28 lines
601 B
C#
28 lines
601 B
C#
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public class LogicBattleStateEnd : LogicBattleState
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{
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public static LogicBattleState Creator (LogicBattle battle)
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{
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return new LogicBattleStateEnd (battle);
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}
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public LogicBattleStateEnd (LogicBattle battle)
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: base (battle, LogicBattleStateType.End)
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{
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}
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float waitTime = 1.0f;
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bool notify = false;
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public override void OnEnter ()
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{
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//EventMgr.DispatchEvent<bool>(new CoreEvent<bool>(ECoreEventType.EID_BATTLE_NEXT_MAP, true));
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}
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public override void OnLeave ()
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{
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}
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public override void Update (float deltaTime)
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{
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}
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} |