ro-webgl/Assets/Src/Triggers/TriggerActions.cs
2021-12-21 09:40:39 +08:00

673 lines
17 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// No inheritation. Like CTriggerMatch
/// </summary>
[Serializable]
public class TriggerActionWrapper
{
//[FriendlyName("触发器类型")]
public EGlobalTriggerAct TriggerType;
[HideInInspector]
public GameObject[] RefObjList = new GameObject[0];
[FriendlyName("配置ID")]
public int EnterUniqueId;
[FriendlyName("参数[类型]")]
public string ParamStr;
[FriendlyName("持续时间")]
public int TotalTime;
[FriendlyName("是否立马设置位置")]
public bool bSetPos;
[HideInInspector]
public bool bEnable = true;
[HideInInspector]
public bool bStopWhenLeaving = true;
[HideInInspector]
public bool bSrc;
[HideInInspector]
public bool bAtker;
private TriggerActionBase m_internalAct;
private int m_triggerId;
/// <summary>
/// Dummy. For GameSerializer.CreateInstance
/// </summary>
public TriggerActionWrapper()
{
bEnable = true;
}
public TriggerActionWrapper(EGlobalTriggerAct inTriggerType)
{
TriggerType = inTriggerType;
bEnable = true;
}
public void Init(int inTriggerId)
{
m_triggerId = inTriggerId;
if (m_internalAct != null)
{
return;
}
switch (TriggerType)
{
case EGlobalTriggerAct.TriggerSpawn:
m_internalAct = new TriggerActionSpawn(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerDialogue:
m_internalAct = new TriggerActionDialogue(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerPauseGame:
m_internalAct = new TriggerActionPauseGame(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerSetGlobalVariable:
m_internalAct = new TriggerActionSetGlobalVariable(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerMove:
m_internalAct = new TriggerMove(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerComingAnim:
m_internalAct = new TriggerComingAnim(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerPlayEffect:
m_internalAct = new TriggerPlayEffect(this,m_triggerId);
break;
case EGlobalTriggerAct.TriggerSetUINodeVis:
m_internalAct = new TriggerSetUINodeVis(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerPlayBGM:
m_internalAct = new TriggerPlayBGM(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerExitBattle:
m_internalAct = new TriggerExitBattle(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerCalcNextPoint:
m_internalAct = new TriggerCalcNextPoint(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerDisactive:
m_internalAct = new TriggerDisactive(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerCameraMove:
m_internalAct = new TriggerCameraMove(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerRunGame:
m_internalAct = new TriggerRunGame(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerShowSkip:
m_internalAct = new TriggerShowSkip(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerEnableSkill:
m_internalAct = new TriggerEnableSkill(this, m_triggerId);
break;
case EGlobalTriggerAct.TriggerDisableSkill:
m_internalAct = new TriggerDisableSkill(this, m_triggerId);
break;
default:
DebugHelper.Assert(false);
break;
}
}
public void Destroy()
{
if (m_internalAct != null)
{
m_internalAct.Destroy();
m_internalAct = null;
}
}
public void Stop()
{
if (m_internalAct != null)
{
m_internalAct.Stop();
}
}
public TriggerActionBase GetActionInternal()
{
return m_internalAct;
}
public void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (m_internalAct == null)
{
return;
}
m_internalAct.TriggerEnter(src, inTrigger);
}
public void TriggerLeave(Fighter src, ITrigger inTrigger)
{
if (m_internalAct == null)
{
return;
}
m_internalAct.TriggerLeave(src, inTrigger);
}
public void TriggerUpdate(Fighter src, ITrigger inTrigger)
{
if (m_internalAct == null)
{
return;
}
try
{
m_internalAct.TriggerUpdate(src, inTrigger);
}
catch (Exception e)
{
DebugHelper.LogError("TriggerUpdate Err:" + e + "," + e.StackTrace);
