ro-webgl/Assets/Lua/Enum/Enum.lua

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local Enum = {
SceneLoadedType = {
Main_Scene_Loaded = 0,
SubScene_Loaded = 1,
},
UIPageName = {
UILoading = 1,
UIMain = 2,
UILogin = 3,
UIBattle = 4,
UIRoleList = 5,
UIRolePt = 6,
UIGM = 7,
UIRoleMain = 8,
UIAttrAddTips = 9,
UIErrorTips = 10,
UIBag = 11,
UIItemTips = 12,
UIEquipTips = 13,
UIEquipList = 14,
-- UIMainCity = 15,
UIForge1 = 16,
UIForgePop = 17,
UIPOPGot = 18,
UIBattleReward = 19,
UIBattleBossBox = 20,
UIEquipRefineTips = 23,
UIRefineExtraPop = 25,
UICardTips = 26,
UICardListTips = 27,
UICardList = 28,
UICardGot = 29,
UICardDecomposeTips = 30,
UICardItemTips = 31,
UICardEquipList = 32,
UICardProduceNotice = 33,
UICreateRole = 34,
UIBagCardListTips = 35,
UIChangeLine = 36,
UIGuide = 37,
UIPOPGotAnims = 40,
UIPopGotSingle = 41,
UIChipRoom = 42,
UIChipDecomposeTips = 43,
UIChipProduceNotice = 44,
UIBattleWin = 45,
UIParterGot = 46,
UIFightPowerTips = 47,
UIRoleMain1 = 48,
UIRoleNaturePoint = 52,
UIQuickBattle = 53,
UITreasures = 55,
UIRoleStrength = 56,
UISettings = 57,
UIRoleChangeJob = 59,
UIDojo2D = 60,
UIDojoMatch = 62,
UIDojoBattle = 63,
UIDojoBattleWin = 64,
UIDojoBattleFail = 65,
UINoticeTips = 66,
UIDojoExit = 67,
UIDojoReward = 68,
UIDojoRank = 69,
UIDojoBuyTimes = 70,
UIMailBox = 71,
UIMail = 72,
UINewbieBattle = 73,
UINewCreateRole = 74,
UIStartLoading = 75,
-- 世界boss
UIWorldBossBattle = 80,
UIWorldBossList = 81,
UIWorldBossReward = 82,
-- 时装界面
UIFashion = 91,
UIFashionTotal = 92,
UIFashionGot = 93,
UIFashionCompose = 94,
UIFashionPaperTips = 95,
UIWaiting = 100, --网络重连界面
UIClimbingTower = 101,
UIClimbingTowerLevelInfo = 102,
UIClimbingTowerFriendInfo = 103,
UIClimbingTowerRank = 104,
UIClimbingTowerBattle = 105,
UIClimbingTowerBattleWin = 106,
UIClimbingTowerBattleFailed = 107,
UIBattleReplay = 108, --战报界面
UIBattleStatistics = 109, --战斗统计
UIBattleBossTips = 110, --boss简介界面
-- 技能相关界面
UISkillSettings = 111,
UISkillPreview = 112,
UISkillResetTips = 113,
UIBigMap = 120,
UIWorldMap = 121,
-- 统一弹窗
UISuccessTips = 131,
UISkillExpBattle = 132,
UISkillExpBattleBattle = 133,
UISkillExpCost = 134,
--2D主城
UIMainCity1 = 140,
UISeason = 141,
UIChat = 142,
UIChatPrivate = 143,
UIPrivateChatBtn = 144,
UIMinTips = 145, --mintips
UIFriendList = 150, -- 好友界面
UIActivationCodePage = 152, --激活码界面
UIRoleMessage = 154, --头像交互界面
UIChangeName = 155, --改名界面
UIChangeHead = 156, --改头像界面
UINotifyTips = 158, --服务器停服状态下弹出的公告界面
UINotifyActivityTips = 159,--游戏内的公告界面,其中还有活动的相关内容
UISign2 = 162, --签到界面的动画界面
UIForceGuide = 164, --强引导
UITaskNew = 165, --新的任务界面
UITransPerform = 166,
UIDojoBadgeUp = 167, --出现在主城和迅游界面的控制按钮
UIPartnerLvUp = 168, -- 伙伴升级界面
UISignIn = 169, --签到界面
UICreateName = 170, --创建名字界面
UIPlayRule = 171, -- 游戏规则界面
UIFilter = 172, -- 筛选界面
UICardHandBook = 173, -- 卡片图鉴
UICardHandBook1 = 174,
UICardHandBook2 = 175,
UIChangeHeadFrame = 176,
UIExchange = 177,
UIFuncMenu = 179,
UIGuildLobby = 180,
UIGuildRecommend = 181,
UIGuildCreate = 182,
UIGuildChangeBadge = 183,
UIGuildInfo = 184,
UIGuildMain = 185,
UIGuildLog = 186,
UIGuildAuditApply = 187,
UIGuildSettings = 188,
UIGuildChangeName = 189,
UIPetRoot = 190,
UIPetLvUp = 191,
UIPetAttribute = 192,
UIPetAdvence = 193,
UIPetMats = 194,
UIPetDecompose = 195,
UIStory = 2000,
UIStorySkip = 2001,
UIStoryPlayVideo = 2002,
UIChapter = 2003,
UIAntiCheatMsgWnd = 2100,--加速弹窗
UIRewardsBuyTips = 319,--高级战令购买弹窗
},
ParamState = {
None = 1,
Success = 2,
Fail = 3,
},
--服务器状态
ServerState = {
Hot = 0, --火爆
Crowd = 1, --拥挤
Free = 2, --空闲
Full = 4, -- 已满
Maintain = 5, --维护
Beta = 6,
},
--更换服务器界面页签
ChangeServerPageType = {
Recommend = 1, -- 推荐
All = 2, -- 所有
},
UIType = {
Total = 0, -- 全屏窗口
MAIN = 1, --主界面
TotalWin = 2, --全屏弹窗
Tips = 3, -- tips
Normal = 4, -- 普通提示
Story = 5, --剧情
Global = 6, -- 全局功能界面
Loading = 7, --loading
System = 8, --系统提示
Top = 9, --最上层
},
UISibling = {
20,-- 全屏窗口 初始sibling
