ro-webgl/Assets/ToLua/Source/Generate/Cinemachine_CinemachineVirtualCameraBaseWrap.cs

653 lines
19 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class Cinemachine_CinemachineVirtualCameraBaseWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Cinemachine.CinemachineVirtualCameraBase), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("AddExtension", AddExtension);
L.RegFunction("RemoveExtension", RemoveExtension);
L.RegFunction("IsLiveChild", IsLiveChild);
L.RegFunction("UpdateCameraState", UpdateCameraState);
L.RegFunction("InternalUpdateCameraState", InternalUpdateCameraState);
L.RegFunction("OnTransitionFromCamera", OnTransitionFromCamera);
L.RegFunction("MoveToTopOfPrioritySubqueue", MoveToTopOfPrioritySubqueue);
L.RegFunction("OnTargetObjectWarped", OnTargetObjectWarped);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("m_ExcludedPropertiesInInspector", get_m_ExcludedPropertiesInInspector, set_m_ExcludedPropertiesInInspector);
L.RegVar("m_LockStageInInspector", get_m_LockStageInInspector, set_m_LockStageInInspector);
L.RegVar("m_Priority", get_m_Priority, set_m_Priority);
L.RegVar("m_StandbyUpdate", get_m_StandbyUpdate, set_m_StandbyUpdate);
L.RegVar("ValidatingStreamVersion", get_ValidatingStreamVersion, null);
L.RegVar("Name", get_Name, null);
L.RegVar("Description", get_Description, null);
L.RegVar("Priority", get_Priority, set_Priority);
L.RegVar("VirtualCameraGameObject", get_VirtualCameraGameObject, null);
L.RegVar("IsValid", get_IsValid, null);
L.RegVar("State", get_State, null);
L.RegVar("ParentCamera", get_ParentCamera, null);
L.RegVar("LookAt", get_LookAt, set_LookAt);
L.RegVar("Follow", get_Follow, set_Follow);
L.RegVar("PreviousStateIsValid", get_PreviousStateIsValid, set_PreviousStateIsValid);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddExtension(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
Cinemachine.CinemachineExtension arg0 = (Cinemachine.CinemachineExtension)ToLua.CheckObject<Cinemachine.CinemachineExtension>(L, 2);
obj.AddExtension(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveExtension(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
Cinemachine.CinemachineExtension arg0 = (Cinemachine.CinemachineExtension)ToLua.CheckObject<Cinemachine.CinemachineExtension>(L, 2);
obj.RemoveExtension(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsLiveChild(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
bool o = obj.IsLiveChild(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 3)
{
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
// bool o = obj.IsLiveChild(arg0, arg1);
bool o = false;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Cinemachine.CinemachineVirtualCameraBase.IsLiveChild");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateCameraState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.UpdateCameraState(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InternalUpdateCameraState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.InternalUpdateCameraState(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnTransitionFromCamera(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.OnTransitionFromCamera(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MoveToTopOfPrioritySubqueue(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
obj.MoveToTopOfPrioritySubqueue();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnTargetObjectWarped(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
obj.OnTargetObjectWarped(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_m_ExcludedPropertiesInInspector(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
string[] ret = obj.m_ExcludedPropertiesInInspector;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ExcludedPropertiesInInspector on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_m_LockStageInInspector(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
Cinemachine.CinemachineCore.Stage[] ret = obj.m_LockStageInInspector;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_LockStageInInspector on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_m_Priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
int ret = obj.m_Priority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_Priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_m_StandbyUpdate(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode ret = obj.m_StandbyUpdate;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_StandbyUpdate on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ValidatingStreamVersion(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
int ret = obj.ValidatingStreamVersion;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ValidatingStreamVersion on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Name(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
string ret = obj.Name;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Description(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
string ret = obj.Description;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
int ret = obj.Priority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_VirtualCameraGameObject(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
UnityEngine.GameObject ret = obj.VirtualCameraGameObject;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index VirtualCameraGameObject on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_IsValid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
bool ret = obj.IsValid;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsValid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_State(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
Cinemachine.CameraState ret = obj.State;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index State on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ParentCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
Cinemachine.ICinemachineCamera ret = obj.ParentCamera;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ParentCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_LookAt(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
UnityEngine.Transform ret = obj.LookAt;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index LookAt on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Follow(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
UnityEngine.Transform ret = obj.Follow;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Follow on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_PreviousStateIsValid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
bool ret = obj.PreviousStateIsValid;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index PreviousStateIsValid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_m_ExcludedPropertiesInInspector(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
string[] arg0 = ToLua.CheckStringArray(L, 2);
obj.m_ExcludedPropertiesInInspector = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ExcludedPropertiesInInspector on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_m_LockStageInInspector(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
Cinemachine.CinemachineCore.Stage[] arg0 = ToLua.CheckStructArray<Cinemachine.CinemachineCore.Stage>(L, 2);
obj.m_LockStageInInspector = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_LockStageInInspector on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_m_Priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.m_Priority = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_Priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_m_StandbyUpdate(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode arg0 = (Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode)ToLua.CheckObject(L, 2, typeof(Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode));
obj.m_StandbyUpdate = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_StandbyUpdate on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_Priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.Priority = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_LookAt(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
obj.LookAt = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index LookAt on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_Follow(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
obj.Follow = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Follow on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_PreviousStateIsValid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.PreviousStateIsValid = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index PreviousStateIsValid on a nil value");
}
}
}