}
}
public virtual void OnCoolDown(ITrigger inTrigger)
{
if (m_internalAct == null)
{
return;
}
m_internalAct.OnCoolDown(inTrigger);
}
public virtual void OnTriggerStart(ITrigger inTrigger)
{
if (m_internalAct == null)
{
return;
}
m_internalAct.OnTriggerStart(inTrigger);
}
}
public abstract class TriggerActionBase
{
public int EnterUniqueId;
public bool bEnable;
public bool bStopWhenLeaving;
public bool bSrc;
public bool bAtker;
public bool bSetPos;
public int TotalTime;
public string Param;
public int TriggerId
{
get;
private set;
}
public TriggerActionBase(TriggerActionWrapper inWrapper, int inTriggerId)
{
EnterUniqueId = inWrapper.EnterUniqueId;
bEnable = inWrapper.bEnable;
bStopWhenLeaving = inWrapper.bStopWhenLeaving;
bSrc = inWrapper.bSrc;
bAtker = inWrapper.bAtker;
TotalTime = inWrapper.TotalTime;
TriggerId = inTriggerId;
bSetPos = inWrapper.bSetPos;
Param = inWrapper.ParamStr;
}
public virtual void Destroy()
{
Stop();
}
public virtual void Stop() { }
public abstract void TriggerEnter(Fighter src, ITrigger inTrigger);
public virtual void TriggerLeave(Fighter src, ITrigger inTrigger) { }
public virtual void TriggerUpdate(Fighter src, ITrigger inTrigger) { }
public virtual void OnCoolDown(ITrigger inTrigger) { }
public virtual void OnTriggerStart(ITrigger inTrigger) { }
}
public class TriggerActionSpawn : TriggerActionBase
{
public TriggerActionSpawn(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (src!=null && BattleMgr.Instance.Battle!=null && BattleMgr.Instance.Battle.CurBattleField!=null)
{
BattleMgr.Instance.Battle.CurBattleField.AddFighter(src);
src.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.FighterLayerName));
if(bSetPos)
{
BattleMgr.Instance.Battle.SyncFighterPos(src);
}
bool aiEnabeld = true;
bool.TryParse(Param,out aiEnabeld);
src.IsAiEnabled = aiEnabeld;
}
}
}
public class TriggerActionDialogue : TriggerActionBase
{
public TriggerActionDialogue(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (EnterUniqueId > 0)
{
int DialogueGroupId = EnterUniqueId;
GameMgr.Instance.PlayDialog(1, DialogueGroupId);
}
return;
}
public override void TriggerLeave(Fighter src, ITrigger inTrigger)
{
}
}
public class TriggerRunGame:TriggerActionBase
{
public TriggerRunGame(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
BattleMgr.Instance.DoPauseFighting(false);
}
}
public class TriggerActionPauseGame : TriggerActionBase
{
private int timer = -1;
public TriggerActionPauseGame(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (timer != -1)
{
return;
}
DoPauseGame(true);
if (TotalTime > 0)
{
timer = TimerManager.Instance.AddTimer(TotalTime, 1, OnTimeUp);
}
return;
}
public override void Stop()
{
if (timer != -1)
{
TimerManager.Instance.RemoveTimer(timer);
timer = -1;
}
base.Stop();
}
private void OnTimeUp(int timersequence)
{
DoPauseGame(false);
if (timer != -1)
{
TimerManager.Instance.RemoveTimer(timer);
timer = -1;
}
}
private void DoPauseGame(bool bPause)
{
BattleMgr.Instance.DoPauseFighting(bPause);
}
public override void TriggerUpdate(Fighter src, ITrigger inTrigger)
{
}
public override void TriggerLeave(Fighter src, ITrigger inTrigger)
{
if (bStopWhenLeaving)
{
DoPauseGame(false);
}
}
}
public class TriggerActionSetGlobalVariable : TriggerActionBase
{
public TriggerActionSetGlobalVariable(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src , ITrigger inTrigger)
{
//if (BattleLogic.instance.m_globalTrigger != null)
//{
// BattleLogic.instance.m_globalTrigger.CurGlobalVariable = EnterUniqueId;
//}
return;
}
}
public class TriggerMove:TriggerActionBase
{
public TriggerMove(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (src != null && BattleMgr.Instance.Battle != null && BattleMgr.Instance.Battle.CurBattleField != null)
{
Vector3 destPos = Vector3.zero;
