ro-webgl/Assets/Lua/UI/UIBattle/UIBattleDeployView_Generate.lua

1470 lines
44 KiB
Lua

---@class UIBattleDeploy__Generate_startBtn
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
---@class UIBattleDeploy__Generate_head4
---@field public gameObject UnityEngine.GameObject
---@field public image UnityEngine.UI.Image
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_head3
---@field public gameObject UnityEngine.GameObject
---@field public image UnityEngine.UI.Image
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_head2
---@field public gameObject UnityEngine.GameObject
---@field public image UnityEngine.UI.Image
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_head1
---@field public gameObject UnityEngine.GameObject
---@field public image UnityEngine.UI.Image
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_headToggleGroup
---@field public gameObject UnityEngine.GameObject
---@field public toggleGroup UnityEngine.UI.ToggleGroup
---@class UIBattleDeploy__Generate_skill4Toggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_skill3Toggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_skill2Toggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_skill1Toggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_propertyToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_tabToggleGroup
---@field public gameObject UnityEngine.GameObject
---@field public toggleGroup UnityEngine.UI.ToggleGroup
---@class UIBattleDeploy__Generate_moveRightBtn
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
---@class UIBattleDeploy__Generate_moveLeftBtn
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
---@class UIBattleDeploy__Generate_replaceBtn
---@field public gameObject UnityEngine.GameObject
---@field public button UnityEngine.UI.Button
---@class UIBattleDeploy__Generate_skillLevel
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@class UIBattleDeploy__Generate_skillIcon
---@field public gameObject UnityEngine.GameObject
---@field public image UnityEngine.UI.Image
---@class UIBattleDeploy__Generate_skillName
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@class UIBattleDeploy__Generate_skillDespText
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@class UIBattleDeploy__Generate_skillLabelTPL4_Text
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@field public uILocalizeScript UILocalizeScript
---@class UIBattleDeploy__Generate_skillLabelTPL3_Text
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@field public uILocalizeScript UILocalizeScript
---@class UIBattleDeploy__Generate_skillLabelTPL2_Text
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@field public uILocalizeScript UILocalizeScript
---@class UIBattleDeploy__Generate_skillLabelTPL1_Text
---@field public gameObject UnityEngine.GameObject
---@field public text TMPro.TextMeshProUGUI
---@field public uILocalizeScript UILocalizeScript
---@class UIBattleDeploy__Generate_baseSView_attrContent2
---@field public gameObject UnityEngine.GameObject
---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup
---@class UIBattleDeploy__Generate_baseSView
---@field public gameObject UnityEngine.GameObject
---@field public rectTransform UnityEngine.RectTransform
---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect
---@field public attrContent2 UIBattleDeploy__Generate_baseSView_attrContent2
---@class UIBattleDeploy__Generate_attrContent
---@field public gameObject UnityEngine.GameObject
---@field public rectTransform UnityEngine.RectTransform
---@class UIBattleDeploy__Generate_attrScrollRect
---@field public gameObject UnityEngine.GameObject
---@field public scrollRect UnityEngine.UI.ScrollRect
---@class UIBattleDeploy__Generate_attr_plane
---@field public gameObject UnityEngine.GameObject
---@field public cUIPolygon CUIPolygon
---@class UIBattleDeploy__Generate_moreLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_maxLukLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_maxDexLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_maxIntLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_maxVitLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_maxAgiLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_maxStrLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_currentLabelToggle
---@field public gameObject UnityEngine.GameObject
---@field public toggle UnityEngine.UI.Toggle
---@class UIBattleDeploy__Generate_labelToggleGroup
---@field public gameObject UnityEngine.GameObject
---@field public toggleGroup UnityEngine.UI.ToggleGroup
