ro-webgl/Assets/Src/GameLogic/Battle/FighterTrigger.cs
2021-12-21 09:40:39 +08:00

100 lines
2.8 KiB
C#
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//public enum FighterTriggerEvent
//{
// TEvent_Fighter_TurnForwardTo = 0,
// TEvent_Fighter_Offset = 1,
// TEvent_Fighter_FixedOffset = 2,
// TEvent_Fighter_MoveTo = 3,
//}
public class FighterTrigger : MonoBehaviour {
//public FighterTriggerEvent triggerEvent;
//public List<TriggerParam> triggerParams;
//public bool enableInFighting = false;
////void OnTriggerEnter(Collider other)
////{
//// if (other.gameObject.tag == "Fighter")
//// {
//// if (!FighterOnTrigger.IsObjectSpawnedLeftFighter(other.gameObject))
//// return;
//// if (!FighterOnTrigger.IsColliderFighterBox(other))
//// return;
//// //Log.D("{0} 进入触发器 {1},当前位置{2} 相机位置{3},旋转{4}", other.gameObject.name, gameObject.name, other.gameObject.transform.position,
//// // GameMgr.Instance.Camera3DContainer.transform.position, GameMgr.Instance.Camera3DContainer.transform.eulerAngles);
//// FighterOnTrigger fighterOnTrigghter = other.gameObject.GetComponent<FighterOnTrigger>();
//// if (fighterOnTrigghter != null)
//// {
//// if (fighterOnTrigghter.Fighter.IsFighting && !enableInFighting)
//// return;
//// fighterOnTrigghter.Fighter.DoFighterTriggerEvent(this);
//// }
//// }
////}
//public float GetFloat(string paramName)
//{
// foreach (TriggerParam param in triggerParams)
// {
// if (param.name == paramName)
// {
// return param.floatValue;
// }
// }
// return 0f;
//}
//public float[] GetFloats(string paramName)
//{
// List<float> values = new List<float>();
// foreach (TriggerParam param in triggerParams)
// {
// if (param.name == paramName)
// {
// values.Add(param.floatValue);
// }
// }
// return values.ToArray();
//}
//public string GetString(string paramName)
//{
// foreach (TriggerParam param in triggerParams)
// {
// if (param.name == paramName)
// {
// return param.stringValue;
// }
// }
// return "";
//}
//public string[] GetStrings(string paramName)
//{
// List<string> values = new List<string>();
// foreach (TriggerParam param in triggerParams)
// {
// if (param.name == paramName)
// {
// values.Add(param.stringValue);
// }
// }
// return values.ToArray();
//}
}