ro-webgl/.gitignore

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Library/
Temp/Export Package/
Temp/__Backupscenes/
Temp/
.vs/
obj/Debug/
Assembly-CSharp
Assembly-CSharp-Editor
RO.sln
ro_trunk.sln
Unity.Postprocessing.Editor
Unity.Postprocessing.Runtime
Unity.Postprocessing.Runtime.csproj
Assembly-CSharp.csproj
Assembly-CSharp-Editor.csproj
Unity.Postprocessing.Editor.csproj
Assembly-CSharp.csproj.user
/assetbundle/
AssetsPC*
AssetsAndroid*
AssetsiOS*
Assets/Content/Prefabs/Effect_cym/
Assets/Content/Raw_Art/Effects/Mesh/MESH_XIAOHONGNIANG/
Assets/Content/Raw_Art/Effects/Textures/Texture(小红娘)/
Assets/Content/Raw_Art/Effects/Textures/贴图(小红娘)/
Assets/Content/Raw_Art/Effects/Mesh/MESH_XIAOHONGNIANG.meta
Assets/Content/Raw_Art/Effects/Textures/Texture(小红娘).meta
Assets/Content/Raw_Art/Effects/Textures/贴图(小红娘).meta
Assets/Content/Raw_Art/Hero/Hero_102A1_Highwizard/anim/01.controller.meta
Assets/Content/Raw_Art/Hero/Hero_102A1_Highwizard/anim/01.controller
Assets/dandao.anim.meta
Assets/dandao.anim
Assets/Delay.cs.meta
Assets/Delay.cs
Assets/fx.unity.meta
Assets/fx.unity
Assets/XIAOSHI.anim.meta
Assets/XIAOSHI.anim
Assets/Content/Lua/
Assets/Content/ToLua/
Assets/StreamingAssets*
Assets/Content/ToLua.meta
Assets/Content/Lua.meta
Assets/Content/Raw_Art/Scene/Scene_Gl_knt01_01/Scene_GI_knt01_02.unity.meta
Assets/Content/Raw_Art/Scene/Scene_Gl_knt01_01/Scene_GI_knt01_02.unity
Assets/New Terrain 1.asset.meta
Assets/New Terrain 1.asset
Assets/T4MOBJ/Terrains/Meshes/Terrain.obj
Assets/T4MOBJ/Terrains/Meshes.meta
Assets/T4MOBJ/Terrains/Material/dixing033.mat.meta
Assets/T4MOBJ/Terrains/Material/dixing033.mat
Assets/T4MOBJ/Terrains/Material/dixing03.mat.meta
Assets/T4MOBJ/Terrains/Material/dixing03.mat
Assets/T4MOBJ/Terrains/Material/dixing01.mat.meta
Assets/T4MOBJ/Terrains/Material/dixing01.mat
Assets/T4MOBJ/Terrains/Material/Terrain.mat.meta
Assets/T4MOBJ/Terrains/Material/Terrain.mat
Assets/T4MOBJ/Terrains/Texture/dixing033.png.meta
Assets/T4MOBJ/Terrains/Texture/dixing033.png
Assets/T4MOBJ/Terrains/Texture/dixing03.png.meta
Assets/T4MOBJ/Terrains/Texture/dixing03.png
Assets/T4MOBJ/Terrains/Texture/dixing01.png.meta
Assets/T4MOBJ/Terrains/Texture/dixing01.png
Assets/T4MOBJ/Terrains/Texture/Terrain.png.meta
Assets/T4MOBJ/Terrains/Texture/Terrain.png
Assets/T4MOBJ/Terrains/Terrain.prefab.meta
Assets/T4MOBJ/Terrains/Terrain.prefab
Assets/T4MOBJ/Terrains/Meshes/Terrain.obj.meta
Assets/Content/Raw_Art/Eye/texture/ch_actress_eyes_df.psd
Assets/Content/Raw_Art/Eye/texture/ch_actress_eyes_df.psd.meta
Assets/PostProcessingExtend/
Assets/Asset Usage Finder/
Assets/Asset Usage Finder.meta
Assets/Lua/.idea/
obj/Release/Unity.Postprocessing.Runtime.csprojAssemblyReference.cache
obj/Release/Unity.Postprocessing.Runtime.csproj.CoreCompileInputs.cache
obj/Release/Unity.Postprocessing.Editor.csproj.CoreCompileInputs.cache
obj/Release/Assembly-CSharp.csproj.CoreCompileInputs.cache
obj/Release/Assembly-CSharp-Editor.csproj.CoreCompileInputs.cache
.idea/
*.sln
*.csproj
Assets/Plugins/Editor/JetBrains.meta
Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta
Assets/Plugins/Android*
Assets/Plugins/iOS*
Assets/AppInfo*
.vscode/*
*.pyc
Build/App/*
Build/BuildTools/logs/*
Assets/Plugins/SDKBridge*
Build/BuildDependenceResource/CurPackEnv.ini
Assets/Plugins/VuplexWebViewChromium/log*
assetbundleBak*
CustomCloudAssets*
_win64*