---@class UIBattleDeploy__Generate_animator
---@field public gameObject UnityEngine.GameObject
---@field public animator UnityEngine.Animator
---@class UIBattleDeploy__Generate
---@field private gameObject UnityEngine.GameObject
---@field private transform UnityEngine.Transform
---@field private animator UIBattleDeploy__Generate_animator
---@field private deployPad UnityEngine.GameObject
---@field private tab UnityEngine.GameObject
---@field private tab1 UnityEngine.GameObject
---@field private labelToggleGroup UIBattleDeploy__Generate_labelToggleGroup
---@field private currentLabelToggle UIBattleDeploy__Generate_currentLabelToggle
---@field private maxStrLabelToggle UIBattleDeploy__Generate_maxStrLabelToggle
---@field private maxAgiLabelToggle UIBattleDeploy__Generate_maxAgiLabelToggle
---@field private maxVitLabelToggle UIBattleDeploy__Generate_maxVitLabelToggle
---@field private maxIntLabelToggle UIBattleDeploy__Generate_maxIntLabelToggle
---@field private maxDexLabelToggle UIBattleDeploy__Generate_maxDexLabelToggle
---@field private maxLukLabelToggle UIBattleDeploy__Generate_maxLukLabelToggle
---@field private moreLabelToggle UIBattleDeploy__Generate_moreLabelToggle
---@field private strStart UnityEngine.GameObject
---@field private agiStart UnityEngine.GameObject
---@field private lukEnd UnityEngine.GameObject
---@field private strEnd UnityEngine.GameObject
---@field private vitEnd UnityEngine.GameObject
---@field private agiEnd UnityEngine.GameObject
---@field private dexEnd UnityEngine.GameObject
---@field private intStart UnityEngine.GameObject
---@field private dexStart UnityEngine.GameObject
---@field private vitStart UnityEngine.GameObject
---@field private intEnd UnityEngine.GameObject
---@field private attr_plane UIBattleDeploy__Generate_attr_plane
---@field private lukStart UnityEngine.GameObject
---@field private center UnityEngine.GameObject
---@field private attrScrollRect UIBattleDeploy__Generate_attrScrollRect
---@field private attrContent UIBattleDeploy__Generate_attrContent
---@field private baseSView UIBattleDeploy__Generate_baseSView
---@field private natureAttrItem UnityEngine.GameObject
---@field private tab2 UnityEngine.GameObject
---@field private skillLabelGrid UnityEngine.GameObject
---@field private skillLabelTPL1 UnityEngine.GameObject
---@field private skillLabelTPL1_Text UIBattleDeploy__Generate_skillLabelTPL1_Text
---@field private skillLabelTPL2 UnityEngine.GameObject
---@field private skillLabelTPL2_Text UIBattleDeploy__Generate_skillLabelTPL2_Text
---@field private skillLabelTPL3 UnityEngine.GameObject
---@field private skillLabelTPL3_Text UIBattleDeploy__Generate_skillLabelTPL3_Text
---@field private skillLabelTPL4 UnityEngine.GameObject
---@field private skillLabelTPL4_Text UIBattleDeploy__Generate_skillLabelTPL4_Text
---@field private skillDespText UIBattleDeploy__Generate_skillDespText
---@field private skillName UIBattleDeploy__Generate_skillName
---@field private skillIcon UIBattleDeploy__Generate_skillIcon
---@field private skillLevel UIBattleDeploy__Generate_skillLevel
---@field private replaceBtn UIBattleDeploy__Generate_replaceBtn
---@field private moveLeftBtn UIBattleDeploy__Generate_moveLeftBtn
---@field private moveRightBtn UIBattleDeploy__Generate_moveRightBtn
---@field private tab3 UnityEngine.GameObject
---@field private tab4 UnityEngine.GameObject
---@field private tab5 UnityEngine.GameObject
---@field private tabToggleGroup UIBattleDeploy__Generate_tabToggleGroup
---@field private propertyToggle UIBattleDeploy__Generate_propertyToggle
---@field private skill1Toggle UIBattleDeploy__Generate_skill1Toggle
---@field private skill2Toggle UIBattleDeploy__Generate_skill2Toggle
---@field private skill3Toggle UIBattleDeploy__Generate_skill3Toggle
---@field private skill4Toggle UIBattleDeploy__Generate_skill4Toggle
---@field private heads UnityEngine.GameObject
---@field private headToggleGroup UIBattleDeploy__Generate_headToggleGroup
---@field private head1 UIBattleDeploy__Generate_head1
---@field private head2 UIBattleDeploy__Generate_head2
---@field private head3 UIBattleDeploy__Generate_head3
---@field private head4 UIBattleDeploy__Generate_head4
---@field private startBtn UIBattleDeploy__Generate_startBtn
local UIBattleDeployView = class("UIBattleDeployView", require("UIViewBase"))
function UIBattleDeployView:ctor()
end
---@private
function UIBattleDeployView:SetActive(result)
self.gameObject:SetActive(result)
end
---@private
