76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using UnityEngine;
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using System.Collections;
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using LuaInterface;
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using UnityEngine.SceneManagement;
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public class GuildLobbyMgr : Singleton<GuildLobbyMgr>
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{
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private LuaTable mLuaGuildLobbyMgr = null;
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private bool bLoaded = false;
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private bool mHasStartLoad = false;
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[HideInInspector]
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public LuaTable LuaGuildLobbyMgr
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{
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set { mLuaGuildLobbyMgr = value; }
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get { return mLuaGuildLobbyMgr; }
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}
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public override void Init()
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{
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base.Init();
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RegisterEvents();
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}
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public override void UnInit()
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{
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base.UnInit();
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UnregisterEvents();
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}
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public void Clear()
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{
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mHasStartLoad = false;
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bLoaded = false;
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}
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public void Dispose()
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{
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Clear();
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}
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private void RegisterEvents()
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{
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}
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private void UnregisterEvents()
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{
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}
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public void EnterGuildLobby()
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{
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if (mHasStartLoad) return;
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mHasStartLoad = true;
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LoadScene();
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}
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private void LoadScene()
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{
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EventMgr.AddEventListener<string>(ECoreEventType.EID_Scene_Loaded, OnSceneLoaded);
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EventMgr.DispatchEvent<bool>(new CoreEvent<bool>(ECoreEventType.EID_LOAD_BEGIN, true));
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SceneMgr.Instance.AsyncLoadMainScene("scene_prontera_02");
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}
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private void OnSceneLoaded(CoreEvent<string> sceneName)
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{
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EventMgr.RemoveEventListener<string>(ECoreEventType.EID_Scene_Loaded, OnSceneLoaded);
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bLoaded = true;
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mHasStartLoad = false;
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EventMgr.DispatchEvent<bool>(new CoreEvent<bool>(ECoreEventType.EID_LOAD_COMPLETE, true));
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}
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}
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