ro-webgl/Assets/Lua/Enum/UIEventNames.lua
2021-12-21 09:40:39 +08:00

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local x = 1
local function id()
local old_x = x
x = x + 1
return old_x
end
local UIEventNames = {
EID_Connect_GameServer_Success = id(),
NEED_CREATE_ROLE = id(), -- 创角界面 创角通知
NICK_NAME_CREATED = id(), -- 玩家名字创建完成
ENTER_BATTLE = id(), --创角完成 进入战斗
DESTROY_ALL_MODEL = id(), --删除主角和伙伴界面 预览的模型
SWICH_PARTNER_HERO = id(), --伙伴界面 左右切换按钮通知
SWICH_PARTNER_VIEW = id(), --伙伴界面切换刷新
REFRESH_COIN_AND_JOBEXP = id(), --刷新 货币和伙伴经验
REFRESH_COIN_AND_DIAMOND = id(), --刷新 银币和金币
REFRESH_ROLE_LV = id(), -- 刷新英雄等级
COIN_CHANGED = id(), -- 金币改变
DIAMOND_CHANGED = id(), -- 钻石改变
ROLE_LV_CHANGED = id(), -- 英雄等级改变
ROLE_EXP_CHANGED = id(), -- 英雄验改变 (当等级改变,而经验未改变时,也会有该消息)
JOB_LV_CHANGED = id() , -- 职业等级改变
JOB_EXP_CHANGED = id(), -- 职业经验改变 (当职业等级改变,而经验未改变时,也会有该消息)
ROLE_HERO_SPIRIT_CHANGED = id(), -- 玩家英灵值变化(不放背包的资源)
REFRESH_TRAIN_ATTRS = id(), --刷新 伙伴 属性
ACTOR_SERVER_CHANGE_ATTRS = id(), --角色属性改变
ADVENCE_SUCCESS = id(), -- 伙伴进阶成功
EID_BOSS_Battle_End = id(),
EID_BOSS_SPAWNED = id(), --boss出生
EID_CLONE_NEW_BOSS = id(),
FRUIT_USE_SUCC=id(), --属性果实使用成功
REFRESH_IDOL_MYFANS_INFO = id(), --偶像祭刷新粉丝数据
REFRESH_FASN_REWARD_INFO = id(), --刷新粉丝回馈数据
REFRESH_DAYS_REWARD_INFO = id(), --刷新每日奖励信息
REFRESH_RANK_MODEL_INFO = id(), --刷新偶像祭模型信息
REFRESH_VOTE_VIEW_INFO = id(), --刷新投票界面
REFRESH_SUPPORTTIPSVIEW = id(), --偶像季刷新玩家票数数据打开应援界面
STAR_SIGN_CHANGE = id(), --占星结果改变
STAR_SIGN_INIT = id(), --占星初始化数据
REFRESH_CARD_SUIT = id(), --刷新卡片祝福
TITLE_WEARER_DISBOARD_NOTICE = id(), --称号激活卸下消息
EID_TITLE_CHANGE = id(), --称号数据刷新消息
TITLE_ACTIVE_REDPOINT_NOTICE = id(),
ACTIVITY_PAGECLOSE = id(),
CURRENY_CHANGED = id(),
EID_BATTLE_WIN = id(),
EID_BATTLE_FAILED = id(), --战斗失败
EID_FORCEBATTLE_FAILED = id(), --强制战斗失败
UI_BATTLE_NORMAL_NTF = id(), --战斗界面恢复到正常界面
EID_NEXT_BATTLE = id(), --下一场战斗
EID_CONTINUE_BATTLE = id(), --继续当前战斗
EID_SHOW_BOSS_RAGE = id(),
EID_SHOW_BOSS_RAGE_LEFTTIME = id(), --狂暴倒计时
EID_BOSS_IN_RAGE = id(), --boss进入狂暴
EID_HIDE_LEVEL_NAME = id(), --隐藏关卡名字
EID_REFRESH_RAGE_LEFTTIME = id(), --刷新狂暴倒计时
EID_REFRESH_REWARD_TIME = id(),
EID_SHOW_SKIP_BATTLE = id(), --显示跳过战斗
EID_Battle_UI_VISIBLE = id(),
