2021-12-21 09:40:39 +08:00

91 lines
2.0 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Tween the object's alpha.
/// </summary>
public class TweenAlpha : Tweener
{
#if UNITY_3_5
public float from = 1f;
public float to = 1f;
#else
[Range(0f, 1f)] public float from = 1f;
[Range(0f, 1f)] public float to = 1f;
#endif
CanvasGroup mPanel;
Image mImage;
protected override void Start()
{
mPanel = GetComponent<CanvasGroup>();
mImage = GetComponent<Image>();
base.Start();
}
void OnEnable()
{
mPanel = GetComponent<CanvasGroup>();
mImage = GetComponent<Image>();
}
/// <summary>
/// Tween's current value.
/// </summary>
public float value
{
get
{
if (mPanel != null) return mPanel.alpha;
else if (mImage != null) return mImage.color.a;
return 0f;
}
set
{
if(mPanel != null) mPanel.alpha = value;
else if(mImage != null)
{
Color col = mImage.color;
col.a = value;
mImage.color = col;
}
}
}
/// <summary>
/// Tween the value.
/// </summary>
protected override void OnUpdate (float factor, bool isFinished) { value = Mathf.Lerp(from, to, factor); }
/// <summary>
/// Start the tweening operation.
/// </summary>
static public TweenAlpha Begin (GameObject go, float duration, float alpha)
{
TweenAlpha comp = Tweener.Begin<TweenAlpha>(go, duration);
comp.from = comp.value;
comp.to = alpha;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
public override void SetStartToCurrentValue () { from = value; }
public override void SetEndToCurrentValue () { to = value; }
}