48 lines
2.1 KiB
Protocol Buffer
48 lines
2.1 KiB
Protocol Buffer
syntax = "proto3";
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package serverproto;
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import "login.proto";
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import "user.proto";
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message Request {
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CSLoginReq CS_LOGIN_REQ = 1002;
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CSCreateRoleReq CS_CREATE_ROLE_REQ = 1004;
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CSGMCommandReq CS_GM_COMMAND_REQ = 1046;
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CSHeroLevelUpReq CS_HERO_LEVEL_UP_REQ = 1013;
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CSHeroAdvanceReq CS_HERO_ADVANCE_REQ = 1015;
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CSHeroBattleReq CS_HERO_BATTLE_REQ = 1017;
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CSAddAttrPointReq CS_ADD_ATTR_POINT_REQ = 1008;
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CSPlayerMoveReq CS_PLAYER_MOVE_REQ = 1037;
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CSPlayerEnterMapReq CS_PLAYER_ENTER_MAP_REQ = 1035;
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CSPlayerLeaveMapReq CS_PLAYER_LEAVE_MAP_REQ = 1039;
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CSEquipForgeReq CS_EQUIP_FORGE_REQ = 1022;
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CSEquipUpReq CS_EQUIP_UP_REQ = 1026;
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CSEquipDownReq CS_EQUIP_DOWN_REQ = 1029;
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CSEquipLevelUpAllReq CS_EQUIP_LEVEL_UP_ALL_REQ = 1030;
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}
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message Response {
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SCLoginAck SC_LOGIN_ACK = 1003;
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SCStartupInfoNtf SC_STARTUP_INFO_NTF = 1006;
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SCCreateRoleAck SC_CREATE_ROLE_ACK = 1005;
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SCRoleHeroInfoNtf SC_ROLE_HERO_INFO_NTF = 1021;
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SCRoleBaseInfoNtf SC_ROLE_BASE_INFO_NTF = 1020;
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SCHeroLevelUpAck SC_HERO_LEVEL_UP_ACK = 1014;
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SCHeroAdvanceAck SC_HERO_ADVANCE_ACK = 1016;
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SCBaseLevelUpNtf SC_BASE_LEVEL_UP_NTF = 1019;
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CSHeroBattleAck CS_HERO_BATTLE_ACK = 1018;
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SCAddAttrPointAck SC_ADD_ATTR_POINT_ACK = 1009;
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SCPlayerEnterMapAck SC_PLAYER_ENTER_MAP_ACK = 1036;
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SCPlayerEnterNtf SC_PLAYER_ENTER_NTF = 1040;
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SCSyncPlayersNtf SC_SYNC_PLAYERS_NTF = 1041;
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SCGMSyncAllPlayerNtf SC_GM_SYNC_ALL_PLAYER_NTF = 1047;
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SCPlayerLeaveNtf SC_PLAYER_LEAVE_NTF = 1042;
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SCEquipForgeAck SC_EQUIP_FORGE_ACK = 1023;
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SCEquipChangeNtf SC_EQUIP_CHANGE_NTF = 1025;
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SCItemChangeNtf SC_ITEM_CHANGE_NTF = 1031;
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SCChipChangeNtf SC_CHIP_CHANGE_NTF = 1034;
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SCEquipUpAck SC_EQUIP_UP_ACK = 1027;
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SCEquipAllNtf SC_EQUIP_ALL_NTF = 1024;
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SCSlotDataNtf SC_SLOT_DATA_NTF = 1028;
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} |