EID_Refresh_Enemy_Fighter_Life = id(),
EID_Refresh_Enemy_Fighter_Sp = id(),
EID_Fetch_BattleRecord_Success = id(),
EID_Challenge_Boss_Fight_ACK = id(),
EID_Show_Notices = id(),
EID_REFRESH_ONLINETIME_CHANGESTATE = id(), --在线奖励 状态改变
PARTNER_BATTLE_REQ_SUCCESS = id(), -- 伙伴上阵成功
PARTNER_BATTLE_CHANGE_INDEX = id(), -- 伙伴上阵成功 修改伙伴列表 索引
PARTNER_STRENGTH_SUCCESS = id(), -- 伙伴突破成功
HERO_ATTR_ADD_SUCCESS = id(), -- 主角属性加点成功
ERROR_DESC_DISPLAY = id(), -- 操作错误tips提示
ADD_ATTR_DISPLAY = id(), -- 属性增加tip提示
EQUIP_CHANGE = id(), -- 装备改变消息
ITEM_CHANGE = id(), -- 道具改变消息
WISHBOX_SLOT_CHANGE = id(), --许愿槽位刷新消息
WISHBOX_SLOT_SHOWANIMATION = id(), --使用许愿宝箱播放动画消息
CHIP_CHANGE = id(), -- 伙伴碎片改变消息
CARD_CHANGE = id(), -- 卡片改变消息
MAIN_UI_ROLE_REDPOINT_NOTICE = id(), -- 主界面角色红点通知
MAIN_CHANGE_BUTTONS_STATE = id(), --主界面上有几个按钮是跟着UI面板改变的
HERO_EQUIP_REFRESH = id(), -- 主角面板 装备刷新
REFRESH_HERO_UI = id(), -- 刷新 角色界面
EQUIP_TIPS_UPDATE = id(), -- 更新装备tips
UIMAINVIEW_CHANGE_NOTICE = id(), -- 主界面UI切换通知
OTHER_CLICK_CLOSE_EQUIP_TIPS = id(), -- 点击到其它地方时需要装备tips关闭
EID_SHOW_BOSS_WARNING = id(), --设置boss warning显示与否
EID_SHOW_PVP_PRESSPOINT = id(), --压制点
ONE_KEY_EQUIP_REDPOINT_NOTICE = id(), --角色面板 装备一键升级 红点通知
EQUIP_FORGE_SUCCESS = id(), --装备锻造成功
EID_SKILL_SLOT_CHANGED = id(), --更新技能槽位信息
EID_SKILL_CHANGED = id(), -- 技能已改变(包含解锁和升级)
EID_SKILL_RESET_LV_COUNT_CHANGED = id(), -- 重置技能等级次数变化
EID_EQUIP_AND_ITEM_ADD = id(), -- 获得道具和装备数量增加,就表示有新道具和装备获得
EID_EQUIP_AND_ITEM_ADD_LIST = id(),
EID_PARTER_ADD = id(), -- 获得伙伴增加,就表示有新伙伴获得
EID_FASHION_ADD = id(), -- 获得时装增加,就表示有新时装获得
EID_REPLACE_SKILL_SUCCESS = id(), --替换技能成功
SLOT_REFINE_LV_UP_SUCCESS = id(), --槽位精炼升级成功
HERO_LIST_CHANGE_NOTICE = id(), --英雄列表 变动通知
EID_PARTENR_SKILL_REFRESH = id(), --英雄技能的刷新
CARD_LIST_REFRESH = id(), --卡片列表刷新
CARD_RECREATE_REFRESH = id(), --卡片重置刷新
CARD_DECOMPOSE_REFRESH = id(), --卡片分解刷新
CARD_TRANS_REFRESH = id(), --卡片转移刷新
RESET_CARD_DECOMPOSE_CACHE_COUNTS = id(), --重置卡片分解缓存数量
GET_ONE_BIG_CARD_AFTER_RECREATE = id(), --重置卡片 显示获得新卡
GET_ONE_BIG_CARD_AFTER_COMPOSE = id(), --合成卡片 显示获得新卡
DISPLAY_MAIN_TOP = id(), --main顶部显示状态
DISPLAY_MAIN_BOTTOM = id(), --main底部显示状态
STAGEGOAL_AWARDED = id(), --阶段目标 奖励领取
GOT_ITEM_ANIM = id(), --获得 入包事件