1000,--主界面 初始sibling
2000, --弹出全屏
3000,-- tips 初始sibling
4000,-- 普通提示
5000,-- 剧情
6000,-- 全局功能界面
7000,-- loading
8000,-- 系统提示
9000,-- top 最上层的显示
},
--状态机
StateEnum = {
IdleState = {name = "Idle", stateId = 0},
LoadingState = {name = "Loading", stateId = 1},
LoginState = {name = "Login", stateId = 2},
CreateRoleState = { name = "CreateRole", stateId = 3},
BattleState = {name = "Battle", stateId = 4},
DojoState = {name="Dojo",stateId = 5},
BossBattleState = {name="BossBattle",stateId = 6},
TimeBattleState = {name="TimeBattle",stateId = 7},
GuildLobbyState = {name="GuildLobbyState",stateId = 8},
},
FilterType = {
AND = 0,
OR = 1,
},
HeroAttrType = {
STR = 1,
AGI = 2,
INT = 3,
VIT = 4,
DEX = 5,
LUK = 6,
Life = 7,
Sp = 8,
Attack = 9,
MagicAttack = 10,
Defense = 11,
MagicDefense = 12,
Hit = 13,
Dodge = 14,
Crit = 15,
Ten = 16,
AttackSpeed = 17,
CastAcceleration = 18,
MaxHp = 19,
MaxSp = 20,
RealHurt = 21,
STR_Percent = 31,
AGI_Percent = 32,
INT_Percent = 33,
VIT_Percent = 34,
DEX_Percent = 35,
LUK_Percent = 36,
Life_Percent = 37,
Sp_Percent = 38,
Attack_Percent = 39,
MagicAttack_Percent = 40,
Defense_Percent = 41,
MagicDefense_Percent = 42,
Hit_Percent = 43,
Dodge_Percent = 44,
Crit_Percent = 45,
Ten_Percent = 46,
AttackSpeed_Percent = 47,
CastAcceleration_Percent = 48,
MaxHp_Percent = 49,
MaxSp_Percent = 50,
RealHurt_Percent = 51,
Nature_None_Damage_Percent = 71,
Nature_Water_Damage_Percent = 72,
Nature_Ground_Damage_Percent = 73,
Nature_Fire_Damage_Percent = 74,
Nature_Wind_Damage_Percent = 75,
Nature_Saint_Damage_Percent = 76,
Nature_Dark_Damage_Percent = 77,
Nature_Read_Damage_Percent = 78,
Nature_None_AntiDamage_Percent = 81,
Nature_Water_AntiDamage_Percent = 82,
Nature_Ground_AntiDamage_Percent = 83,
Nature_Fire_AntiDamage_Percent = 84,
Nature_Wind_AntiDamage_Percent = 85,
Nature_Saint_AntiDamage_Percent = 86,
Nature_Dark_AntiDamage_Percent = 87,
Nature_Read_AntiDamage_Percent = 88,
Penetration_Percent = 91,
Magic_Penetration_Percent = 92,
PhysicDamage_Percent = 93,
MagicDamage_Percent = 94,
Anti_PhysicDamage_Percent = 95,
Anti_MagicDamage_Percent = 96,
CritDamage_Percent = 97,
PhysicDamageReflect_Percent = 98,
MagicDamageReflect_Percent = 99,
FixedSingTime_Percent = 100,
VariableSingTime_Percent = 101,
},
TypeInfo = {
Int32 = typeof(System.Int32),
Image = typeof(UnityEngine.UI.Image),
RectTransform = typeof(UnityEngine.RectTransform),
Animator = typeof(UnityEngine.Animator),
Button = typeof(UnityEngine.UI.Button),
Text = typeof(UnityEngine.UI.Text),
RawImage = typeof(UnityEngine.UI.RawImage),
Toggle = typeof(UnityEngine.UI.Toggle),
Slider = typeof(UnityEngine.UI.Slider),
InputField = typeof(UnityEngine.UI.InputField),
ScrollRect = typeof(UnityEngine.UI.ScrollRect),
CanvasGroup = typeof(UnityEngine.CanvasGroup),
Canvas = typeof(UnityEngine.Canvas),
DOTween = typeof(DG.Tweening.DOTween),
GameObject = typeof(UnityEngine.GameObject),
Transform = typeof(UnityEngine.Transform),
Renderer = typeof(UnityEngine.Renderer),
Graphic = typeof(UnityEngine.UI.Graphic),
Component = typeof(UnityEngine.Component),
LoopHorizontalScrollRect = typeof(UnityEngine.UI.LoopHorizontalScrollRect),
LoopVerticalScrollRect = typeof(UnityEngine.UI.LoopVerticalScrollRect),
RepeatButton = typeof(UnityEngine.UI.RepeatButton),
CheckInputLength = typeof(CheckInputLength),
Dropdown = typeof(UnityEngine.UI.Dropdown),
LayoutElement = typeof(UnityEngine.UI.LayoutElement),
GridLayoutGroup = typeof(UnityEngine.UI.GridLayoutGroup),
VerticalLayoutGroup = typeof(UnityEngine.UI.VerticalLayoutGroup),
HorizontalLayoutGroup = typeof(UnityEngine.UI.HorizontalLayoutGroup),
MeshFilter = typeof(UnityEngine.MeshFilter),
CUIPolygon = typeof(CUIPolygon),
TextMeshProUGUI = typeof(TMPro.TextMeshProUGUI),
UILocalizeScript = typeof(UILocalizeScript),
ButtonTriggerAnimation = typeof(ButtonTriggerAnimation),
UIEventHandler = typeof(UIEventHandler),
UIJoystick = typeof(UIJoystick),
