ro-webgl/ProtocolGen/protocal.proto
2021-12-21 09:40:39 +08:00

48 lines
2.1 KiB
Protocol Buffer

syntax = "proto3";
package serverproto;
import "login.proto";
import "user.proto";
message Request {
CSLoginReq CS_LOGIN_REQ = 1002;
CSCreateRoleReq CS_CREATE_ROLE_REQ = 1004;
CSGMCommandReq CS_GM_COMMAND_REQ = 1046;
CSHeroLevelUpReq CS_HERO_LEVEL_UP_REQ = 1013;
CSHeroAdvanceReq CS_HERO_ADVANCE_REQ = 1015;
CSHeroBattleReq CS_HERO_BATTLE_REQ = 1017;
CSAddAttrPointReq CS_ADD_ATTR_POINT_REQ = 1008;
CSPlayerMoveReq CS_PLAYER_MOVE_REQ = 1037;
CSPlayerEnterMapReq CS_PLAYER_ENTER_MAP_REQ = 1035;
CSPlayerLeaveMapReq CS_PLAYER_LEAVE_MAP_REQ = 1039;
CSEquipForgeReq CS_EQUIP_FORGE_REQ = 1022;
CSEquipUpReq CS_EQUIP_UP_REQ = 1026;
CSEquipDownReq CS_EQUIP_DOWN_REQ = 1029;
CSEquipLevelUpAllReq CS_EQUIP_LEVEL_UP_ALL_REQ = 1030;
}
message Response {
SCLoginAck SC_LOGIN_ACK = 1003;
SCStartupInfoNtf SC_STARTUP_INFO_NTF = 1006;
SCCreateRoleAck SC_CREATE_ROLE_ACK = 1005;
SCRoleHeroInfoNtf SC_ROLE_HERO_INFO_NTF = 1021;
SCRoleBaseInfoNtf SC_ROLE_BASE_INFO_NTF = 1020;
SCHeroLevelUpAck SC_HERO_LEVEL_UP_ACK = 1014;
SCHeroAdvanceAck SC_HERO_ADVANCE_ACK = 1016;
SCBaseLevelUpNtf SC_BASE_LEVEL_UP_NTF = 1019;
CSHeroBattleAck CS_HERO_BATTLE_ACK = 1018;
SCAddAttrPointAck SC_ADD_ATTR_POINT_ACK = 1009;
SCPlayerEnterMapAck SC_PLAYER_ENTER_MAP_ACK = 1036;
SCPlayerEnterNtf SC_PLAYER_ENTER_NTF = 1040;
SCSyncPlayersNtf SC_SYNC_PLAYERS_NTF = 1041;
SCGMSyncAllPlayerNtf SC_GM_SYNC_ALL_PLAYER_NTF = 1047;
SCPlayerLeaveNtf SC_PLAYER_LEAVE_NTF = 1042;
SCEquipForgeAck SC_EQUIP_FORGE_ACK = 1023;
SCEquipChangeNtf SC_EQUIP_CHANGE_NTF = 1025;
SCItemChangeNtf SC_ITEM_CHANGE_NTF = 1031;
SCChipChangeNtf SC_CHIP_CHANGE_NTF = 1034;
SCEquipUpAck SC_EQUIP_UP_ACK = 1027;
SCEquipAllNtf SC_EQUIP_ALL_NTF = 1024;
SCSlotDataNtf SC_SLOT_DATA_NTF = 1028;
}