2026-01-30 17:23:26 +08:00

1282 lines
39 KiB
C#

#define USE_LUA
using System;
using UnityEngine;
using System.Collections;
using LuaInterface;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Threading.Tasks;
using UnityEngine.Networking;
public class GameMgr : SingletonMono<GameMgr>
{
public const string VersionUpdateState = "VersionUpdateState";
public const string LoginState = "LoginState";
public const string LoadingState = "LoadingState";
public const string BattleState = "BattleState";
public static int RandSeed = 100000;
public float mGameSpeed = 1.0f;
private bool mIsSingle = false;
private string mGameVersion;
public string GameVersion
{
get { return mGameVersion; }
}
private string mResVersion;
public string ResVersion
{
get { return mResVersion; }
}
public bool IsSingle
{
get { return mIsSingle; }
}
public float GameSpeed
{
get { return mGameSpeed; }
}
private LuaFunction OnSceneLoaded2Lua;
private LuaFunction mPlayStoryLuaFun;
private static GameMgr instance;
public static new GameMgr Instance
{
get { return instance; }
}
private bool mIsStartDungeon = false;
public bool InStartDungeon
{
get { return mIsStartDungeon; }
}
private bool mIsEditorMode = false;
public bool IsEditorMode
{
get { return mIsEditorMode; }
}
public GameObject CreateMaleRoot
{
get { return CreateRoleMgr.Instance.MaleRoot; }
}
public GameObject CreateFemaleRoot
{
get { return CreateRoleMgr.Instance.FemaleRoot; }
}
public GameObject CreateShowRoot
{
get { return CreateRoleMgr.Instance.ShowRoot; }
}
public eNetType NetStatus
{
get { return DeviceInfo.GetNetType(); }
}
private MainCharacter mCharacterInfo;
public MainCharacter CharacterInfo
{
get { return mCharacterInfo; }
}
public string DeviceId
{
get { return DeviceInfo.m_deviceId; }
}
public string CurLangKey
{
get { return ConfigMgr.CurLangKey; }
set { ConfigMgr.CurLangKey = value; }
}
public bool IsMobileDevice
{
get
{
#if UNITY_EDITOR
return false;
#elif UNITY_ANDROID || UNITY_IPHONE
return true;
#else
return false;
#endif
}
}
public bool IsBadDevice
{
get { return DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.BAD_DEVICE; }
}
public bool IsNormalDevice
{
get { return DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.NORMAL_DEVICE; }
}
public bool IsGoodDevice
{
get { return DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.GOOD_DEVICE; }
}
public int FunnyGameScore { get; set; } = 0;
NPack.MersenneTwister rand = null;
private SceneType mEnterSceneType = 0;
private BattleSubMode mbossMode = BattleSubMode.None;
private bool bInited = false;
private void Awake()
{
#if !UNITY_EDITOR
DebugHelper.LogLevel = LogLevel.Error;
#endif
instance = this;
DontDestroyOnLoad(this.gameObject);
rand = new NPack.MersenneTwister(int.MaxValue);
}
bool bPaused = false;
float mPausedTime = 0;
private void OnApplicationFocus(bool focus)
{
if (bPaused && focus)
{
float pausePassedTime = Time.realtimeSinceStartup - mPausedTime;
// if (pausePassedTime >= 300) //切后台5分钟网络重新连接
// {
// NetworkMgr.Instance.Resume();
// }
}
}
private void OnApplicationPause(bool pause)
{
bPaused = pause;
if (bPaused)
{
mPausedTime = Time.realtimeSinceStartup;
GameSettings.Instance.Save();
}
}
protected override void OnApplicationQuit()
{
GameSettings.Instance.Save();
base.OnApplicationQuit();
}
private void Start()
{
if (bInited) return;
SDKMgr.Instance.ReportActivation(SDKMgr.Instance.GetInt64TimeStamp());
Screen.sleepTimeout = SleepTimeout.NeverSleep;
QualitySettings.vSyncCount = 0;
RegisterEvents();
StartDetector();
DeviceInfo.GetDeviceState();
if (DeviceInfo.m_DeviceState <= DeviceInfo.eDeviceState.NORMAL_DEVICE)
{
Application.targetFrameRate = 60;
BattleMgr.c_updateFPS = 15;