UIEventTriggerListener = typeof(UIEventTriggerListener),
ToggleGroup = typeof(UnityEngine.UI.ToggleGroup),
UIDragItem = typeof(UIDragItem),
Animation = typeof(UnityEngine.Animation),
LoopGridView = typeof(SuperScrollView.LoopGridView),
LoopListView = typeof(SuperScrollView.LoopListView),
UIParticle = typeof(UIExtensions.UIParticle),
RollingNumberText = typeof(RollingNumberText),
Scrollbar = typeof(UnityEngine.UI.Scrollbar),
ActorParam = typeof(ActorParam),
BuffParam = typeof(BuffParam),
SkillParam = typeof(SkillParam),
HairClrParam = typeof(HairColorParam),
BodyPartParam = typeof(BodyPartParam),
ServerFighterParam = typeof(ServerFighterParam),
ActorData = typeof(ActorData),
ReorderableList = typeof(RO.ReorderableList),
SlideHorizontalLayoutGroup = typeof(SlideHorizontalLayoutGroup),
SlideVerticalLayoutGroup = typeof(SlideVerticalLayoutGroup),
SwitchSprite = typeof(SwitchSprite),
LoopScrollRectDragEventInherit = typeof(LoopScrollRectDragEventInherit),
TMP_InputField = typeof(TMPro.TMP_InputField),
SymbolText = typeof(WXB.SymbolText),
ContentSizeFitter = typeof(UnityEngine.UI.ContentSizeFitter),
SlideGridLayoutGroup = typeof(SlideGridLayoutGroup),
UIBigMapLine = typeof(UIBigMapLine),
UIRaycastNoDraw = typeof(UIRaycastNoDraw),
UIGridViewMark = typeof(UIGridViewMark),
UIPlayVideo = typeof(UIPlayVideo),
GuideMask = typeof(GuideMask),
SymbolTextEvent = typeof(WXB.SymbolTextEvent),
UIEffectCfg = typeof(UIEffectCfg),
BattleEndCondition = typeof(BattleEndCondition),
ValType = typeof(ValType),
SkeletonGraphic = typeof(Spine.Unity.SkeletonGraphic),
UIImageSwitchSprite = typeof(UIImageSwitchSprite),
RolRectTransform = typeof(RolRectTransform),
UiLoopAutoMove = typeof(UiLoopAutoMove),
--WentingCanvasWebVewPrefab = typeof(Vuplex.WebView.WentingCanvasWebVewPrefab),
},
NetErrorCode = {
ERROR_OK = 0,
ERROR_FAIL = 1,
ERROR_RELOGIN = 2,
ERROR_ROLE_NOT_FOUND = 3,
ERROR_RES_NOT_ENOUGH = 5,
ERROR_ROLE_NOT_FOUND_NEED_ACTIVE_CODE = 11,
ERROR_ROLE_ACTIVE_CODE_ERROR = 12,
ERROR_ROLE_ACTIVECODE_USED = 13,
ERROR_ROLE_BANED = 19,
ERROR_ROLE_INVALID = 20,
ERROR_GAME_VERSION = 24,
ERROR_SDK_ACCOUNT_INVALID = 29,
ERROR_SERVER_MAINAIN = 31,
ERROR_SERVER_KICK_CHEAT = 32,
ERROR_ROLE_CAN_NOT_REGISTER = 35,
ERROR_CHAT_WORLD_TARGET_OFFLINE = 304,
ERROR_GUILD_NOT_IN_GUILD = 516,
ERROR_GUILD_IN_GUILD = 517,
ERROR_PET_BATTLE_REPEATED = 543,
ERROR_PAY_PRODUCTION_MODE = 661,
ERROR_PAY_GOOD_PRICE_FREE = 662,
ERROR_GUILDBATTLE_NOT_IN_GUILDBATTLE = 863,
ERROR_GUILDBATTLE_CUR_BATTLE_FINISH = 864,
ERROR_GUILDBATTLE_CUR_BATTLE_NOT_BEGIN = 865,
ERROR_ROLE_BANED_TYPE_PERSONALCHAT = 902,
ERROR_CROSS_YUANHANGTRIAL_REFRESH_FAILED = 2806,
},
FilterEleType = {
All = 0,
Nothing = 1,
Water = 2,
Earth = 3,
Fire = 4,
Wind = 5,
Holy = 6,
Dark = 7,
},
ItemIndex = {
PartnerStone = 100,
},
ActionNotiveType = {
AutoAttrPointLack = 100001,
NoSuitableEquip = 100002,
CoinLack = 100003,
MetaLack = 100004,
NoCanUpEquip = 100005,
RefineSuccess = "RefineSuccess",
RefineFailure = "RefineFailure",
CardUnloadTips = "CardUnloadTips",
},
--转盘动画
TrunWheelAniName =
{
TrunStart = "TrunStart", --播放开始动画
TrunRefresh1 = "TrunRefresh1", --播放刷新动画开始
TrunRefresh2 = "TrunRefresh2", --播放刷新动画结束
},
--- 玩家其他资源(不放背包的资源) CfgId(道具表id)
RoleResType = {
HeroSpirit = 12
},
-- 道具类型
ItemType = {
Coin = 1,
Diamond = 2,
RoleBaseExp = 3,
RoleJobExp = 4,
ParterExp = 5,
Equip = 6,
Item = 7,
ParterChip = 8,
Card = 9,
FashionPaper = 10,
SkillExp = 11, --技能经验
HeroSpirit = 12, --英灵币
Card_Reslove = 13, --卡片分解
Parter = 14, --获取英雄
SkillBook = 15, --技能书
Gift = 16, --礼包
EvilExp = 17, --恶魔值
HeadFrame = 18, --头像框
PetExp = 19,
PetStone = 20,
Pet = 21,
Compose = 22, --合成道具
GuildStone = 24, --公会币
RecruitStone = 25, --招募币
VipExp = 26, --Vip经验
Income = 27, --获得对应挂机时间的指定收益道具
HundredDojoStone = 28, --百人道场货币
Cangpin = 31, --藏品
OptionalGift = 32, --自选礼包
GuildCP = 33, --公会贡献点
GuildWarStone = 34, --公会战货币
VipProof = 41, --Vip凭证
