398 lines
15 KiB
C#
398 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using UnityEditor;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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public class BMFontTools : EditorWindow
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{
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private string configDirPath;
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private string configFlag = "# imported icon images";
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//字体文件的生成路径
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private string _fontDirPath;
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private Vector2 _scrollPos;
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private bool _showBMConfig;
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private bool _showBMInfo;
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private string _currentSelect = string.Empty;
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private struct FontInfo
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{
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//图片路径
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public string ImgPath;
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//字符
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public char charInfo;
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}
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private List<FontInfo> _fontInfoList = new List<FontInfo>();
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private List<string> _filesList;
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private List<string> _filesNameList;
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private void Awake()
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{
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configDirPath = Path.Combine(Application.dataPath, "../BMFont");
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_fontDirPath = Path.Combine(Application.dataPath, "Content/Fonts");
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_initConfigInfo();
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}
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private void _initConfigInfo()
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{
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_filesList = new List<string>(Directory.GetFiles(configDirPath, "*.bmfc"));
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_filesNameList = new List<string>();
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for (int i = 0; i < _filesList.Count; i++)
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{
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_filesNameList.Add(Path.GetFileNameWithoutExtension(_filesList[i]));
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}
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}
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[MenuItem("RO_Tool/BMFontTools", false, 13)]
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private static void MyBMFontTools()
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{
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BMFontTools bmFont = new BMFontTools();
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bmFont.Show();
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}
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private void _setBMFontConfigs()
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{
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_showBMConfig = EditorGUILayout.Foldout(_showBMConfig, "BMFont Configs");
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if (_showBMConfig)
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{
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for (int i = 0; i < _filesList.Count; i++)
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{
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GUILayout.BeginHorizontal();
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GUI.enabled = false;
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EditorGUILayout.TextField(_filesList[i], GUILayout.MaxWidth(400));
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GUI.enabled = true;
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EditorGUILayout.LabelField("FontName:", GUILayout.MaxWidth(80));
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_filesNameList[i] = EditorGUILayout.TextField(_filesNameList[i], GUILayout.MaxWidth(100));
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if (GUILayout.Button("Reset Name"))
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{
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Regex regex = new Regex(@"/|\\|<|>|\*|\?");
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if (!string.IsNullOrEmpty(_filesNameList[i]) && !regex.IsMatch(_filesNameList[i]))
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{
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string fileNameTemp = _filesList[i].Replace(Path.GetFileNameWithoutExtension(_filesList[i]), _filesNameList[i]);
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if (File.Exists(fileNameTemp))
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{
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Debug.LogError("文件冲突,命名失败");
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}
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else
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{
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File.Move(_filesList[i], fileNameTemp);
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}
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_initConfigInfo();
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}
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else
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{
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Debug.LogError("文件名非法或为空,命名失败");
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}
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}
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if (GUILayout.Button("Select"))
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{
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_currentSelect = _filesList[i];
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_fontInfoList = _analysisConfig(_currentSelect);
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}
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GUILayout.EndHorizontal();
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}
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}
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GUI.color = Color.green;
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EditorGUILayout.LabelField("CurrentSelect:", _currentSelect);
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GUI.color = Color.white;
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if (GUILayout.Button("New Font Config"))
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{
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File.WriteAllText(Path.Combine(configDirPath, string.Format("{0}.bmfc",
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DateTime.Now.ToString("yyyyMMddhhmmss"))), configFlag, Encoding.UTF8);
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_initConfigInfo();
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}
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}
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private void _setConfigInfo()
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{
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_showBMInfo = EditorGUILayout.Foldout(_showBMInfo, "BMFont Info");
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if (_showBMInfo && !string.IsNullOrEmpty(_currentSelect))
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{
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for (int i = 0; i < _fontInfoList.Count; i++)
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{
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Select Img", GUILayout.MaxWidth(100)))
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{
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string pathTemp = EditorUtility.OpenFilePanelWithFilters("选择图片",
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string.Format("{0}\\GameMin\\UI\\UISprites", Application.dataPath.Replace('/', '\\')),
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new string[] { "Image", "png" });
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if (!string.IsNullOrEmpty(pathTemp))
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{
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FontInfo fontInfo = new FontInfo();
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fontInfo.charInfo = _fontInfoList[i].charInfo;
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fontInfo.ImgPath = _formatPath(pathTemp);
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_fontInfoList[i] = fontInfo;
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}
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}
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EditorGUILayout.LabelField("Char:", GUILayout.MaxWidth(55));
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FontInfo info = new FontInfo();
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if (!string.IsNullOrEmpty(_fontInfoList[i].charInfo.ToString()))
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{
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string temp = EditorGUILayout.TextField(_fontInfoList[i].charInfo.ToString(), GUILayout.MaxWidth(30));