EXCHANGEPET_NTF = id(), --宠物兑换回包通知
CHIPREWARD_ISNOTICE_CHANHE = id(), --集字活动是否通知红点改变消息
UI_PAGE_IN_END_NTF = id(), --UI page 进入动画结束通知
UI_PAGE_OUT_END_NTF = id(), --UI page 退出动画结束通知
GOT_ITEM_ANIM_END_NOTIFY = id(), --入包事件结束通知
GOT_ANIM_TYPE_END_NOTIFY = id(), --入包事件结束通知 传入类型
STAGEGOAL_DISPLAY = id(), --阶段目标 显示隐藏
STAGEGOAL_DATA_REFRESH = id(), --阶段目标 数据刷新
EID_LEVEL_CHANGED = id(), -- 当前战斗的关卡发生变化了 (进入新关卡等)
HERO_LV_CHANGED = id(), -- 英雄等级发生变化(包含主角和伙伴)
-- 红点
RED_POINT_NOTICE = id(), -- 红点有变化
RED_POINT_MGR_NOTICE = id(), -- 红点管理器通知
-- 大地图
BIGMAP_SELF_RANK_CHANGED = id(), -- 在大地图上自身的排名变化了
BIGMAP_TOPPLAYER_RANK_CHANGED = id(), -- 在大地图上前几名的玩家排名变化了
BIGMAP_ENTER_NEXTMAP_START = id(), -- 开始大地图上进入下一个地图表现
BIGMAP_ENTER_NEXTMAP_END = id(), -- 大地图进入下一个地图完成
-- 伙伴碎片
RESET_CHIP_DECOMPOSE_CACHE_COUNTS = id(), --重置伙伴碎片分解缓存数量
-- 主界面提示功能的显示和隐藏
MAIN_VIEW_SET_ATTR_BTN = id(), -- 主界面提示分配属性的按钮
MAIN_VIEW_UP_SKILL_BTN = id(), -- 主界面提示升级技能的按钮
-- 时装相关
FASHION_WEAR_CHANGE = id(), -- 时装穿戴发生变化
FASHION_LIST_CHANGE = id(), -- 时装图鉴发生变化
FASHION_ROLE_MAIN_VIEW_CHANGE = id(), -- 预览时,通知主角界面刷新时装
FASHION_BACK_ROLE_MAIN_VIEW = id(), -- 服装更换界面返回主角界面
FASHION_LV_UP_CHANGE = id(), -- 时装升级
FASHION_WASH_CHANGE = id(), -- 时装洗练
--界面跳转
UI_FILLCONTENT_COMPELETED = id(), --界面初始化完成通知
UI_CLOSE_COMPELETED = id(), --界面关闭完成通知
--开启新功能
UI_FUNCLOCK_OPEN_NTF = id(),
UI_VIP_FUNCLOCK_OPEN_NTF = id(),
UI_BATTLE_FUNC_OPEN_NTF = id(),
UI_MAIN_TOP_RES_TYPE = id(), --主界面 顶部资源显示
FIGHTPOWER_REFRESH = id(), --战力刷新
SIDEFIGHTPOWER_REFRESH = id(), --未上阵战力刷新
FIGHTPOWER_REFRESH_TIPS = id(), --战力刷新Tips
FIGHTPOWER_PARTNER_ACK = id(),
EID_BATTLE_INCOME_ACK = id(),
EID_CRUISE_CHANGED = id(),
EID_ADVANCESKILLEXP_CHANGED = id(),
EID_HANG_TIME = id(),
EID_Loading_Begin = id(),
EID_Loading_Complete = id(),
EID_Loading_Progress = id(),
EID_Loading_Close = id(),
EID_Loaded_Page_OK = id(),
--寻宝
START_TREASURE_SLOT = id(),
NEW_TREASURE_MESSAGE = id(),
BOX_TREASURE_OPEN_SUCCESS = id(),
REFRESH_TREASURE_CRUISE = id(),
--转职
HERO_JOB_CHANGE_SUCCESS = id(),
ROLE_JOB_CHANGE_SUCCESS = id(),
JOB_CHANGE_SUCCESS = id(),
JOB_CHANGE_SUCCESS_OVER = id(),
-- 玩家头像
USER_HEADPROTRAIT_DATA_TIDY = id(), --整理头像数据之后
USER_HEADPROTRAIT_DATA_CHANGED = id(), -- 玩家头像数据变化