}
else
{
Application.targetFrameRate = 60;
BattleMgr.c_updateFPS = 30;
}
Input.multiTouchEnabled = false;
//启用日志
StartLog();
//读取Apk设置文件
//yield return StartCoroutine(ReadVersionFile());
//InitData();
//InitBuildConfig();
//InitData();
LaunchLoadMgr lanuchLoadMgr = new LaunchLoadMgr();
lanuchLoadMgr.StartLaunch(OnLanuchLoadCompleted, OnAssetMapInitComplete);
//检测非法修改
AntiCheatMgr.Instance.GetOrCreateAnti(EnAntiCheatType.enSystemTime).Init(AntiCheatCfg.c_fTimeSysteCheckTime);
AntiCheatMgr.Instance.GetOrCreateAnti(EnAntiCheatType.enScaleTime).Init(AntiCheatCfg.c_fTimeScaleCheckTime);
bInited = true;
}
[System.Serializable]
public class WXCode2SessionData
{
public string openid;
public string session_key;
public string unionid;
public string errcode;
public string errmsg;
}
IEnumerator GetSdkUUID(string v1, string v2, Action<string> onComplete)
{
#if UNITY_EDITOR
// test weixin minigame openid:
//onComplete.Invoke("{\n\"openid\":\"oUEz364FbD3Qtus574MJ_KA7vCaA\",\n\"session_key\":\"xxxxx\",\n\"unionid\":\"xxxxx\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
onComplete.Invoke("{\n\"openid\":\"pc-101020\",\n\"session_key\":\"xxxxx10\",\n\"unionid\":\"xxxxx10\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
yield break;
#elif (UNITY_IOS || UNITY_ANDROID)
// call sdk here
onComplete.Invoke("{\n\"openid\":\"android-102\",\n\"session_key\":\"xxxxx12\",\n\"unionid\":\"xxxxx12\",\n\"errcode\":0,\n\"errmsg\":\"xxxxx\"\n}");
yield break;
#else
#if PLATFORM_WEIXINMINIGAME
WeixinMiniGameInput.mobileKeyboardSupport = true;
#endif
#if UNITY_2022_1_OR_NEWER
WebGLInput.mobileKeyboardSupport = true;
#endif
string wxLoginCode = string.Empty;
WeChatWASM.WX.Login(new WeChatWASM.LoginOption()
{
success = (res) =>
{
Debug.Log("微信获取 code 成功");
Debug.Log(res.code);
wxLoginCode = res.code;
},
fail = (err) =>
{
Debug.Log("微信获取 code 失败");
Debug.Log(err.errMsg);
}
});
while (true)
{
yield return null;
if (wxLoginCode != string.Empty) break;
}
var uri = $"https://api.weixin.qq.com/sns/jscode2session?appid={v1}&secret={v2}&js_code={wxLoginCode}&grant_type=authorization_code";
Debug.Log("微信:" + uri);
UnityWebRequest webRequest = UnityWebRequest.Get(uri);
yield return webRequest.SendWebRequest();
onComplete(webRequest.downloadHandler.text);
#endif
}
private void OnLanuchLoadCompleted(bool success)
{
/*
// wx94eecfb4cfafcde5
var v1 = Convert.FromBase64String("d3g5NGVlY2ZiNGNmYWZjZGU1");
// f00967e57166397a9ec8908b3626fdca
var v2 = Convert.FromBase64String("ZjAwOTY3ZTU3MTY2Mzk3YTll" + "Yzg5MDhiMzYyNmZkY2E" + "=");
StartCoroutine(GetSdkUUID(System.Text.Encoding.UTF8.GetString(v1), System.Text.Encoding.UTF8.GetString(v2), json =>
{
Debug.Log("GetSdkUUID: " + json);
WXCode2SessionData data = JsonUtility.FromJson<WXCode2SessionData>(json);
SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB, new UserInfo()
{
uid = data.openid,
token = data.session_key,
userName = "xxx"
});
EnterLuaLogin(false);
}));
*/
EnterLuaLogin(false);
}
public static string GetLocalIPAddress()
{
// 获取所有活动的网络接口
var networkInterfaces = NetworkInterface.GetAllNetworkInterfaces()
.Where(ni => ni.OperationalStatus == OperationalStatus.Up
&& ni.NetworkInterfaceType != NetworkInterfaceType.Loopback);
foreach (var networkInterface in networkInterfaces)
{
var ipProperties = networkInterface.GetIPProperties();
// 获取IPv4地址
var unicastAddresses = ipProperties.UnicastAddresses
.Where(addr => addr.Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork);
foreach (var unicastAddress in unicastAddresses)
{
// 跳过本地回环和自动配置的地址
if (!IPAddress.IsLoopback(unicastAddress.Address))
{
if (unicastAddress.Address.ToString().StartsWith("192.168.31."))