function UIBattleDeployView:InitGenerate(Root, data)
self.transform = Root
self.inited = true
if self.super.Init then
self.super.Init(self)
end
local tmp
self:InitGenerate__1(Root,data)
self:InitGenerate__2(Root,data)
self:InitGenerate__3(Root,data)
self:InitGenerate__4(Root,data)
self:InitGenerate__5(Root,data)
self:InitGenerate__6(Root,data)
self:InitGenerate__7(Root,data)
self:InitGenerate__8(Root,data)
self:InitGenerate__9(Root,data)
self:InitGenerate__10(Root,data)
self:InitGenerate__11(Root,data)
self:InitGenerate__12(Root,data)
self:InitGenerate__13(Root,data)
self:InitGenerate__14(Root,data)
self:InitGenerate__15(Root,data)
self:InitGenerate__16(Root,data)
self:InitGenerate__17(Root,data)
self:InitGenerate__18(Root,data)
self:InitGenerate__19(Root,data)
self:InitGenerate__20(Root,data)
self:InitGenerate__21(Root,data)
self:InitGenerate__22(Root,data)
self:InitGenerate__23(Root,data)
self:InitGenerate__24(Root,data)
self:InitGenerate__25(Root,data)
self:InitGenerate__26(Root,data)
self:InitGenerate__27(Root,data)
self:InitGenerate__28(Root,data)
self:InitGenerate__29(Root,data)
self:InitGenerate__30(Root,data)
self:InitGenerate__31(Root,data)
self:InitGenerate__32(Root,data)
self:InitGenerate__33(Root,data)
self:InitGenerate__34(Root,data)
self:InitGenerate__35(Root,data)
self:InitGenerate__36(Root,data)
self:InitGenerate__37(Root,data)
self:InitGenerate__38(Root,data)
self:InitGenerate__39(Root,data)
self:InitGenerate__40(Root,data)
self:InitGenerate__41(Root,data)
self:InitGenerate__42(Root,data)
self:InitGenerate__43(Root,data)
self:InitGenerate__44(Root,data)
self:InitGenerate__45(Root,data)
self:InitGenerate__46(Root,data)
self:InitGenerate__47(Root,data)
self:InitGenerate__48(Root,data)
self:InitGenerate__49(Root,data)
self:InitGenerate__50(Root,data)
self:InitGenerate__51(Root,data)
self:InitGenerate__52(Root,data)
self:InitGenerate__53(Root,data)
self:InitGenerate__54(Root,data)
self:InitGenerate__55(Root,data)
self:InitGenerate__56(Root,data)
self:InitGenerate__57(Root,data)
self:InitGenerate__58(Root,data)
self:InitGenerate__59(Root,data)
self:InitGenerate__60(Root,data)
self:InitGenerate__61(Root,data)
self:InitGenerate__62(Root,data)
self:InitGenerate__63(Root,data)
self:InitGenerate__64(Root,data)
self:InitGenerate__65(Root,data)
self:InitGenerate__66(Root,data)
end
---@private
function UIBattleDeployView:InitGenerate__1(Root, data)
--[[
Root
--]]
end
---@private
function UIBattleDeployView:InitGenerate__2(Root, data)
--[[
Animator
--]]
local tmp = Root:Find("Animator").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.animator = tmp
tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
tmp.animator.logWarnings = false
end
---@private
function UIBattleDeployView:InitGenerate__3(Root, data)
--[[
Animator/Pad/DeployPad
--]]
local tmp = Root:Find("Animator/Pad/DeployPad").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.deployPad = tmp
end
---@private
function UIBattleDeployView:InitGenerate__4(Root, data)
--[[
Animator/Pad/DeployPad/Tab
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tab = tmp
end
---@private
function UIBattleDeployView:InitGenerate__5(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tab1 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__6(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.labelToggleGroup = tmp
tmp.toggleGroup = tmp:GetComponent(Enum.TypeInfo.ToggleGroup)
end
---@private
function UIBattleDeployView:InitGenerate__7(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/CurrentLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/CurrentLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.currentLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__8(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxStrLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxStrLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.maxStrLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__9(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxAgiLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxAgiLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.maxAgiLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__10(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxVitLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxVitLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.maxVitLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__11(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxIntLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxIntLