653 lines
19 KiB
C#
653 lines
19 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class Cinemachine_CinemachineVirtualCameraBaseWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(Cinemachine.CinemachineVirtualCameraBase), typeof(UnityEngine.MonoBehaviour));
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L.RegFunction("AddExtension", AddExtension);
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L.RegFunction("RemoveExtension", RemoveExtension);
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L.RegFunction("IsLiveChild", IsLiveChild);
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L.RegFunction("UpdateCameraState", UpdateCameraState);
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L.RegFunction("InternalUpdateCameraState", InternalUpdateCameraState);
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L.RegFunction("OnTransitionFromCamera", OnTransitionFromCamera);
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L.RegFunction("MoveToTopOfPrioritySubqueue", MoveToTopOfPrioritySubqueue);
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L.RegFunction("OnTargetObjectWarped", OnTargetObjectWarped);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("m_ExcludedPropertiesInInspector", get_m_ExcludedPropertiesInInspector, set_m_ExcludedPropertiesInInspector);
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L.RegVar("m_LockStageInInspector", get_m_LockStageInInspector, set_m_LockStageInInspector);
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L.RegVar("m_Priority", get_m_Priority, set_m_Priority);
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L.RegVar("m_StandbyUpdate", get_m_StandbyUpdate, set_m_StandbyUpdate);
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L.RegVar("ValidatingStreamVersion", get_ValidatingStreamVersion, null);
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L.RegVar("Name", get_Name, null);
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L.RegVar("Description", get_Description, null);
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L.RegVar("Priority", get_Priority, set_Priority);
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L.RegVar("VirtualCameraGameObject", get_VirtualCameraGameObject, null);
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L.RegVar("IsValid", get_IsValid, null);
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L.RegVar("State", get_State, null);
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L.RegVar("ParentCamera", get_ParentCamera, null);
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L.RegVar("LookAt", get_LookAt, set_LookAt);
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L.RegVar("Follow", get_Follow, set_Follow);
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L.RegVar("PreviousStateIsValid", get_PreviousStateIsValid, set_PreviousStateIsValid);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddExtension(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.CinemachineExtension arg0 = (Cinemachine.CinemachineExtension)ToLua.CheckObject<Cinemachine.CinemachineExtension>(L, 2);
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obj.AddExtension(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RemoveExtension(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.CinemachineExtension arg0 = (Cinemachine.CinemachineExtension)ToLua.CheckObject<Cinemachine.CinemachineExtension>(L, 2);
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obj.RemoveExtension(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsLiveChild(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
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bool o = obj.IsLiveChild(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 3)
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{
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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// bool o = obj.IsLiveChild(arg0, arg1);
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bool o = false;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: Cinemachine.CinemachineVirtualCameraBase.IsLiveChild");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UpdateCameraState(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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obj.UpdateCameraState(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int InternalUpdateCameraState(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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obj.InternalUpdateCameraState(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnTransitionFromCamera(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.OnTransitionFromCamera(arg0, arg1, arg2);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MoveToTopOfPrioritySubqueue(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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obj.MoveToTopOfPrioritySubqueue();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnTargetObjectWarped(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
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obj.OnTargetObjectWarped(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_m_ExcludedPropertiesInInspector(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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string[] ret = obj.m_ExcludedPropertiesInInspector;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ExcludedPropertiesInInspector on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_m_LockStageInInspector(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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Cinemachine.CinemachineCore.Stage[] ret = obj.m_LockStageInInspector;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_LockStageInInspector on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_m_Priority(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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int ret = obj.m_Priority;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_Priority on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_m_StandbyUpdate(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode ret = obj.m_StandbyUpdate;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_StandbyUpdate on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ValidatingStreamVersion(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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int ret = obj.ValidatingStreamVersion;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index ValidatingStreamVersion on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Name(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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string ret = obj.Name;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Description(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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string ret = obj.Description;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Priority(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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int ret = obj.Priority;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index Priority on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_VirtualCameraGameObject(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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UnityEngine.GameObject ret = obj.VirtualCameraGameObject;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index VirtualCameraGameObject on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_IsValid(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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bool ret = obj.IsValid;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsValid on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_State(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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Cinemachine.CameraState ret = obj.State;
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ToLua.PushValue(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index State on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ParentCamera(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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Cinemachine.ICinemachineCamera ret = obj.ParentCamera;
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ToLua.PushObject(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index ParentCamera on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_LookAt(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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UnityEngine.Transform ret = obj.LookAt;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index LookAt on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Follow(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
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UnityEngine.Transform ret = obj.Follow;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index Follow on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_PreviousStateIsValid(IntPtr L)
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{
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object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
bool ret = obj.PreviousStateIsValid;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index PreviousStateIsValid on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_m_ExcludedPropertiesInInspector(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
string[] arg0 = ToLua.CheckStringArray(L, 2);
|
|
obj.m_ExcludedPropertiesInInspector = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ExcludedPropertiesInInspector on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_m_LockStageInInspector(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
Cinemachine.CinemachineCore.Stage[] arg0 = ToLua.CheckStructArray<Cinemachine.CinemachineCore.Stage>(L, 2);
|
|
obj.m_LockStageInInspector = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_LockStageInInspector on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_m_Priority(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.m_Priority = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_Priority on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_m_StandbyUpdate(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode arg0 = (Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode)ToLua.CheckObject(L, 2, typeof(Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode));
|
|
obj.m_StandbyUpdate = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_StandbyUpdate on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_Priority(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.Priority = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Priority on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_LookAt(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
|
|
obj.LookAt = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index LookAt on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_Follow(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
|
|
obj.Follow = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Follow on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_PreviousStateIsValid(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.PreviousStateIsValid = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index PreviousStateIsValid on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|