return unicastAddress.Address.ToString();
}
}
}
return "";
}
private void OnAssetMapInitComplete()
{
CheckVersion();
InitBugly();
Debug.Log("OnAssetMapInitComplete");
}
private void CheckVersion()
{
mGameVersion = Application.version;
int versionCodeInt = Wenting.Lebian.LeBianSDK.instance.GetResVerCode();
VersionCode versionCode1;
if (versionCodeInt <= 0)
{
versionCode1 = mGameVersion;
}
else
{
versionCode1 = (VersionCode)(uint)versionCodeInt;
}
VersionCode versionCode2 = AssetsMgr.Instance.resVersionCode;
if (versionCode1 < versionCode2)
{
mResVersion = versionCode2.ToString();
}
else
{
mResVersion = versionCode1.ToString();
}
}
void InitBugly()
{
#if BUGLY
#if UNITY_IPHONE || UNITY_IOS
string channel = Wenting.Lebian.LeBianSDK.instance.GetClientChId();
BuglyAgent.ConfigDefault(channel, mResVersion, string.Empty, 0);
BuglyAgent.InitWithAppId("3e7f97a53b");
BuglyAgent.EnableExceptionHandler();
#elif UNITY_ANDROID
string channel = Wenting.Lebian.LeBianSDK.instance.GetClientChId();
BuglyAgent.ConfigDefault(channel, mResVersion, string.Empty, 0);
#if LEBIAN_YUN_CLIENT
BuglyAgent.InitWithAppId("96a729256a");
#else
BuglyAgent.InitWithAppId("c7177b1ae7");
#endif
BuglyAgent.EnableExceptionHandler();
#endif
#endif
}
public void StartDetector()
{
DataCheatingDetector.StartDetection(OnDataCheatingDetected);
SpeedHackDetector.StartDetection(OnSpeedHackDetected);
}
bool speedHackDetected = false;
bool dataCheatingDetected = false;
void OnDataCheatingDetected()
{
dataCheatingDetected = true;
//LocalPlayerInfo.SendCheat(ECheatType.CHEAT_DATA);
DebugHelper.LogError("Data Cheating Detected!");
}
void OnSpeedHackDetected()
{
speedHackDetected = true;
//LocalPlayerInfo.SendCheat(ECheatType.CHEAT_SPEED);
DebugHelper.LogError("Speed hack Detected!");
}
private void Update()
{
AntiCheatMgr.Instance.Update();
ResourceMgr.Instance.Update();
TimerManager.Instance.Update();
NetworkMgr.Instance.Update();
UpdateFPS();
#if UNITY_EDITOR || OPENGM
if (Input.GetMouseButtonDown(0))
{
Rect validRect = SafeRectCheck.Instance.safeArea;
validRect.width = validRect.height * 0.025f;
validRect.y = validRect.height + validRect.y - validRect.width;
validRect.height = validRect.width;
if (validRect.Contains(Input.mousePosition))
{
mouseDown = true;
dragged = false;
mouseDownTime = Time.time;
mouseDownPos = Input.mousePosition;
}
else
{
clickCount = 0;
}
}
if (mouseDown && !dragged && Vector3.Distance(Input.mousePosition, mouseDownPos) >= 5.0f)
{
dragged = true;
}
if (Input.GetMouseButtonUp(0))
{
if (mouseDown)
{
mouseDown = false;
if (dragged)
{
clickCount = 0;
}
else
{
dragged = false;
Rect validRect = SafeRectCheck.Instance.safeArea;
validRect.width = validRect.height * 0.025f;
validRect.y = validRect.height + validRect.y - validRect.width;
validRect.height = validRect.width;
if (Time.time - mouseDownTime < 2 && validRect.Contains(Input.mousePosition))
{
clickCount = clickCount + 1;
if (clickCount >= 2)
{
clickCount = 0;
var pLuaState = LuaMgr.GetMainState();
if (null != pLuaState)
{
LuaMgr.GetMainState().DoString("local curUIId = ManagerContainer.LuaUIMgr:GetCurUIId()\nManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIGM, nil, curUIId)");
}
}
}
else
{
clickCount = 0;
}
}
}
}
}
// private void OnGUI() {
// Rect validRect = SafeRectCheck.Instance.safeArea;
// validRect.width = validRect.height * 0.025f;
// validRect.y = SafeRectCheck.Instance.screenHeight - validRect.height - validRect.y;
// validRect.height = validRect.width;
// GUI.DrawTexture(validRect, Texture2D.whiteTexture);
// }
private int clickCount = 0;
private bool mouseDown = false;
private bool dragged = false;