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.maxIntLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__12(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxDexLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxDexLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.maxDexLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__13(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxLukLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MaxLukLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.maxLukLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__14(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MoreLabelToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/LabelToggleGroup/MoreLabelToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.moreLabelToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__15(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/StrStart
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/StrStart").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.strStart = tmp
end
---@private
function UIBattleDeployView:InitGenerate__16(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/AgiStart
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/AgiStart").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.agiStart = tmp
end
---@private
function UIBattleDeployView:InitGenerate__17(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/LukEnd
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/LukEnd").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.lukEnd = tmp
end
---@private
function UIBattleDeployView:InitGenerate__18(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/StrEnd
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/StrEnd").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.strEnd = tmp
end
---@private
function UIBattleDeployView:InitGenerate__19(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/VitEnd
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/VitEnd").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.vitEnd = tmp
end
---@private
function UIBattleDeployView:InitGenerate__20(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/AgiEnd
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/AgiEnd").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.agiEnd = tmp
end
---@private
function UIBattleDeployView:InitGenerate__21(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/DexEnd
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/DexEnd").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.dexEnd = tmp
end
---@private
function UIBattleDeployView:InitGenerate__22(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/IntStart
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/IntStart").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.intStart = tmp
end
---@private
function UIBattleDeployView:InitGenerate__23(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/DexStart
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/DexStart").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.dexStart = tmp
end
---@private
function UIBattleDeployView:InitGenerate__24(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/VitStart
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/VitStart").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.vitStart = tmp
end
---@private
function UIBattleDeployView:InitGenerate__25(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/IntEnd
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/IntEnd").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.intEnd = tmp
end
---@private
function UIBattleDeployView:InitGenerate__26(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/attr_plane
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/attr_plane").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.attr_plane = tmp
tmp.cUIPolygon = tmp:GetComponent(Enum.TypeInfo.CUIPolygon)
end
---@private
function UIBattleDeployView:InitGenerate__27(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/LukStart
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/LukStart").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.lukStart = tmp
end
---@private
function UIBattleDeployView:InitGenerate__28(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/Center
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Left/Figure/Center").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.center = tmp
end
---@private
