451 lines
16 KiB
C#
451 lines
16 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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public class TeamActorInfo
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{
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public int id =0;
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public int level = 0;
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public Role_Gender gender = Role_Gender.Male; //性别 1: 女,2男
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public int skillId = 0;
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public int skillLv = 1;
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public bool invincible = false;
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public TeamActorInfo(int id,int level,int skillId,int skillLv,Role_Gender gender,bool invincible)
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{
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this.id = id;
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this.level = level;
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this.skillId = skillId;
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this.skillLv = skillLv;
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this.gender = gender;
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this.invincible = invincible;
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}
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}
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public class EnemyActorInfo
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{
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public int id = 0;
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public int level = 0;
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public int posVal = 1;
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public bool invincible = false;
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public EnemyActorInfo(int id, int level, int posVal,bool invincible)
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{
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this.id = id;
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this.level = level;
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this.posVal = posVal;
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this.invincible = invincible;
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}
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}
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public class TrainCampScene : EditorWindow
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{
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const int c_team_num = 4;
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const int c_enemy_num = 6;
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private List<TeamActorInfo> teamActorInfos = new List<TeamActorInfo>();
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private List<EnemyActorInfo> enemyActorInfos = new List<EnemyActorInfo>();
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private string[] _arrProfessionName;
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private int[] _arrProfessionId;
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private string[] _arrFellowName;
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private int[] _arrFellowId;
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private string[] _arrSkillName;
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private int[] _arrSkillId;
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private string[] _arrNpcName;
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private int[] _arrNpcId;
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private bool enableLog = false;
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bool initedCfg = false;
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[MenuItem("Skill_Tool/启动训练营测试")]
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public static void OpenPreviewWindow()
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{
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ConfigMgr.CreateInstance();
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EditorWindow.GetWindow(typeof(TrainCampScene));
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}
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private void OnEnable()
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{
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}
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private void OnDestroy()
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{
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}
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private void Update()
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{
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if(!initedCfg && ConfigMgr.InitFinished)
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{
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ReadSkillCfg();
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ReadFellowNpcCfg();
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ReadNpcCfg();
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ReadProfessionCfg();
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ReadCache();
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initedCfg = true;
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}
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else
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{
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if (teamActorInfos.Count == 0)
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{
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ReadCache();
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}
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}
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}
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void ReadCache()
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{
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teamActorInfos.Clear();
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enemyActorInfos.Clear();
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for(int idx =0; idx < c_team_num; idx++)
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{
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string idKey = string.Format("TrainCamp_HeroID_{0}", idx);
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string levelKey = string.Format("TrainCamp_HeroLevel_{0}", idx);
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string skillIdKey = string.Format("TrainCamp_HeroSkillId_{0}", idx);
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string skillLvKey = string.Format("TrainCamp_HeroSkillLv_{0}", idx);
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string genderKey = string.Format("TrainCamp_Gender_{0}", idx);
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string invincibleKey = string.Format("TrainCamp_Invincible_{0}", idx);
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int id = 0, lv = 0, skillId = 0, skillLv = 0;
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Role_Gender gender = Role_Gender.Male;
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bool invincible = false;
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if (PlayerPrefs.HasKey(idKey))
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id = PlayerPrefs.GetInt(idKey);
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if (PlayerPrefs.HasKey(levelKey))