private float mouseDownTime = 0f;
private Vector2 mouseDownPos = Vector2.zero;
#else
}
#endif
protected override void Dispose()
{
base.Dispose();
}
private const float m_FrameUpdateInterval = 0.5f;
private float m_FrameUpdateTime = 0f;
private float m_MaxTimeAccumulator = 0;
private int m_FrameCounter = 0;
private int m_MaxFrameTime = 0;
public int maxFrameTime
{
get { return m_MaxFrameTime; }
}
private void UpdateFPS()
{
float deltaTime = Time.deltaTime;
if (deltaTime > 0)
{
m_FrameUpdateTime -= deltaTime;
m_MaxTimeAccumulator += Time.timeScale / deltaTime;
m_FrameCounter++;
}
if (m_FrameUpdateTime <= 0)
{
m_MaxFrameTime = Mathf.RoundToInt(m_MaxTimeAccumulator / m_FrameCounter);
m_FrameUpdateTime = m_FrameUpdateInterval;
m_MaxTimeAccumulator = 0;
m_FrameCounter = 0;
}
}
void EnterLuaLogin(bool relogin)
{
if (mCharacterInfo == null)
{
mCharacterInfo = new MainCharacter();
}
LuaMgr.Instance.EnterLogin(relogin);
}
void DisposeCharactorInfo()
{
mCharacterInfo.Dispose();
mCharacterInfo = null;
}
void OnLogout(CoreEvent<int> ce)
{
}
public void SetOnSceneLoadedLuaFunc(LuaFunction func)
{
OnSceneLoaded2Lua = func;
}
public void ReLogin()
{
ShutDownBattle(false);//清空战斗数据 逻辑 (等待loading界面完成 清空战斗实例)
DisposeCharactorInfo();
EnterLuaLogin(true);
}
public void ReLoginClearData()
{
ClearMainCharacter();
ActorDataMgr.Instance.Clear();
DisposeBattle();//销毁战斗实例
BattleMgr.Instance.ClearSkillDirty();//销毁待更新技能
SceneMgr.Instance.LoadMainScene("relogin");
}
void ClearMainCharacter()
{
if (mCharacterInfo != null)
{
mCharacterInfo.Clear();
}
}
public void SetLuaPlayStoryFunc(LuaFunction func)
{
mPlayStoryLuaFun = func;
}
public void LoadCurrentBattle()
{
GameStateCtrl.Instance.GotoState(LoadingState);
}
public void CloseLoading()
{
if (BattleMgr.Instance.Battle == null) return;
if (BattleMgr.Instance.Battle.IsBossBattle && BattleMgr.Instance.Battle.SubBattleMode == BattleSubMode.NewbieBoss)
{
BattleMgr.Instance.StartStoryScript();
}
}
public void SetTeamData(LuaTable teamParam, LuaTable tbIsForce)
{
if (mCharacterInfo != null)
{
mCharacterInfo.SetTeamActors(teamParam);
bool bIsForce = false;//是否强制同步
if (tbIsForce[1] != null)
{
bool.TryParse(tbIsForce[1].ToString(), out bIsForce);
}
BattleMgr.Instance.SyncTeams(bIsForce);
}
}
public void RefreshTeamData()
{
for (int idx = 0; idx < mCharacterInfo.TeamActors.Count; idx++)
{
ActorDataMgr.Instance.RefreshFellowActorData(mCharacterInfo.TeamActors[idx].ID, mCharacterInfo.TeamActors[idx].BaseId);
}
}
public void UpdateTeamSkills(LuaTable skillsParam)
{
if (mCharacterInfo != null)
{
BattleMgr.Instance.UpdateTeamSkills(skillsParam);
}
}
/// <summary>
/// 完成角色创建
/// </summary>
/// <param name="modelGo"></param>
public void CreateRoleViewComplete(int fighterId, GameObject modelGo)
{
BattleMgr.Instance.OnLoadRoleCompleted(fighterId, modelGo, false, false);
}
/// <summary>
/// 角色形象更新完成
/// </summary>
/// <param name="modelGo"></param>
public void RefreshRoleViewComplete(int fighterId, GameObject modelGo, bool isNew)
{
BattleMgr.Instance.OnLoadRoleCompleted(fighterId, modelGo, true, isNew);
}
/// <summary>
/// 时装或者其它功能更新了角色形象,战斗内需要自行调用形象更新 参数 是否为转职后的新角色
/// </summary>
public void NotifyRefreshRoleView()
{
BattleMgr.Instance.NotifyRefreshRoleView();
}
public void SetMapLevelId(int mapId, int levelId)
{
if (mCharacterInfo == null) return;
if (mCharacterInfo.CurMapId != mapId)
{
mCharacterInfo.CurMapId = mapId;
mCharacterInfo.CurLevelId = levelId;
}
else
{
if (mCharacterInfo.CurLevelId != levelId)
{
mCharacterInfo.CurLevelId = levelId;
BattleMgr.Instance.EnterNextBattle();
}
}
}
public void PreloadCreateRoleScene()
{