function UIBattleDeployView:InitGenerate__29(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.attrScrollRect = tmp
tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
end
---@private
function UIBattleDeployView:InitGenerate__30(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.attrContent = tmp
tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
end
---@private
function UIBattleDeployView:InitGenerate__31(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent/BaseSView
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent/BaseSView").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.baseSView = tmp
tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect)
end
---@private
function UIBattleDeployView:InitGenerate__32(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent/BaseSView/Viewport/AttrContent2
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent/BaseSView/Viewport/AttrContent2").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.baseSView.attrContent2 = tmp
tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup)
end
---@private
function UIBattleDeployView:InitGenerate__33(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent/NatureAttrItem
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab1/Right/AttrScrollRect/Viewport/AttrContent/NatureAttrItem").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.natureAttrItem = CommonUtil.BindGridViewItem2LuaStatic("NatureAttrItem", tmp)
self.natureAttrItem.prefabName = "NatureAttrItem"
end
---@private
function UIBattleDeployView:InitGenerate__34(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tab2 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__35(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelGrid = tmp
end
---@private
function UIBattleDeployView:InitGenerate__36(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL1
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL1").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL1 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__37(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL1/SkillLabelTPL1_Text
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL1/SkillLabelTPL1_Text").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL1_Text = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
end
---@private
function UIBattleDeployView:InitGenerate__38(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL2
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL2").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL2 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__39(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL2/SkillLabelTPL2_Text
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL2/SkillLabelTPL2_Text").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL2_Text = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
end
---@private
function UIBattleDeployView:InitGenerate__40(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL3
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL3").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL3 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__41(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL3/SkillLabelTPL3_Text
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL3/SkillLabelTPL3_Text").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL3_Text = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
end
---@private
function UIBattleDeployView:InitGenerate__42(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL4
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL4").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL4 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__43(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL4/SkillLabelTPL4_Text
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/SkillLabelGrid/SkillLabelTPL4/SkillLabelTPL4_Text").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLabelTPL4_Text = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
end
---@private
function UIBattleDeployView:InitGenerate__44(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/Panel/SkillDespText
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Left/Panel/SkillDespText").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillDespText = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
end
---@private
function UIBattleDeployView:InitGenerate__45(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/Panel/SkillName