USER_HEADPROTRAIT_CHANGED = id(), -- 玩家使用的头像改变了
EID_Used_New_HeadFrame = id(),
EID_Refresh_HeadFrame_RP = id(),
--战斗
EID_Dojo_Versus_End = id(), --对战结束
EID_Refresh_Tower_Match_Team = id(), --刷新匹配数据
EID_Refresh_Tower_Match_Team_Failed = id(), --匹配失败
EID_Refresh_Arena_Season_Rank_List = id(), --刷新竞技场赛季排名数据
EID_Refresh_Arena_Season_LeftTime = id(), --刷新赛季剩余时间
EID_Refresh_Arena_Season_End = id(), --当前赛季倒计时结束赛季
EID_Refresh_Arena_Team_FightPower = id(), --刷新队伍战斗力
EID_Refresh_Arena_Data_Change = id(),
EID_Refresh_Cast_Skill = id(),
EID_Refresh_Fighter_Life = id(),
EID_Refresh_Fighter_Sp = id(),
EID_Refresh_Boss_Life = id(),
EID_Refresh_Boss_Dead = id(),
EID_Refresh_Boss_Buff = id(),
EID_Refresh_Boss_Skill = id(),
EID_Refresh_Boss_Remove_Buff = id(),
EID_Refresh_Skill_CD = id(),
EID_SELECT_ROLE = id(),
EID_ENTER_CREATE_ROLE = id(),
EID_Show_Fighter = id(),
EID_Add_New_BattleLog = id(),
EID_CLEAR_New_BattleLog = id(),--清空战斗日志
EID_Refresh_BattleStatistics = id(),
EID_Enable_Scroll_Skill_Pnl = id(),
EID_Scroll_Skill_Pnl = id(),
EID_CLOSED_ACTIVATIONCODE = id(),
EID_USED_ACTIVATIONCODE = id(),
EID_CREATE_ROLE_FAILED = id(),
EID_REFRESH_CLIMBINGTOWER_DATA = id(),
EID_Refresh_ClimbingTower_RankDetailData = id(),
EID_Refresh_ClimbingTower_RankData = id(),
EID_ClimbingTower_BattleEndAck = id(),
EID_Refresh_ClimbingTower_FriendInfo = id(),
EID_SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(),
GUILD_DEMON_GET_OTHER_PLAYER_BRIEF_INFO_ACK =id(),
IDOL_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(),
EID_REFRESH_PEAKTOWER_WIN_DATA = id(),
EID_CHANGE_TOWER_SHOW_REFRESH = id(),
EID_Refresh_SkillExpBattle_SlotData = id(),
EID_Evil_Refresh_Success = id(),
EID_Evil_Refresh_Failed = id(),
EID_Evil_Refresh_LeftRefreshCDTime = id(),
EID_Evil_Refresh_SlotCDTime = id(),
EID_Evil_Confirm_Challenge = id(),
EID_SHUT_TIMEBATTLE = id(),
EID_Set_UINode_Vis = id(),
EID_FIGHTING_START = id(),
EID_Refresh_Player_Buff = id(),
EID_Remove_Player_Buff = id(),
EID_Dojo_UIPart_Loaded = id(),
EID_Challenge_Evil_Ok = id(),
EID_ROLE_EVIL_EXP_CHANGED = id(),
EID_ROLE_EVIL_Level_CHANGED = id(),
EID_CLOSE_POPGOT_PAGE = id(),
EID_PAGE_REDPOINT_NTF = id(),
EID_CHALLENGE_AUTO = id(),
--好友相关事件
