The current version supports Emoji version 15.0 (Sept 2022). Preconditions: - `TextMeshPro` (version 3.0.6+) is imported via `Package Manager` (with `TMP Essential Resources`) - `Newtonsoft.Json` is imported automatically as dependency Setup steps: - Select `EmojiAssetBuilder` from the asset folder - Press `Refresh` to refresh emoji categories - Check emoji categories to inlude and press `Build` - Open `TMP Settings` from `TextMesh Pro\Resources` - Replace `Default Sprite Asset` with `EmojiTMP` from the asset folder Test steps: - Open and run the `Example` scene from the asset folder - Copy emojis to input field (for example, try 😛😍😂 or visit Unicode website fro the `Links` section) - Press `Submit` Using different emoji size and style: - Size options: 16, 20, 32, 64 - Style options: apple, facebook, google, twitter - Visit https://github.com/iamcal/emoji-data/tree/master - Download an emoji sheet (for example, `sheet_google_16.png`) - Copy to `SimpleEmojiTMP/Editor/Source` - Set texture `Max Size` to be more than the actual size - Select `EmojiAssetBuilder`, assign `Sheet Texture` and change `Settings` - Press `Build` Optimization: - Pick smaller emoji size (for example, 32) - Enable `Generate POT Texture` option if you `Use Crunch Compression` is checked - Remove `EmojiOne` from TMP resources (othervise it will be included to builds) - Use `ExcludeSubcategories` and `ExcludeEmojis` to optimize the output texture size Best practices: - Use corresponding emoji style for Anrdoid and iOS (replace the input texture and rebuild manually) - Try to keep the output texture size to be less than 2048x2048 (for compatibility) - Write a review on the Asset Store =) Known limitations: - Multi-codepoint emojis are not supported in the current version of TMP (planned, more info: https://forum.unity.com/threads/how-to-display-emojis-of-multiple-code-points.1368228/) - WebGL doesn't support pasting emojis Links: Catalog: http://projects.iamcal.com/emoji-data/table.htm Unicode: https://unicode.org/emoji/charts/full-emoji-list.html