2025-04-05 22:20:37 +08:00

20 lines
555 B
C#

using LuaInterface;
using UnityEngine;
namespace CSUI
{
public class StoryMgr
{
private LuaFunction _G_StoryMgr_StartStorySection;
public bool StartStorySection(int storySection, Vector2 pos)
{
if (_G_StoryMgr_StartStorySection == null)
{
_G_StoryMgr_StartStorySection = LuaMgr.Instance.luaState.GetFunction("_G_StoryMgr_StartStorySection");
}
return _G_StoryMgr_StartStorySection.Invoke<int, Vector2, bool>(storySection, pos);
}
}
}