RuneShopExploreUnlock = 42, --飞艇解锁道具
SkillEquipSlotMat = 44, --神器槽位材料
PetCrystal = 45, --宠物水晶
PetStamp = 46, --宠物印记
AdvanceSkillExp = 47, --高级技能经验
SkillEquip = 48, --神器类型
TitleMaterial = 49, --称号激活材料类型
WishBox = 51, --许愿宝箱
OptionalWishBox = 52, --自选许愿宝箱
LootingPrizeItem = 152, --夺宝令
},
-- 道具Ids
ItemIds = {
Coin = 1,
Diamond = 2,
RoleJobExp = 4,
ParterExp = 5,
SkillExp = 11,
Box = 14,
PetExp = 19,
HundredDojoStone = 28,
GuildCP = 33,
AngelTear = 100,
Recruit = 109,
FateClinch = 110,
KeepSakeExchange = 31,
Cash = 40,
PetCrystal = 45,
SkillEquipTransItem = 237,
QiyueItem = 264,
},
-- GridViewItem的道具项 根据所在位置显示会不一样
ItemIEnterType = {
Bag = 1, -- 在包裹里
ItemTips = 2, -- 在道具tips上
HeroEquip = 3, -- 英雄装备展示
EquipForge = 4, -- 英雄装备锻造
EquipForgePop = 5, --装备一件锻造 预览
Cost = 6, --消耗类型
EquipedCard = 7, --已装备卡片
NoEquipedCard = 8, --未装备卡片
EquipRefine = 9, --装备精炼
CardRecreate = 10, --卡片重置
CardCompose = 11, --卡片合成
CardTips = 12, --卡片tips
FashionChange = 20, -- 换时装
FashionBook = 21, -- 时装图鉴
GotAnim = 22, --获得动画
Treasure = 23, --寻宝
RoleStrength = 24, --伙伴突破
CardSelectedRecreate = 25, --卡片重置
CardSelectedCompose = 26, --卡片合成
Mail = 27, --邮件
Season = 28, --赛季
Battle = 29,
WorldChat = 30, --世界聊天
PrivateChat = 31, --世界聊天
System = 32, --系统
Attr = 33, --tips 基础属性标记
CostMat = 34, --tips 消耗材料标记
Partner = 35, --伙伴
StageGoal = 36,
BattleWin = 37,
PopGot = 38,
PetRoot = 40,
Pet = 41,
PetMats = 42,
PetRelation = 43,
PetSupport = 44,
PetQiyueMat = 45,
EquipTips = 45,
PetStamp = 46,
SkillEquip = 47, --神器
},
SlotEquipType = {
Head = 1,
Body = 2,
Weapon = 3,
Wrap = 4,
Shoes = 5,
Jew = 6,
},
JobWeaponMap = {
Sword = 1,
Katar = 2,
Bow = 3,
Staff = 4,
Priest = 5,
},
ForgeType = {
Sword = 1,
Katar = 2,
Bow = 3,
Staff = 4,
Priest = 5,
Head = 6,
Body = 7,
Wrap = 8,
Shoes = 9,
Jew = 10,
},
-- 主界面页面类型,主要用于其它页面发消息去切换主界面
MainViewPageType = {
Town = 1,
Adventure = 2,
Battle = 3,
Role = 4,
Pub = 5,
},
-- 背包页面类型,主要用于其它页面发消息去切换背包页面
BagViewPageType = {
Equip = 1,
Item = 2,
Card = 3,
SkillEquip = 4,
},
BigMapEnterType = {
Default = 1,
DropPoint = 2,
NextLevel = 3,
},
ExecuteSequenceType = {
Func = 1,
Listener = 2,
UIViewFunc = 3,
Interval = 4,
FuncAfterListener = 5,
UIViewFuncAfterListener = 6,
},
TableSortRule =
{
Up = true,
Down = false,
},
CollectType = {
Card = 1,
Pet = 2,
KeepSake = 3,
},
CardType = {
NORMAL = 1,
MINIBOSS = 2,
MVP = 3,
},
CollectQualityType = {
ALL = 1,
NORMAL = 2,
MINIBOSS = 3,
MVP = 4,
},
EntityType = {
MinePlayer = 0,
OtherPlayer = 1,
},
-- 资源类型, 根据不同类型,提交不同的加载请求给资源加载管理器
ResourceType = {
GameObject = 1,
TextAsset = 2,
AudioClip = 3,
VideoClip = 4,
Texture2D = 5,
PlayableAsset = 6,
Material = 7,
Sprite = 8,
AnimatorController = 9,
SingleSprite = 10,
SingleGameObject = 11,
},
--- 时装部位类型
FashionSlotType = {
HeadTop = 1, -- 头上
HeadMiddle = 2, -- 头中
HeadBottom = 3, -- 头下
Cloth = 4, -- 衣服
Weapon = 5, -- 武器
BodyBack = 6, -- 背部
HairStyle = 7, -- 发型
Pupil = 8, -- 瞳孔
},
--- 主角模型替换模型的部位类型
SkinSlotType = {
HeadTop = 1, -- 头上
HeadMiddle = 2, -- 头中
HeadBottom = 3, -- 头下
Cloth = 4, -- 衣服
LeftHand = 5, -- 左手
RightHand = 6, -- 右手
BodyBack = 7, -- 背部
HairStyle = 8, -- 发型
Pupil = 9, -- 瞳孔
HairColor = 101, -- 头发颜色
Face = 1000, -- 脸型
},
--- 主角模型绑定骨骼位置 , 头发颜色和眼睛不绑定骨骼
SkinSlotBindBone = {
[1] = 'Head_Point',
[2] = 'Head_Point',
[3] = 'Head_Point',
[4] = 'Bip001 Spine1',
[5] = 'LHand_Point',
[6] = 'RHand_Point',
[7] = 'Back_Point',
[8] = 'Bip001 Head',
[9] = 'Bip001 Head',
},
-- 角色使用的环境
RoleInEnvType = {
Battle = 1,
GuildLobby = 2,
CreateRole = 3,
RoleMainView = 4,
Transfer = 5,
FashionView = 6,
PetLvUp = 7,
},
AttrChangeSource = {
Equip = 1,
Card = 2,
},
CardFuncType = {
Recreate = 1,
Compose = 2,
Trans = 3,
},
--- 性别类型
SexType = {
Woman = 1,
Man = 2,
},
--- 手持武器的类型
HandWeaponType = {
Right = 1,
Left = 2,
Double = 3,
},
PrefabNames = {
InfoItem = "InfoItem",
EquipItem = "IconItem",
ItemItem = "IconItem",
IconSmallItem = "IconSmallItem",
ChipItem = "ChipItem",