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/Panel/SkillName").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillName = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
end
---@private
function UIBattleDeployView:InitGenerate__46(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/SkillIcon/SkillIcon
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/SkillIcon/SkillIcon").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillIcon = tmp
tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
end
---@private
function UIBattleDeployView:InitGenerate__47(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/SkillIcon/SkillLevel
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/SkillIcon/SkillLevel").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skillLevel = tmp
tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
end
---@private
function UIBattleDeployView:InitGenerate__48(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/Replace/ReplaceBtn
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/Replace/ReplaceBtn").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.replaceBtn = tmp
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end
---@private
function UIBattleDeployView:InitGenerate__49(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/MoveOrderGroup/MoveLeftBtn
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/MoveOrderGroup/MoveLeftBtn").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.moveLeftBtn = tmp
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end
---@private
function UIBattleDeployView:InitGenerate__50(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/MoveOrderGroup/MoveRightBtn
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab2/Panel/Right/MoveOrderGroup/MoveRightBtn").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.moveRightBtn = tmp
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end
---@private
function UIBattleDeployView:InitGenerate__51(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab3
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab3").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tab3 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__52(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab4
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab4").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tab4 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__53(Root, data)
--[[
Animator/Pad/DeployPad/Tab/Tab5
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/Tab/Tab5").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tab5 = tmp
end
---@private
function UIBattleDeployView:InitGenerate__54(Root, data)
--[[
Animator/Pad/DeployPad/TabToggleGroup
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/TabToggleGroup").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.tabToggleGroup = tmp
tmp.toggleGroup = tmp:GetComponent(Enum.TypeInfo.ToggleGroup)
end
---@private
function UIBattleDeployView:InitGenerate__55(Root, data)
--[[
Animator/Pad/DeployPad/TabToggleGroup/PropertyToggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/TabToggleGroup/PropertyToggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.propertyToggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__56(Root, data)
--[[
Animator/Pad/DeployPad/TabToggleGroup/Skill1Toggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/TabToggleGroup/Skill1Toggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skill1Toggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__57(Root, data)
--[[
Animator/Pad/DeployPad/TabToggleGroup/Skill2Toggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/TabToggleGroup/Skill2Toggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skill2Toggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__58(Root, data)
--[[
Animator/Pad/DeployPad/TabToggleGroup/Skill3Toggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/TabToggleGroup/Skill3Toggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skill3Toggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__59(Root, data)
--[[
Animator/Pad/DeployPad/TabToggleGroup/Skill4Toggle
--]]
local tmp = Root:Find("Animator/Pad/DeployPad/TabToggleGroup/Skill4Toggle").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.skill4Toggle = tmp
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__60(Root, data)
--[[
Animator/Pad/Heads
--]]
local tmp = Root:Find("Animator/Pad/Heads").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.heads = tmp
end
---@private
function UIBattleDeployView:InitGenerate__61(Root, data)
--[[