EID_Update_FriendDataList = id(), --更新好友界面数据列表
EID_Refresh_FriendData = id(), --更新好友界面数据
EID_Show_SearchFriendData = id(), --显示检索数据
--活动
EID_Open_Activity_Refresh = id(),
EID_Activity_Data_Change = id(),
EID_Activity_Day_Change = id(),
EID_Activity_FirstRecharge_Change = id(),
EID_Activity_Daily_Comulative_Refresh = id(),
--邮件
REFRESH_MAILS = id(),
READ_MAIL = id(),
REWARD_MAIL = id(),
--主界面 升级按钮 升阶按钮
BTN_BASE_DISPLAY = id(),
BTN_JOB_DISPLAY = id(),
--BOSS战斗时通知主界面改变状态
BOSS_BATTLE_STATUS = id(),
NEW_LEVEL_INCREASE_NTF = id(), --新关卡效率显示通知
PARTNER_ACTIVE_SUCCESS = id(),
PARTNER_ACTIVE_SUCCESS_OVER = id(),
-- 世界boss
WORLD_BOSS_LIST_CHANGED = id(), -- 世界boss列表变化
WORLD_BOSS_ROLL_POINT_LIST_CHANGED = id(), -- 选择的世界boss Roll点的列表
-- WORLD_BOSS_ROLL_POINT_CHANGED = id(),
WORLD_BOSS_PLAYER_CHANGED = id(),
WORLD_BOSS_HP_CHANGED = id(), -- 世界boss血量变化了 (正常来说是服务器下发才有这消息)
WORLD_BOSS_SERVER_KICKOUT_BATTLE = id(), -- 服务器通知客户端退出世界boss战斗
WORLD_BOSS_CHALLENGE_COUNT_CHANGED = id(), -- 世界boss总挑战次数变化
--赛季事件
SEASON_OPEN_NTF = id(),
SEASON_EXCHANGE_NTF = id(),
SEASON_EXCHANGE_NTF_MAIN = id(),
SEASON_MINUTE_UPDATE = id(),
--商店
SHOP_DATA_CHANGED = id(), -- 商店数据已刷新
SHOP_BUY_SUCCESS = id(), --购买成功
--卢恩商店
RUNE_SHOP_DATA_CHANGED = id(), -- 商店数据已刷新
RUNE_SHOP_REWARDS_DATA_CHANGED = id(), -- 战令数据已刷新
--剧情事件触发
UISTORY_CONDITION_TRIGGER = id(),
UISTORY_UI_START_OR_OVER = id(),
STORY_DATA_CHANGED = id(), -- 剧情存储的数据变化了,获得服务器数据变化后触发
--聊天
REFRESH_WOLRD_CHAT = id(),
REFRESH_PRIVATE_CHAT = id(),
PRIVATER_CHAT_BTN_DISPLAY = id(),
REFRESH_PRIVATE_BRIEFINFO = id(),
--头像交互
AFTER_REFRESH_NAME = id(), --刷新名字
AFTER_REFRESH_HEAD = id(), --刷新头像
ROLE_MODEL_STATE = id(), --通知RoleMain界面改变模型的显示状态
REFRESH_IDOL_RANK_PLAYER_RANK_INFO = id(),
REFRESH_IDOL_FANS_PLAYER_RANK_INFO = id(),
--主角升级属性刷新
REFRESH_HERO_LVUP_ATTR = id(),
--签到
AFTER_GET_SIGN_UP_ACK = id(), --获取签到信息之后
REFRESH_SIGN_UP_ACK = id(), --刷新签到信息之后
AFTER_SIGN_UP_ACK = id(), --签到完成之后
BATTLE_WIN_CLOSE = id(),
--强制引导
UI_FORCE_GUIDE_DISPLAY = id(), --强制引导通知
UI_FORCE_GUIDE_TRIGGER = id(), --强制引导触发
UI_FORCE_GUIDE_OVER = id(), --强制引导结束
--任务
UI_TASK_CHANGE = id(), --任务发生了改变
UI_CLOSE_TASK_PAGE = id(), --关闭任务界面
UI_CLOSEED_TASK_PAGE = id() ,-- 任务界面关闭
UI_TASK_JUMP = id(),--任务跳转
