2021-12-21 09:40:39 +08:00

28 lines
601 B
C#

public class LogicBattleStateEnd : LogicBattleState
{
public static LogicBattleState Creator (LogicBattle battle)
{
return new LogicBattleStateEnd (battle);
}
public LogicBattleStateEnd (LogicBattle battle)
: base (battle, LogicBattleStateType.End)
{
}
float waitTime = 1.0f;
bool notify = false;
public override void OnEnter ()
{
//EventMgr.DispatchEvent<bool>(new CoreEvent<bool>(ECoreEventType.EID_BATTLE_NEXT_MAP, true));
}
public override void OnLeave ()
{
}
public override void Update (float deltaTime)
{
}
}