mEnterSceneType = SceneType.CreateRoleScene;
CreateRoleMgr.Instance.LoadScene();
}
public void GotoLogin()
{
BattleMgr.Instance.ShutDownCurrentBattle();
}
//进入公会大厅
public void PreloadGuildLobby()
{
mEnterSceneType = SceneType.GuildLobbyScene;
BattleMgr.Instance.ShutDownCurrentBattle();
GuildLobbyMgr.Instance.EnterGuildLobby();
}
public void PreloadAllFellows(ActorData[] actors)
{
if (actors == null || actors.Length == 0) return;
for (int idx = 0; idx < actors.Length; idx++)
{
var actor = actors[idx];
if (actor != null)
{
BattlePrepareManager.Instance.PrecacheModel(actor.AvatarData.prefab, actor.AType);
BattlePrepareManager.Instance.PrecacheAnimatorCtrl(actor.ShowAnimCtrlName);
}
}
}
public void PreloadBattle(LuaTable teamParam)
{
mEnterSceneType = SceneType.NormalBattleScene;
GuildLobbyMgr.Instance.Clear();
mCharacterInfo.SetTeamActors(teamParam);
LogicBattleStartInfo startInfo = new LogicBattleStartInfo(mCharacterInfo.CurMapId, mCharacterInfo.CurLevelId);
BattleMgr.Instance.ShutDownCurrentBattle();
BattleMgr.Instance.StartBattle(startInfo);
}
public List<ActorData> StartNewbieBossBattle(int sceneId, int roleSex)
{
mEnterSceneType = SceneType.BossBattleScene;
BattleMgr.Instance.ShutDownCurrentBattle();
return BattleMgr.Instance.StartNewbieBossBattle(sceneId, roleSex);
}
public void PreloadViewTeam(ActorData[] teamActors, string sceneName, LuaTable tbl)
{
mEnterSceneType = SceneType.TowerBattleScene;
BattleMgr.Instance.ShutDownCurrentBattle();
PreviewTeamMgr.Instance.LoadPreviewActorsAndScene(teamActors, sceneName, tbl);
}
public void PreloadVersusBattle(BattleSubMode mode,
ActorData[] teamActors,
ActorData[] enemyActors,
string sceneName,
float maxFightingTime,
BattleEndCondition[] endConds,
GvGMark[] OurMarks,
GvGMark[] EnemyMarks,
bool IsPresspoint,
int nPresspoint)
{
mEnterSceneType = SceneType.TowerBattleScene;
BattleMgr.Instance.ShutDownCurrentBattle();
BattleMgr.Instance.StartVersusBattle(mode, teamActors, enemyActors, sceneName, maxFightingTime, endConds, OurMarks, EnemyMarks, IsPresspoint, nPresspoint);
}
public void PreloadBossBattle(ActorData[] actors,
int bossId,
int sceneId,
BattleEndCondition[] endConds)
{
mEnterSceneType = SceneType.BossBattleScene;
BattleMgr.Instance.ShutDownCurrentBattle();
BattleMgr.Instance.StartBossBattle(actors, bossId, sceneId, endConds);
}
public bool PreloadTimeBattle(LuaTable luaTbl,
BattleSubMode mode,
float maxFightingTime,
string sceneName,
string bgmMusic,
ActorData[] ourActors,
ActorData[] enemyActors,
ServerFighterParam[] fighterParams,
BattleEndCondition[] endConds,
ValType[] factors,
int nRestoreSp,
GvGMark[] OurMarks,
GvGMark[] EnemyMarks
)
{
mEnterSceneType = SceneType.TimeBattleScene;
return BattleMgr.Instance.StartTimeBattle(luaTbl, mode, maxFightingTime, sceneName, bgmMusic, ourActors, enemyActors, fighterParams, endConds, factors, nRestoreSp, OurMarks, EnemyMarks);
}
public bool ReplayTimeBattle(LuaTable luaTbl, BattleSubMode mode, float maxFightingTime, string sceneName, string bgmMusic, string battleRecordStr)
{
mEnterSceneType = SceneType.TimeBattleScene;
return BattleMgr.Instance.ReplayTimeBattle(luaTbl, mode, maxFightingTime, sceneName, bgmMusic, battleRecordStr);
}
public void ForceStopBattle()
{
BattleMgr.Instance.ForceStopBattle();
}
//关闭清空战斗
public void ShutDownBattle(bool bIsDispose = true)
{
BattleMgr.Instance.ShutDownCurrentBattle(bIsDispose);
}
//销毁战斗
public void DisposeBattle()
{
BattleMgr.Instance.DisposeCurrentBattle();
}
public void SetGameSpeed(float speed)
{
BattleMgr.Instance.SetSpeedUp(speed);
}
public void SaveGameSpeed(float speed)
{
mGameSpeed = speed;
BattleMgr.Instance.SetSpeedUp(speed);