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if (temp.Length == 1 && Regex.IsMatch(temp, "[\x20-\x7e]"))
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{
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info.charInfo = temp[0];
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info.ImgPath = _fontInfoList[i].ImgPath;
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_fontInfoList[i] = info;
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}
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}
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EditorGUILayout.LabelField("ImgPath:", GUILayout.MaxWidth(55));
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GUI.enabled = false;
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EditorGUILayout.TextField(_fontInfoList[i].ImgPath);
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GUI.enabled = true;
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EditorGUILayout.EndHorizontal();
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}
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if (GUILayout.Button("Add"))
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{
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_fontInfoList.Add(new FontInfo());
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}
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if (GUILayout.Button("Save And Export Font"))
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{
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_saveFontAndExport();
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}
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}
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}
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private void _saveFontAndExport()
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{
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//保存配置文件
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string baseFontInfo = File.ReadAllText(configDirPath + "/BaseConfig.bmf");
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baseFontInfo += "\n";
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for (int i = 0; i < _fontInfoList.Count; i++)
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{
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if (string.IsNullOrEmpty(_fontInfoList[i].ImgPath) ||
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string.IsNullOrEmpty(_fontInfoList[i].charInfo.ToString()))
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{
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continue;
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}
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string info = string.Format("icon=\"{0}\",{1},0,0,0\n", _fontInfoList[i].ImgPath,
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(int)_fontInfoList[i].charInfo);
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baseFontInfo += info;
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}
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File.WriteAllText(_currentSelect, baseFontInfo);
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_exportFontInfo();
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AssetDatabase.Refresh();
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}
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private void _exportFontInfo()
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{
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string fileName = Path.GetFileNameWithoutExtension(_currentSelect);
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string targetDir = Path.Combine(_fontDirPath, fileName);
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if (!Directory.Exists(targetDir))
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{
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Directory.CreateDirectory(targetDir);
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}
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Process process = new Process();
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string batPath = Path.Combine(configDirPath, "BMFontGenerate.bat");
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process.StartInfo.FileName = batPath;
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process.StartInfo.WorkingDirectory = configDirPath;
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process.StartInfo.Arguments =
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string.Format("{0} {1}", _currentSelect, Path.Combine(_fontDirPath, targetDir + "/" + fileName));
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process.Start();
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process.WaitForExit();
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AssetDatabase.Refresh();
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_genFontInfo(targetDir, fileName);
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}
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private string _getAssetPath(string path)
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{
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string pathTemp = path.Replace("\\", "/");
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pathTemp = pathTemp.Replace(Application.dataPath, "Assets");
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return pathTemp;
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}
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private void _genFontInfo(string fontDirPath, string fileName)
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{
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string matPath = Path.Combine(fontDirPath, fileName + "_0.mat");
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Material mat = AssetDatabase.LoadAssetAtPath<Material>(_getAssetPath(matPath));
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if (mat == null)
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{
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mat = new Material(Shader.Find("UI/Default Font"));
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AssetDatabase.CreateAsset(mat, _getAssetPath(matPath));
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}
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string texturePath = Path.Combine(fontDirPath, fileName + "_0.png");
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Texture _fontTexture = AssetDatabase.LoadAssetAtPath<Texture>(_getAssetPath(texturePath));
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mat = AssetDatabase.LoadAssetAtPath<Material>(_getAssetPath(matPath));
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mat.SetTexture("_MainTex", _fontTexture);
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string fontPath = Path.Combine(fontDirPath, fileName + ".fontsettings");
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Font font = AssetDatabase.LoadAssetAtPath<Font>(_getAssetPath(fontPath));
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if (font == null)
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{
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font = new Font();
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AssetDatabase.CreateAsset(font, _getAssetPath(fontPath));
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}
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string fontConfigPath = Path.Combine(fontDirPath, fileName + ".fnt");
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List<CharacterInfo> chars = _getFontInfo(fontConfigPath, _fontTexture);
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font.material = mat;
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_serializeFont(font, chars, 1);
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File.Delete(fontConfigPath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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private List<CharacterInfo> _getFontInfo(string fontConfig, Texture texture)
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{
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XmlDocument xml = new XmlDocument();
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xml.Load(fontConfig);
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List<CharacterInfo> chtInfoList = new List<CharacterInfo>();
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XmlNode node = xml.SelectSingleNode("font/chars");
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foreach (XmlNode nd in node.ChildNodes)
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{
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XmlElement xe = (XmlElement)nd;
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int x = int.Parse(xe.GetAttribute("x"));
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int y = int.Parse(xe.GetAttribute("y"));
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int width = int.Parse(xe.GetAttribute("width"));
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int height = int.Parse(xe.GetAttribute("height"));
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int advance = int.Parse(xe.GetAttribute("xadvance"));
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CharacterInfo info = new CharacterInfo();
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info.glyphHeight = texture.height;
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info.glyphWidth = texture.width;
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info.index = int.Parse(xe.GetAttribute("id"));
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//这里注意下UV坐标系和从BMFont里得到的信息的坐标系是不一样的哦,前者左下角为(0,0),
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//右上角为(1,1)。而后者则是左上角上角为(0,0),右下角为(图宽,图高)