if (!string.IsNullOrEmpty(Param))
{
destPos = StringUtil.convertVector3(Param);
}
BattleMgr.Instance.Battle.FighterMove2BattleCenter(src, destPos);
EventMgr.DispatchEvent<Fighter>(new CoreEvent<Fighter>(ECoreEventType.EID_SHOW_FIGHTER, src));
}
}
}
public class TriggerComingAnim : TriggerActionBase
{
public TriggerComingAnim(TriggerActionWrapper inWrapper,int inTriggerId)
:base(inWrapper,inTriggerId)
{
}
public override void TriggerEnter(Fighter src,ITrigger inTrigger)
{
if(src!=null)
{
//DebugHelper.LogError(src.Name);
src.ForceComing(TotalTime*0.001f);
}
}
public override void TriggerUpdate(Fighter src, ITrigger inTrigger)
{
}
public override void TriggerLeave(Fighter src, ITrigger inTrigger)
{
if(src!=null)
{
src.ForceIdle();
}
}
}
public class TriggerPlayEffect : TriggerActionBase
{
public TriggerPlayEffect(TriggerActionWrapper inWrapper,int inTriggerId)
:base(inWrapper,inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if(src!=null)
{
EffectManager.Instance.PlayEffect(EnterUniqueId, src, src);
}
else
{
if (EnterUniqueId > 0)
{
EffectManager.Instance.PlayEffect(EnterUniqueId);
}
}
}
}
public class TriggerSetUINodeVis : TriggerActionBase
{
public TriggerSetUINodeVis(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if(!string.IsNullOrEmpty(Param))
{
BattleMgr.Instance.SetUINodeVis(Param);
}
}
}
public class TriggerPlayBGM : TriggerActionBase
{
public TriggerPlayBGM(TriggerActionWrapper inWrapper,int inTriggerId)
:base(inWrapper,inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if(!string.IsNullOrEmpty(Param))
{
MusicMgr.Instance.PlayBGMusic(Param);
}
}
}
public class TriggerExitBattle: TriggerActionBase
{
public TriggerExitBattle(TriggerActionWrapper inWrapper,int inTriggerId)
:base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
BattleMgr.Instance.OnBattleEnd(2);
}
}
public class TriggerCalcNextPoint:TriggerActionBase
{
public TriggerCalcNextPoint(TriggerActionWrapper inWrapper,int inTriggerId)
:base(inWrapper,inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
BattleMgr.Instance.Battle.CalcNextPoint();
}
}
public class TriggerDisactive:TriggerActionBase
{
private int timer = -1;
private Fighter mSrc;
public TriggerDisactive(TriggerActionWrapper inWrapper,int inTriggerId)
:base(inWrapper,inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (timer != -1)
{
return;
}
mSrc = src;
if (src!=null)
{
src.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.HideLayerName));
}
if (TotalTime > 0)
{
timer = TimerManager.Instance.AddTimer(TotalTime, 1, OnTimeUp);
}
}
public override void Stop()
{
if (timer != -1)
{
TimerManager.Instance.RemoveTimer(timer);
timer = -1;
}
base.Stop();
}
private void OnTimeUp(int timersequence)
{
if (mSrc != null)
{
mSrc.Ctrl.SetLayer(LayerMask.NameToLayer(BattleCamera.FighterLayerName));
}
if (timer != -1)
{
TimerManager.Instance.RemoveTimer(timer);
timer = -1;
}
mSrc = null;
}
}
public class TriggerCameraMove:TriggerActionBase
{
public TriggerCameraMove(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
string[] paramList = StringUtil.split(Param, ';');
if(paramList.Length == 2)
{
BattleMgr.Instance.PlayComingCameraAnim(paramList[0],paramList[1]);
}
}
}
public class TriggerEnableSkill:TriggerActionBase
{
public TriggerEnableSkill(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (src != null)
{
src.AIEnable = true;
}
}
}
public class TriggerDisableSkill: TriggerActionBase
{
public TriggerDisableSkill(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
if (src != null)
{
src.AIEnable = false;
}
}
}
public class TriggerShowSkip : TriggerActionBase
{
public TriggerShowSkip(TriggerActionWrapper inWrapper, int inTriggerId)
: base(inWrapper, inTriggerId)
{
}
public override void TriggerEnter(Fighter src, ITrigger inTrigger)
{
BattleMgr.Instance.ShowSkipBattle();
}
}