CardIconItem = "IconItem",
EquipBaseAttrItem = "EquipBaseAttrItem",
CardItem = "CardItem",
CardSlotItem = "CardSlotItem",
EquipSuitAttrItem = "EquipSuitAttrItem",
CardListAttrItem = "CardListAttrItem",
EquipRefineLvItem = "EquipRefineLvItem",
CardAttrItem = "CardAttrItem",
CardListEquippedItem = "CardListEquippedItem",
CardListItem = "CardListItem",
GotCoinItem = "GotCoinItem",
ParterItem = "HeadItem",
AttrTipItem = "AttrTipItem",
EquipComposeItem = "EquipComposeItem",
ChatTextItem = "ChatTextItem",
PrivateChatItem = "PrivateChatItem",
RedPointItem = "RedPointItem",
LevelIncreaseItem = "LevelIncreaseItem",
CardComposeItem = "CardComposeItem",
RankShopRewardIconItem = "RankShopRewardIconItem",
},
RedPointEnum = {
None = 0,
EquipRefineRP = 1,
EquipForgeRP = 2,
EquipDressRP = 3,
FashionNewRP = 4,
SkillUnlockRP = 5,
CardSlotRP = 6,
RecruitRP = 7,
RecommendRP = 8,
CardEmptyRP = 9,
CardLvUpRP = 10,
SkillEquip = 11,
},
UIJumpType = {
SingleUI = 1,
},
UIJumpParamType = {
None = 0,
Hero = 1,
Partner = 2,
},
UIGuideSource = {
StageGoal = 1,
},
HeroRPSource = {
Main = 1,
HeadIcon = 2,
EquipDress = 3,
EquipForge = 4,
},
TreasureConditionType = {
Nature = 1,
Quality = 2,
},
SlotBoxState = {
None = 0,
NoOpen = 1,
Opened = 2,
},
ActivityType = {
ACTIVITY_TYPE_FIRST_RECHARGE = 1, --首充活动
ACTIVITY_TYPE_DAILY_CUMULATIVE_RECHARGE = 2, --每日累充活动
ACTIVITY_TYPE_DAILY_RECHARGE = 3, --每日充值
ACTIVITY_TYPE_14_Days_LOGIN = 4, --14日登录
ACTIVITY_TYPE_14_Days_Task = 5, --14日目标任务
ACTIVITY_TYPE_HUNDRED_Task = 6, --百元大礼包
ACTIVITY_TYPE_FESTIVAL_REWARD = 7, --双旦活动
ACTIVITY_TYPE_SHOP = 8, --活动商店
ACTIVITY_TYPE_CASH_SHOP = 9, --现金商店
ACTIVITY_TYPE_GOD_DESS = 10,
ACTIVITY_TYPE_PET_REWARD = 11, --宠物兑换
ACTIVITY_TYPE_KING_TASK = 12, --国王活动
ACTIVITY_TYPE_SPRING_BATTLE = 0, --踏青活动
ACTIVITY_TYPE_61_Days = 13, --61 儿童节
ACTIVITY_TYPE_SUMMON = 14, --限时活动召唤类型
ACTIVITY_TYPE_SIGN = 15, --暑期签到活动
ACTIVITY_TYPE_LIMIT_REWARD = 100,
},
--- 技能类型
SkillType = {
Active = 1, -- 主动技能
Passive = 2, -- 被动技能
},
--品质类型
QualityType = {
Gray = 0, --灰色
Green = 1, --绿色
Blue = 2, --蓝色
Purple = 3, --紫色
Gold = 4, --金色
Red = 5, --红色
},
TaskStateType = {
NoCompeleted = 0,
CompletedAndNoReceive = 1,
Received = 2,
},
InvitationTaskStateType = {
CompletedAndNoReceive = 0,
NoCompeleted = 1,
Received = 2,
},
TaskType={
NONE = 0,
Base_Level = 1, --主角Base等级 [1:主角base等级]
Job_Level = 2, --job等级 [2:job等级 ]
Job_Stage = 3, --完成转职,对应转职阶段 [3:转职阶段]
Hero_Level_Num = 4, --任意N个伙伴等级达到X级 [4:X级:伙伴个数]
Hero_LevelUp_Count = 5, --升级任意伙伴N次 [5:升级次数]
Hero_Power_Num = 6, --N个伙伴战力达到指定数值 [6:战力值:伙伴个数]
Equip_Level_Num = 8, --任意N件装备精炼等级达到X级 [8:x级:N件装备]
Equip_Level_Count = 9, --精炼任意装备N次 [9:精炼次数]
Equip_Forge_Count = 10, --合成任意装备N次 [10:合成次数]
Level_Battle_Count = 11, --通关指定关卡 [11:关卡ID:关卡次数]
Skill_Slot_Level_Up_Count = 13, --升级任意技能槽N次 [13:升级技能槽次数]
Total_Power = 14, --总战力达到指定数值 [14:总战力值]
Battle_Tower_Count = 15, --爬塔次数 [15:爬塔次数]
Battle_Boss_Count = 16, --普通boss战次数 [16:普通boss战次数]
Remain_Skill_Point = 17, --剩余技能点 [17:剩余技能点]
Role_Equip_Forge_Count = 18, --主角全身装备精炼等级达到N [18:角色装备精练等级]
Part_Equip_Forge_Count = 19, --N个伙伴装备精炼等级达到X [19:伙伴装备精练等级]
Role_Quick_Battle_Count = 20, --快速战斗次数 [20:快速战斗次数]
Role_Use_Item_Count = 21, --使用特定道具数量 [21:使用特定道具数量]
Hero_Total_Num = 22, --获得N个数量的任意伙伴 [22:获得N个数量的任意伙伴]
Hero_Id_Level = 23, --指定伙伴达到指定等级 [23:伙伴等级:伙伴ID]
Battle_Boss_Reward_Count = 24, --挑战普通boss奖励次数(关卡挑战成功次数) [24:关卡挑战成功次数]
Get_Online_Box_Count = 25, --挂机奖励
Arena_Battle_Start_Count = 26, --英灵殿
Evil_Fight_Count = 28, --恶魔协会战斗次数
Silver_Consumption_Count = 30, --银币消耗
Gold_Consumption_Count = 31, --金币消耗
Arena_Battle_Win_Count = 32, --英灵殿胜利次数
Climbing_Tower_Count = 33, --爬塔次数
Card_Composed_Count = 35, --卡片合成次数
Card_Reset_Count = 36, --卡片重置次数
Climbing_Tower_Level = 37, --爬塔通过层数
PK_Win_Count = 38, --竞技场胜利次数
Get_Silver_Count = 39, --获得银币数量
Get_Suit_Count = 40, --累计获得时装数量
Get_Card_Count = 41, --累计获得卡片数量
Eve_Card_Num = 67, -- 卡片抽卡累加
Eve_Pet_Num = 68, -- 宠物抽卡累加