--红点解锁刷新
RED_POINT_UNLOCK_NTF = id(),
--世界聊天关闭
WORLD_CHAT_UI_CLOSE = id(),
--GM公告
GM_SCROLL_NOTICE = id(),
-- 公会大厅
GUILD_LOBBY_PLAYER_INFO_CHANGED = id(), -- 进入公会大厅中的玩家信息刷新了
--战斗loading结束
BATTLE_LOADING_COMPELETED = id(),
--卡槽红点
CARDSLOT_REDPOINT_ROLE_UI_NTF = id(),
--公会
GUILD_LOGIN_SUCCESS = id(), -- 公会登录成功 (主要是公会基本数据下发完成)
GUILD_RECOMMEND_LIST_CHANGED = id(), -- 公会推荐列表刷新
GUILD_SEARCH_LIST_CHANGED = id(), -- 公会查询列表刷新
GUILD_CREATE_SUCCESS = id(), -- 公会创建成功
GUILD_OTHER_MORE_INFO_CHANGED = id(), -- 查看公会详细信息成功
GUILD_SELF_MORE_INFO_CHANGED = id(), -- 自身公会的详细信息变化
GUILD_MEMBER_MORE_INFO_CHANGED = id(), -- 公会成员详细信息变化
GUILD_SUBMIT_APPLY_CHANGED = id(), -- 玩家申请进入或取消申请公会
GUILD_DISBAND_SUCCESS = id(), -- 公会解散成功
GUILD_QUIT_SUCCESS = id(), -- 公会退出成功
GUILD_QUIT_CD_CHANGED = id(), -- 公会退会的CD变化下一次可加入公会的CD
GUILD_ENTER_SUCCESS = id(), -- 进入公会成功
GUILD_KICKOUT_SUCCESS = id(), -- 被踢出公会成功
GUILD_NOTICE_CHANGED = id(), -- 公会公告变化
GUILD_NAME_CHANGED= id(), -- 公会名字变化
GUILD_BADGE_CHANGED = id(), -- 公会徽章变化
GUILD_ACTIVE_CHANGED = id(), -- 公会的活跃值变化
GUILD_RECUIT_CHANGED = id(), -- 公会招人信息变化
GUILD_GET_AUDIT_APPLY_BASE_LIST_CHANGED = id(), -- 公会申请基本列表返回
GUILD_GET_AUDIT_APPLY_LIST_CHANGED = id(), -- 公会申请列表改变了
GUILD_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(), -- 公会玩家信息到达
GUILD_LOG_CHANGED = id(), -- 公会log信息变化
GUILD_HUNT_BOSS_LIST_CHANGED = id(), -- 公会狩猎的Boss列表变化了
GUILD_HUNT_BOSS_BATTLE_LOG_CHANGED = id(), -- 公会狩猎的boss战斗日志变化
GUILD_HUNT_MASTER_REWARD_CHANGED = id(), -- 公会狩猎大师奖励变化了
GUILD_HUNT_BOSS_SUMMON_CHANGED = id(), -- 公会狩猎的boss被召唤出来了 (目前只有主动召唤才有)
GUILD_HUNT_BOSS_HURT_CHANGED = id(), -- 公会狩猎的boss伤害变化了
GUILD_CP_RANK_LIST_CHANGED = id(), -- 公会贡献值排行榜变化了
-- 公会战
GUILD_WAR_OPEN_STATE_CHANGED = id(), -- 公会战开启关闭状态变化了
GUILD_WAR_MATCH_MAP_CHANGED = id(), -- 公会战对战表变化了
GUILD_WAR_BATTLE_FIELD_INFO_CHANGED = id(), -- 公会战战场基本数据变化了
GUILD_WAR_BATTLE_FIELD_ENDED = id(), -- 公会战当前战场结束了
GUILD_WAR_BATTLE_SCORE_DATA_CHANGED = id(), -- 公会战积分数据变化了
GUILD_WAR_BATTLE_AREA_DATA_CHANGED = id(), -- 公会战位置数据变化了
GUILD_WAR_BATTLE_SELF_DATA_CHANGED = id(), -- 公会战自身数据变化了
GUILD_WAR_BATTLE_LOG_DATA_CHANGED = id(),
GUILD_WAR_BATTLE_RANK_DATA_CHANGED = id(),
REFRESH_DEMON_RANK_INFO = id(), -- 公会魔王BOSS排行榜刷新消息