}
public float GetGameSpeed()
{
return BattleMgr.speed_up_rate;
}
private void OnLoadComplete(CoreEvent<bool> ce)
{
#if USE_LUA
if (OnSceneLoaded2Lua != null)
{
OnSceneLoaded2Lua.Call(this, mEnterSceneType, BattleMgr.Instance.Battle != null ? BattleMgr.Instance.Battle.SubBattleMode : BattleSubMode.None);
}
#else
EnterBattleState();
#endif
}
public int Random(int min, int max)
{
return max > min ? rand.Next(min, max) : min;
}
public uint CalcPassedTime(long timeStr)
{
ulong time = (ulong)timeStr;
time = TimerManager.Instance.serverTime - time;
if (time > uint.MaxValue)
{
return uint.MaxValue;
}
else if (time < 0)
{
return 0;
}
else
{
return (uint)time;
}
}
public void QuitGame(bool isShowView = false)
{
//需要打开退出页面
if (isShowView)
{
//如果sdk有就打开
if (SDKMgr.Instance.CheckHasModul(SDKModulType.EXIT_VIEW))
{
SDKMgr.Instance.OpenModul(SDKModulType.EXIT_VIEW);
}
else
{
if (!SDKMgr.Instance.Exit())
{
KillApplication();
}
}
}
else
{
if (!SDKMgr.Instance.Exit())
{
KillApplication();
}
}
}
private void KillApplication()
{
// 游戏需要保存数据的在这里保存
GameSettings.Instance.Save();
if (SDKMgr.Instance.Quit()) return;
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
public void PlayDialog(int dialogueType, int dialogueId = 0)
{
if (mPlayStoryLuaFun != null)
mPlayStoryLuaFun.Call(this, dialogueType, dialogueId);
}
public void RequestHttpServer(string url, LuaFunction luaFunc_)
{
StartCoroutine(DoRequestHttpServer(url, luaFunc_));
}
IEnumerator DoRequestHttpServer(string url, LuaFunction luaFunc_)
{
if (string.IsNullOrEmpty(url))
{
yield break;
}
WWW httpReq = new WWW(url);
yield return httpReq;
if (!string.IsNullOrEmpty(httpReq.error))
{
DebugHelper.LogError("DoRequestHttpServer failed:{0}", httpReq.error);
httpReq.Dispose();
httpReq = null;
yield break;
}
string content = httpReq.text;
httpReq.Dispose();
httpReq = null;
if (luaFunc_ != null)
{
luaFunc_.Call(content);
}
}
public void CleanUnusedAssets()
{
StartCoroutine(UnloadAssets_Coroutine());
}
public void OpenUrl(string url)
{
if (string.IsNullOrEmpty(url)) return;
SDKMgr.Instance.OpenWebview(url);
//Application.OpenURL(url);
}
public void EnableAntiAliasing()
{
if (DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.NORMAL_DEVICE)
{
QualitySettings.antiAliasing = 2;
}
else if (DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.GOOD_DEVICE)
{
QualitySettings.antiAliasing = 4;
}
//DebugHelper.LogError("antiAliasing" + QualitySettings.antiAliasing);
}
public void DisableAntiAliasing()
{
QualitySettings.antiAliasing = 0;
//DebugHelper.LogError("antiAliasing" + QualitySettings.antiAliasing);
}
IEnumerator UnloadAssets_Coroutine()
{
yield return 0;
yield return Resources.UnloadUnusedAssets();
System.GC.Collect();
}
#region inner_methods
private void RegisterEvents()
{
EventMgr.AddEventListener<int>(ECoreEventType.EID_Logout, OnLogout);
EventMgr.AddEventListener<bool>(ECoreEventType.EID_LOAD_COMPLETE, OnLoadComplete);
//EventMgr.AddEventListener<bool,string>(ECoreEventType.EID_SDK_INIT_RESULT, OnSdkInitRet);
//EventMgr.AddEventListener<bool, UserInfo>(ECoreEventType.EID_SDK_LOGIN_RESULT_NEW, OnSdkLoginRet);
//EventMgr.AddEventListener<bool, UserInfo>(ECoreEventType.EID_SDK_SWITCH_ACCOUNT_NEW, OnSdkSwitchAccount);
//EventMgr.AddEventListener<bool>(ECoreEventType.EID_SDK_LOGOUT, OnSdkLogout);
//EventMgr.AddEventListener<bool>(ECoreEventType.EID_SDK_EXIT, OnSdkExit);
//EventMgr.AddEventListener<bool>(ECoreEventType.EID_SDK_PAY_SUCCESS, OnSdkPaySuccess);
EventMgr.AddEventListener<bool>(ECoreEventType.EID_SDK_PAY_CANCEL, OnSdkPayCancel);
//EventMgr.AddEventListener<bool>(ECoreEventType.EID_SDK_PAY_FAILED, OnSdkPayFailed);