Animator/Pad/Heads/HeadToggleGroup
--]]
local tmp = Root:Find("Animator/Pad/Heads/HeadToggleGroup").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.headToggleGroup = tmp
tmp.toggleGroup = tmp:GetComponent(Enum.TypeInfo.ToggleGroup)
end
---@private
function UIBattleDeployView:InitGenerate__62(Root, data)
--[[
Animator/Pad/Heads/HeadToggleGroup/Head1
--]]
local tmp = Root:Find("Animator/Pad/Heads/HeadToggleGroup/Head1").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.head1 = tmp
tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__63(Root, data)
--[[
Animator/Pad/Heads/HeadToggleGroup/Head2
--]]
local tmp = Root:Find("Animator/Pad/Heads/HeadToggleGroup/Head2").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.head2 = tmp
tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__64(Root, data)
--[[
Animator/Pad/Heads/HeadToggleGroup/Head3
--]]
local tmp = Root:Find("Animator/Pad/Heads/HeadToggleGroup/Head3").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.head3 = tmp
tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__65(Root, data)
--[[
Animator/Pad/Heads/HeadToggleGroup/Head4
--]]
local tmp = Root:Find("Animator/Pad/Heads/HeadToggleGroup/Head4").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.head4 = tmp
tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
end
---@private
function UIBattleDeployView:InitGenerate__66(Root, data)
--[[
Animator/Pad/StartBtn
--]]
local tmp = Root:Find("Animator/Pad/StartBtn").gameObject
if tolua.getpeer(tmp) == nil then
tolua.setpeer(tmp, {})
end
self.startBtn = tmp
tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
end
---@private
function UIBattleDeployView:GenerateDestroy()
if tolua.getpeer(self.baseSView.attrContent2) ~= nil then
tolua.setpeer(self.baseSView.attrContent2, nil)
end
if tolua.getpeer(self.animator) ~= nil then
tolua.setpeer(self.animator, nil)
end
self.animator = nil
if tolua.getpeer(self.deployPad) ~= nil then
tolua.setpeer(self.deployPad, nil)
end
self.deployPad = nil
if tolua.getpeer(self.tab) ~= nil then
tolua.setpeer(self.tab, nil)
end
self.tab = nil
if tolua.getpeer(self.tab1) ~= nil then
tolua.setpeer(self.tab1, nil)
end
self.tab1 = nil
if tolua.getpeer(self.labelToggleGroup) ~= nil then
tolua.setpeer(self.labelToggleGroup, nil)
end
self.labelToggleGroup = nil
if tolua.getpeer(self.currentLabelToggle) ~= nil then
tolua.setpeer(self.currentLabelToggle, nil)
end
self.currentLabelToggle = nil
if tolua.getpeer(self.maxStrLabelToggle) ~= nil then
tolua.setpeer(self.maxStrLabelToggle, nil)
end
self.maxStrLabelToggle = nil
if tolua.getpeer(self.maxAgiLabelToggle) ~= nil then
tolua.setpeer(self.maxAgiLabelToggle, nil)
end
self.maxAgiLabelToggle = nil
if tolua.getpeer(self.maxVitLabelToggle) ~= nil then
tolua.setpeer(self.maxVitLabelToggle, nil)
end
self.maxVitLabelToggle = nil
if tolua.getpeer(self.maxIntLabelToggle) ~= nil then
tolua.setpeer(self.maxIntLabelToggle, nil)
end
self.maxIntLabelToggle = nil
if tolua.getpeer(self.maxDexLabelToggle) ~= nil then
tolua.setpeer(self.maxDexLabelToggle, nil)
end
self.maxDexLabelToggle = nil
if tolua.getpeer(self.maxLukLabelToggle) ~= nil then
tolua.setpeer(self.maxLukLabelToggle, nil)
end
self.maxLukLabelToggle = nil
if tolua.getpeer(self.moreLabelToggle) ~= nil then
tolua.setpeer(self.moreLabelToggle, nil)
end
self.moreLabelToggle = nil
if tolua.getpeer(self.strStart) ~= nil then
tolua.setpeer(self.strStart, nil)
end
self.strStart = nil
if tolua.getpeer(self.agiStart) ~= nil then
tolua.setpeer(self.agiStart, nil)
end
self.agiStart = nil
if tolua.getpeer(self.lukEnd) ~= nil then
tolua.setpeer(self.lukEnd, nil)
end
self.lukEnd = nil
if tolua.getpeer(self.strEnd) ~= nil then
tolua.setpeer(self.strEnd, nil)
end
self.strEnd = nil
if tolua.getpeer(self.vitEnd) ~= nil then
tolua.setpeer(self.vitEnd, nil)
end
self.vitEnd = nil
if tolua.getpeer(self.agiEnd) ~= nil then
tolua.setpeer(self.agiEnd, nil)
end
self.agiEnd = nil
if tolua.getpeer(self.dexEnd) ~= nil then
tolua.setpeer(self.dexEnd, nil)
end
self.dexEnd = nil
if tolua.getpeer(self.intStart) ~= nil then
tolua.setpeer(self.intStart, nil)
end
self.intStart = nil
if tolua.getpeer(self.dexStart) ~= nil then
tolua.setpeer(self.dexStart, nil)
end
self.dexStart = nil
if tolua.getpeer(self.vitStart) ~= nil then
tolua.setpeer(self.vitStart, nil)
end
self.vitStart = nil
if tolua.getpeer(self.intEnd) ~= nil then
tolua.setpeer(self.intEnd, nil)
end
self.intEnd = nil
if tolua.getpeer(self.attr_plane) ~= nil then
tolua.setpeer(self.attr_plane, nil)
end
self.attr_plane = nil