REFRESH_DEMON_PLAYER_RANK_INFO = id(), -- 公会魔王BOSS玩家信息排行刷新消息
REFRESH_DEMON_VIEW_INFO = id(), --公会魔王BOSS主界面刷新消息
REFRESH_DEMON_FIGHT_VIEW_INFO = id(), --公会魔王BOSS购买次数刷新消息
--筛选
FILTER_NTF = id(),
CARD_HANDBOOK_REWARD_REFRESH = id(),
CARD_HANDBOOK_RANK_REFRESH = id(),
--Pet
PET_ATTR_CHANGE_NTF = id(),
PET_LVUP_REFRESH_NTF = id(),
PET_ADVENCE_REFRESH_NTF = id(),
PET_SKILLUP_REFRESH_NTF = id(),
PET_SKILLUP_SUCCESS_NTF = id(),
PET_DECOMPOSE_SUCCESS_NTF = id(),
PET_BATTLE_SUCCESS_NTF = id(),
PET_RELATION_OPEN_NTF = id(),
PET_RELATION_CHANGE_NTF = id(),
PET_RELATION_CHANGE_SUCCESS_NTF = id(),
PET_FRIEND_SUPPORT_OPEN_NTF = id(),
PET_MY_SUPPORT_CHANGE_NTF = id(),
PET_MY_SUPPORT_CHANGE_SUCCESS_NTF = id(),
PET_HANDBOOK_REWARD_REFRESH = id(),
PET_DETAIL_QUERY_SUCCESS = id(),
--头像框发生了改变
HEAD_FRAME_CHANGE = id(),
EID_REFRESH_MINTIPS = id(),
--远征之门
EID_Expedition_RefreshData = id(),
EID_Expedition_EnterMap_Success = id(),
EID_Expedition_ChallengeBoss_Success = id(),
EID_Expedition_UIPart_Loaded = id(),
EID_Expedition_GET_OTHER_PLAYER_BRIEF_INFO = id(),
EID_Expedition_REFRESH_HELP_LOG = id(),
EID_Expedition_ResetData = id(),
EID_Refresh_Expedition_RankData = id(),
EID_Expedition_RefreshScroe = id(),
--抽卡召唤
SUMMON_DATA_CHANGED = id(),
SUMMON_AGAIN_DATA_CHANGED = id(),
-- Vip
VIP_EXP_CHANGED = id(), -- Vip经验值变化
VIP_LV_CHANGED = id(), -- Vip等级变化
-- 百人道场
HUNDRED_DOJO_CHALLENGE_NUM_CHANGED = id(),
HUNDRED_DOJO_BASE_TIME_CHANGED = id(),
HUNDRED_DOJO_SELF_AREA_DATA_CHANGED = id(),
HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED = id(),
HUNDRED_DOJO_LOG_CHANGED = id(),
HUNDRED_DOJO_GET_REWARD_COMPLETED = id(),
HUNDRED_DOJO_QUERY_AREA_DATA_COMPLETED = id(),
HUNDRED_DOJO_LOCATION_AREA_CHANGED = id(),
HUNDRED_DOJO_SLOGAN_CHANGED = id(),
-- 支付
PAY_CLIENT_COMPLETED = id(), -- 客户端收到第三方支付完成 (不能用这个来判定实际支付后的获得)
PAY_SERVER_COMPLETED = id(), -- 服务端推送到支付完成 (不一定是当前支付的结果)
PAY_TOTAL_RECHARGE_CHANGED = id(), -- 累计充值变化
PAY_DAY_RECHARGE_CHANGED = id(), -- 当日充值变化
ROLE_UI_REDPOINT_CHANGE = id(),
CLOSE_NEW_FUNC_PAGE = id(),
SIGN_UP_SUCCESS = id(),
ACTIVITY_SIGN_SUCCESS = id(),
BATTLE_CHALLENGE_TIME_REFRESH = id(),
FRIEND_INVITATION_MASTER_INFO_REFRESH = id(),
FRIEND_INVITATION_QUERY_MASTER_INFO = id(),