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lv = PlayerPrefs.GetInt(levelKey);
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if (PlayerPrefs.HasKey(skillIdKey))
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skillId = PlayerPrefs.GetInt(skillIdKey);
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if (PlayerPrefs.HasKey(skillLvKey))
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skillLv = PlayerPrefs.GetInt(skillLvKey);
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if (PlayerPrefs.HasKey(genderKey))
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gender = (Role_Gender)PlayerPrefs.GetInt(genderKey);
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if (PlayerPrefs.HasKey(invincibleKey))
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invincible = PlayerPrefs.GetInt(invincibleKey)>0?true:false;
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TeamActorInfo info = new TeamActorInfo(id,lv,skillId,skillLv,gender, invincible);
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teamActorInfos.Add(info);
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}
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for(int idx = 0; idx < c_enemy_num; idx++)
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{
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string idKey = string.Format("TrainCamp_NpcID_{0}", idx);
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string levelKey = string.Format("TrainCamp_NpcLevel_{0}", idx);
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string posKey = string.Format("TrainCamp_NpcPos_{0}", idx);
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string invincibleKey = string.Format("TrainCamp_NpcInvincible_{0}", idx);
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int id = 0, level = 0,pos = 0;
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bool invincible = false;
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if (PlayerPrefs.HasKey(idKey))
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id = PlayerPrefs.GetInt(idKey);
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if (PlayerPrefs.HasKey(levelKey))
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level = PlayerPrefs.GetInt(levelKey);
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if (PlayerPrefs.HasKey(posKey))
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pos = PlayerPrefs.GetInt(posKey);
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if (PlayerPrefs.HasKey(invincibleKey))
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invincible = PlayerPrefs.GetInt(invincibleKey) > 0 ? true : false;
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EnemyActorInfo info = new EnemyActorInfo(id, level,pos, invincible);
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enemyActorInfos.Add(info);
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}
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if (PlayerPrefs.HasKey("EnabledLog"))
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enableLog = PlayerPrefs.GetInt("EnabledLog") > 0 ? true : false;
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}
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void SaveCache()
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{
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for (int idx = 0; idx < c_team_num; idx++)
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{
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string idKey = string.Format("TrainCamp_HeroID_{0}", idx);
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string levelKey = string.Format("TrainCamp_HeroLevel_{0}", idx);
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string skillIdKey = string.Format("TrainCamp_HeroSkillId_{0}", idx);
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string skillLvKey = string.Format("TrainCamp_HeroSkillLv_{0}", idx);
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string genderKey = string.Format("TrainCamp_Gender_{0}", idx);
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string invincibleKey = string.Format("TrainCamp_Invincible_{0}", idx);
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TeamActorInfo info = teamActorInfos[idx];
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PlayerPrefs.SetInt(idKey, info.id);
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PlayerPrefs.SetInt(levelKey, info.level);
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PlayerPrefs.SetInt(skillIdKey, info.skillId);
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PlayerPrefs.SetInt(skillLvKey, info.skillLv);
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PlayerPrefs.SetInt(genderKey, (int)info.gender);
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PlayerPrefs.SetInt(invincibleKey, info.invincible?1:0);
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}
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for (int idx = 0; idx < c_enemy_num; idx++)
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{
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string idKey = string.Format("TrainCamp_NpcID_{0}", idx);
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string levelKey = string.Format("TrainCamp_NpcLevel_{0}", idx);
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string posKey = string.Format("TrainCamp_NpcPos_{0}", idx);
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string invincibleKey = string.Format("TrainCamp_NpcInvincible_{0}", idx);
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EnemyActorInfo info = enemyActorInfos[idx];
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PlayerPrefs.SetInt(idKey, info.id);
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PlayerPrefs.SetInt(levelKey, info.level);
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PlayerPrefs.SetInt(posKey, info.posVal);
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PlayerPrefs.SetInt(invincibleKey, info.invincible?1:0);
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}
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PlayerPrefs.SetInt("EnabledLog", enableLog ? 1 : 0);
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}
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void ReadSkillCfg()
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{
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List<int> skillIds = new List<int>();
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List<string> skillNames = new List<string>();
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Dictionary<string, Dictionary<string, string>> dic = ConfigMgr.Instance.getTable(Config.SkillCfgName);
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if(dic != null)
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{
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foreach(var cfg in dic)
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{
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if (cfg.Key.ToLower() == "id" || cfg.Key.ToLower() == "int") continue;
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int uniqueId = 0;
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int.TryParse(cfg.Key, out uniqueId);
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if (uniqueId <= 0) continue;
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Dictionary<string, string> temp = cfg.Value;
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if(temp!=null)
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{
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int skillId = 0;
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if (temp.ContainsKey("SkillId"))
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{