EventMgr.AddEventListener<bool>(ECoreEventType.EID_SDK_QUESTION_REWARD_RESULT, OnSdkQuestionRewardResult);
SDKEventUtil.AddListener(SDKCBEnum.EXIT_SUCCESS_CB, OnSdkExit);
SDKEventUtil.AddListener(SDKCBEnum.INIT_FAILED_CB, OnSdkInitFail);
SDKEventUtil.AddListener(SDKCBEnum.INIT_SUCCESS_CB, OnSdkInitSuccess);
SDKEventUtil.AddListener(SDKCBEnum.LOGIN_FAILED_CB, OnSdkLoginFail);
SDKEventUtil.AddListener(SDKCBEnum.LOGIN_SUCCESS_CB, OnSdkLoginSuccess);
SDKEventUtil.AddListener(SDKCBEnum.LOGOUT_SUCCESS_CB, OnSdkLogoutSuccess);
SDKEventUtil.AddListener(SDKCBEnum.PAY_FAILED_CB, OnSdkPayFailed);
SDKEventUtil.AddListener(SDKCBEnum.PAY_SUCCESS_CB, OnSdkPaySuccess);
SDKEventUtil.AddListener(SDKCBEnum.SWITCH_FAILED_CB, OnSdkSwitchAccountFailed);
SDKEventUtil.AddListener(SDKCBEnum.SWITCH_SUCCESS_CB, OnSdkSwitchAccountSuccess);
}
private void UnRegisterEvents()
{
EventMgr.RemoveEventListener<int>(ECoreEventType.EID_Logout, OnLogout);
EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_LOAD_COMPLETE, OnLoadComplete);
//EventMgr.RemoveEventListener<bool,string>(ECoreEventType.EID_SDK_INIT_RESULT, OnSdkInitRet);
//EventMgr.RemoveEventListener<bool, UserInfo>(ECoreEventType.EID_SDK_LOGIN_RESULT_NEW, OnSdkLoginRet);
//EventMgr.RemoveEventListener<bool, UserInfo>(ECoreEventType.EID_SDK_SWITCH_ACCOUNT_NEW, OnSdkSwitchAccount);
//EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_SDK_LOGOUT, OnSdkLogout);
//EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_SDK_EXIT, OnSdkExit);
//EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_SDK_PAY_SUCCESS, OnSdkPaySuccess);
EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_SDK_PAY_CANCEL, OnSdkPayCancel);
EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_SDK_PAY_FAILED, OnSdkPayFailed);
EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_SDK_QUESTION_REWARD_RESULT, OnSdkQuestionRewardResult);
SDKEventUtil.RemoveListener(SDKCBEnum.EXIT_SUCCESS_CB, OnSdkExit);
SDKEventUtil.RemoveListener(SDKCBEnum.INIT_FAILED_CB, OnSdkInitFail);
SDKEventUtil.RemoveListener(SDKCBEnum.INIT_SUCCESS_CB, OnSdkInitSuccess);
SDKEventUtil.RemoveListener(SDKCBEnum.LOGIN_FAILED_CB, OnSdkLoginFail);
SDKEventUtil.RemoveListener(SDKCBEnum.LOGIN_SUCCESS_CB, OnSdkLoginSuccess);
SDKEventUtil.RemoveListener(SDKCBEnum.LOGOUT_SUCCESS_CB, OnSdkLogoutSuccess);
SDKEventUtil.RemoveListener(SDKCBEnum.PAY_FAILED_CB, OnSdkPayFailed);
SDKEventUtil.RemoveListener(SDKCBEnum.PAY_SUCCESS_CB, OnSdkPaySuccess);
SDKEventUtil.RemoveListener(SDKCBEnum.SWITCH_FAILED_CB, OnSdkSwitchAccountFailed);
SDKEventUtil.RemoveListener(SDKCBEnum.SWITCH_SUCCESS_CB, OnSdkSwitchAccountSuccess);
}
private void StartLog()
{
DebugHelper debugHelper = this.gameObject.GetComponent<DebugHelper>();
if (debugHelper == null)
{
this.gameObject.AddComponent<DebugHelper>();
}
DebugHelper.enableLog = true;
DebugHelper.BeginLogs();
}
private IEnumerator ReadVersionFile()
{
string path = FileSystem.LocalPackagePath;
#if !UNITY_STANDALONE_WIN
#if UNITY_EDITOR //editor
path = string.Format("{0}/", Application.dataPath);
#elif UNITY_ANDROID && !UNITY_EDITOR//android release;
path = FileSystem.LocalPackagePath;
#elif UNITY_IPHONE && !UNITY_EDITOR //ios release;
path = FileSystem.LocalPackagePath;
#else //pc release;
path = Application.dataPath;
#endif
#else
path = FileSystem.LocalPackagePath;
#endif
//热更地址从新整合的配置中提取
string UpdateFilePath = string.Format("{0}appbuildconfig.xml", path);
WWW www = new WWW(UpdateFilePath);
DebugHelper.Log("ReadUpdateFile : LocalPackagePath {0}", UpdateFilePath);
yield return www;
if (www.error == null)
{