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info.uvTopLeft = new Vector2((float)x / texture.width, 1 - (float)y / texture.height);
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info.uvTopRight = new Vector2((float)(x + width) / texture.width, 1 - (float)y / texture.height);
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info.uvBottomLeft = new Vector2((float)x / texture.width, 1 - (float)(y + height) / texture.height);
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info.uvBottomRight = new Vector2((float)(x + width) / texture.width, 1 - (float)(y + height) / texture.height);
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info.minX = 0;
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info.minY = -height;
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info.maxX = width;
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info.maxY = 0;
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info.advance = advance;
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chtInfoList.Add(info);
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}
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return chtInfoList;
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}
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private static void _setLineHeight(SerializedObject font, float height)
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{
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font.FindProperty("m_LineSpacing").floatValue = height;
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}
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private static SerializedObject _serializeFont(Font font, List<CharacterInfo> chars, float lineHeight)
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{
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SerializedObject serializedFont = new SerializedObject(font);
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_setLineHeight(serializedFont, lineHeight);
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_serializeFontCharInfos(serializedFont, chars);
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serializedFont.ApplyModifiedProperties();
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return serializedFont;
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}
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private static void _serializeFontCharInfos(SerializedObject font, List<CharacterInfo> chars)
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{
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SerializedProperty charRects = font.FindProperty("m_CharacterRects");
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charRects.arraySize = chars.Count;
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for (int i = 0; i < chars.Count; ++i)
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{
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CharacterInfo info = chars[i];
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SerializedProperty prop = charRects.GetArrayElementAtIndex(i);
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SerializeCharInfo(prop, info);
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}
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}
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public static void SerializeCharInfo(SerializedProperty prop, CharacterInfo charInfo)
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{
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prop.FindPropertyRelative("index").intValue = charInfo.index;
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prop.FindPropertyRelative("uv").rectValue = charInfo.uv;
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prop.FindPropertyRelative("vert").rectValue = charInfo.vert;
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prop.FindPropertyRelative("advance").floatValue = charInfo.advance;
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prop.FindPropertyRelative("flipped").boolValue = false;
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}
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private void OnGUI()
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{
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_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
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EditorGUILayout.BeginVertical();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("Font Save Path:", GUILayout.MaxWidth(100));
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GUILayout.TextField(_fontDirPath);
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EditorGUILayout.EndHorizontal();
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_setBMFontConfigs();
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_setConfigInfo();
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndScrollView();
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}
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private List<FontInfo> _analysisConfig(string configPath)
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{
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List<FontInfo> infoList = new List<FontInfo>();
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string[] fileInfo = File.ReadAllLines(configPath);
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bool isGetInfoFlag = false;
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for (int i = 0; i < fileInfo.Length; i++)
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{
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if (fileInfo[i].Contains(configFlag) || isGetInfoFlag)
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{
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if (!isGetInfoFlag)
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{
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i++;
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isGetInfoFlag = true;
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}
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if (i < fileInfo.Length && !string.IsNullOrEmpty(fileInfo[i]))
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{
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infoList.Add(_getFontInfoByStr(fileInfo[i]));
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}
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}
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}
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return infoList;
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}
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private FontInfo _getFontInfoByStr(string str)
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{
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string[] strTemp = str.Split(',');
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FontInfo fontInfo = new FontInfo();
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string strPathTemp = string.Empty;
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for (int i = 0; i < strTemp.Length; i++)
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{
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if (_isOddDoubleQuota(strTemp[i]))
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{
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strPathTemp += strTemp[i] + ",";
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if (!_isOddDoubleQuota(strPathTemp))
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{
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strPathTemp = strPathTemp.Substring(0, strPathTemp.Length - 1);
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break;
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}
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}
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else
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{
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strPathTemp = strTemp[i];
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break;
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}
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}
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fontInfo.ImgPath = strPathTemp.Replace("icon=\"", string.Empty).Replace("\"", string.Empty);
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fontInfo.charInfo = (char)int.Parse(strTemp[strTemp.Length - 4]);
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return fontInfo;
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}
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private bool _isOddDoubleQuota(string str)
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{
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return _getDoubleQuotaCount(str) % 2 == 1;
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}
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private int _getDoubleQuotaCount(string str)
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{
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string[] strArray = str.Split('"');
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int doubleQuotaCount = strArray.Length - 1;
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doubleQuotaCount = doubleQuotaCount < 0 ? 0 : doubleQuotaCount;
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return doubleQuotaCount;
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}
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private string _formatPath(string path)
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{
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path = path.Replace("\\", "/");
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return path;
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}
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} |