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int.TryParse(temp["SkillId"], out skillId);
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}
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if (skillId == 0) continue;
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if (skillIds.Contains(skillId)) continue;
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skillIds.Add(skillId);
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skillNames.Add(temp["Name"]);
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}
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}
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}
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_arrSkillId = skillIds.ToArray();
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_arrSkillName = skillNames.ToArray();
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}
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void ReadNpcCfg()
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{
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List<int> npcIds = new List<int>();
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List<string> npcNames = new List<string>();
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Dictionary<string, Dictionary<string, string>> dic = ConfigMgr.Instance.getTable(Config.NpcCfgName);
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if(dic!=null)
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{
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foreach (var cfg in dic)
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{
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if (cfg.Key.ToLower() == "id" || cfg.Key.ToLower() == "int") continue;
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int npcId = 0;
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int.TryParse(cfg.Key, out npcId);
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if (npcId <= 0) continue;
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Dictionary<string, string> temp = cfg.Value;
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if (temp != null)
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{
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if (npcIds.Contains(npcId)) continue;
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npcIds.Add(npcId);
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npcNames.Add(temp["Name"]);
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}
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}
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}
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_arrNpcId = npcIds.ToArray();
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_arrNpcName = npcNames.ToArray();
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}
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void ReadFellowNpcCfg()
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{
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List<int> fellowIds = new List<int>();
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List<string> fellowNames = new List<string>();
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Dictionary<string, Dictionary<string, string>> dic = ConfigMgr.Instance.getTable(Config.FellowCfgName);
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if (dic != null)
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{
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foreach (var cfg in dic)
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{
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if (cfg.Key.ToLower() == "parterid" || cfg.Key.ToLower() == "int") continue;
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int fellowId = 0;
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int.TryParse(cfg.Key, out fellowId);
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if (fellowId <= 0) continue;
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Dictionary<string, string> temp = cfg.Value;
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if (temp != null)
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{
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if (fellowIds.Contains(fellowId)) continue;
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fellowIds.Add(fellowId);
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fellowNames.Add(temp["Name"]);
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}
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}
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}
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_arrFellowId = fellowIds.ToArray();
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_arrFellowName = fellowNames.ToArray();
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}
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void ReadProfessionCfg()
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{
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List<int> professionIds = new List<int>();
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List<string> professionNames = new List<string>();
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Dictionary<string, Dictionary<string, string>> dic = ConfigMgr.Instance.getTable(Config.JobCfgName);
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if (dic != null)
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{
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professionIds.Add(0);
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professionNames.Add("0");
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foreach (var cfg in dic)
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{
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if (cfg.Key.ToLower() == "id" || cfg.Key.ToLower() == "int") continue;
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int professionId = 0;
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int.TryParse(cfg.Key, out professionId);
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if (professionId <= 0) continue;
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Dictionary<string, string> temp = cfg.Value;
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if (temp != null)
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{
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if (professionIds.Contains(professionId)) continue;
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professionIds.Add(professionId);
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professionNames.Add(temp["Desc"]);
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}
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}
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}
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_arrProfessionId = professionIds.ToArray();
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_arrProfessionName = professionNames.ToArray();
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}
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protected void OnGUI()
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{
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if (!initedCfg) return;
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EditorGUILayout.LabelField("-------------------------我方英雄设置---------------------");
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// 选择英雄
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for (int idx =0; idx < c_team_num && idx < teamActorInfos.Count;idx++)
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{
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EditorGUILayout.BeginHorizontal();