Eve_Fight_value = 69, -- 最高战力提升
Eve_Merge_Equip = 70, -- 合并指定装备id
Eve_Merge_Card = 71, -- 合并指定卡片
Eve_DaoChange_Win_Add = 87, -- 道场累计胜利次数
Eve_Pet_Id_Cnt = 88, -- 拥有指定宠物数量 (包括羁绊)
Eve_Arean_Dan = 89, -- 英灵殿达到指定的段位
Eve_Pet_Battle_Quality_cnt = 90, -- X个上阵的宠物装备6件X品质的宠物印记
-- TODO:暂时服务器没有该任务后续ID被占用或者服务器有改类型任务则需要通知策划修改所有的解锁ID
VIP_Level = 1000, --VIP等级
No_Pay = 1001,
Pay_Total_Recharge = 1002,
},
--任务跳转界面的枚举
TaskJumpType = {
BattlePage = 1, --战斗迅游界面
RolePage = 2, --角色界面
WeaponHousePage = 3, --武器屋
TowerPage = 4, --试炼爬塔界面
HeroPage = 5, --英灵殿
AlliancePage = 6, --工会
DevilAlliancePage = 7, --恶魔协会
ShopPage = 8, --普通商店
HeroShopPage = 9, --英灵殿商店
CardHousePage = 10, --卡片屋
Fashion = 11, --时装
ChallengerHouse = 12, --挑战者大厅
Guild = 13, --公会
ActivityPage = 14,
TitleMaterials = 15, --称号消耗道具类型
},
CompetitionName = {
"CompetitionName1", "CompetitionName2"
},
UIStoryCondType = {
PartnerGot = 1,
FirstUIOpen = 2,
GotGoalAward = 3,
FirstSceneEnter = 4,
},
StoryType = {
Dlg = 1,
EnterNewMap = 2,
},
StoryChapterState = {
NotStart = 0,
Start = 1,
End = 2,
},
-- 剧情小节的事件类型
StorySectionEventType = {
UnlockFunc = 1, -- 功能解锁
UnlockHangBox = 2, -- 挂机宝箱,因为表现不一样,特殊处理
GotItem = 3, -- 获得道具
PlayAnim = 4, -- 播放动画
GuardBoss = 5, -- 关底boss
UnlockTask = 6, -- 解锁任务,因为表现不一样,特殊处理
},
-- 剧情小节使用的美术资源类型
StorySectionArtType = {
Icon = 1, -- 同一表现,换图标
Prefab = 2, -- 独立的预制体
},
ChatDataType = {
Private = 1,
World = 2,
Guild = 3,
},
ChatSubType = {
None = 0,
Expedition = 1,
},
ExpeditionHelpSource = {
Private = 1,
Guild = 3,
},
ChatChannel = {
World = 1,
Guild = 2,
System = 3,
BattleRecord = 4,
},
ChatSystemType = {
Loggedin = 0,
PassMap = 1,
Hero = 2,
Box = 3,
Item = 4,
ArenaWinStreak = 5,
WorldBoss = 6,
Guild = 7,
Competition = 8, --赛季系
ActCollection = 9,
TurnWheelPrize = 10, --播报三赛季转盘获得
GoddessLike = 11,
StarDivine = 12, --占星季播报
ItemExchange = 13, --兑换活动播报
ActivityWheel = 14, --活动转盘播报
GuildDemonBoss = 15, -- 公会魔王BOSS播报
IdolGiftBroad = 16, -- 偶像馈赠播报
TimeLimitDel = 100,
},
FriendTogglePageType = {
InterestList = 1, --我的关注
FansList = 2, --我的粉丝
BlackList = 3, --黑名单
FriendRecommend = 4, --添加好友
FriendInvitation = 5, --邀请好友
ClimbingTower = 6, --爬塔数据列表
ExpedtionHelpLog = 7, --远征之门救助信息数据
GuildDemonPlayerInfo = 8, --魔王公会BOSS公会玩家信息数据
GuildDemonMvpInfo =9, --魔王公会BOSS公会MVP信息数据
IdolRankInfo = 11, --偶像季排行信息
IdolFansInfo = 12, --偶像祭粉丝信息
TempPlayerBirefInfos = 13, --偶像祭前3名粉丝信息
PrivateChatBriefQuery = 100, -- 私聊对象 信息查询
GuildPlayerBriefQuery = 101, -- 公会玩家信息
InvitationStudentListQuery = 102, --拉新学生列表信息查询
InvitationStudentSingleQuery = 103, --拉新单独学生信息查询
},
FriendStatusType = {
MyInterest = 1, --我关注的
MyFans = 2, --关注我的
All = 3, --互关
},
UITipsType = {
Item = 1,
Skill = 2,
HolidayCollectionWord = 3,
},
TipsEnterType = {
None = 0,
BaseAttr = 1,
Cost = 2,
BtnOK = 3,
BtnEquip = 4,
BtnInfo = 5,
BtnDecompose = 6,
BtnCompose = 7,
BtnOpen = 8,
BtnMake = 9,
BtnInsertCard = 10,
SliderBox = 11,
SliderBoxCondition = 12, --打开需要条件的按钮
SliderComs = 13,
BtnUse = 14, --使用
BtnGoto = 15, --前往
BtnBoxCompose = 16,
ItemNumber = 17, --可获得道具
},
EquipTypeName = { "Hat", --帽子
"Clothing", --衣服
"Weapon", --武器
"Cloak", --披肩
"Shoes", --鞋子
"Ornament", --饰品
},
HeadFrameState = {
Loss = 1, --未获得,包括开启这个头像框的道具也未获得
GotItem = 2, --已获得开启头像框的道具,但是没有开启头像框
GotFrame = 3, --已经开启了头像框
Using= 4, --正在使用中
},
HeadFrameChange = {
Change = 1, --头像框发生了改变
OutOfTime = 2, --头像框超时了
},
--IconItem的角标
FromType = {
Extra = 1, --额外获得
},
RPType = {
New = 1,
Equipment = 2,
LvUp = 3,
Refine = 4,
RedPoint = 5,
Hart = 6,
Recommend = 7,
PrivateChat = 8,
CardSlot = 9,
CardOpen = 10,
},
RPNotifyType = {
None = 0,
NewSkill = 1,
EquipDress = 2,
EquipLvUp = 3,
EquipRefine = 4,
LeaderAttr = 5,
LeaderTransfer = 6,
PtTransfer = 7,
NewFashion = 8,
PtBreak = 9,
PtRecruit = 10,
SignIn = 11,
Transfer = 12,
Task = 14,
TaskDaily = 15,
TaskWeekly = 16,
TaskMain = 17,
EvilBattle = 18,
NewMail = 19,
Friend = 20,
PrivateChat = 21,
CardSlot = 22,
PtAttr = 23,
CardEmpty = 24,