DebugHelper.Log("ReadUpdateFile : {0}", www.text);
www.Dispose();
www = null;
}
else
{
DebugHelper.LogError("ReadUpdateFile {0} , {1}", www.error, UpdateFilePath);
www.Dispose();
www = null;
}
}
#endregion
#region ACCOUNT_SDK
//private SDKMgr SdkManager = SDKMgr.Instance;
private LuaFunction mSdkInitedLuaCB = null;
private LuaFunction mSdkLoginedLuaCB = null;
private LuaFunction mSdkLogoutLuaCB = null;
private LuaFunction mSdkPayLuaCB = null;
private LuaFunction msdkQuestionLuaCB = null;
public void SdkInitFunc(LuaFunction func)
{
mSdkInitedLuaCB = func;
//mSdkInitedLuaCB.Call(this, true, "");
}
public void SdkLoginFunc(LuaFunction func)
{
mSdkLoginedLuaCB = func;
}
public void SdkLogoutFunc(LuaFunction func)
{
mSdkLogoutLuaCB = func;
}
public void SdkPayFunc(LuaFunction func)
{
mSdkPayLuaCB = func;
}
public void SdkQuestionFunc(LuaFunction func)
{
msdkQuestionLuaCB = func;
}
public void SdkInit()
{
SDKMgr.Instance.Init();
}
public void SdkLogin()
{
SDKMgr.Instance.Login();
}
public void SdkPay(int goodsId, string goodsName, string goodsDesc,
int count, float amount,
string cpOrderId, string extrasParams)
{
int decimalVal = 1000;
int tempVal = Mathf.FloorToInt((amount + 0.0005f) * decimalVal);
amount = (float)tempVal / decimalVal;
if (string.IsNullOrEmpty(goodsName))
{
goodsName = "初心者";
}
SDKMgr.Instance.Pay(goodsId, goodsName, goodsDesc,
count, amount,
cpOrderId, extrasParams);
}
public void SdkLogout()
{
SDKMgr.Instance.Logout();
}
public void SdkExit()
{
}
public void SdkShowToolbar()
{
//int ret = quicksdk.QuickSDK.getInstance().showToolBar(quicksdk.ToolbarPlace.QUICK_SDK_TOOLBAR_MID_LEFT);
//DebugHelper.LogError("SdkShowToolbar:" + ret);
}
public void SdkHideToolBar()
{
//SdkManager.SdkHideToolBar();
}
private void OnSdkInitFail(object obj)
{
if (mSdkInitedLuaCB != null)
{
mSdkInitedLuaCB.Call(this, false, SDKMgr.Instance.GetSDKName());
}
}
private void OnSdkInitSuccess(object obj)
{
if (mSdkInitedLuaCB != null)
{
mSdkInitedLuaCB.Call(this, true, SDKMgr.Instance.GetSDKName());
Debug.Log("tzy_sdk init success"+SDKMgr.Instance.GetSDKName());
}
}
private void OnSdkLoginFail(object obj)
{
if (mSdkLoginedLuaCB != null)
{
mSdkLoginedLuaCB.Call(this, false, "", "", false);
SDKMgr.Instance.ReportRoleEnterFail();
}
}
private void OnSdkLoginSuccess(object obj)
{
if (mSdkLoginedLuaCB != null)
{
if (obj != null)
{
UserInfo userInfo = (UserInfo)obj;
mSdkLoginedLuaCB.Call(this, true, userInfo.uid, userInfo.token, false);
SDKMgr.Instance.ReportIdentification(SDKMgr.Instance.GetInt64TimeStamp());
}
else
{
mSdkLoginedLuaCB.Call(this, true, "", "", false);
}
}
}
private void OnSdkSwitchAccountFailed(object obj)
{
if (mSdkLoginedLuaCB != null)
{
UserInfo userInfo = (UserInfo)obj;
mSdkLoginedLuaCB.Call(this, false, userInfo.uid, userInfo.token, true);
}
}
private void OnSdkSwitchAccountSuccess(object obj)
{
if (mSdkLoginedLuaCB != null)
{
UserInfo userInfo = (UserInfo)obj;
mSdkLoginedLuaCB.Call(this, true, userInfo.uid, userInfo.token, true);
}
}
private void OnSdkLogoutSuccess(object obj)
{
if (mSdkLogoutLuaCB != null)
{
mSdkLogoutLuaCB.Call(this);
}
}
private void OnSdkExit(object obj)
{
KillApplication();
}
private void OnSdkPaySuccess(object obj)
{
if (mSdkPayLuaCB != null)
{
mSdkPayLuaCB.Call(this, true);
}
}
private void OnSdkPayCancel(CoreEvent<bool> ce)
{
if (mSdkPayLuaCB != null)
{
mSdkPayLuaCB.Call(this, false);
}
}
private void OnSdkPayFailed(object obj)
{
if (mSdkPayLuaCB != null)
{
mSdkPayLuaCB.Call(this, false);
}
}
private void OnSdkQuestionRewardResult(CoreEvent<bool> ce)
{
if (msdkQuestionLuaCB != null)
{
msdkQuestionLuaCB.Call(this, true);
}
}
#endregion
}