if tolua.getpeer(self.lukStart) ~= nil then
tolua.setpeer(self.lukStart, nil)
end
self.lukStart = nil
if tolua.getpeer(self.center) ~= nil then
tolua.setpeer(self.center, nil)
end
self.center = nil
if tolua.getpeer(self.attrScrollRect) ~= nil then
tolua.setpeer(self.attrScrollRect, nil)
end
self.attrScrollRect = nil
if tolua.getpeer(self.attrContent) ~= nil then
tolua.setpeer(self.attrContent, nil)
end
self.attrContent = nil
if tolua.getpeer(self.baseSView) ~= nil then
tolua.setpeer(self.baseSView, nil)
end
self.baseSView = nil
if self.natureAttrItem.GenerateDestroy ~= nil then
self.natureAttrItem:GenerateDestroy()
end
if tolua.getpeer(self.natureAttrItem) ~= nil then
tolua.setpeer(self.natureAttrItem, nil)
end
self.natureAttrItem = nil
if tolua.getpeer(self.tab2) ~= nil then
tolua.setpeer(self.tab2, nil)
end
self.tab2 = nil
if tolua.getpeer(self.skillLabelGrid) ~= nil then
tolua.setpeer(self.skillLabelGrid, nil)
end
self.skillLabelGrid = nil
if tolua.getpeer(self.skillLabelTPL1) ~= nil then
tolua.setpeer(self.skillLabelTPL1, nil)
end
self.skillLabelTPL1 = nil
if tolua.getpeer(self.skillLabelTPL1_Text) ~= nil then
tolua.setpeer(self.skillLabelTPL1_Text, nil)
end
self.skillLabelTPL1_Text = nil
if tolua.getpeer(self.skillLabelTPL2) ~= nil then
tolua.setpeer(self.skillLabelTPL2, nil)
end
self.skillLabelTPL2 = nil
if tolua.getpeer(self.skillLabelTPL2_Text) ~= nil then
tolua.setpeer(self.skillLabelTPL2_Text, nil)
end
self.skillLabelTPL2_Text = nil
if tolua.getpeer(self.skillLabelTPL3) ~= nil then
tolua.setpeer(self.skillLabelTPL3, nil)
end
self.skillLabelTPL3 = nil
if tolua.getpeer(self.skillLabelTPL3_Text) ~= nil then
tolua.setpeer(self.skillLabelTPL3_Text, nil)
end
self.skillLabelTPL3_Text = nil
if tolua.getpeer(self.skillLabelTPL4) ~= nil then
tolua.setpeer(self.skillLabelTPL4, nil)
end
self.skillLabelTPL4 = nil
if tolua.getpeer(self.skillLabelTPL4_Text) ~= nil then
tolua.setpeer(self.skillLabelTPL4_Text, nil)
end
self.skillLabelTPL4_Text = nil
if tolua.getpeer(self.skillDespText) ~= nil then
tolua.setpeer(self.skillDespText, nil)
end
self.skillDespText = nil
if tolua.getpeer(self.skillName) ~= nil then
tolua.setpeer(self.skillName, nil)
end
self.skillName = nil
if tolua.getpeer(self.skillIcon) ~= nil then
tolua.setpeer(self.skillIcon, nil)
end
self.skillIcon = nil
if tolua.getpeer(self.skillLevel) ~= nil then
tolua.setpeer(self.skillLevel, nil)
end
self.skillLevel = nil
if tolua.getpeer(self.replaceBtn) ~= nil then
tolua.setpeer(self.replaceBtn, nil)
end
self.replaceBtn = nil
if tolua.getpeer(self.moveLeftBtn) ~= nil then
tolua.setpeer(self.moveLeftBtn, nil)
end
self.moveLeftBtn = nil
if tolua.getpeer(self.moveRightBtn) ~= nil then
tolua.setpeer(self.moveRightBtn, nil)
end
self.moveRightBtn = nil
if tolua.getpeer(self.tab3) ~= nil then
tolua.setpeer(self.tab3, nil)
end
self.tab3 = nil
if tolua.getpeer(self.tab4) ~= nil then
tolua.setpeer(self.tab4, nil)
end
self.tab4 = nil
if tolua.getpeer(self.tab5) ~= nil then
tolua.setpeer(self.tab5, nil)
end
self.tab5 = nil
if tolua.getpeer(self.tabToggleGroup) ~= nil then
tolua.setpeer(self.tabToggleGroup, nil)
end
self.tabToggleGroup = nil
if tolua.getpeer(self.propertyToggle) ~= nil then
tolua.setpeer(self.propertyToggle, nil)
end
self.propertyToggle = nil
if tolua.getpeer(self.skill1Toggle) ~= nil then
tolua.setpeer(self.skill1Toggle, nil)
end
self.skill1Toggle = nil
if tolua.getpeer(self.skill2Toggle) ~= nil then
tolua.setpeer(self.skill2Toggle, nil)
end
self.skill2Toggle = nil
if tolua.getpeer(self.skill3Toggle) ~= nil then
tolua.setpeer(self.skill3Toggle, nil)
end
self.skill3Toggle = nil
if tolua.getpeer(self.skill4Toggle) ~= nil then
tolua.setpeer(self.skill4Toggle, nil)
end
self.skill4Toggle = nil
if tolua.getpeer(self.heads) ~= nil then
tolua.setpeer(self.heads, nil)
end
self.heads = nil
if tolua.getpeer(self.headToggleGroup) ~= nil then
tolua.setpeer(self.headToggleGroup, nil)
end
self.headToggleGroup = nil
if tolua.getpeer(self.head1) ~= nil then
tolua.setpeer(self.head1, nil)
end
self.head1 = nil
if tolua.getpeer(self.head2) ~= nil then
tolua.setpeer(self.head2, nil)
end
self.head2 = nil
if tolua.getpeer(self.head3) ~= nil then
tolua.setpeer(self.head3, nil)
end
self.head3 = nil
if tolua.getpeer(self.head4) ~= nil then
tolua.setpeer(self.head4, nil)
end
self.head4 = nil
if tolua.getpeer(self.startBtn) ~= nil then
tolua.setpeer(self.startBtn, nil)
end
self.startBtn = nil
self.transform = nil
self.gameObject = nil
self.inited = false
end
return UIBattleDeployView