CardLvUp = 25,
CardCollect = 26,
PetCollection = 27,
HeadFrame = 28,
PetLvUp = 29,
PetAdvance = 30,
PetSkillUp = 31,
PetRelation = 32,
GuildAuditApply = 33,
GuildHuntBoss = 34,
FortnightLogin = 35,
FortnightTaskReward = 36,
Expedition = 37,
Summon = 38,
FirstRecharge = 39,
HundredRecharge = 40,
RuneShopDaily = 41,
RuneShopWeek = 42,
RuneShopMonth = 43,
BagItem = 44,
TowerRankChanged = 45,
TowerRankCanReward = 46,
ArenaRankChanged = 47,
ArenaRankCanReward = 48,
HundredDojo = 49,
LimitRecharge = 50,
HundredDojoReward = 51,
DailyRecharge = 52,
MapRankChanged = 53,
MapRankCanReward = 54,
KeepSakeCollect = 55,
ActivityCollect = 56,
FashionLvUp = 57,
RuneShopRewards = 58,
OnlineRewards = 59,
PetRankChanged = 60,
PetRankCanReward = 61,
ActivityGoddess = 62,
PetStampInsert = 63,
PetStampLvUp = 64,
PetStampAdvance = 65,
ActivitySpring = 66,
RuneShopLimitGift = 67,
KingTask = 68,
SkillRankCanReward = 69,
VoyageCanChallage = 70,
Activity61Days = 71,
SkillEquip = 72,
TitleRedPoint = 73,
GuildDemonBoss = 74,
PetQiyueFunc = 75,
WishSlotItem = 76,
},
LevelIncreaseType = {
BaseExp = "Common/ic_res_expbase",
PartnerExp = "Common/ic_res_exppt",
Zeny = "Common/ic_res_coinz",
SkillExp = "Common/ic_res_counter",
},
--记录玩家设置的内容
SettingsTag = {
Music = "Music", --音乐的音量
Sound = "Sound", --音效的音量
MusicMute = "MusicMute", --音乐是否静音,0代表不静音1代表静音
SoundMute = "SoundMute", --音效是否静音,0代表不静音1代表静音
},
--商品类型
GoodsType = {
SundryGoods = 1, --杂货店
HeroGoods = 2 --英灵殿
},
--商品限购类型
LimitBuyType = {
NoLimit = 0, --不限购
Forever = 1, --永久限购
Daily = 2, --每日限购
Time = 3, --时间段限购
Week = 4, --每周限购
Special = 5, --黑市限购 (特殊限购类型)
},
-- 卢恩商店类型
RuneShopType = {
MonthCard = 1, -- 月卡
Gifts = 2, -- 礼包
LimitTime = 3, -- 限时
RushTower = 4, -- 爬塔冲榜
RushArena = 5, -- 爬塔冲榜
RushMap = 6, -- 推图冲榜
Rewards = 7, -- 探索(战令悬赏)
GuildWar = 8, -- 公会战
RushPet = 9, --宠物冲榜商店
RushSkill = 10, --技能冲榜商店
IdolShop = 11, --偶像祭
},
-- 卢恩商店子类型 (只有在为礼包页签时才有效)
RuneShopSubType = {
Daily = 1, -- 日礼包
Week = 2, -- 周礼包
Month = 3, -- 月礼包
Gold = 4, -- 金币礼包
},
--任务标签
TaskTag = {
Daily = 1, --日常任务
Weekly = 2, --周常任务
Main = 3, --主线任务
},
--任务是否已经领取
TaskState = {
NotGot = 0, --未获得
Got = 1, --获得但是没有领取
GotAndHas = 2, --获得而且已经领取了
},
--星期
WeekDay = {
Mon = 1, --周一
Tue = 2, --周二
Wed = 3, --周三
Thu = 4, --周四
Fri = 5, --周五RushArena
Sat = 6, --周六
Sun = 7, --周日
},
--强制引导触发枚举
ForceGuideTriggerEnum = {
BattleWin = 1,
Story = 2,
FuncOpen = 3,
FGGroupId = 4,
},
JobRecommend = {
{4},
{5},
{1},
{1},
{2},
},
MailType = {
None = 0,
GM = 1,
System = 2,
Boss = 3,
Arena = 4,
Competition = 5,
GuildBoss = 6,
Expedition = 7,
Activeities = 8,
Invitation = 9,
VipLevelUp = 10,
Pay = 11,
GuildWarHight = 16,
GuildWarNormal = 17,
GuildWarScore = 18,
GuildWarKiller = 19,
GuildDemonBoss = 25,
IdolMail = 26,
},
Alignment = {
UpperLeft = 0,
UpperCenter = 1,
UpperRight = 2,
MiddleLeft = 3,
MiddleCenter = 4,
MiddleRight = 5,
LowerLeft = 6,
LowerCenter = 7,
LowerRight = 8
},
ListLoadingStatus = {
None = 0,
WaitContinureDrag = 1,
WaitRelease = 2,
WaitLoad = 3,
Loaded = 4,
},
GuildDataState = {
NoData = 0, -- 必要的公会数据还未收到
NoGuild = 1, -- 无公会
HasGuild = 2, -- 有公会
},
--在线奖励
EnumOnineState =
{
RunTime = 0, --倒计时
Receive = 1, --可领取
ToDayFinished = 2, --今日领取完毕
},
--- 公会职位类型
GuildPostType = {
None = 0, -- 无职位
VicePresident = 1, -- 副会长
President = 2, -- 会长
},
--- 公会管理类型
GuildManageType = {
AuditApply = 1, -- 入会申请
Settings = 2, -- 信息设置
Mail = 3, -- 全员邮件
List = 4, -- 公会列表
Dismiss = 5, -- 解散公会
Exit = 6 -- 退出公会
},
--- 公会人员操作类型
GuildPeopleHandleType = {
UpPresident = 1, -- 提升为会长
UpVicePresident = 2, -- 提升为副会长
DownMember = 3, -- 降为成员
PrivateChat = 4, -- 私聊
SeeInfo = 5, -- 查看信息
Interest = 6, -- 关注
CancelInterest = 7, -- 取消关注
Kickout = 8, -- 请离公会
},
GuildLogType = {
AuditEnter = 1, -- 被审核允许进入公会
Kickout = 2, -- 被踢出公会
Exit = 3, -- 玩家离开公会
UpVicePresident = 4, -- 提升为副会长
DownMember = 5, -- 降为成员
UpPresident = 6, -- 提升为会长
Enter = 7, -- 不需要审核直接进入了公会
EliteBoss = 8, -- 精英boss开启
