = 1065, -- 部分装备变化信息 **SCEquipChangeNtf **login.proto ** [SCEquipChangeNtf] CS_EQUIP_UP_REQ = 1066, -- 坑位装备(一键装备替换所有最高级装备) **CSEquipUpReq **login.proto **game [CSEquipUpReq] SC_EQUIP_UP_ACK = 1067, -- SCEquipUpAck **SCEquipUpAck **login.proto ** [SCEquipUpAck] SC_SLOT_DATA_NTF = 1068, -- SCSlotDataNtf **SCSlotDataNtf **login.proto ** [SCSlotDataNtf] CS_EQUIP_DOWN_REQ = 1069, -- 一键卸下装备 **CSEquipDownReq **login.proto **game [CSEquipDownReq] CS_EQUIP_LEVEL_UP_ALL_REQ = 1070, -- 一键升级(升级位置上能升级的所有装备) **CSEquipLevelUpAllReq **login.proto **game [CSEquipLevelUpAllReq] SC_EQUIP_LEVEL_UP_ALL_ACK = 1071, -- SCEquipLevelUpAllAck **SCEquipLevelUpAllAck **login.proto ** [SCEquipLevelUpAllAck] CS_EQUIP_SLOT_LEVEL_UP_REQ = 1072, -- 装备对应槽位升级 **CSEquipSlotLevelUpReq **login.proto **game [CSEquipSlotLevelUpReq] SC_EQUIP_SLOT_LEVEL_UP_ACK = 1073, -- SCEquipSlotLevelUpAck **SCEquipSlotLevelUpAck **login.proto ** [SCEquipSlotLevelUpAck] CS_CARD_MOUNT_REQ = 1074, -- 装备对应槽位镶嵌卡片 **CSCardMountReq **login.proto **game [CSCardMountReq] SC_CARD_MOUNT_ACK = 1075, -- SCCardMountAck **SCCardMountAck **login.proto ** [SCCardMountAck] CS_CARD_DOWN_REQ = 1076, -- 装备对应槽位卸下卡片 **CSCardDownReq **login.proto **game [CSCardDownReq] SC_CARD_DOWN_ACK = 1077, -- SCCardDownAck **SCCardDownAck **login.proto ** [SCCardDownAck] CS_CARD_COMPOSE_REQ = 1078, -- 卡片重置 **CSCardComposeReq **login.proto **game [CSCardComposeReq] SC_CARD_COMPOSE_ACK = 1079, -- SCCardComposeAck **SCCardComposeAck **login.proto ** [SCCardComposeAck] CS_CARD_DECOMPOSE_REQ = 1080, -- 卡片分解 **CSCardDecomposeReq **login.proto **game [CSCardDecomposeReq] SC_CARD_DECOMPOSE_ACK = 1081, -- SCCardDecomposeAck **SCCardDecomposeAck **login.proto ** [SCCardDecomposeAck] SC_CARD_CHANGE_NTF = 1082, -- 卡牌数据变更通知 **SCCardChangeNtf **login.proto ** [SCCardChangeNtf] SC_CARD_SLOT_CHANGE_NTF = 1083, -- 卡牌卡槽解锁通知 **SCCardSlotChangeNtf **login.proto ** [SCCardSlotChangeNtf] SC_ITEM_CHANGE_NTF = 1084, -- Bag背包相关 **SCItemChangeNtf **login.proto ** [SCItemChangeNtf] CS_USE_ITEM_REQ = 1085, -- 使用道具(例如开宝箱等) **CSUseItemReq **login.proto **game [CSUseItemReq] SC_USE_ITEM_ACK = 1086, -- SCUseItemAck **SCUseItemAck **login.proto ** [SCUseItemAck] CS_DEL_ITEM_REQ = 1087, -- 背包道具销毁 **CSDelItemReq **login.proto **game [CSDelItemReq] SC_DEL_ITEM_ACK = 1088, -- SCDelItemAck **SCDelItemAck **login.proto ** [SCDelItemAck] CS_CHIP_COMPOSE_REQ = 1089, -- 英雄碎片合成 **CSChipComposeReq **login.proto **game [CSChipComposeReq] SC_CHIP_COMPOSE_ACK = 1090, -- SCChipComposeAck **SCChipComposeAck **login.proto ** [SCChipComposeAck] SC_CHIP_CHANGE_NTF = 1091, -- SCChipChangeNtf **SCChipChangeNtf **login.proto ** [SCChipChangeNtf] CS_CARD_UP_GRADE_REQ = 1092, -- CSCardUpGradeReq **CSCardUpGradeReq **login.proto **game [CSCardUpGradeReq] SC_CARD_UP_GRADE_ACK = 1093, -- SCCardUpGradeAck **SCCardUpGradeAck **login.proto ** [SCCardUpGradeAck] CS_CARD_EQUIP_ALL_REQ = 1094, -- CSCardEquipAllReq **CSCardEquipAllReq **login.proto **game [CSCardEquipAllReq] SC_CARD_EQUIP_ALL_ACK = 1095, -- SCCardEquipAllAck **SCCardEquipAllAck **login.proto ** [SCCardEquipAllAck] CS_CARD_EQUIP_DOWN_REQ = 1096, -- CSCardEquipDownReq **CSCardEquipDownReq **login.proto **game [CSCardEquipDownReq] SC_CARD_EQUIP_DOWN_ACK = 1097, -- SCCardEquipDownAck **SCCardEquipDownAck **login.proto ** [SCCardEquipDownAck] CS_CARD_UP_GRADE_ALL_REQ = 1098, -- CSCardUpGradeAllReq **CSCardUpGradeAllReq **login.proto **game [CSCardUpGradeAllReq] SC_CARD_UP_GRADE_ALL_ACK = 1099, -- SCCardUpGradeAllAck **SCCardUpGradeAllAck **login.proto ** [SCCardUpGradeAllAck] CS_CARD_COLLECT_INFO_REQ = 1100, -- CSCardCollectInfoReq **CSCardCollectInfoReq **login.proto **game [CSCardCollectInfoReq] SC_CARD_COLLECT_INFO_ACK = 1101, -- SCCardCollectInfoAck **SCCardCollectInfoAck **login.proto ** [SCCardCollectInfoAck] CS_CARD_COLLECT_REWARD_REQ = 1102, -- CSCardCollectRewardReq **CSCardCollectRewardReq **login.proto **game [CSCardCollectRewardReq] SC_CARD_COLLECT_REWARD_ACK = 1103, -- SCCardCollectRewardAck **SCCardCollectRewardAck **login.proto ** [SCCardCollectRewardAck] SC_CARD_COLLECT_CHANGE_NTF = 1104, -- SCCardCollectChangeNtf **SCCardCollectChangeNtf **login.proto ** [SCCardCollectChangeNtf] CS_CARD_COLLECTION_RANK_REQ = 1105, -- CSCardCollectionRankReq **CSCardCollectionRankReq **login.proto **game,rank [CSCardCollectionRankReq] SC_CARD_COLLECTION_RANK_ACK = 1106, -- SCCardCollectionRankAck **SCCardCollectionRankAck **login.proto **game [SCCardCollectionRankAck] SC_SKILL_SLOT_DATA_NTF = 1107, -- 技能槽位数据变更通知 **SCSkillSlotDataNtf **login.proto ** [SCSkillSlotDataNtf] SC_JOB_SKILL_DATA_NTF = 1108, -- 职业对应技能信息变更通知 **SCJobSkillDataNtf **login.proto ** [SCJobSkillDataNtf] CS_SKILL_SLOT_LEVEL_UP_REQ = 1109, -- 技能槽位(栏位)升级 **CSSkillSlotLevelUpReq **login.proto **game [CSSkillSlotLevelUpReq] SC_SKILL_SLOT_LEVEL_UP_ACK = 1110, -- SCSkillSlotLevelUpAck **SCSkillSlotLevelUpAck **login.proto ** [SCSkillSlotLevelUpAck] CS_REPLACE_SKILL_REQ = 1111, -- 替换技能 **CSReplaceSkillReq **login.proto **game [CSReplaceSkillReq] SC_REPLACE_SKILL_ACK = 1112, -- SCReplaceSkillAck **SCReplaceSkillAck **login.proto ** [SCReplaceSkillAck] CS_ACTIVE_SKILL_REQ = 1113, -- 激活技能树中的技能 **CSActiveSkillReq **login.proto **game [CSActiveSkillReq] SC_ACTIVE_SKILL_ACK = 1114, -- SCActiveSkillAck **SCActiveSkillAck **login.proto ** [SCActiveSkillAck] CS_SWAP_SKILL_REQ = 1115, -- 交换栏位中的技能 **CSSwapSkillReq **login.proto **game [CSSwapSkillReq] SC_SWAP_SKILL_ACK = 1116, -- SCSwapSkillAck **SCSwapSkillAck **login.proto ** [SCSwapSkillAck] CS_SET_SKILL_LIST_REQ = 1117, -- 设置技能列表 **CSSetSkillListReq **login.proto **game [CSSetSkillListReq] SC_SET_SKILL_LIST_ACK = 1118, -- SCSetSkillListAck **SCSetSkillListAck **login.proto ** [SCSetSkillListAck] CS_SKILL_LEVEL_UP_REQ = 1119, -- 技能升级请求 **CSSkillLevelUpReq **login.proto **game [CSSkillLevelUpReq] SC_SKILL_LEVEL_UP_ACK = 1120, -- SCSkillLevelUpAck **SCSkillLevelUpAck **login.proto ** [SCSkillLevelUpAck] CS_RESET_SKILL_LEVEL_REQ = 1121, -- CSResetSkillLevelReq **CSResetSkillLevelReq **login.proto **game [CSResetSkillLevelReq] SC_RESET_SKILL_LEVEL_ACK = 1122, -- SCResetSkillLevelAck **SCResetSkillLevelAck **login.proto ** [SCResetSkillLevelAck] SC_SKILL_RESET_COUNT_NTF = 1123, -- SCSkillResetCountNtf **SCSkillResetCountNtf **login.proto ** [SCSkillResetCountNtf] SC_FASHION_DATA_NTF = 1124, -- 时装数据变更通知 **SCFashionDataNtf **login.proto ** [SCFashionDataNtf] CS_FASHION_UP_REQ = 1125, -- 穿戴时装(替换) **CSFashionUpReq **login.proto **game [CSFashionUpReq] SC_FASHION_UP_ACK = 1126, -- SCFashionUpAck **SCFashionUpAck **login.proto ** [SCFashionUpAck] CS_FASHION_DOWN_REQ = 1127, -- 卸下时装 **CSFashionDownReq **login.proto **game [CSFashionDownReq] SC_FASHION_DOWN_ACK = 1128, -- SCFashionDownAck **SCFashionDownAck **login.proto ** [SCFashionDownAck] CS_FASHION_COMPOSE_REQ = 1129, -- 时装合成 **CSFashionComposeReq **login.proto **game [CSFashionComposeReq] SC_FASHION_COMPOSE_ACK = 1130, -- SCFashionComposeAck **SCFashionComposeAck **login.proto ** [SCFashionComposeAck] CS_FASHION_PAPER_DECOMPOSE_REQ = 1131, -- 时装图纸分解 **CSFashionPaperDecomposeReq **login.proto **game [CSFashionPaperDecomposeReq] CS_GET_OTHER_PLAYER_DETAIL_INFO_REQ = 1143, -- 获取详细信息(用来显示详细面板使用),例如,隶属公会,个性签名,战斗力等详细信息 **CSGetOtherPlayerDetailInfoReq **login.proto **game,social [CSGetOtherPlayerDetailInfoReq] SC_GET_OTHER_PLAYER_DETAIL_INFO_ACK = 1144, -- SCGetOtherPlayerDetailInfoAck **SCGetOtherPlayerDetailInfoAck **login.proto **game [SCGetOtherPlayerDetailInfoAck] CS_GET_OTHER_PLAYER_BRIEF_INFO_REQ = 1145, -- 获取玩家简介信息,显示头像名称相关,不包括详细信息(本服玩家) **CSGetOtherPlayerBriefInfoReq **login.proto **game [CSGetOtherPlayerBriefInfoReq] SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK = 1146, -- SCGetOtherPlayerBriefInfoAck **SCGetOtherPlayerBriefInfoAck **login.proto ** [SCGetOtherPlayerBriefInfoAck] CS_PLAYER_CHALLENGE_SUMMON_REQ = 1150, -- 挑战召唤物 **CSPlayerChallengeSummonReq **login.proto **game,battleboss [CSPlayerChallengeSummonReq] SC_PLAYER_CHALLENGE_SUMMON_ACK = 1151, -- SCPlayerChallengeSummonAck **SCPlayerChallengeSummonAck **login.proto **game [SCPlayerChallengeSummonAck] SC_PLAYER_CHALLENGE_SUMMON_NTF = 1152, -- SCPlayerChallengeSummonNtf **SCPlayerChallengeSummonNtf **login.proto ** [SCPlayerChallengeSummonNtf] CS_PLAYER_CHALLENGE_HP_REQ = 1153, -- 血量上报 **CSPlayerChallengeHpReq **login.proto **game,battleboss [CSPlayerChallengeHpReq] SC_PLAYER_CHALLENGE_HP_NTF = 1154, -- boss血量变更通知 **SCPlayerChallengeHpNtf **login.proto ** [SCPlayerChallengeHpNtf] CS_PLAYER_LEAVE_CHALLENGE_REQ = 1155, -- 离开boss场景 **CSPlayerLeaveChallengeReq **login.proto **game,battleboss [CSPlayerLeaveChallengeReq] SC_PLAYER_LEAVE_CHALLENGE_NTF = 1156, -- 离开boss场景通知 **SCPlayerLeaveChallengeNtf **login.proto **game [SCPlayerLeaveChallengeNtf] SC_PLAYER_CHALLENGE_RESULT_NTF = 1157, -- SCPlayerChallengeResultNtf **SCPlayerChallengeResultNtf **login.proto ** [SCPlayerChallengeResultNtf] CS_PLAYER_WORLD_BOSS_LIST_REQ = 1158, -- 获取WorldBoss列表 **CSPlayerWorldBossListReq **login.proto **game,battleboss [CSPlayerWorldBossListReq] SC_PLAYER_WORLD_BOSS_LIST_ACK = 1159, -- SCPlayerWorldBossListAck **SCPlayerWorldBossListAck **login.proto **game [SCPlayerWorldBossListAck] SC_PLAYER_WORLD_BOSS_RAND_NTF = 1160, -- SCPlayerWorldBossRandNtf **SCPlayerWorldBossRandNtf **login.proto **game [SCPlayerWorldBossRandNtf] SC_ROLE_MAP_CHANGE_NTF = 1161, -- SCRoleMapChangeNtf **SCRoleMapChangeNtf **login.proto ** [SCRoleMapChangeNtf] CS_CHAT_MESSAGE_REQ = 1162, -- ------------------------------------------------------/chat相关 **CSChatMessageReq **login.proto **game,social,guild [CSChatMessageReq] SC_CHAT_MESSAGE_ACK = 1163, -- SCChatMessageAck **SCChatMessageAck **login.proto ** [SCChatMessageAck] SC_CHAT_MESSAGE_NTF = 1164, -- SCChatMessageNtf **SCChatMessageNtf **login.proto ** [SCChatMessageNtf] CS_CHAT_PLAYER_STATE_REQ = 1165, -- 私聊玩家在线状态刷新 **CSChatPlayerStateReq **login.proto **game,social [CSChatPlayerStateReq] SC_CHAT_PLAYER_STATE_ACK = 1166, -- SCChatPlayerStateAck **SCChatPlayerStateAck **login.proto **game [SCChatPlayerStateAck] CS_CHAT_OFFLINE_MSG_REQ = 1167, -- 获取某个玩家的离线信息 **CSChatOfflineMsgReq **login.proto **game,db [CSChatOfflineMsgReq] SC_CHAT_OFFLINE_MSG_ACK = 1168, -- SCChatOfflineMsgAck **SCChatOfflineMsgAck **login.proto **game [SCChatOfflineMsgAck] SC_CHAT_OFFLINE_PLAYER_NTF = 1169, -- 玩家上线时获取离线玩家列表 **SCChatOfflinePlayerNtf **login.proto ** [SCChatOfflinePlayerNtf] SC_SYSTEM_MESSAGE_NTF = 1170, -- SCSystemMessageNtf **SCSystemMessageNtf **login.proto **game [SCSystemMessageNtf] CS_PLAYER_INCOME_REQ = 1171, -- 收益相关处理(online/offline) **CSPlayerIncomeReq **login.proto **game [CSPlayerIncomeReq][confirm] SC_PLAYER_INCOME_ACK = 1172, -- SCPlayerIncomeAck **SCPlayerIncomeAck **login.proto ** [SCPlayerIncomeAck] CS_PLAYER_BOSS_REWARD_REQ = 1173, -- 挑战boss奖励 **CSPlayerBossRewardReq **login.proto **game [CSPlayerBossRewardReq][confirm] SC_PLAYER_BOSS_REWARD_ACK = 1174, -- SCPlayerBossRewardAck **SCPlayerBossRewardAck **login.proto ** [SCPlayerBossRewardAck] SC_PLAYER_BATTLE_RECORD_DETAIL_SAVE_NTF = 1175, -- 通知客户端需要保存战斗过程记录 **SCPlayerBattleRecordDetailSaveNtf **login.proto ** [SCPlayerBattleRecordDetailSaveNtf] CS_PLAYER_BATTLE_RECORD_DETAIL_SAVE_REQ = 1176, -- 保存战报详细信息 **CSPlayerBattleRecordDetailSaveReq **login.proto **battlerecord [CSPlayerBattleRecordDetailSaveReq] SC_PLAYER_BATTLE_RECORD_DETAIL_SAVE_ACK = 1177, -- SCPlayerBattleRecordDetailSaveAck **SCPlayerBattleRecordDetailSaveAck **login.proto ** [SCPlayerBattleRecordDetailSaveAck] CS_PLAYER_BATTLE_RECORD_DETAIL_REQ = 1178, -- 获取战报详细信息 **CSPlayerBattleRecordDetailReq **login.proto **battlerecord [CSPlayerBattleRecordDetailReq] SC_PLAYER_BATTLE_RECORD_DETAIL_ACK = 1179, -- SCPlayerBattleRecordDetailAck **SCPlayerBattleRecordDetailAck **login.proto ** [SCPlayerBattleRecordDetailAck] CS_PLAYER_BATTLE_RECORD_REQ = 1180, -- 获取战报信息 **CSPlayerBattleRecordReq **login.proto **game,rank [CSPlayerBattleRecordReq] SC_PLAYER_BATTLE_RECORD_ACK = 1181, -- SCPlayerBattleRecordAck **SCPlayerBattleRecordAck **login.proto **game [SCPlayerBattleRecordAck] SC_PLAYER_BATTLE_DATA_CHANGE_NTF = 1182, -- SCPlayerBattleDataChangeNtf **SCPlayerBattleDataChangeNtf **login.proto ** [SCPlayerBattleDataChangeNtf] CS_GET_MAP_RANK_REQ = 1183, -- 获取小地图排名 **CSGetMapRankReq **login.proto **game [CSGetMapRankReq] SC_GET_MAP_RANK_ACK = 1184, -- SCGetMapRankAck **SCGetMapRankAck **login.proto ** [SCGetMapRankAck] CS_BATTLE_RESULT_REQ = 1185, -- 获取本局战斗状态(胜利/失败) **CSBattleResultReq **login.proto ** [CSBattleResultReq] SC_BATTLE_RESULT_ACK = 1186, -- SCBattleResultAck **SCBattleResultAck **login.proto ** [SCBattleResultAck] CS_QUICK_BATTLE_INCOME_REQ = 1187, -- CSQuickBattleIncomeReq **CSQuickBattleIncomeReq **login.proto **game [CSQuickBattleIncomeReq] SC_QUICK_BATTLE_INCOME_ACK = 1188, -- SCQuickBattleIncomeAck **SCQuickBattleIncomeAck **login.proto ** [SCQuickBattleIncomeAck] CS_BATTLE_BOSS_FIGHT_REQ = 1189, -- boss战斗开始 **CSBattleBossFightReq **login.proto **game [CSBattleBossFightReq] SC_BATTLE_BOSS_FIGHT_ACK = 1190, -- SCBattleBossFightAck **SCBattleBossFightAck **login.proto ** [SCBattleBossFightAck] CS_EVIL_REFRESH_REQ = 1191, -- 恶魔刷新(会根据当前的时间做刷新消耗,客户端需要判断是否进行刷新,进行确认) **CSEvilRefreshReq **login.proto **game [CSEvilRefreshReq] SC_EVIL_REFRESH_ACK = 1192, -- SCEvilRefreshAck **SCEvilRefreshAck **login.proto ** [SCEvilRefreshAck] SC_EVIL_CHANGE_NTF = 1193, -- SCEvilChangeNtf **SCEvilChangeNtf **login.proto ** [SCEvilChangeNtf] CS_EVIL_CHALLENGE_REQ = 1194, -- 恶魔挑战(该位置上有boss则挑战,如果已经死亡的boss表示花费道具消除CD) **CSEvilChallengeReq **login.proto **game [CSEvilChallengeReq] SC_EVIL_CHALLENGE_ACK = 1195, -- SCEvilChallengeAck **SCEvilChallengeAck **login.proto ** [SCEvilChallengeAck] CS_GET_TASK_REWARD_REQ = 1196, -- ------------------------------------------------------/task相关 **CSGetTaskRewardReq **login.proto **game [CSGetTaskRewardReq] SC_GET_TASK_REWARD_ACK = 1197, -- SCGetTaskRewardAck **SCGetTaskRewardAck **login.proto ** [SCGetTaskRewardAck] SC_TASK_CHANGE_NTF = 1198, -- SCTaskChangeNtf **SCTaskChangeNtf **login.proto ** [SCTaskChangeNtf] CS_GET_TASK_SCORE_REWARD_REQ = 1199, -- CSGetTaskScoreRewardReq **CSGetTaskScoreRewardReq **login.proto **game [CSGetTaskScoreRewardReq] SC_GET_TASK_SCORE_REWARD_ACK = 1200, -- SCGetTaskScoreRewardAck **SCGetTaskScoreRewardAck **login.proto ** [SCGetTaskScoreRewardAck] SC_ARENA_NTF = 1201, -- ------------------------------------------------------/道场 **SCArenaNtf **login.proto ** [SCArenaNtf] SC_ARENA_CHANGE_NTF = 1202, -- SCArenaChangeNtf **SCArenaChangeNtf **login.proto ** [SCArenaChangeNtf] CS_ARENA_REQ = 1203, -- 获取道场数据 **CSArenaReq **login.proto **game [CSArenaReq] CS_ARENA_MATCH_REQ = 1204, -- 挑战(获得对手) **CSArenaMatchReq **login.proto **game [CSArenaMatchReq] SC_ARENA_MATCH_ACK = 1205, -- SCArenaMatchAck **SCArenaMatchAck **login.proto ** [SCArenaMatchAck] CS_ARENA_RESULT_REQ = 1206, -- 挑战结果(失败/成功) **CSArenaResultReq **login.proto **game [CSArenaResultReq][confirm] SC_ARENA_RESULT_ACK = 1207, -- SCArenaResultAck **SCArenaResultAck **login.proto ** [SCArenaResultAck] CS_ARENA_BUY_COUNT_REQ = 1208, -- 购买挑战次数 **CSArenaBuyCountReq **login.proto **game [CSArenaBuyCountReq] SC_ARENA_BUY_COUNT_ACK = 1209, -- SCArenaBuyCountAck **SCArenaBuyCountAck **login.proto ** [SCArenaBuyCountAck] CS_ARENA_RANK_LIST_REQ = 1210, -- 获取赛季排行榜 **CSArenaRankListReq **login.proto **game [CSArenaRankListReq] SC_ARENA_RANK_LIST_ACK = 1211, -- SCArenaRankListAck **SCArenaRankListAck **login.proto ** [SCArenaRankListAck] CS_ARENA_ACTIVITY_REQ = 1212, -- 请求英灵殿冲榜活动数据 **CSArenaActivityReq **login.proto **game [CSArenaActivityReq] SC_ARENA_ACTIVITY_ACK = 1213, -- SCArenaActivityAck **SCArenaActivityAck **login.proto ** [SCArenaActivityAck] CS_MAIL_LIST_REQ = 1216, -- 获取邮件数据 **CSMailListReq **login.proto **game [CSMailListReq] SC_MAIL_LIST_ACK = 1217, -- SCMailListAck **SCMailListAck **login.proto ** [SCMailListAck] CS_MAIL_READ_REQ = 1218, -- 邮件读取 **CSMailReadReq **login.proto **game [CSMailReadReq] SC_MAIL_READ_ACK = 1219, -- SCMailReadAck **SCMailReadAck **login.proto ** [SCMailReadAck] CS_MAIL_REWARD_REQ = 1220, -- 获取邮件附件 **CSMailRewardReq **login.proto **game [CSMailRewardReq] SC_MAIL_REWARD_ACK = 1221, -- SCMailRewardAck **SCMailRewardAck **login.proto ** [SCMailRewardAck] CS_MAIL_DEL_READ_REQ = 1222, -- 删除已读邮件 **CSMailDelReadReq **login.proto **game [CSMailDelReadReq] SC_MAIL_DEL_READ_ACK = 1223, -- SCMailDelReadAck **SCMailDelReadAck **login.proto ** [SCMailDelReadAck] SC_MAIL_CHANGE_NTF = 1224, -- 邮件信息变更通知 **SCMailChangeNtf **login.proto ** [SCMailChangeNtf] CS_COMPETITION_REQ = 1225, -- 赛季玩法信息获取(根据赛季不同类型获取对应信息) **CSCompetitionReq **login.proto **game [CSCompetitionReq] SC_COMPETITION_NTF = 1226, -- SCCompetitionNtf **SCCompetitionNtf **login.proto ** [SCCompetitionNtf] SC_COMPETITION_ACK = 1227, -- SCCompetitionAck **SCCompetitionAck **login.proto ** [SCCompetitionAck] CS_COMPETITION_SCORE_REQ = 1228, -- 第二赛季上交道具获取积分 **CSCompetitionScoreReq **login.proto **game [CSCompetitionScoreReq] SC_COMPETITION_SCORE_ACK = 1229, -- SCCompetitionScoreAck **SCCompetitionScoreAck **login.proto ** [SCCompetitionScoreAck] CS_SHOP_BUY_ITEM_REQ = 1230, -- ------------------------------------------------------/Shop操作 --紧急需求,迁移版署版本,商店功能后续废弃重做 **CSShopBuyItemReq **login.proto **game [CSShopBuyItemReq] SC_SHOP_BUY_ITEM_ACK = 1231, -- SCShopBuyItemAck **SCShopBuyItemAck **login.proto ** [SCShopBuyItemAck] CS_SHOP_INFO_REQ = 1232, -- CSShopInfoReq **CSShopInfoReq **login.proto **game [CSShopInfoReq] SC_SHOP_INFO_ACK = 1233, -- SCShopInfoAck **SCShopInfoAck **login.proto ** [SCShopInfoAck] CS_SHOP_REFRESH_REQ = 1234, -- CSShopRefreshReq **CSShopRefreshReq **login.proto **game [CSShopRefreshReq] SC_SHOP_REFRESH_ACK = 1235, -- SCShopRefreshAck **SCShopRefreshAck **login.proto ** [SCShopRefreshAck] CS_FRIEND_REQ = 1236, -- ------------------------------------------------------/social好友 **CSFriendReq **login.proto **game [CSFriendReq] SC_FRIEND_ACK = 1237, -- SCFriendAck **SCFriendAck **login.proto ** [SCFriendAck] CS_FRIEND_ADD_REQ = 1238, -- 添加关注(添加好友,这边添加好友是单向的) **CSFriendAddReq **login.proto **game [CSFriendAddReq] SC_FRIEND_ADD_ACK = 1239, -- 成功关注玩家后,会有添加关注玩家的简介信息 **SCFriendAddAck **login.proto ** [SCFriendAddAck] SC_FRIEND_ADD_NTF = 1240, -- 其他玩家关注自己时,添加到自己的粉丝列表中 **SCFriendAddNtf **login.proto ** [SCFriendAddNtf] CS_FRIEND_DEL_REQ = 1241, -- 取消关注 **CSFriendDelReq **login.proto **game [CSFriendDelReq] SC_FRIEND_DEL_ACK = 1242, -- SCFriendDelAck **SCFriendDelAck **login.proto ** [SCFriendDelAck] SC_FRIEND_DEL_NTF = 1243, -- 其他玩家取消关注该玩家时,从自己的粉丝列表中移除 **SCFriendDelNtf **login.proto ** [SCFriendDelNtf] CS_FRIEND_BLACK_REQ = 1244, -- 添加/删除屏蔽名单(添加和删除同一条协议,不在黑名单中加入黑名单,在黑名单中移除黑名单) **CSFriendBlackReq **login.proto **game [CSFriendBlackReq] SC_FRIEND_BLACK_ACK = 1245, -- SCFriendBlackAck **SCFriendBlackAck **login.proto ** [SCFriendBlackAck] CS_FRIEND_RECOMMEND_REQ = 1246, -- 获取推荐好友列表 **CSFriendRecommendReq **login.proto **game [CSFriendRecommendReq] SC_FRIEND_RECOMMEND_ACK = 1247, -- SCFriendRecommendAck **SCFriendRecommendAck **login.proto ** [SCFriendRecommendAck] SC_FRIEND_RECOMMEND_NTF = 1248, -- SCFriendRecommendNtf **SCFriendRecommendNtf **login.proto ** [SCFriendRecommendNtf] CS_FRIEND_SEARCH_REQ = 1249, -- 搜索玩家 **CSFriendSearchReq **login.proto **game [CSFriendSearchReq] SC_FRIEND_SEARCH_ACK = 1250, -- SCFriendSearchAck **SCFriendSearchAck **login.proto ** [SCFriendSearchAck] SC_ROLE_RED_NTF = 1251, -- 小红点消息通知 **SCRoleRedNtf **login.proto ** [SCRoleRedNtf] CS_ROLE_GUIDE_NTF = 1252, -- 设置新手引导 **CSRoleGuideNtf **login.proto **game [CSRoleGuideNtf] SC_ROLE_STORY_NTF = 1253, -- 剧情上线通知 **SCRoleStoryNtf **login.proto ** [SCRoleStoryNtf] CS_ROLE_STORY_REQ = 1254, -- 剧情 **CSRoleStoryReq **login.proto **game [CSRoleStoryReq] SC_ROLE_STORY_ACK = 1255, -- SCRoleStoryAck **SCRoleStoryAck **login.proto ** [SCRoleStoryAck] CS_NEW_MAP_CARTOON_REQ = 1256, -- 大地图动画 **CSNewMapCartoonReq **login.proto **game [CSNewMapCartoonReq][confirm] SC_NEW_MAP_CARTOON_ACK = 1257, -- SCNewMapCartoonAck **SCNewMapCartoonAck **login.proto ** [SCNewMapCartoonAck] CS_COMPULSORY_GUIDANCE_REQ = 1258, -- 强制引导 **CSCompulsoryGuidanceReq **login.proto **game [CSCompulsoryGuidanceReq] SC_COMPULSORY_GUIDANCE_ACK = 1259, -- SCCompulsoryGuidanceAck **SCCompulsoryGuidanceAck **login.proto ** [SCCompulsoryGuidanceAck] CS_SIGN_UP_INFO_REQ = 1260, -- 签到信息请求 **CSSignUpInfoReq **login.proto **game [CSSignUpInfoReq] SC_SIGN_UP_INFO_ACK = 1261, -- SCSignUpInfoAck **SCSignUpInfoAck **login.proto ** [SCSignUpInfoAck] CS_SIGN_UP_REQ = 1262, -- 请求签到 **CSSignUpReq **login.proto **game [CSSignUpReq] SC_SIGN_UP_ACK = 1263, -- SCSignUpAck **SCSignUpAck **login.proto ** [SCSignUpAck] CS_CLIMBING_TOWER_INFO_REQ = 1264, -- ------------------------------------------------------/爬塔功能 **CSClimbingTowerInfoReq **login.proto **game [CSClimbingTowerInfoReq] SC_CLIMBING_TOWER_INFO_ACK = 1265, -- SCClimbingTowerInfoAck **SCClimbingTowerInfoAck **login.proto ** [SCClimbingTowerInfoAck] CS_FRIEND_PASS_TOWER_INFO_REQ = 1266, -- CSFriendPassTowerInfoReq **CSFriendPassTowerInfoReq **login.proto **game [CSFriendPassTowerInfoReq] SC_FRIEND_PASS_TOWER_INFO_ACK = 1267, -- SCFriendPassTowerInfoAck **SCFriendPassTowerInfoAck **login.proto ** [SCFriendPassTowerInfoAck] SC_TOWER_LEVEL_MIN_FIGHT_POWER_NTF = 1268, -- SCTowerLevelMinFightPowerNtf **SCTowerLevelMinFightPowerNtf **login.proto ** [SCTowerLevelMinFightPowerNtf] CS_CLIMBING_TOWER_BEGIN_REQ = 1269, -- CSClimbingTowerBeginReq **CSClimbingTowerBeginReq **login.proto **game [CSClimbingTowerBeginReq] SC_CLIMBING_TOWER_BEGIN_ACK = 1270, -- SCClimbingTowerBeginAck **SCClimbingTowerBeginAck **login.proto ** [SCClimbingTowerBeginAck] CS_CLIMBING_TOWER_END_REQ = 1271, -- CSClimbingTowerEndReq **CSClimbingTowerEndReq **login.proto **game [CSClimbingTowerEndReq][confirm] SC_CLIMBING_TOWER_END_ACK = 1272, -- SCClimbingTowerEndAck **SCClimbingTowerEndAck **login.proto ** [SCClimbingTowerEndAck] CS_CLIMBING_TOWER_RANK_REQ = 1273, -- CSClimbingTowerRankReq **CSClimbingTowerRankReq **login.proto **game [CSClimbingTowerRankReq] SC_CLIMBING_TOWER_RANK_ACK = 1274, -- SCClimbingTowerRankAck **SCClimbingTowerRankAck **login.proto ** [SCClimbingTowerRankAck] CS_ONLINE_RUSH_INFO_REQ = 1275, -- 上线爬塔冲榜数据请求 **CSOnlineRushInfoReq **login.proto **game [CSOnlineRushInfoReq] SC_ONLINE_RUSH_INFO_ACK = 1276, -- SCOnlineRushInfoAck **SCOnlineRushInfoAck **login.proto ** [SCOnlineRushInfoAck] CS_TOWER_ACTIVITY_REQ = 1277, -- 请求爬塔冲榜活动数据 **CSTowerActivityReq **login.proto **game [CSTowerActivityReq] SC_TOWER_ACTIVITY_ACK = 1278, -- SCTowerActivityAck **SCTowerActivityAck **login.proto ** [SCTowerActivityAck] CS_BUILD_GUILD_REQ = 1281, -- 创建公会请求 **CSBuildGuildReq **login.proto **game,guild [CSBuildGuildReq] SC_BUILD_GUILD_ACK = 1282, -- 创建公会返回 **SCBuildGuildAck **login.proto **game [SCBuildGuildAck] CS_DISBAND_GUILD_REQ = 1283, -- 解散公会请求 **CSDisbandGuildReq **login.proto **game,guild [CSDisbandGuildReq] SC_DISBAND_GUILD_ACK = 1284, -- 解散公会返回 **SCDisbandGuildAck **login.proto **game [SCDisbandGuildAck] CS_APPLY_GUILD_REQ = 1285, -- 申请加入公会请求 **CSApplyGuildReq **login.proto **game,guild [CSApplyGuildReq] SC_APPLY_GUILD_ACK = 1286, -- 申请加入公会返回给请求人 **SCApplyGuildAck **login.proto **game [SCApplyGuildAck] CS_QUIT_GUILD_REQ = 1287, -- 退出公会请求 **CSQuitGuildReq **login.proto **game,guild [CSQuitGuildReq] SC_QUIT_GUILD_ACK = 1288, -- 退出公会返回 **SCQuitGuildAck **login.proto **game [SCQuitGuildAck] CS_KICK_GUILD_MEMBER_REQ = 1289, -- 请求踢除公会成员请求 **CSKickGuildMemberReq **login.proto **game,guild [CSKickGuildMemberReq] SC_KICK_GUILD_MEMBER_ACK = 1290, -- 请求踢除公会成员返回 **SCKickGuildMemberAck **login.proto **game [SCKickGuildMemberAck] SC_KICK_GUILD_MEMBER_NTF = 1291, -- SCKickGuildMemberNtf **SCKickGuildMemberNtf **login.proto **game,social [SCKickGuildMemberNtf] CS_CHANGE_MEMBER_TITLE_REQ = 1292, -- 提降玩家官职请求 **CSChangeMemberTitleReq **login.proto **game,guild [CSChangeMemberTitleReq] SC_CHANGE_MEMBER_TITLE_ACK = 1293, -- 提降玩家官职返回 **SCChangeMemberTitleAck **login.proto **game [SCChangeMemberTitleAck] SC_CHANGE_MEMBER_TITLE_NTF = 1294, -- SCChangeMemberTitleNtf **SCChangeMemberTitleNtf **login.proto **game,social [SCChangeMemberTitleNtf] CS_GUILD_RENAME_REQ = 1295, -- 公会改名 **CSGuildRenameReq **login.proto **game,guild [CSGuildRenameReq] SC_GUILD_RENAME_ACK = 1296, -- SCGuildRenameAck **SCGuildRenameAck **login.proto **game [SCGuildRenameAck] CS_GUILD_RE_NOTICE_REQ = 1297, -- 公会公告修改 **CSGuildReNoticeReq **login.proto **game,guild [CSGuildReNoticeReq] SC_GUILD_RE_NOTICE_ACK = 1298, -- SCGuildReNoticeAck **SCGuildReNoticeAck **login.proto **game [SCGuildReNoticeAck] CS_SET_GUILD_INFO_REQ = 1299, -- 设置公会招募信息 **CSSetGuildInfoReq **login.proto **game,guild [CSSetGuildInfoReq] SC_SET_GUILD_INFO_ACK = 1300, -- SCSetGuildInfoAck **SCSetGuildInfoAck **login.proto **game [SCSetGuildInfoAck] CS_GUILD_LOG_INFO_REQ = 1301, -- 公会日志请求 **CSGuildLogInfoReq **login.proto **game,guild [CSGuildLogInfoReq] SC_GUILD_LOG_INFO_ACK = 1302, -- SCGuildLogInfoAck **SCGuildLogInfoAck **login.proto **game [SCGuildLogInfoAck] CS_GUILD_APPLY_DATA_REQ = 1303, -- 公会申请列表请求 **CSGuildApplyDataReq **login.proto **game,guild [CSGuildApplyDataReq] SC_GUILD_APPLY_DATA_ACK = 1304, -- 公会申请列表返回 **SCGuildApplyDataAck **login.proto **game [SCGuildApplyDataAck] CS_APPLY_INFO_HANDLE_REQ = 1305, -- 处理入会申请 **CSApplyInfoHandleReq **login.proto **game,guild [CSApplyInfoHandleReq] SC_APPLY_INFO_HANDLE_ACK = 1306, -- 处理入会申请返回 **SCApplyInfoHandleAck **login.proto **game [SCApplyInfoHandleAck] SC_APPLY_INFO_HANDLE_NTF = 1307, -- SCApplyInfoHandleNtf **SCApplyInfoHandleNtf **login.proto **social,game [SCApplyInfoHandleNtf] CS_GUILD_INFO_REQ = 1308, -- 查看其他公会信息 **CSGuildInfoReq **login.proto **game,guild [CSGuildInfoReq] SC_GUILD_INFO_ACK = 1309, -- 返回其他公会信息 **SCGuildInfoAck **login.proto **game [SCGuildInfoAck] CS_GET_SELF_GUILD_INFO_REQ = 1310, -- 查看自己公会信息 **CSGetSelfGuildInfoReq **login.proto **game,guild [CSGetSelfGuildInfoReq] SC_GET_SELF_GUILD_INFO_ACK = 1311, -- 返回自己公会信息 **SCGetSelfGuildInfoAck **login.proto **game [SCGetSelfGuildInfoAck] CS_GUILD_MEMBER_INFO_REQ = 1312, -- 公会成员信息请求 **CSGuildMemberInfoReq **login.proto **game,guild [CSGuildMemberInfoReq] SC_GUILD_MEMBER_INFO_ACK = 1313, -- SCGuildMemberInfoAck **SCGuildMemberInfoAck **login.proto **game [SCGuildMemberInfoAck] CS_RECOMMEND_GUILD_INFO_REQ = 1314, -- 请求推荐公会 **CSRecommendGuildInfoReq **login.proto **game,guild [CSRecommendGuildInfoReq] SC_RECOMMEND_GUILD_INFO_ACK = 1315, -- 返回推荐的公会 **SCRecommendGuildInfoAck **login.proto **game [SCRecommendGuildInfoAck] CS_ONLINE_PLAYER_GUILD_REQ = 1316, -- CSOnlinePlayerGuildReq **CSOnlinePlayerGuildReq **login.proto **game,guild [CSOnlinePlayerGuildReq] SC_ONLINE_PLAYER_GUILD_ACK = 1317, -- 玩家上线时,公会服务器返回数据 **SCOnlinePlayerGuildAck **login.proto **game [SCOnlinePlayerGuildAck] CS_SEARCH_GUILD_REQ = 1318, -- CSSearchGuildReq **CSSearchGuildReq **login.proto **game,guild [CSSearchGuildReq] SC_SEARCH_GUILD_ACK = 1319, -- SCSearchGuildAck **SCSearchGuildAck **login.proto **game [SCSearchGuildAck] SC_QUIT_GUILD_CD_NTF = 1320, -- SCQuitGuildCDNtf **SCQuitGuildCDNtf **login.proto ** [SCQuitGuildCDNtf] CS_GUILD_BOSS_INFO_REQ = 1321, -- 公会boss数据请求 **CSGuildBossInfoReq **login.proto **game,guild [CSGuildBossInfoReq] SC_GUILD_BOSS_INFO_ACK = 1322, -- SCGuildBossInfoAck **SCGuildBossInfoAck **login.proto **game [SCGuildBossInfoAck] CS_GUILD_BOSS_LOG_REQ = 1323, -- 公会boss战斗日志请求 **CSGuildBossLogReq **login.proto **game,guild [CSGuildBossLogReq] SC_GUILD_BOSS_LOG_ACK = 1324, -- SCGuildBossLogAck **SCGuildBossLogAck **login.proto **game [SCGuildBossLogAck] CS_GUILD_BOSS_CHALLENGE_REQ = 1325, -- 挑战boss **CSGuildBossChallengeReq **login.proto **game,guild [CSGuildBossChallengeReq][confirm] SC_GUILD_BOSS_CHALLENGE_ACK = 1326, -- SCGuildBossChallengeAck **SCGuildBossChallengeAck **login.proto **game [SCGuildBossChallengeAck] CS_GUILD_BOSS_SUMMON_REQ = 1327, -- 召唤boss **CSGuildBossSummonReq **login.proto **game,guild [CSGuildBossSummonReq] SC_GUILD_BOSS_SUMMON_ACK = 1328, -- SCGuildBossSummonAck **SCGuildBossSummonAck **login.proto **game [SCGuildBossSummonAck] CS_GUILD_BOSS_EXTRA_REWARD_REQ = 1329, -- 大事馈赠奖励查看 **CSGuildBossExtraRewardReq **login.proto **game,guild [CSGuildBossExtraRewardReq] SC_GUILD_BOSS_EXTRA_REWARD_ACK = 1330, -- SCGuildBossExtraRewardAck **SCGuildBossExtraRewardAck **login.proto **game [SCGuildBossExtraRewardAck] SC_GUILD_NAME_CHANGE_NTF = 1331, -- 公会改名NTF **SCGuildNameChangeNtf **login.proto **game [SCGuildNameChangeNtf] SC_GUILD_BOSS_CHANGE_NTF = 1332, -- 公会boss刷新 **SCGuildBossChangeNtf **login.proto **game [SCGuildBossChangeNtf] SC_PET_CHANGE_NTF = 1333, -- 宠物数据变更(客户端需要判断数据库不为空时才处理) **SCPetChangeNtf **login.proto ** [SCPetChangeNtf] CS_PET_LEVEL_UP_REQ = 1334, -- 宠物升级 **CSPetLevelUpReq **login.proto **game [CSPetLevelUpReq] SC_PET_LEVEL_UP_ACK = 1335, -- SCPetLevelUpAck **SCPetLevelUpAck **login.proto ** [SCPetLevelUpAck] CS_PET_ADVANCE_REQ = 1336, -- 宠物进阶 **CSPetAdvanceReq **login.proto **game [CSPetAdvanceReq] SC_PET_ADVANCE_ACK = 1337, -- SCPetAdvanceAck **SCPetAdvanceAck **login.proto ** [SCPetAdvanceAck] CS_PET_SKILL_LEVEL_UP_REQ = 1338, -- 宠物领悟 **CSPetSkillLevelUpReq **login.proto **game [CSPetSkillLevelUpReq] SC_PET_SKILL_LEVEL_UP_ACK = 1339, -- SCPetSkillLevelUpAck **SCPetSkillLevelUpAck **login.proto ** [SCPetSkillLevelUpAck] CS_PET_DECOMPOSE_REQ = 1340, -- 宠物分解 **CSPetDecomposeReq **login.proto **game [CSPetDecomposeReq] SC_PET_DECOMPOSE_ACK = 1341, -- SCPetDecomposeAck **SCPetDecomposeAck **login.proto ** [SCPetDecomposeAck] CS_PET_BOND_LIST_REQ = 1342, -- 获取羁绊列表数据 **CSPetBondListReq **login.proto **game [CSPetBondListReq] SC_PET_BOND_LIST_ACK = 1343, -- SCPetBondListAck **SCPetBondListAck **login.proto ** [SCPetBondListAck] SC_PET_BOND_LIST_NTF = 1344, -- 玩家主动操作导致的羁绊数据变更(进阶,分解) **SCPetBondListNtf **login.proto ** [SCPetBondListNtf] CS_PET_BOND_ASSIST_LIST_REQ = 1345, -- 获取激活羁绊所需的宠物列表(援助列表,好友/公会) **CSPetBondAssistListReq **login.proto **game [CSPetBondAssistListReq] SC_PET_BOND_ASSIST_LIST_ACK = 1346, -- SCPetBondAssistListAck **SCPetBondAssistListAck **login.proto ** [SCPetBondAssistListAck] CS_PET_BOND_ACTIVE_REQ = 1347, -- 宠物羁绊激活 **CSPetBondActiveReq **login.proto **game [CSPetBondActiveReq] SC_PET_BOND_ACTIVE_ACK = 1348, -- SCPetBondActiveAck **SCPetBondActiveAck **login.proto ** [SCPetBondActiveAck] CS_PET_ASSIST_REQ = 1349, -- 宠物援助 **CSPetAssistReq **login.proto **game [CSPetAssistReq] SC_PET_ASSIST_ACK = 1350, -- SCPetAssistAck **SCPetAssistAck **login.proto ** [SCPetAssistAck] CS_PET_BATTLE_REQ = 1351, -- 上阵/下阵 **CSPetBattleReq **login.proto **game [CSPetBattleReq] SC_PET_BATTLE_ACK = 1352, -- SCPetBattleAck **SCPetBattleAck **login.proto ** [SCPetBattleAck] CS_PET_MANUAL_REWARD_REQ = 1353, -- 图鉴奖励获取 **CSPetManualRewardReq **login.proto **game [CSPetManualRewardReq] SC_PET_MANUAL_REWARD_ACK = 1354, -- SCPetManualRewardAck **SCPetManualRewardAck **login.proto ** [SCPetManualRewardAck] CS_PET_ADV_ACHIEVEMENT_REQ = 1355, -- 最早收集到宠物最高进阶等级获取 **CSPetAdvAchievementReq **login.proto **game [CSPetAdvAchievementReq] SC_PET_ADV_ACHIEVEMENT_ACK = 1356, -- SCPetAdvAchievementAck **SCPetAdvAchievementAck **login.proto ** [SCPetAdvAchievementAck] SC_EXPEDITION_CHANGE_NTF = 1357, -- ------------------------------------------------------/远征之门 **SCExpeditionChangeNtf **login.proto ** [SCExpeditionChangeNtf] CS_EXPEDITION_CHALLENGE_PRE_REQ = 1358, -- 点击挑战按钮 **CSExpeditionChallengePreReq **login.proto **game [CSExpeditionChallengePreReq] SC_EXPEDITION_CHALLENGE_PRE_ACK = 1359, -- SCExpeditionChallengePreAck **SCExpeditionChallengePreAck **login.proto ** [SCExpeditionChallengePreAck] CS_EXPEDITION_CHALLENGE_REQ = 1360, -- 客户端上报hp,sp,并获取奖励(buff) **CSExpeditionChallengeReq **login.proto **game [CSExpeditionChallengeReq] SC_EXPEDITION_CHALLENGE_ACK = 1361, -- SCExpeditionChallengeAck **SCExpeditionChallengeAck **login.proto ** [SCExpeditionChallengeAck] CS_EXPEDITION_SELECT_BUFF_REQ = 1362, -- 战斗结束后选择buff id **CSExpeditionSelectBuffReq **login.proto **game [CSExpeditionSelectBuffReq] SC_EXPEDITION_SELECT_BUFF_ACK = 1363, -- SCExpeditionSelectBuffAck **SCExpeditionSelectBuffAck **login.proto ** [SCExpeditionSelectBuffAck] CS_EXPEDITION_REWARD_REQ = 1364, -- 领取区域地图宝箱奖励(未领取在隔天重置时统一发送邮件) **CSExpeditionRewardReq **login.proto **game [CSExpeditionRewardReq] SC_EXPEDITION_REWARD_ACK = 1365, -- SCExpeditionRewardAck **SCExpeditionRewardAck **login.proto ** [SCExpeditionRewardAck] CS_EXPEDITION_BATTLE_HERO_REQ = 1366, -- 设置上阵玩家 **CSExpeditionBattleHeroReq **login.proto **game [CSExpeditionBattleHeroReq] SC_EXPEDITION_BATTLE_HERO_ACK = 1367, -- SCExpeditionBattleHeroAck **SCExpeditionBattleHeroAck **login.proto ** [SCExpeditionBattleHeroAck] CS_EXPEDITION_CALL_FOR_HELP_REQ = 1368, -- 求助其他玩家(自己英雄死亡发送求助操作) **CSExpeditionCallForHelpReq **login.proto **game [CSExpeditionCallForHelpReq] SC_EXPEDITION_CALL_FOR_HELP_ACK = 1369, -- SCExpeditionCallForHelpAck **SCExpeditionCallForHelpAck **login.proto ** [SCExpeditionCallForHelpAck] SC_EXPEDITION_CALL_FOR_HELP_NTF = 1370, -- 对方回应求助操作,通知给求助玩家 **SCExpeditionCallForHelpNtf **login.proto ** [SCExpeditionCallForHelpNtf] CS_EXPEDITION_HELP_REQ = 1371, -- 救助 求助的玩家 **CSExpeditionHelpReq **login.proto **game [CSExpeditionHelpReq] SC_EXPEDITION_HELP_ACK = 1372, -- SCExpeditionHelpAck **SCExpeditionHelpAck **login.proto ** [SCExpeditionHelpAck] SC_ACTIVITIES_STARTUP_NTF = 1373, -- ------------------------------------------------------/精彩活动 **SCActivitiesStartupNtf **login.proto ** [SCActivitiesStartupNtf] SC_ACTIVITIES_OPEN_LIST_NTF = 1374, -- 开启的活动通知 **SCActivitiesOpenListNtf **login.proto ** [SCActivitiesOpenListNtf] SC_ACTIVITIES_CHANGE_NTF = 1375, -- 活动数据变更通知 **SCActivitiesChangeNtf **login.proto ** [SCActivitiesChangeNtf] CS_ACTIVITIES_REWARD_REQ = 1376, -- 每日累计充值 **CSActivitiesRewardReq **login.proto **game [CSActivitiesRewardReq] SC_ACTIVITIES_REWARD_ACK = 1377, -- SCActivitiesRewardAck **SCActivitiesRewardAck **login.proto ** [SCActivitiesRewardAck] CS_ACTIVITIES_SCORE_REWARD_REQ = 1378, -- 积分奖励获取 **CSActivitiesScoreRewardReq **login.proto **game [CSActivitiesScoreRewardReq] SC_ACTIVITIES_SCORE_REWARD_ACK = 1379, -- SCActivitiesScoreRewardAck **SCActivitiesScoreRewardAck **login.proto ** [SCActivitiesScoreRewardAck] SC_ACTIVITIES_DISCOUNTS_NTF = 1380, -- 开启超值礼包通知 **SCActivitiesDiscountsNtf **login.proto ** [SCActivitiesDiscountsNtf] CS_ACTIVITIES_FIRST_CHARGE_REWARD_REQ = 1381, -- 获取首充奖励 **CSActivitiesFirstChargeRewardReq **login.proto **game [CSActivitiesFirstChargeRewardReq] SC_ACTIVITIES_FIRST_CHARGE_REWARD_ACK = 1382, -- SCActivitiesFirstChargeRewardAck **SCActivitiesFirstChargeRewardAck **login.proto ** [SCActivitiesFirstChargeRewardAck] SC_ACTIVITIES_FIRST_CHARGE_CHANGE_NTF = 1383, -- SCActivitiesFirstChargeChangeNtf **SCActivitiesFirstChargeChangeNtf **login.proto ** [SCActivitiesFirstChargeChangeNtf] SC_INVITATION_STARTUP_NTF = 1384, -- ------------------------------------------------------/拉新(好友邀请功能) **SCInvitationStartupNtf **login.proto ** [SCInvitationStartupNtf] SC_INVITATION_CHANG_NTF = 1385, -- SCInvitationChangNtf **SCInvitationChangNtf **login.proto ** [SCInvitationChangNtf] CS_INVITATION_NUMBER_REQ = 1386, -- 获取邀请码功能信息(无自身邀请码则生成) **CSInvitationNumberReq **login.proto **game [CSInvitationNumberReq] SC_INVITATION_NUMBER_ACK = 1387, -- SCInvitationNumberAck **SCInvitationNumberAck **login.proto ** [SCInvitationNumberAck] CS_INVITATION_NUMBER_USER_INFO_REQ = 1388, -- 获取邀请码对应玩家信息 **CSInvitationNumberUserInfoReq **login.proto **game [CSInvitationNumberUserInfoReq] SC_INVITATION_NUMBER_USER_INFO_ACK = 1389, -- SCInvitationNumberUserInfoAck **SCInvitationNumberUserInfoAck **login.proto ** [SCInvitationNumberUserInfoAck] CS_INVITATION_BE_TO_MEMBER_REQ = 1390, -- 填写其他玩家邀请码成为学员 **CSInvitationBeToMemberReq **login.proto **game [CSInvitationBeToMemberReq] SC_INVITATION_BE_TO_MEMBER_ACK = 1391, -- SCInvitationBeToMemberAck **SCInvitationBeToMemberAck **login.proto ** [SCInvitationBeToMemberAck] CS_INVITATION_CLICK_REQ = 1392, -- 拍一拍 **CSInvitationClickReq **login.proto **game [CSInvitationClickReq] SC_INVITATION_CLICK_ACK = 1393, -- SCInvitationClickAck **SCInvitationClickAck **login.proto ** [SCInvitationClickAck] CS_INVITATION_CLICK_REPLAY_REQ = 1394, -- 拍一拍回应 **CSInvitationClickReplayReq **login.proto **game [CSInvitationClickReplayReq] SC_INVITATION_CLICK_REPLAY_ACK = 1395, -- SCInvitationClickReplayAck **SCInvitationClickReplayAck **login.proto ** [SCInvitationClickReplayAck] CS_INVITATION_DEL_MEMBER_REQ = 1396, -- 导师删除学员 **CSInvitationDelMemberReq **login.proto **game [CSInvitationDelMemberReq] SC_INVITATION_DEL_MEMBER_ACK = 1397, -- SCInvitationDelMemberAck **SCInvitationDelMemberAck **login.proto ** [SCInvitationDelMemberAck] CS_INVITATION_TASK_REWARD_REQ = 1398, -- 获取任务奖励 **CSInvitationTaskRewardReq **login.proto **game [CSInvitationTaskRewardReq] SC_INVITATION_TASK_REWARD_ACK = 1399, -- SCInvitationTaskRewardAck **SCInvitationTaskRewardAck **login.proto ** [SCInvitationTaskRewardAck] CS_PAY_INFO_GET_REQ = 1400, -- 获取充值信息(订单信息,商品信息) **CSPayInfoGetReq **login.proto **game [CSPayInfoGetReq] SC_PAY_INFO_GET_ACK = 1401, -- SCPayInfoGetAck **SCPayInfoGetAck **login.proto ** [SCPayInfoGetAck] SC_PAY_INFO_NTF = 1402, -- 充值信息变更通知 **SCPayInfoNtf **login.proto ** [SCPayInfoNtf] CS_PAY_INFO_ORDER_OK_LIST_GET_REQ = 1403, -- 上线获取成功成但是没有获取奖励的订单数据 **CSPayInfoOrderOKListGetReq **login.proto **game [CSPayInfoOrderOKListGetReq] SC_PAY_INFO_ORDER_OK_LIST_GET_ACK = 1404, -- SCPayInfoOrderOKListGetAck **SCPayInfoOrderOKListGetAck **login.proto ** [SCPayInfoOrderOKListGetAck] SC_DAO_CHANG100_DATA_CHANG_NTF = 1405, -- 基础收益 / 占领收益 / 剩余挑战次数 变更通知 **SCDaoChang100DataChangNtf **login.proto ** [SCDaoChang100DataChangNtf] CS_DAO_CHANG100_PLAYER_INFO_REQ = 1406, -- 获取玩家(玩家自身和其他玩家)占位信息 **CSDaoChang100PlayerInfoReq **login.proto **game,rank [CSDaoChang100PlayerInfoReq] SC_DAO_CHANG100_PLAYER_INFO_ACK = 1407, -- SCDaoChang100PlayerInfoAck **SCDaoChang100PlayerInfoAck **login.proto **game [SCDaoChang100PlayerInfoAck] CS_DAO_CHANG100_REQ = 1408, -- 列表上限20 **CSDaoChang100Req **login.proto **game [CSDaoChang100Req] SC_DAO_CHANG100_ACK = 1409, -- SCDaoChang100Ack **SCDaoChang100Ack **login.proto ** [SCDaoChang100Ack] CS_DAO_CHANG100_LOG_REQ = 1410, -- 获取占领记录 **CSDaoChang100LogReq **login.proto **game [CSDaoChang100LogReq] SC_DAO_CHANG100_LOG_ACK = 1411, -- SCDaoChang100LogAck **SCDaoChang100LogAck **login.proto ** [SCDaoChang100LogAck] CS_DAO_CHANG100_CHALLENGE_REQ = 1412, -- 挑战占位(挑战成功后发送通知消息SCDaoChang100DataChangNtf) **CSDaoChang100ChallengeReq **login.proto **game [CSDaoChang100ChallengeReq] SC_DAO_CHANG100_CHALLENGE_ACK = 1413, -- SCDaoChang100ChallengeAck **SCDaoChang100ChallengeAck **login.proto ** [SCDaoChang100ChallengeAck] CS_DAO_CHANG100_CHALLENGE_RESULT_REQ = 1414, -- CSDaoChang100ChallengeResultReq **CSDaoChang100ChallengeResultReq **login.proto **game [CSDaoChang100ChallengeResultReq] CS_DAO_CHANG100_TIME_REWARD_REQ = 1415, -- 获取收益奖励 **CSDaoChang100TimeRewardReq **login.proto **game [CSDaoChang100TimeRewardReq] SC_DAO_CHANG100_TIME_REWARD_ACK = 1416, -- SCDaoChang100TimeRewardAck **SCDaoChang100TimeRewardAck **login.proto ** [SCDaoChang100TimeRewardAck] CS_DAO_CHANG100_BUY_CHALLENGE_COUNT_REQ = 1417, -- 购买挑战次数 **CSDaoChang100BuyChallengeCountReq **login.proto **game [CSDaoChang100BuyChallengeCountReq] SC_DAO_CHANG100_BUY_CHALLENGE_COUNT_ACK = 1418, -- SCDaoChang100BuyChallengeCountAck **SCDaoChang100BuyChallengeCountAck **login.proto ** [SCDaoChang100BuyChallengeCountAck] CS_GIFT_REWARD_REQ = 1419, -- 礼包码获取奖励 **CSGiftRewardReq **login.proto **game,social,gmweb [CSGiftRewardReq] SC_GIFT_REWARD_ACK = 1420, -- SCGiftRewardAck **SCGiftRewardAck **login.proto **social,game [SCGiftRewardAck] CS_GM_COMMAND_REQ = 1421, -- ------------------------------------------------------/GM操作 **CSGMCommandReq **login.proto **game [CSGMCommandReq] SC_GM_COMMAND_ACK = 1422, -- SCGMCommandAck **SCGMCommandAck **login.proto ** [SCGMCommandAck] SC_VIP_CHANGE_NTF = 1423, -- vip变动通知 **SCVipChangeNtf **login.proto ** [SCVipChangeNtf] CS_DRAW_CARD_REQ = 1424, -- 抽卡 **CSDrawCardReq **login.proto **game [CSDrawCardReq] SC_DRAW_CARD_ACK = 1425, -- SCDrawCardAck **SCDrawCardAck **login.proto ** [SCDrawCardAck] CS_RUNE_SHOP_INFO_REQ = 1426, -- 卢恩商店信息请求 **CSRuneShopInfoReq **login.proto **game [CSRuneShopInfoReq] SC_RUNE_SHOP_INFO_ACK = 1427, -- SCRuneShopInfoAck **SCRuneShopInfoAck **login.proto ** [SCRuneShopInfoAck] SC_RUNE_SHOP_BUY_ITEM_NTF = 1428, -- 购买完成后,通知客户端购买后的商品信息 **SCRuneShopBuyItemNtf **login.proto ** [SCRuneShopBuyItemNtf] SC_RUNE_FREE_RED_CHANGE_INFO_NTF = 1429, -- 卢恩商店红点信息 **SCRuneFreeRedChangeInfoNtf **login.proto ** [SCRuneFreeRedChangeInfoNtf] SC_PAY_FOR_GOODS_NTF = 1430, -- ------------------------------------------------------/ **SCPayForGoodsNtf **login.proto ** [SCPayForGoodsNtf] SC_GM_SYNC_ALL_PLAYER_NTF = 1431, -- 测试发送所有玩家位置信息AOI **SCGMSyncAllPlayerNtf **login.proto ** [SCGMSyncAllPlayerNtf] SC_WEB_GM_NOTICE_NTF = 1432, -- SCWebGMNoticeNtf **SCWebGMNoticeNtf **login.proto ** [SCWebGMNoticeNtf] CS_ANTI_CHEAT_REQ = 1433, -- 客户端加速外挂 **CSAntiCheatReq **login.proto **game [CSAntiCheatReq] SC_ANTI_CHEAT_ACK = 1434, -- SCAntiCheatAck **SCAntiCheatAck **login.proto ** [SCAntiCheatAck] CS_QUESTION_REWARD_REQ = 1435, -- 问卷奖励获取 **CSQuestionRewardReq **login.proto **game [CSQuestionRewardReq] SC_QUESTION_REWARD_ACK = 1436, -- 问卷奖励获取 ack回应 **SCQuestionRewardAck **login.proto ** [SCQuestionRewardAck] CS_CLIENT_PARAM_NTF = 1437, -- CSClientParamNtf **CSClientParamNtf **login.proto **game [CSClientParamNtf] CS_MAP_ACTIVITY_REQ = 1438, -- 请求地图冲榜活动数据 **CSMapActivityReq **login.proto **game [CSMapActivityReq] SC_MAP_ACTIVITY_ACK = 1439, -- SCMapActivityAck **SCMapActivityAck **login.proto ** [SCMapActivityAck] CS_HERO_REPLACE_JOB_REQ = 1442, -- 职业更换 **CSHeroReplaceJobReq **login.proto **game [CSHeroReplaceJobReq] SC_HERO_REPLACE_JOB_ACK = 1443, -- SCHeroReplaceJobAck **SCHeroReplaceJobAck **login.proto ** [SCHeroReplaceJobAck] CS_DAO_CHANG100_SET_TIPS_REQ = 1444, -- 道场口号设置 **CSDaoChang100SetTipsReq **login.proto **game [CSDaoChang100SetTipsReq] SC_DAO_CHANG100_SET_TIPS_ACK = 1445, -- SCDaoChang100SetTipsAck **SCDaoChang100SetTipsAck **login.proto ** [SCDaoChang100SetTipsAck] CS_ONLINE_GET_KEEP_SAKE_REQ = 1446, -- --------------------/信物相关----------------------/ **CSOnlineGetKeepSakeReq **login.proto **game [CSOnlineGetKeepSakeReq] SC_ONLINE_GET_KEEP_SAKE_ACK = 1447, -- SCOnlineGetKeepSakeAck **SCOnlineGetKeepSakeAck **login.proto ** [SCOnlineGetKeepSakeAck] CS_KEEP_SAKE_RANK_REQ = 1448, -- CSKeepSakeRankReq **CSKeepSakeRankReq **login.proto **game,rank [CSKeepSakeRankReq] SC_KEEP_SAKE_RANK_ACK = 1449, -- SCKeepSakeRankAck **SCKeepSakeRankAck **login.proto **game [SCKeepSakeRankAck] CS_KEEP_SAKE_LEVEL_UP_REQ = 1450, -- CSKeepSakeLevelUpReq **CSKeepSakeLevelUpReq **login.proto **game [CSKeepSakeLevelUpReq] SC_KEEP_SAKE_LEVEL_UP_ACK = 1451, -- SCKeepSakeLevelUpAck **SCKeepSakeLevelUpAck **login.proto ** [SCKeepSakeLevelUpAck] SC_KEEP_SAKE_CHANGE_NTF = 1452, -- SCKeepSakeChangeNtf **SCKeepSakeChangeNtf **login.proto ** [SCKeepSakeChangeNtf] CS_TOWER_LEVEL_MIN_FIGHT_POWER_REQ = 1453, -- CSTowerLevelMinFightPowerReq **CSTowerLevelMinFightPowerReq **login.proto **game [CSTowerLevelMinFightPowerReq] SC_TOWER_LEVEL_MIN_FIGHT_POWER_ACK = 1454, -- SCTowerLevelMinFightPowerAck **SCTowerLevelMinFightPowerAck **login.proto ** [SCTowerLevelMinFightPowerAck] CS_ACTIVITIES_COLLECTION_SERVER_DATA_REQ = 1455, -- 获取全局服务器数据 **CSActivitiesCollectionServerDataReq **login.proto **game [CSActivitiesCollectionServerDataReq] SC_ACTIVITIES_COLLECTION_SERVER_DATA_ACK = 1456, -- SCActivitiesCollectionServerDataAck **SCActivitiesCollectionServerDataAck **login.proto ** [SCActivitiesCollectionServerDataAck] CS_GUILD_BATTLE_INFO_REQ = 1457, -- 获取对阵双方信息(打开界面时的信息) **CSGuildBattleInfoReq **login.proto **game,guild [CSGuildBattleInfoReq] SC_GUILD_BATTLE_INFO_ACK = 1458, -- SCGuildBattleInfoAck **SCGuildBattleInfoAck **login.proto **game [SCGuildBattleInfoAck] CS_GUILD_BATTLE_SETTING_REQ = 1460, -- 设置自动购买,复活CD(数据变更通过SCGuildBattleInfoNtf) **CSGuildBattleSettingReq **login.proto **game,guild [CSGuildBattleSettingReq] SC_GUILD_BATTLE_SETTING_ACK = 1461, -- SCGuildBattleSettingAck **SCGuildBattleSettingAck **login.proto **game [SCGuildBattleSettingAck] CS_GUILD_BATTLE_BUY_CHALLENGE_REQ = 1462, -- 挑战次数手动购买 **CSGuildBattleBuyChallengeReq **login.proto **game,guild [CSGuildBattleBuyChallengeReq] CS_GUILD_BATTLE_REBORN_REQ = 1464, -- 手动重置复活CD **CSGuildBattleRebornReq **login.proto **game,guild [CSGuildBattleRebornReq] CS_GUILD_BATTLE_RANK_LIST_REQ = 1466, -- 战斗排行(1积分排行/2击杀排行) **CSGuildBattleRankListReq **login.proto **game,guild [CSGuildBattleRankListReq] SC_GUILD_BATTLE_RANK_LIST_ACK = 1467, -- SCGuildBattleRankListAck **SCGuildBattleRankListAck **login.proto **game [SCGuildBattleRankListAck] CS_GUILD_BATTLE_POS_IDX_LIST_REQ = 1468, -- 获取位置信息,上限20 **CSGuildBattlePosIdxListReq **login.proto **game,guild [CSGuildBattlePosIdxListReq] SC_GUILD_BATTLE_POS_IDX_LIST_ACK = 1469, -- SCGuildBattlePosIdxListAck **SCGuildBattlePosIdxListAck **login.proto **game [SCGuildBattlePosIdxListAck] CS_GUILD_BATTLE_LOG_REQ = 1470, -- 占领记录 **CSGuildBattleLogReq **login.proto **game,guild [CSGuildBattleLogReq] SC_GUILD_BATTLE_LOG_ACK = 1471, -- SCGuildBattleLogAck **SCGuildBattleLogAck **login.proto **game [SCGuildBattleLogAck] CS_GUILD_BATTLE_CHALLENGE_REQ = 1472, -- 挑战占位 **CSGuildBattleChallengeReq **login.proto **game [CSGuildBattleChallengeReq] SC_GUILD_BATTLE_CHALLENGE_ACK = 1473, -- SCGuildBattleChallengeAck **SCGuildBattleChallengeAck **login.proto ** [SCGuildBattleChallengeAck] CS_GUILD_BATTLE_CHALLENGE_RESULT_REQ = 1474, -- CSGuildBattleChallengeResultReq **CSGuildBattleChallengeResultReq **login.proto **game,guild [CSGuildBattleChallengeResultReq] CS_GUILD_BATTLE_CHALLENGE_PING_REQ = 1475, -- 保持战斗状态消息通知(60s内未收到消息判定为失败) **CSGuildBattleChallengePingReq **login.proto **game,guild [CSGuildBattleChallengePingReq] SC_GUILD_BATTLE_DATA_CHANGE_NTF = 1476, -- 数据变更通知 **SCGuildBattleDataChangeNtf **login.proto **game,social [SCGuildBattleDataChangeNtf] CS_GUILD_BATTLE_PK_DATA_REQ = 1477, -- 客户端刷新最新pk数据(道场数量/积分数量) **CSGuildBattlePKDataReq **login.proto **game,guild [CSGuildBattlePKDataReq] SC_GUILD_BATTLE_PK_DATA_ACK = 1478, -- SCGuildBattlePKDataAck **SCGuildBattlePKDataAck **login.proto **game [SCGuildBattlePKDataAck] SC_GUILD_BATTLE_BUY_CHALLENGE_ACK = 1479, -- SCGuildBattleBuyChallengeAck **SCGuildBattleBuyChallengeAck **login.proto **game [SCGuildBattleBuyChallengeAck] SC_GUILD_BATTLE_REBORN_ACK = 1480, -- SCGuildBattleRebornAck **SCGuildBattleRebornAck **login.proto **game [SCGuildBattleRebornAck] SC_GUILD_BATTLE_CHALLENGE_RESULT_ACK = 1481, -- SCGuildBattleChallengeResultAck **SCGuildBattleChallengeResultAck **login.proto **game [SCGuildBattleChallengeResultAck] SC_GUILD_BATTLE_CHALLENGE_PING_ACK = 1482, -- SCGuildBattleChallengePingAck **SCGuildBattleChallengePingAck **login.proto **game [SCGuildBattleChallengePingAck] CS_GUILD_BATTLE_BUY_BUFF_REQ = 1483, -- 购买战斗buff **CSGuildBattleBuyBuffReq **login.proto **game,guild [CSGuildBattleBuyBuffReq] SC_GUILD_BATTLE_BUY_BUFF_ACK = 1484, -- SCGuildBattleBuyBuffAck **SCGuildBattleBuyBuffAck **login.proto **game [SCGuildBattleBuyBuffAck] SC_GUILD_BATTLE_CHALLENGE_NTF = 1485, -- SCGuildBattleChallengeNtf **SCGuildBattleChallengeNtf **login.proto ** [SCGuildBattleChallengeNtf] SC_GUILD_BATTLE_STAGE_NTF = 1486, -- 公会战开始/结束时刻通知 **SCGuildBattleStageNtf **login.proto ** [SCGuildBattleStageNtf] CS_GUILD_BATTLE_CP_RANK_REQ = 1487, -- 公会战贡献点Req **CSGuildBattleCPRankReq **login.proto **game [CSGuildBattleCPRankReq] SC_GUILD_BATTLE_CP_RANK_ACK = 1488, -- SCGuildBattleCPRankAck **SCGuildBattleCPRankAck **login.proto ** [SCGuildBattleCPRankAck] CS_GUILD_BATTLE_COUNT_PART_REQ = 1489, -- 公会战对阵表 **CSGuildBattleCountPartReq **login.proto **game [CSGuildBattleCountPartReq] SC_GUILD_BATTLE_COUNT_PART_ACK = 1490, -- SCGuildBattleCountPartAck **SCGuildBattleCountPartAck **login.proto ** [SCGuildBattleCountPartAck] CS_GUILD_BATTLE_MVP_INFO_REQ = 1491, -- mvp 数据请求 **CSGuildBattleMvpInfoReq **login.proto **game [CSGuildBattleMvpInfoReq] CS_GUILD_BATTLE_MVP_DETAIL_REQ = 1492, -- CSGuildBattleMvpDetailReq **CSGuildBattleMvpDetailReq **login.proto **game [CSGuildBattleMvpDetailReq] SC_GUILD_BATTLE_MVP_DETAIL_ACK = 1493, -- SCGuildBattleMvpDetailAck **SCGuildBattleMvpDetailAck **login.proto ** [SCGuildBattleMvpDetailAck] SC_GUILD_BATTLE_MVP_INFO_ACK = 1494, -- SCGuildBattleMvpInfoAck **SCGuildBattleMvpInfoAck **login.proto ** [SCGuildBattleMvpInfoAck] CS_EXPEDITION_SCORE_RANK_LIST_REQ = 1495, -- 勇士积分排行 **CSExpeditionScoreRankListReq **login.proto **game [CSExpeditionScoreRankListReq] SC_EXPEDITION_SCORE_RANK_LIST_ACK = 1496, -- SCExpeditionScoreRankListAck **SCExpeditionScoreRankListAck **login.proto ** [SCExpeditionScoreRankListAck] CS_DAO_CHANG100_WHEEL_REQ = 1497, -- 打开界面是获取信息(第三赛季未到时无数据,后续打开生成奖励物品) **CSDaoChang100WheelReq **login.proto **game [CSDaoChang100WheelReq] SC_DAO_CHANG100_WHEEL_ACK = 1498, -- SCDaoChang100WheelAck **SCDaoChang100WheelAck **login.proto ** [SCDaoChang100WheelAck] CS_DAO_CHANG100_WHEEL_REFRESH_REQ = 1499, -- 刷新转盘道具(未开启本轮时操作) **CSDaoChang100WheelRefreshReq **login.proto **game [CSDaoChang100WheelRefreshReq] SC_DAO_CHANG100_WHEEL_REFRESH_ACK = 1500, -- SCDaoChang100WheelRefreshAck **SCDaoChang100WheelRefreshAck **login.proto ** [SCDaoChang100WheelRefreshAck] CS_DAO_CHANG100_WHEEL_OPEN_REWARD_REQ = 1501, -- 开启本轮转盘(开始获取奖励) **CSDaoChang100WheelOpenRewardReq **login.proto **game [CSDaoChang100WheelOpenRewardReq] SC_DAO_CHANG100_WHEEL_OPEN_REWARD_ACK = 1502, -- SCDaoChang100WheelOpenRewardAck **SCDaoChang100WheelOpenRewardAck **login.proto ** [SCDaoChang100WheelOpenRewardAck] CS_DAO_CHANG100_WHEEL_REWARD_REQ = 1503, -- 转一次/转本轮(获取所有奖励) **CSDaoChang100WheelRewardReq **login.proto **game [CSDaoChang100WheelRewardReq] SC_DAO_CHANG100_WHEEL_REWARD_ACK = 1504, -- SCDaoChang100WheelRewardAck **SCDaoChang100WheelRewardAck **login.proto ** [SCDaoChang100WheelRewardAck] CS_DAO_CHANG100_WHEEL_CLOSE_REWARD_REQ = 1505, -- 关闭本轮转盘 **CSDaoChang100WheelCloseRewardReq **login.proto **game [CSDaoChang100WheelCloseRewardReq] SC_DAO_CHANG100_WHEEL_CLOSE_REWARD_ACK = 1506, -- SCDaoChang100WheelCloseRewardAck **SCDaoChang100WheelCloseRewardAck **login.proto ** [SCDaoChang100WheelCloseRewardAck] CS_FASHION_UP_LVL_REQ = 1507, -- 时装升级 **CSFashionUpLvlReq **login.proto **game [CSFashionUpLvlReq] SC_FASHION_UP_LVL_ACK = 1508, -- 时装升级 返回 **SCFashionUpLvlAck **login.proto ** [SCFashionUpLvlAck] SC_FASHION_NTF = 1509, -- 时装变更 (時裝升級 時裝洗練) **SCFashionNtf **login.proto ** [SCFashionNtf] CS_FASHION_RESET_ATTR_REQ = 1510, -- 时装洗练 **CSFashionResetAttrReq **login.proto **game [CSFashionResetAttrReq] SC_FASHION_RESET_ATTR_ACK = 1511, -- 时装洗练 返回 **SCFashionResetAttrAck **login.proto ** [SCFashionResetAttrAck] SC_EXPLORE_EXP_CHANGE_NTF = 1512, -- 经验变化推送客户端 **SCExploreExpChangeNtf **login.proto ** [SCExploreExpChangeNtf] CS_EXPLORE_INFO_REQ = 1513, -- 请求探索功能数据 **CSExploreInfoReq **login.proto **game [CSExploreInfoReq] SC_EXPLORE_INFO_ACK = 1514, -- SCExploreInfoAck **SCExploreInfoAck **login.proto ** [SCExploreInfoAck] CS_EXPLORE_EXTRA_REWARD_REQ = 1515, -- 满级之后奖励领取 **CSExploreExtraRewardReq **login.proto **game [CSExploreExtraRewardReq] SC_EXPLORE_EXTRA_REWARD_ACK = 1516, -- SCExploreExtraRewardAck **SCExploreExtraRewardAck **login.proto ** [SCExploreExtraRewardAck] CS_EXPLORE_REWARD_REQ = 1517, -- 普通等级奖励领取 **CSExploreRewardReq **login.proto **game [CSExploreRewardReq] SC_EXPLORE_REWARD_ACK = 1518, -- SCExploreRewardAck **SCExploreRewardAck **login.proto ** [SCExploreRewardAck] CS_DAO_CHANG100_WHEEL_LOG_REQ = 1519, -- 获取转盘日志 **CSDaoChang100WheelLogReq **login.proto **game,db [CSDaoChang100WheelLogReq] SC_DAO_CHANG100_WHEEL_LOG_ACK = 1520, -- SCDaoChang100WheelLogAck **SCDaoChang100WheelLogAck **login.proto **game [SCDaoChang100WheelLogAck] SC_DAO_CHANG100_WHEEL_LOG_NTF = 1521, -- SCDaoChang100WheelLogNtf **SCDaoChang100WheelLogNtf **login.proto **game [SCDaoChang100WheelLogNtf] SC_DAO_CHANG100_WHEEL_CHANG_NTF = 1522, -- 道场转盘 **SCDaoChang100WheelChangNtf **login.proto ** [SCDaoChang100WheelChangNtf] CS_ACC_ONLINE_REWARD_REQ = 1523, -- 累计在线奖励获取 **CSAccOnlineRewardReq **login.proto **game,db [CSAccOnlineRewardReq] SC_ACC_ONLINE_REWARD_ACK = 1524, -- SCAccOnlineRewardAck **SCAccOnlineRewardAck **login.proto ** [SCAccOnlineRewardAck] CS_ONLINE_TIME_REWARD_REQ = 1525, -- 当前累计在线奖励获取 **CSOnlineTimeRewardReq **login.proto **game [CSOnlineTimeRewardReq] SC_ONLINE_TIME_REWARD_ACK = 1526, -- SCOnlineTimeRewardAck **SCOnlineTimeRewardAck **login.proto ** [SCOnlineTimeRewardAck] SC_ONLINE_TIME_REWARD_NTF = 1527, -- SCOnlineTimeRewardNtf **SCOnlineTimeRewardNtf **login.proto ** [SCOnlineTimeRewardNtf] CS_RED_BAG_EXCHANGE_REQ = 1528, -- 红包兑换请求 **CSRedBagExchangeReq **login.proto **game [CSRedBagExchangeReq] SC_RED_BAG_EXCHANGE_ACK = 1529, -- SCRedBagExchangeAck **SCRedBagExchangeAck **login.proto ** [SCRedBagExchangeAck] CS_PET_ACTIVITY_REQ = 1530, -- 请求宠物冲榜活动数据 **CSPetActivityReq **login.proto **game [CSPetActivityReq] SC_PET_ACTIVITY_ACK = 1531, -- SCPetActivityAck **SCPetActivityAck **login.proto ** [SCPetActivityAck] CS_PET_ACTIVITY_RANK_REQ = 1532, -- CSPetActivityRankReq **CSPetActivityRankReq **login.proto **game,rank [CSPetActivityRankReq] SC_PET_ACTIVITY_RANK_ACK = 1533, -- SCPetActivityRankAck **SCPetActivityRankAck **login.proto **game [SCPetActivityRankAck] CS_ADD_QUALITY_POINT_REQ = 1536, -- 增加素质点 **CSAddQualityPointReq **login.proto **game [CSAddQualityPointReq] SC_ADD_QUALITY_POINT_ACK = 1537, -- 增加素质点返回 **SCAddQualityPointAck **login.proto ** [SCAddQualityPointAck] CS_EXPEDITION_PASS_REWARD_REQ = 1538, -- 远征之门通关地图奖励获取 **CSExpeditionPassRewardReq **login.proto **game [CSExpeditionPassRewardReq] SC_EXPEDITION_PASS_REWARD_ACK = 1539, -- SCExpeditionPassRewardAck **SCExpeditionPassRewardAck **login.proto ** [SCExpeditionPassRewardAck] CS_ACTIVITIES_LIKABILITY_REWARD_REQ = 1540, -- 消耗道具获得好感度(3.8活动) **CSActivitiesLikabilityRewardReq **login.proto **game [CSActivitiesLikabilityRewardReq] SC_ACTIVITIES_LIKABILITY_REWARD_ACK = 1541, -- SCActivitiesLikabilityRewardAck **SCActivitiesLikabilityRewardAck **login.proto ** [SCActivitiesLikabilityRewardAck] CS_ACTOR_ATTR_GET_REQ = 1542, -- CSActorAttrGetReq **CSActorAttrGetReq **login.proto **game [CSActorAttrGetReq] SC_ACTOR_ATTR_GET_ACK = 1543, -- SCActorAttrGetAck **SCActorAttrGetAck **login.proto ** [SCActorAttrGetAck] SC_ACTOR_ATTR_GET_NTF = 1544, -- SCActorAttrGetNtf **SCActorAttrGetNtf **login.proto ** [SCActorAttrGetNtf] SC_PET_EQUIP_DATA_NTF = 1545, -- 印记数据变更 **SCPetEquipDataNtf **login.proto ** [SCPetEquipDataNtf] CS_PET_EQUIP_LEVEL_UP_REQ = 1546, -- 印记升级/进阶 **CSPetEquipLevelUpReq **login.proto **game [CSPetEquipLevelUpReq] SC_PET_EQUIP_LEVEL_UP_ACK = 1547, -- SCPetEquipLevelUpAck **SCPetEquipLevelUpAck **login.proto ** [SCPetEquipLevelUpAck] CS_PET_EQUIP_UP_REQ = 1548, -- 印记启用 **CSPetEquipUpReq **login.proto **game [CSPetEquipUpReq] SC_PET_EQUIP_UP_ACK = 1549, -- SCPetEquipUPAck **SCPetEquipUPAck **login.proto ** [SCPetEquipUPAck] CS_PET_EQUIP_DOWN_REQ = 1550, -- 印记卸下 **CSPetEquipDownReq **login.proto **game [CSPetEquipDownReq] SC_PET_EQUIP_DOWN_ACK = 1551, -- SCPetEquipDownAck **SCPetEquipDownAck **login.proto ** [SCPetEquipDownAck] CS_COMPETITION_STAR_INFO_REQ = 1552, -- CSCompetitionStarInfoReq **CSCompetitionStarInfoReq **login.proto **game [CSCompetitionStarInfoReq] SC_COMPETITION_STAR_INFO_ACK = 1553, -- SCCompetitionStarInfoAck **SCCompetitionStarInfoAck **login.proto ** [SCCompetitionStarInfoAck] CS_COMPETITION_STAR_CLOSE_REWARD_REQ = 1556, -- 领奖/关闭本轮占卜 **CSCompetitionStarCloseRewardReq **login.proto **game [CSCompetitionStarCloseRewardReq] SC_COMPETITION_STAR_CLOSE_REWARD_ACK = 1557, -- SCCompetitionStarCloseRewardAck **SCCompetitionStarCloseRewardAck **login.proto ** [SCCompetitionStarCloseRewardAck] SC_COMPETITION_STAR_INFO_NTF = 1558, -- SCCompetitionStarInfoNtf **SCCompetitionStarInfoNtf **login.proto ** [SCCompetitionStarInfoNtf] CS_COMPETITION_STAR_DIVINE_REQ = 1559, -- 占卜一次 **CSCompetitionStarDivineReq **login.proto **game [CSCompetitionStarDivineReq] SC_COMPETITION_STAR_DIVINE_ACK = 1560, -- SCCompetitionStarDivineAck **SCCompetitionStarDivineAck **login.proto ** [SCCompetitionStarDivineAck] CS_CONVER_SKILL_EXP_REQ = 1561, -- 高级技能经验兑换 **CSConverSkillExpReq **login.proto **game [CSConverSkillExpReq] SC_CONVER_SKILL_EXP_ACK = 1562, -- SCConverSkillExpAck **SCConverSkillExpAck **login.proto ** [SCConverSkillExpAck] SC_CROSS_YUAN_HANG_TRIAL_DATA_NTF = 1563, -- ------------------------------------------------------/跨服远航试炼 **SCCrossYuanHangTrialDataNtf **login.proto ** [SCCrossYuanHangTrialDataNtf] CS_CROSS_YUAN_HANG_TRIAL_REFRESH_TRIAL_TYPE_REQ = 1564, -- 刷新远航试炼品质 **CSCrossYuanHangTrialRefreshTrialTypeReq **login.proto **game [CSCrossYuanHangTrialRefreshTrialTypeReq] SC_CROSS_YUAN_HANG_TRIAL_REFRESH_TRIAL_TYPE_ACK = 1565, -- SCCrossYuanHangTrialRefreshTrialTypeAck **SCCrossYuanHangTrialRefreshTrialTypeAck **login.proto ** [SCCrossYuanHangTrialRefreshTrialTypeAck] CS_CROSS_YUAN_HANG_TRIAL_REQ = 1566, -- 发起远航试炼 **CSCrossYuanHangTrialReq **login.proto **game [CSCrossYuanHangTrialReq] SC_CROSS_YUAN_HANG_TRIAL_ACK = 1567, -- SCCrossYuanHangTrialAck **SCCrossYuanHangTrialAck **login.proto ** [SCCrossYuanHangTrialAck] CS_CROSS_YUAN_HANG_TRIAL_REWARD_REQ = 1568, -- 获取远航试炼奖励(试炼结束奖励) **CSCrossYuanHangTrialRewardReq **login.proto **game [CSCrossYuanHangTrialRewardReq] SC_CROSS_YUAN_HANG_TRIAL_REWARD_ACK = 1569, -- SCCrossYuanHangTrialRewardAck **SCCrossYuanHangTrialRewardAck **login.proto ** [SCCrossYuanHangTrialRewardAck] CS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_REQ = 1570, -- 远航试炼挑战 **CSCrossYuanHangTrialChallengeReq **login.proto **game [CSCrossYuanHangTrialChallengeReq] SC_CROSS_YUAN_HANG_TRIAL_CHALLENGE_ACK = 1571, -- SCCrossYuanHangTrialChallengeAck **SCCrossYuanHangTrialChallengeAck **login.proto ** [SCCrossYuanHangTrialChallengeAck] CS_CROSS_YUAN_HANG_TRIAL_CHALLENGE_RESULT_REQ = 1572, -- 挑战结果通知 **CSCrossYuanHangTrialChallengeResultReq **login.proto **game [CSCrossYuanHangTrialChallengeResultReq] SC_CROSS_YUAN_HANG_TRIAL_CHALLENGE_RESULT_ACK = 1573, -- SCCrossYuanHangTrialChallengeResultAck **SCCrossYuanHangTrialChallengeResultAck **login.proto ** [SCCrossYuanHangTrialChallengeResultAck] CS_CROSS_YUAN_HANG_TRIAL_RANK_LIST_REQ = 1574, -- 获取远航试炼排行榜 **CSCrossYuanHangTrialRankListReq **login.proto **game [CSCrossYuanHangTrialRankListReq] SC_CROSS_YUAN_HANG_TRIAL_RANK_LIST_ACK = 1575, -- SCCrossYuanHangTrialRankListAck **SCCrossYuanHangTrialRankListAck **login.proto ** [SCCrossYuanHangTrialRankListAck] CS_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_REQ = 1576, -- 每次打开界面,或者隔一段时间发送一次,服务器会返回这段时间内变化的数据 **CSCrossYuanHangTrialViewListReq **login.proto **game [CSCrossYuanHangTrialViewListReq] SC_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_ACK = 1577, -- SCCrossYuanHangTrialViewListAck **SCCrossYuanHangTrialViewListAck **login.proto ** [SCCrossYuanHangTrialViewListAck] CS_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_OUT_REQ = 1578, -- CSCrossYuanHangTrialViewListOutReq **CSCrossYuanHangTrialViewListOutReq **login.proto **game [CSCrossYuanHangTrialViewListOutReq] SC_CROSS_YUAN_HANG_TRIAL_VIEW_LIST_NTF = 1579, -- SCCrossYuanHangTrialViewListNtf **SCCrossYuanHangTrialViewListNtf **login.proto ** [SCCrossYuanHangTrialViewListNtf] CS_ACTIVITIES_EXCHANGE_REQ = 1580, -- CSActivitiesExchangeReq **CSActivitiesExchangeReq **login.proto **game [CSActivitiesExchangeReq] SC_ACTIVITIES_EXCHANGE_ACK = 1581, -- SCActivitiesExchangeAck **SCActivitiesExchangeAck **login.proto **game [SCActivitiesExchangeAck] SC_FASHION_PAPER_DECOMPOSE_ACK = 1588, -- SCFashionPaperDecomposeAck **SCFashionPaperDecomposeAck **login.proto ** [SCFashionPaperDecomposeAck] CS_CROSS_YUAN_HANG_TRIAL_INFO_REQ = 1589, -- 查询飞艇信息 **CSCrossYuanHangTrialInfoReq **login.proto **game [CSCrossYuanHangTrialInfoReq] SC_CROSS_YUAN_HANG_TRIAL_INFO_ACK = 1590, -- SCCrossYuanHangTrialInfoAck **SCCrossYuanHangTrialInfoAck **login.proto ** [SCCrossYuanHangTrialInfoAck] CS_CROSS_YUAN_HANG_TRIAL_LOG_REQ = 1591, -- 日志获取 **CSCrossYuanHangTrialLogReq **login.proto **game [CSCrossYuanHangTrialLogReq] SC_CROSS_YUAN_HANG_TRIAL_LOG_ACK = 1592, -- SCCrossYuanHangTrialLogAck **SCCrossYuanHangTrialLogAck **login.proto ** [SCCrossYuanHangTrialLogAck] CS_RUSH_ACTIVITY_REQ = 1593, -- 请求技能压制冲榜活动数据 **CSRushActivityReq **login.proto **game [CSRushActivityReq] SC_RUSH_ACTIVITY_ACK = 1594, -- SCRushActivityAck **SCRushActivityAck **login.proto ** [SCRushActivityAck] CS_RUSH_ACTIVITY_REWARD_REQ = 1595, -- 请求技能压制冲榜活动奖励 **CSRushActivityRewardReq **login.proto **game [CSRushActivityRewardReq] SC_RUSH_ACTIVITY_REWARD_ACK = 1596, -- SCRushActivityRewardAck **SCRushActivityRewardAck **login.proto ** [SCRushActivityRewardAck] CS_RUSH_SKILL_ACTIVITY_RANK_REQ = 1597, -- CSRushSkillActivityRankReq **CSRushSkillActivityRankReq **login.proto **game,rank [CSRushSkillActivityRankReq] SC_RUSH_SKILL_ACTIVITY_RANK_ACK = 1598, -- SCRushSkillActivityRankAck **SCRushSkillActivityRankAck **login.proto **game [SCRushSkillActivityRankAck] CS_ACTIVITY_WHEEL_REFRESH_REQ = 1599, -- 刷新转盘道具(未开启本轮时操作) **CSActivityWheelRefreshReq **login.proto **game [CSActivityWheelRefreshReq] SC_ACTIVITY_WHEEL_REFRESH_ACK = 1600, -- SCActivityWheelRefreshAck **SCActivityWheelRefreshAck **login.proto ** [SCActivityWheelRefreshAck] CS_ACTIVITY_WHEEL_OPEN_REWARD_REQ = 1601, -- 开启本轮转盘(开始获取奖励) **CSActivityWheelOpenRewardReq **login.proto **game [CSActivityWheelOpenRewardReq] SC_ACTIVITY_WHEEL_OPEN_REWARD_ACK = 1602, -- SCActivityWheelOpenRewardAck **SCActivityWheelOpenRewardAck **login.proto ** [SCActivityWheelOpenRewardAck] CS_ACTIVITY_WHEEL_REWARD_REQ = 1603, -- 转一次/转本轮(获取所有奖励) **CSActivityWheelRewardReq **login.proto **game [CSActivityWheelRewardReq] SC_ACTIVITY_WHEEL_REWARD_ACK = 1604, -- SCActivityWheelRewardAck **SCActivityWheelRewardAck **login.proto ** [SCActivityWheelRewardAck] CS_ACTIVITY_WHEEL_CLOSE_REWARD_REQ = 1605, -- 关闭本轮转盘 **CSActivityWheelCloseRewardReq **login.proto **game [CSActivityWheelCloseRewardReq] SC_ACTIVITY_WHEEL_CLOSE_REWARD_ACK = 1606, -- SCActivityWheelCloseRewardAck **SCActivityWheelCloseRewardAck **login.proto ** [SCActivityWheelCloseRewardAck] SC_SKILL_EQUIP_CHANGE_NTF = 1607, -- 神器变更通知 **SCSkillEquipChangeNtf **login.proto ** [SCSkillEquipChangeNtf] CS_SKILL_EQUIP_UP_REQ = 1608, -- 神器佩戴 **CSSkillEquipUpReq **login.proto **game [CSSkillEquipUpReq] SC_SKILL_EQUIP_UP_ACK = 1609, -- SCSkillEquipUpAck **SCSkillEquipUpAck **login.proto ** [SCSkillEquipUpAck] SC_SKILL_EQUIP_SLOT_DATA_NTF = 1610, -- 神器槽位变更 **SCSkillEquipSlotDataNtf **login.proto ** [SCSkillEquipSlotDataNtf] CS_SKILL_EQUIP_DOWN_REQ = 1611, -- 卸下神器 **CSSkillEquipDownReq **login.proto **game [CSSkillEquipDownReq] SC_SKILL_EQUIP_DOWN_ACK = 1612, -- SCSkillEquipDownAck **SCSkillEquipDownAck **login.proto ** [SCSkillEquipDownAck] CS_SKILL_EQUIP_LEVEL_UP_REQ = 1613, -- 神器升星 **CSSkillEquipLevelUpReq **login.proto **game [CSSkillEquipLevelUpReq] SC_SKILL_EQUIP_LEVEL_UP_ACK = 1614, -- SCSkillEquipLevelUpAck **SCSkillEquipLevelUpAck **login.proto ** [SCSkillEquipLevelUpAck] CS_SKILL_EQUIP_SLOT_LEVEL_UP_REQ = 1615, -- 神器槽位升级 **CSSkillEquipSlotLevelUpReq **login.proto **game [CSSkillEquipSlotLevelUpReq] SC_SKILL_EQUIP_SLOT_LEVEL_UP_ACK = 1616, -- SCSkillEquipSlotLevelUpAck **SCSkillEquipSlotLevelUpAck **login.proto ** [SCSkillEquipSlotLevelUpAck] CS_SKILL_EQUIP_DECOMPOSE_REQ = 1617, -- 神器分解 **CSSkillEquipDecomposeReq **login.proto **game [CSSkillEquipDecomposeReq] SC_SKILL_EQUIP_DECOMPOSE_ACK = 1618, -- SCSkillEquipDecomposeAck **SCSkillEquipDecomposeAck **login.proto ** [SCSkillEquipDecomposeAck] CS_CROSS_TOP_TOWER_FIGHT_LIST_REQ = 1620, -- 获取挑战列表 **CSCrossTopTowerFightListReq **login.proto **game [CSCrossTopTowerFightListReq] SC_CROSS_TOP_TOWER_FIGHT_LIST_ACK = 1621, -- SCCrossTopTowerFightListAck **SCCrossTopTowerFightListAck **login.proto ** [SCCrossTopTowerFightListAck] CS_CROSS_TOP_TOWER_CHALLENGE_RESULT_REQ = 1622, -- 战斗结果通知 **CSCrossTopTowerChallengeResultReq **login.proto **game [CSCrossTopTowerChallengeResultReq] SC_CROSS_TOP_TOWER_CHALLENGE_RESULT_ACK = 1623, -- SCCrossTopTowerChallengeResultAck **SCCrossTopTowerChallengeResultAck **login.proto ** [SCCrossTopTowerChallengeResultAck] CS_CROSS_TOP_TOWER_FORCE_WIN_REQ = 1624, -- 买路操作(直接胜利) **CSCrossTopTowerForceWinReq **login.proto **game [CSCrossTopTowerForceWinReq] SC_CROSS_TOP_TOWER_FORCE_WIN_ACK = 1625, -- SCCrossTopTowerForceWinAck **SCCrossTopTowerForceWinAck **login.proto ** [SCCrossTopTowerForceWinAck] CS_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_REQ = 1626, -- 获取买路排行榜 **CSCrossTopTowerForceWinRankListReq **login.proto **game [CSCrossTopTowerForceWinRankListReq] SC_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_ACK = 1627, -- SCCrossTopTowerForceWinRankListAck **SCCrossTopTowerForceWinRankListAck **login.proto ** [SCCrossTopTowerForceWinRankListAck] CS_CROSS_TOP_TOWER_CHALLENGE_REQ = 1628, -- 发起挑战,判断合法性 **CSCrossTopTowerChallengeReq **login.proto **game [CSCrossTopTowerChallengeReq] SC_CROSS_TOP_TOWER_CHALLENGE_ACK = 1629, -- SCCrossTopTowerChallengeAck **SCCrossTopTowerChallengeAck **login.proto ** [SCCrossTopTowerChallengeAck] SC_HEAD_UPDATE_NTF = 1630, -- 称号状态更新 **SCHeadUpdateNtf **login.proto ** [SCHeadUpdateNtf] CS_HEAD_OPERATE_REQ = 1631, -- 称号操作 **CSHeadOperateReq **login.proto **game [CSHeadOperateReq] SC_HEAD_OPERATE_ACK = 1632, -- SCHeadOperateAck **SCHeadOperateAck **login.proto ** [SCHeadOperateAck] CS_HEAD_DATA_REQ = 1633, -- 请求称号 **CSHeadDataReq **login.proto **game [CSHeadDataReq] SC_HEAD_DATA_ACK = 1634, -- SCHeadDataAck **SCHeadDataAck **login.proto ** [SCHeadDataAck] CS_G_CROSS_GET_SERVER_STATE_REQ = 1635, -- server_type (31教堂地图) **CSGCrossGetServerStateReq **login.proto **game [CSGCrossGetServerStateReq] SC_G_CROSS_GET_SERVER_STATE_ACK = 1636, -- SCGCrossGetServerStateAck **SCGCrossGetServerStateAck **login.proto ** [SCGCrossGetServerStateAck] CS_G_CROSS_PLAYER_ENTER_MAP_REQ = 1637, -- 角色进入地图 **CSGCrossPlayerEnterMapReq **login.proto **game [CSGCrossPlayerEnterMapReq] SC_G_CROSS_PLAYER_ENTER_MAP_ACK = 1638, -- SCGCrossPlayerEnterMapAck **SCGCrossPlayerEnterMapAck **login.proto ** [SCGCrossPlayerEnterMapAck] CS_G_CROSS_PLAYER_LEAVE_MAP_REQ = 1639, -- 离开地图 **CSGCrossPlayerLeaveMapReq **login.proto **game [CSGCrossPlayerLeaveMapReq] CS_G_CROSS_PLAYER_MAP_SYNC_POS_REQ = 1640, -- 客户端1s内发送的位置同步包(视野同步) **CSGCrossPlayerMapSyncPosReq **login.proto **game [CSGCrossPlayerMapSyncPosReq] SC_G_CROSS_PLAYER_MAP_SYNC_POS_NTF = 1641, -- 位置同步消息(用来做视野同步) **SCGCrossPlayerMapSyncPosNtf **login.proto ** [SCGCrossPlayerMapSyncPosNtf] SC_G_CROSS_PLAYER_ENTER_NTF = 1646, -- 通知玩家当前有其他玩家进入自己视野 **SCGCrossPlayerEnterNtf **login.proto ** [SCGCrossPlayerEnterNtf] SC_G_CROSS_PLAYER_LEAVE_NTF = 1647, -- SCGCrossPlayerLeaveNtf **SCGCrossPlayerLeaveNtf **login.proto ** [SCGCrossPlayerLeaveNtf] CS_G_CROSS_PLAYER_SHOW_INFO_REQ = 1648, -- 获取其他玩家角色信息,AOI地图显示使用(注意:每次发送不超过10个玩家,超过10个后服务器不会返回,做保护处理) **CSGCrossPlayerShowInfoReq **login.proto **game [CSGCrossPlayerShowInfoReq] SC_G_CROSS_PLAYER_SHOW_INFO_NTF = 1649, -- SCGCrossPlayerShowInfoNtf **SCGCrossPlayerShowInfoNtf **login.proto ** [SCGCrossPlayerShowInfoNtf] CS_SKILL_EQUIP_REMADE_REQ = 1650, -- 神器重铸 **CSSkillEquipRemadeReq **login.proto **game [CSSkillEquipRemadeReq] SC_SKILL_EQUIP_REMADE_ACK = 1651, -- SCSkillEquipRemadeAck **SCSkillEquipRemadeAck **login.proto ** [SCSkillEquipRemadeAck] CS_SKILL_EQUIP_POOL_REQ = 1652, -- 神器重铸尺子 **CSSkillEquipPoolReq **login.proto **game [CSSkillEquipPoolReq] SC_SKILL_EQUIP_POOL_ACK = 1653, -- SCSkillEquipPoolAck **SCSkillEquipPoolAck **login.proto ** [SCSkillEquipPoolAck] CS_GUILD_DEMON_INFO_REQ = 1654, -- 公会魔王信息请求 **CSGuildDemonInfoReq **login.proto **game,guild [CSGuildDemonInfoReq] SC_GUILD_DEMON_INFO_ACK = 1655, -- SCGuildDemonInfoAck **SCGuildDemonInfoAck **login.proto **game [SCGuildDemonInfoAck] CS_GUILD_DEMON_FIGHT_REQ = 1656, -- 公会魔王战斗请求 **CSGuildDemonFightReq **login.proto **game,guild [CSGuildDemonFightReq] SC_GUILD_DEMON_FIGHT_ACK = 1657, -- SCGuildDemonFightAck **SCGuildDemonFightAck **login.proto **game [SCGuildDemonFightAck] CS_GUILD_DEMON_GUILD_RANK_REQ = 1658, -- 请求公会魔王公会排名 **CSGuildDemonGuildRankReq **login.proto **game,guild [CSGuildDemonGuildRankReq] SC_GUILD_DEMON_GUILD_RANK_ACK = 1659, -- SCGuildDemonGuildRankAck **SCGuildDemonGuildRankAck **login.proto **game [SCGuildDemonGuildRankAck] CS_GUILD_DEMON_MVP_RANK_REQ = 1660, -- 请求公会魔王最强公会个人排名 **CSGuildDemonMVPRankReq **login.proto **game,guild [CSGuildDemonMVPRankReq] SC_GUILD_DEMON_MVP_RANK_ACK = 1661, -- SCGuildDemonMVPRankAck **SCGuildDemonMVPRankAck **login.proto **game [SCGuildDemonMVPRankAck] CS_GUILD_DEMON_BUY_FIGHT_COUNT_REQ = 1662, -- 请求购买公会魔王战斗次数 **CSGuildDemonBuyFightCountReq **login.proto **game [CSGuildDemonBuyFightCountReq] SC_GUILD_DEMON_BUY_FIGHT_COUNT_ACK = 1663, -- SCGuildDemonBuyFightCountAck **SCGuildDemonBuyFightCountAck **login.proto **game [SCGuildDemonBuyFightCountAck] CS_ACTIVITY_SUMMON_REQ = 1664, -- 召唤 **CSActivitySummonReq **login.proto **game [CSActivitySummonReq] SC_ACTIVITY_SUMMON_ACK = 1665, -- SCActivitySummonAck **SCActivitySummonAck **login.proto ** [SCActivitySummonAck] CS_ACTIVITY_SIGN_IN_REQ = 1666, -- CSActivitySignInReq **CSActivitySignInReq **login.proto **game [CSActivitySignInReq] SC_ACTIVITY_SIGN_IN_ACK = 1667, -- SCActivitySignInAck **SCActivitySignInAck **login.proto ** [SCActivitySignInAck] CS_SKILL_EQUIP_SHIFT_REQ = 1668, -- 神器转移 **CSSkillEquipShiftReq **login.proto **game [CSSkillEquipShiftReq] SC_SKILL_EQUIP_SHIFT_ACK = 1669, -- SCSkillEquipShiftAck **SCSkillEquipShiftAck **login.proto ** [SCSkillEquipShiftAck] CS_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_REQ = 1670, -- 获取挑战者view信息 **CSCrossTopTowerChallengeViewInfoReq **login.proto **game [CSCrossTopTowerChallengeViewInfoReq] SC_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_ACK = 1671, -- SCCrossTopTowerChallengeViewInfoAck **SCCrossTopTowerChallengeViewInfoAck **login.proto ** [SCCrossTopTowerChallengeViewInfoAck] CS_G_CROSS_PLAYER_MAP_SYNC_PARAM_REQ = 1672, -- 客户端模拟使用 **CSGCrossPlayerMapSyncParamReq **login.proto **game [CSGCrossPlayerMapSyncParamReq] SC_G_CROSS_PLAYER_MAP_SYNC_PARAM_NTF = 1673, -- SCGCrossPlayerMapSyncParamNtf **SCGCrossPlayerMapSyncParamNtf **login.proto ** [SCGCrossPlayerMapSyncParamNtf] CS_COMPETITION_ON_VOTE_REQ = 1674, -- 偶像季 主动投票 **CSCompetitionOnVoteReq **login.proto **game [CSCompetitionOnVoteReq] SC_COMPETITION_ON_VOTE_ACK = 1675, -- SCCompetitionOnVoteAck **SCCompetitionOnVoteAck **login.proto ** [SCCompetitionOnVoteAck] CS_COMPETITION_SELF_FANS_INFO_REQ = 1676, -- 偶像季 请求自己的粉丝榜 **CSCompetitionSelfFansInfoReq **login.proto **game [CSCompetitionSelfFansInfoReq] SC_COMPETITION_SELF_FANS_INFO_ACK = 1677, -- SCCompetitionSelfFansInfoAck **SCCompetitionSelfFansInfoAck **login.proto ** [SCCompetitionSelfFansInfoAck] CS_COMPETITION_VOTE_RANK_REQ = 1678, -- 偶像季 得票排行榜单 **CSCompetitionVoteRankReq **login.proto **game [CSCompetitionVoteRankReq] SC_COMPETITION_VOTE_RANK_ACK = 1679, -- SCCompetitionVoteRankAck **SCCompetitionVoteRankAck **login.proto ** [SCCompetitionVoteRankAck] CS_COMPETITION_FANS_REWARD_RANK_REQ = 1680, -- 偶像季 粉丝奖励榜 **CSCompetitionFansRewardRankReq **login.proto **game [CSCompetitionFansRewardRankReq] SC_COMPETITION_FANS_REWARD_RANK_ACK = 1681, -- SCCompetitionFansRewardRankAck **SCCompetitionFansRewardRankAck **login.proto ** [SCCompetitionFansRewardRankAck] CS_COMPETITION_FANS_GET_REWARD_REQ = 1682, -- 偶像季 粉丝领奖 **CSCompetitionFansGetRewardReq **login.proto **game [CSCompetitionFansGetRewardReq] SC_COMPETITION_FANS_GET_REWARD_ACK = 1683, -- SCCompetitionFansGetRewardAck **SCCompetitionFansGetRewardAck **login.proto ** [SCCompetitionFansGetRewardAck] CS_COMPETITION_FANS_DAY_REWARD_REQ = 1684, -- 偶像季 请求每日奖励 **CSCompetitionFansDayRewardReq **login.proto **game [CSCompetitionFansDayRewardReq] SC_COMPETITION_FANS_DAY_REWARD_ACK = 1685, -- SCCompetitionFansDayRewardAck **SCCompetitionFansDayRewardAck **login.proto ** [SCCompetitionFansDayRewardAck] CS_COMPETITION_GET_PLAYER_VOTE_RANK_REQ = 1686, -- 偶像季 请求玩家票数排行榜 **CSCompetitionGetPlayerVoteRankReq **login.proto **game [CSCompetitionGetPlayerVoteRankReq] SC_COMPETITION_GET_PLAYER_VOTE_RANK_ACK = 1687, -- SCCompetitionGetPlayerVoteRankAck **SCCompetitionGetPlayerVoteRankAck **login.proto ** [SCCompetitionGetPlayerVoteRankAck] CS_PET_DETAIL_INFO_REQ = 1688, -- 背包界面只下发必要数据,后续通过打开宠物界面主动获取 **CSPetDetailInfoReq **login.proto **game [CSPetDetailInfoReq] SC_PET_DETAIL_INFO_ACK = 1689, -- SCPetDetailInfoAck **SCPetDetailInfoAck **login.proto ** [SCPetDetailInfoAck] CS_WISH_BOX_USE_REQ = 1690, -- 使用许愿宝箱 **CSWishBoxUseReq **login.proto **game [CSWishBoxUseReq] SC_WISH_BOX_USE_ACK = 1691, -- SCWishBoxUseAck **SCWishBoxUseAck **login.proto ** [SCWishBoxUseAck] CS_WISH_UNLOCK_SLOT_REQ = 1692, -- 解锁许愿宝箱槽位 **CSWishUnlockSlotReq **login.proto **game [CSWishUnlockSlotReq] SC_UPDATE_WISH_SLOT_NTF = 1694, -- SCUpdateWishSlotNtf **SCUpdateWishSlotNtf **login.proto ** [SCUpdateWishSlotNtf] SC_WISH_UNLOCK_SLOT_ACK = 1695, -- SCWishUnlockSlotAck **SCWishUnlockSlotAck **login.proto ** [SCWishUnlockSlotAck] CS_WISH_SLOT_REQ = 1696, -- 许愿箱加速 + 领奖 **CSWishSlotReq **login.proto **game [CSWishSlotReq] SC_WISH_SLOT_REQ_ACK = 1697, -- SCWishSlotReqAck **SCWishSlotReqAck **login.proto ** [SCWishSlotReqAck] CS_ACTIVITIES_WORD_NOTICE_SET_REQ = 1698, -- 集字活动提醒设置 **CSActivitiesWordNoticeSetReq **login.proto **game [CSActivitiesWordNoticeSetReq] SC_ACTIVITIES_WORD_NOTICE_SET_ACK = 1699, -- SCActivitiesWordNoticeSetAck **SCActivitiesWordNoticeSetAck **login.proto ** [SCActivitiesWordNoticeSetAck] SC_PET_QIYUE_DATA_NTF = 1700, -- 契约槽位数据变更通知 **SCPetQiyueDataNtf **login.proto ** [SCPetQiyueDataNtf] CS_PET_QIYUE_SLOT_UNLOCK_REQ = 1701, -- 契约槽位解锁 **CSPetQiyueSlotUnlockReq **login.proto **game [CSPetQiyueSlotUnlockReq] SC_PET_QIYUE_SLOT_UNLOCK_ACK = 1702, -- SCPetQiyueSlotUnlockAck **SCPetQiyueSlotUnlockAck **login.proto ** [SCPetQiyueSlotUnlockAck] CS_PET_QIYUE_SLOT_IN_REQ = 1703, -- 契约操作添加宠物(替换也使用该协议) **CSPetQiyueSlotInReq **login.proto **game [CSPetQiyueSlotInReq] SC_PET_QIYUE_SLOT_IN_ACK = 1704, -- SCPetQiyueSlotInAck **SCPetQiyueSlotInAck **login.proto ** [SCPetQiyueSlotInAck] CS_PET_QIYUE_SLOT_OUT_REQ = 1705, -- 卸载契约槽宠物 **CSPetQiyueSlotOutReq **login.proto **game [CSPetQiyueSlotOutReq] SC_PET_QIYUE_SLOT_OUT_ACK = 1706, -- SCPetQiyueSlotOutAck **SCPetQiyueSlotOutAck **login.proto ** [SCPetQiyueSlotOutAck] CS_PET_QIYUE_BATTLE_PET_ATTR_REQ = 1707, -- 契约总属性面板中出阵宠物契约属性 **CSPetQiyueBattlePetAttrReq **login.proto **game [CSPetQiyueBattlePetAttrReq] SC_PET_QIYUE_BATTLE_PET_ATTR_ACK = 1708, -- SCPetQiyueBattlePetAttrAck **SCPetQiyueBattlePetAttrAck **login.proto ** [SCPetQiyueBattlePetAttrAck] CS_CARD_LEVEL_EXCHANGE_REQ = 1709, -- 卡片互换 **CSCardLevelExchangeReq **login.proto **game [CSCardLevelExchangeReq] SC_CARD_LEVEL_EXCHANGE_ACK = 1710, -- SCCardLevelExchangeAck **SCCardLevelExchangeAck **login.proto ** [SCCardLevelExchangeAck] SC_COMBINE_SERVER_ONLINE_NTF = 1711, -- 上线合服通知 **SCCombineServerOnlineNtf **login.proto **game [SCCombineServerOnlineNtf] CS_COMBINE_SERVER_INFO_REQ = 1712, -- 合服公告内容请求 **CSCombineServerInfoReq **login.proto **game [CSCombineServerInfoReq] SC_COMBINE_SERVER_INFO_ACK = 1713, -- SCCombineServerInfoAck **SCCombineServerInfoAck **login.proto ** [SCCombineServerInfoAck] } return ProtoMsgId