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if (idx == 0)
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{
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EditorGUILayout.LabelField("职业ID:",GUILayout.Width(80));
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teamActorInfos[idx].id = EditorGUILayout.IntPopup(teamActorInfos[idx].id, _arrProfessionName, _arrProfessionId,GUILayout.Width(100));
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EditorGUILayout.LabelField(teamActorInfos[idx].id.ToString(),GUILayout.Width(100));
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EditorGUILayout.LabelField("等级:", GUILayout.Width(80));
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teamActorInfos[idx].level = EditorGUILayout.IntField(teamActorInfos[idx].level, GUILayout.Width(100));
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EditorGUILayout.LabelField("性别:", GUILayout.Width(80));
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teamActorInfos[idx].gender =(Role_Gender)EditorGUILayout.EnumPopup(teamActorInfos[idx].gender, GUILayout.Width(80));
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}
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else
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{
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EditorGUILayout.LabelField("伙伴ID:", GUILayout.Width(80));
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teamActorInfos[idx].id = EditorGUILayout.IntPopup(teamActorInfos[idx].id, _arrFellowName, _arrFellowId, GUILayout.Width(100));
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EditorGUILayout.LabelField(teamActorInfos[idx].id.ToString(), GUILayout.Width(100));
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EditorGUILayout.LabelField("等级:", GUILayout.Width(80));
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teamActorInfos[idx].level = EditorGUILayout.IntField(teamActorInfos[idx].level, GUILayout.Width(100));
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teamActorInfos[idx].gender = Role_Gender.Male;
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}
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EditorGUILayout.LabelField("测试技能:", GUILayout.Width(80));
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teamActorInfos[idx].skillId = EditorGUILayout.IntPopup(teamActorInfos[idx].skillId, _arrSkillName, _arrSkillId, GUILayout.Width(100));
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EditorGUILayout.LabelField(teamActorInfos[idx].skillId.ToString(), GUILayout.Width(100));
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EditorGUILayout.LabelField("技能等级:", GUILayout.Width(80));
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teamActorInfos[idx].skillLv = EditorGUILayout.IntField(teamActorInfos[idx].skillLv, GUILayout.Width(100));
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EditorGUILayout.LabelField("无敌:", GUILayout.Width(40));
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teamActorInfos[idx].invincible = EditorGUILayout.Toggle("", teamActorInfos[idx].invincible, GUILayout.Width(20));
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("----------------------------------------怪物设置-------------------------------------");
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for (int idx = 0; idx < c_enemy_num && idx < enemyActorInfos.Count; idx++)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("npcid:", GUILayout.Width(80));
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enemyActorInfos[idx].id = EditorGUILayout.IntPopup(enemyActorInfos[idx].id, _arrNpcName, _arrNpcId, GUILayout.Width(100));
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EditorGUILayout.LabelField(enemyActorInfos[idx].id.ToString(), GUILayout.Width(100));
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EditorGUILayout.LabelField("等级:", GUILayout.Width(80));
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enemyActorInfos[idx].level = EditorGUILayout.IntField(enemyActorInfos[idx].level, GUILayout.Width(100));
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EditorGUILayout.LabelField("站位:", GUILayout.Width(80));
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enemyActorInfos[idx].posVal = EditorGUILayout.IntField(enemyActorInfos[idx].posVal, GUILayout.Width(100));
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EditorGUILayout.LabelField("无敌:", GUILayout.Width(40));
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enemyActorInfos[idx].invincible = EditorGUILayout.Toggle("", enemyActorInfos[idx].invincible, GUILayout.Width(20));
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("开启日志:");
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enableLog = EditorGUILayout.Toggle(enableLog);
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EditorGUILayout.LabelField(enableLog.ToString());
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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// 开始预览
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if (GUILayout.Button("开始预览"))
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{
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StartPreview();
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}
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}
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void StartPreview()
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{
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SaveCache();
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GameObject bootObj = null;
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if (EditorApplication.isPlaying)
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{
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bootObj = GameObject.Find("BootObj");
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if (null != bootObj)
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{
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if (bootObj.GetComponent<EditorBattleMgr>() != null)
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{
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bootObj.GetComponent<EditorBattleMgr>().Restart();
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}
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return;
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}
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EditorApplication.ExecuteMenuItem("Edit/Play");
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}
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// 打开启动场景
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EditorApplication.OpenScene("Assets/Scenes_Discard/Test_TrainCamp/TrainCamp.unity");
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// 开始播放
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EditorApplication.ExecuteMenuItem("Edit/Play");
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// 将GameFramework替换为预览组件
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bootObj = GameObject.Find("BootObj");
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if (bootObj != null)
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{
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EditorBattleMgr mgr = bootObj.GetComponent<EditorBattleMgr>();
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if (mgr != null)
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GameObject.DestroyImmediate(mgr);
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bootObj.AddComponent<EditorBattleMgr>();
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}
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}
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} |