ro-webgl/Assets/Shaders/FX_Effect/add+blend_02.shader
2021-12-21 09:40:39 +08:00

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Shader "MoleGame/Efxadd/add+blend_02"
{
Properties
{
_Color ("Main Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
_Color2 ("Main Color 2", Color) = (0.5,0.5,0.5,0.5)
_MainTex2 ("Particle Texture 2", 2D) = "white" {}
}
Category
{
Tags { "Queue"="Transparent"}
Cull Off
ZWrite Off
Fog { Color (0,0,0,0) }
BindChannels
{
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
SubShader
{
//AB
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
SetTexture [_MainTex]
{
constantColor [_Color]
combine constant * primary
}
SetTexture [_MainTex]
{
combine texture * previous double
}
}
//AA
Pass
{
Blend SrcAlpha One
SetTexture [_MainTex2]
{
constantColor [_Color2]
combine constant * primary
}
SetTexture [_MainTex2]
{
combine texture * previous double
}
}
}
}
}