ro-webgl/Assets/MeshBaker/scripts/MB3_BoneWeightCopier.cs
2021-12-21 09:40:39 +08:00

12 lines
305 B
C#

using UnityEngine;
using System;
using System.Collections;
public class MB3_BoneWeightCopier : MonoBehaviour {
public GameObject inputGameObject;
public GameObject outputPrefab;
public float radius = .01f;
public SkinnedMeshRenderer seamMesh;
public string outputFolder;
}