AutoDownPresident = 9, -- 自动降会长
},
GuildEnterVerifyType = {
Ban = 1, -- 不允许进入
NeedVerify = 2, -- 需要验证
NotVerify = 3, -- 随意进入
},
GuildAduitApplyType = {
Allow = 1, -- 允许
Refuse = 2, -- 拒绝
Untreated = 3, -- 未处理
},
GuildAduitApplyHandleType = {
One = 0,
AllAllow = 1,
AllRefuse = 2,
},
GuildHuntBossType = {
Normal = 1, -- 普通boss
Elite = 2, -- 精英boss
},
GuildWarMatchMapState = {
None = 0,
Start = 1,
OneReady = 2,
One = 3,
TwoWait = 4,
TwoReady = 5,
Two = 6,
ThreeWait = 7,
ThreeReady = 8,
Three = 9,
Result = 10,
End = 11,
},
HundredDojoAreaType = {
FirstArea = 1,
SuperArea = 2,
OneLvArea = 3,
TwoLvArea = 4,
ThreeArea = 5,
FourArea = 6,
},
HundredDojoFunType = {
Normal = 1,
Box = 2,
},
BattleBtnState = {
Skill = 0,
Fellow = 1,
Pet = 2,
RoleModel = 3,
},
--仅用于区分
UIChatRootType = {
Battle = 0,
World = 1,
System = 2,
},
JobNamesEnum = {
"JobName_10010",
"JobName_40010",
"JobName_30010",
"JobName_20010",
"JobName_50010",
},
PetRelationConditionType = {
Type = 1,
Advence = 2,
Nature = 3,
},
ActorUidField = {
Hero = 0,
Pet = 100,
},
ActivityRewardState = {
NotGot = 0, --未获得
Got = 1, --获得但是没有领取
GotAndHas = 2, --获得而且已经领取了
},
-- 发起支付的错误
InitPayErrorCode = {
Success = 0,
OperateFreq = 1, -- 发起支付过于频繁
Paying = 2, -- 还在支付中(上一个支付未结束)
ValidPay = 3, -- 无效支付(参数不对)
},
DropSource = {
Shop = 8,
Gift = 10,
WorldBoss = 12,
Recharge = 22,
Summon = 23,
},
UnlockChargeType = {
None = 0,
ZenyOnceCost = 1, --银币一次性消耗 资源不够 [5:银币一次性消耗]
ClimbTowerLevel = 2, --试炼之塔 达到第X层 [2:层数]
SkillLevelUp = 3, --技能升级 资源不够 [4:角色等级:当前剩余可分配的技能经验小于X]
BaseLevel = 4, --角色等级 等级达到X [3:角色等级]
DrawCardMVP = 5, --抽卡 获得MVP [6:当5连抽获得指定的MVP卡片的时候触发限时特惠礼包]
DrawPetMVP = 6, --抽宠 获得MVP [7:当5连抽获得指定的MVP宠物的时候触发限时特惠礼包]
BattleLevel = 7, --主线关卡 达到指定关卡 [1:关卡]
ShopNormalRMBCost = 8, --普通商店 金币消耗数量 [8:金币消耗数量]
ArenaShopCost = 9, --英灵殿商店 功勋消耗数量 [9:功勋消耗数量]
GuildShopCost = 10, --公会商店 公会币消耗数量 [10:公会币消耗数量]
SpecialShopRMB = 11, --黑市商店 金币消耗数量 [11:金币消耗数量]
PetShopCost = 12, --宠物商店 分解石消耗数量 [12:分解石消耗数量]
DrawCardSpecial = 14,
DrawPetSpecial = 15,
PayAmount = 16,
HeroStrength = 17,
HeroLevel = 18,
},
RankActivitiesType = {
ClimbingTower = 1, --爬塔
Dojo = 2, --英灵殿
MapProgress = 3, --推图进度
Pet = 4, --宠物
Skill = 5, --技能压制等级
},
ActivitiesItemType = {
SecondSeason = 2,
SeasonForeverItem = 4,
HolidayCollectionWord = 5,
ForeverItem = 6,
DelayOpenItem = 7,
},
HeroExtGoesShowType = {
God_Art = 1, -- 神器
Strength_Halo = 2, --进阶光环
--宠物
Pet_Qiyue = 10, --契约球
},
UnlimitTowerType = {
ClimbingTower = 0,
PeakTower = 1,
}
}
do
Enum.EquipForgeType = {
{1, "Knife", Enum.SlotEquipType.Weapon},
{2, "Katar", Enum.SlotEquipType.Weapon},
{3, "Bow", Enum.SlotEquipType.Weapon},
{4, "MagicWand", Enum.SlotEquipType.Weapon},
{5, "Wand", Enum.SlotEquipType.Weapon},
{6, "Hat", Enum.SlotEquipType.Head},
{7, "Clothing", Enum.SlotEquipType.Body},
{8, "Cloak", Enum.SlotEquipType.Wrap},
{9, "Shoes", Enum.SlotEquipType.Shoes},
{10, "Ornament", Enum.SlotEquipType.Jew},
}
Enum.RPPrefab = {
[Enum.RPType.New] = "UINewRP",
[Enum.RPType.Equipment] = "UIEquipRP",
[Enum.RPType.LvUp] = "UILvUpRP",
[Enum.RPType.Refine] = "UIRefineRP",
[Enum.RPType.RedPoint] = "UIRedPointRP",
[Enum.RPType.Hart] = "UIHartRP",
[Enum.RPType.Recommend] = "UIRecommendRP",
[Enum.RPType.PrivateChat] = "UIPrivateChatRP",
[Enum.RPType.CardSlot] = "UICardSlotRP",
[Enum.RPType.CardOpen] = "UICardOpenRP",
}
Enum.FashionSlotToSkinSlot = {
[Enum.FashionSlotType.HeadTop] = Enum.SkinSlotType.HeadTop,
[Enum.FashionSlotType.HeadMiddle] = Enum.SkinSlotType.HeadMiddle,
[Enum.FashionSlotType.HeadBottom] = Enum.SkinSlotType.HeadBottom,
[Enum.FashionSlotType.Cloth] = Enum.SkinSlotType.Cloth,
[Enum.FashionSlotType.BodyBack] = Enum.SkinSlotType.BodyBack,
-- 武器情况特殊
-- [Enum.FashionSlotType.Weapon] = { Enum.SkinSlotType.LeftHand, Enum.SkinSlotType.RightHand }
[Enum.FashionSlotType.HairStyle] = Enum.SkinSlotType.HairStyle,
[Enum.FashionSlotType.Pupil] = Enum.SkinSlotType.Pupil,
}
end
return Enum