138 lines
3.7 KiB
Lua
138 lines
3.7 KiB
Lua
--[[
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临时数据或者不太重要的数据,存储本地
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封装接口,后续可以做数据加密
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]]
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local PlayerPrefsMgr = class("PlayerPrefsMgr")
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local PlayerPrefs = UnityEngine.PlayerPrefs
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function PlayerPrefsMgr:Destroy()
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PlayerPrefs.Save()
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end
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function PlayerPrefsMgr:HasGlobalKey(key)
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return PlayerPrefs.HasKey(key)
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end
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function PlayerPrefsMgr:DeleteGlobalKey(key)
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return PlayerPrefs.DeleteKey(key)
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end
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function PlayerPrefsMgr:GetGlobalInt(key, defaultValue)
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defaultValue = defaultValue or 0
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return PlayerPrefs.GetInt(key, defaultValue)
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end
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function PlayerPrefsMgr:SetGlobalInt(key, value)
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value = value or 0
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return PlayerPrefs.SetInt(key, value)
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end
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function PlayerPrefsMgr:GetGlobalBoolean(key, defaultValue)
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local sureValue = defaultValue
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if self:HasGlobalKey(key) then
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sureValue = (self:GetGlobalInt(key, 0) == 1)
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end
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return sureValue
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end
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function PlayerPrefsMgr:SetGlobalBoolean(key, value)
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local sureValue = value and 1 or 0
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return self:SetGlobalInt(key, sureValue)
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end
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function PlayerPrefsMgr:GetGlobalFloat(key, defaultValue)
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defaultValue = defaultValue or 0
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return PlayerPrefs.GetFloat(key, defaultValue)
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end
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function PlayerPrefsMgr:SetGlobalFloat(key, value)
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value = value or 0
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return PlayerPrefs.SetFloat(key, value)
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end
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function PlayerPrefsMgr:GetGlobalString(key, defaultValue)
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defaultValue = defaultValue or ''
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return PlayerPrefs.GetString(key, defaultValue)
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end
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function PlayerPrefsMgr:SetGlobalString(key, value)
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value = value or ''
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return PlayerPrefs.SetString(key, value)
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end
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function PlayerPrefsMgr:HasKey(key)
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local correctKey = self:CurUserKey(key)
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return PlayerPrefs.HasKey(correctKey)
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end
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function PlayerPrefsMgr:DeleteKey(key)
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local correctKey = self:CurUserKey(key)
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return PlayerPrefs.DeleteKey(correctKey)
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end
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function PlayerPrefsMgr:GetInt(key, defaultValue)
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local correctKey = self:CurUserKey(key)
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defaultValue = defaultValue or 0
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return PlayerPrefs.GetInt(correctKey, defaultValue)
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end
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function PlayerPrefsMgr:SetInt(key, value)
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local correctKey = self:CurUserKey(key)
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value = value or 0
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return PlayerPrefs.SetInt(correctKey, value)
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end
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function PlayerPrefsMgr:GetBoolean(key, defaultValue)
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local correctKey = self:CurUserKey(key)
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local sureValue = defaultValue
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if self:HasKey(correctKey) then
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sureValue = (self:GetInt(correctKey, 0) == 1)
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end
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return sureValue
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end
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function PlayerPrefsMgr:SetBoolean(key, value)
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local correctKey = self:CurUserKey(key)
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local sureValue = value and 1 or 0
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return self:SetInt(correctKey, sureValue)
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end
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function PlayerPrefsMgr:GetFloat(key, defaultValue)
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local correctKey = self:CurUserKey(key)
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defaultValue = defaultValue or 0
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return PlayerPrefs.GetFloat(correctKey, defaultValue)
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end
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function PlayerPrefsMgr:SetFloat(key, value)
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local correctKey = self:CurUserKey(key)
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value = value or 0
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return PlayerPrefs.SetFloat(correctKey, value)
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end
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function PlayerPrefsMgr:GetString(key, defaultValue)
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local correctKey = self:CurUserKey(key)
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defaultValue = defaultValue or ''
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return PlayerPrefs.GetString(correctKey, defaultValue)
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end
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function PlayerPrefsMgr:SetString(key, value)
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local correctKey = self:CurUserKey(key)
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value = value or ''
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return PlayerPrefs.SetString(correctKey, value)
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end
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function PlayerPrefsMgr:CurUserKey(key)
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local uid = ManagerContainer.DataMgr.UserData:GetUserId()
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if uid then
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return tostring(uid) .. key
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else
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return key
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end
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end
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return PlayerPrefsMgr |