FRIEND_INVITATION_QUERY_STUDENT_LIST_INFO = id(),
FRIEND_INVITATION_QUERY_STUDENT_SINGLE_INFO = id(),
FRIEND_INVITATION_QUERY_STUDENT_LIST_INFO_REFRESH = id(),
LIMIT_RECHARGE_OPEN_NTF = id(),
LIMIT_RECHARGE_OPEN_UI_NTF = id(),
LIMIT_RECHARGE_PAY_SUCCESS_NTF = id(),
SEASON_NOTICE_CLOSE_NTF = id(),
SEASON_RANK_CHANGED_NTF = id(),
--冲榜入口显示状态
RANK_ACTIVITY_DISPLAY_NTF = id(),
RANK_ACTIVITY_REWARD_SUCCESS_NTF = id(),
--收集屋道具升级返回
KEEPSAKE_LEVEL_UP_SUCCESS_NTF = id(),
--兑换码成功
EXCHANGE_REWARD_SUCCESS = id(),
--问卷调查成功
QUESTION_REWARD_SUCCESS = id(),
--当前Server改变
CURRENT_SERVER_CHANGED = id(),
CURRENT_SPECIAL_INFO_CHANGED = id(),
--精彩活动 全局数据刷新
ACTIVITY_GLOBAL_REFRESH = id(),
--战令悬赏入口显示状态
AIRSHIP_ACTIVITY_DISPLAY_NTF = id(),
--转盘
TRUNWHELL_EVENT_CLOSE_REWARD = id(),--关闭本轮
TRUNWHELL_EVENT_LOG_ACK = id(),--获奖日志
TRUNWHELL_EVENT_LOG_NTF = id(),--添加获奖日志
TRUNWHELL_EVENT_REFRESH_ACK = id(),--刷新道具
TRUNWHELL_EVENT_OPEN_REWARD_ACK = id(),--本轮开始
TRUNWHELL_EVENT_REWARD_ACK = id(),--收到奖励
--红包现金刷新
RED_ENVELOPE_REMAIN_TIME_REFRESH = id(),
RED_ENVELOPE_CASH_EXCHANGE_SUCCESS = id(), --现金红包兑换成功
--宠物冲榜数据刷新
PET_RANK_QUERY_ACK_REFRESH = id(),
--技能压制冲榜数据刷新
SKILL_RANK_QUERY_ACK_REFRESH = id(),
--宠物印记
PET_STAMP_LEVEL_UP_REFRESH = id(),
PET_STAMP_SLOT_REFRESH = id(),
-- 远航试炼
VOYAGE_CHALLENGE_NUM_CHANGED = id(),
VOYAGE_NUM_CHANGED = id(),
VOYAGE_AIRSHIP_CHANGED = id(),
VOYAGE_SELF_AIRSHIP_DATA_CHANGED = id(),
VOYAGE_RANK_CHANGED = id(),
VOYAGE_CHECK_AIRSHIP_CHANGED = id(),
VOYAGE_LOG_CHANGED = id(),
VOYAGE_LOCATION_CHANGED = id(),
DOJO_CHALLENGE_RESULT_CHANGED = id(),
--神器事件
SKILL_EQUIP_LV_UP_REFRESH = id(),
SKILL_EQUIP_SLOT_REFRESH = id(),
SKILL_EQUIP_SLOT_LVUP_REFRESH = id(),
SKILL_EQUIP_DECOMPOSE_REFRESH = id(),
SKILL_EQUIP_REFORGE_SUCCESS = id(),
SKILL_EQUIP_POOL_REFRESH = id(),
EID_SKILL_EQUIP_ADD_LIST = id(),
SKILL_EQUIP_SHIFT_REFRESH = id(),
--伙伴形象刷新
PARTNER_EQUIP_REFRESH = id(),
SKILL_EQUIP_RP_REFRESH = id(),
--pvp爬塔战斗结束
EID_SHUT_PVPCIMBINGBATTLE = id(),
--宠物契约
QIYUE_PET_CHANGE_SUCCESS = id(),
QIYUE_TOGGLE_JUMP_TRIGGER = id(),
QUERY_PET_QIYUE_ATTRS_SUCCESS = id(),
COMBINE_SERVER_TIME_CHANGED = id(),
COMBINE_SERVER_CONTENT_CHANGED = id(),
}
return UIEventNames